269 resultados para interatividade


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O estágio pedagógico (EP) é um momento de experimentação muito importante, onde os professores estagiários põem em prática os conteúdos aprendidos e estudados ao longo da sua formação, que servirão de base para sua intervenção enquanto profissional na Educação Física. Complementarmente, realizamos este relatório para relatar, refletir e fundamentar o que foi feito ao longo do ano letivo nas várias atividades propostas para o EP. A prática letiva incluiu a orientação e gestão do processo ensino-aprendizagem de duas turmas (9º e 12º ano) e a assistência a aulas de dois professores. As atividades de integração no meio dividiram-se nas atividades no âmbito da direção de turma (caracterização da turma e estudo caso) e na ação de extensão curricular. Através da caracterização da turma e estudo caso desenvolvemos um conhecimento mais aprofundado da turma em questão, enquanto a ação de extensão curricular permitiu a inter-relação entre professores, encarregados de educação e alunos em torno da promoção do desporto na natureza e da multidisciplinaridade. A atividade de intervenção na comunidade escolar foi direcionada para toda a comunidade educativa e promoveu a criação de hábitos de vida saudáveis, o desenvolvimento do espírito crítico, estético, cultural e a promoção da interatividade entre a Escola e a Comunidade. Esta atividade teve uma boa adesão por parte da comunidade escolar e recebeu um louvor no Conselho Pedagógico. As atividades de natureza científico-pedagógica abordaram o ensino do judo na escola (individual) e a realização da avaliação diagnóstica em educação física (coletiva), discutindo ideias e metodologias das mesmas. Verificamos que os participantes ficaram interessados e sensibilizados para os temas debatidos, principalmente através da utilização de alguns dos conteúdos da ação individual. A realização de todas estas atividades foi contributiva para a formação enquanto professor estagiário, na medida em que nos prepara para qualquer tipo de situação enquanto professor.

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O uso das Tecnologias da Informação e da Comunicação (TIC) estará a serviço da Inovação e melhoria da qualidade da educação, quando se pretende preparar o aluno para a vida ativa. Considerando o surgimento de gêneros novos e por ser a escola uma instituição responsável pela educação formal de indivíduos, tendo o currículo como instrumento viabilizador das funções que ela assume, surge o questionamento sobre as implicações da abordagem das tecnologias no interior do fenômeno educativo e a investigação no campo do letramento. Para fundamentar a pesquisa foram utilizados os seguintes autores: Toffler (2001); Gimeno Sacristán (1999; 2000); Papert (2008); Fino (2010); Fernandes (2000); Jonassem (2007); Lévy (1999); Kuhn (2003); Valente (1999); Freire (2010); Soares (2010); Lapassade (2005); Yin (2010); Vygotsky (2007); dentre outros. Na pesquisa em foco, tem-se como referência metodológica a abordagem qualitativa de procedimento etnográfico e observação participante, com entrevistas e análise de documentos numa escola pública estadual brasileira. O objetivo principal foi o de compreender e analisar o uso de recursos tecnológicos na sala de aula, tendo como base as práticas educativas com a utilização das TIC na Educação Fundamental II (sexto ao nono ano), que inclui os aspectos construtivistas de interação, cooperação, colaboração e construção do conhecimento. A investigação explicita uma reflexão sobre a utilização de atividades contextualizadas e interdisciplinares a partir de um trabalho feito com projetos educativos de caráter sociocultural, artístico, esportivo, ambiental, conferindo uma identidade própria à unidade de ensino. Nesse processo, a escola consegue melhorias na aprendizagem do aluno, na qual os métodos utilizados pelos educadores ultrapassam os limites do trabalho estático dos conteúdos impostos pelo currículo escolar. A referida pesquisa poderá contribuir com a comunidade escolar fazendo com que professores e gestores reflitam sobre as práticas pedagógicas desenvolvidas na escola e suas implicações quando aliada a utilização de ferramentas tecnológicas.

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Este estudo tem a intenção de descrever, entender e explicar processo deaprendizagem de uma turma de 4º Ano do Ensino Fundamental I, com proposta de utilizar objetos concretos na aprendizagem matemática, no qual procurou desvendar à luz da concepção de inovação de que maneira esses objetos constituem uma instigação à Inovação pedagógica. Mediante aos padrões culturais da turma pretende-se conhecer e verificar o impacto desta proposta, no cotidiano dos alunos, por meiodos saberes de cada um envolvidos. Uma vez que, é visível a complexidade e a desmotivação que o aluno do ensino fundamental I apresenta com a Matemática. A necessidade de tornar a aula mais interessante e motivadora é uma inquietação constante do professor, no qual a dissertação investiga a importância dos objetos concretos, sua funcionalidade e aplicabilidade, de modo que possa facilitar a aprendizagem, bem como, proporcionar subsídios para que o aluno desenvolva estratégias significativas e inovadoras, melhorando assim, a qualidade do aprendizado matemático e seja capaz de criar situações que promovam a curiosidade, a instigação e a busca de resoluções, possibilitando no seu cotidiano empregar o conhecimento científico. O estudo tem como alusão a construção do pensamento crítico dos alunos a partir das concepções trabalhadas na sala de aula. Nessa acepção, a presente investigação insere-se numa abordagem qualitativa, de caráter etnográfico. Desenvolve-se por intermédio da investigadora com a turma, com vista à descrição da realidade estudada, seus padrões culturais e significativos, visando a compreensão do ambiente analisado. Através dos recursos como a observação participante, a entrevista e os documentos foi possível o recolhimento de dados durante a estadia no contexto do estudo. As conclusões desta investigação apontam de certa forma para a interatividade e a compreensão de certos conceitos matemáticos, mas não induz a autonomia dos alunos, o seu projeto de vida, ou seja, não perfigura um desafio à Inovação Pedagógica.

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VALENTIM, R. A. M.; NOGUEIRA, I. A.;ROCHA NETO, A. F. Utilizando a porta paralela para controle remoto de um dispositivo. Revista da FARN, Natal, v. 2, p. 103-114, 2002.

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Education and technology have always walked side by side. The Information and Communication Technologies are inserted in education as a profile of people from the new era. This research has the objective of understanding the insertion of the use of the Technologies of Information and Communication within the educational context, from the analysis of the process of interactivity among students and teachers of the Portuguese distance course of the Tiradentes University (Unit). For such, the empiric investigation was based on the analysis of academic documents, such as: the Course Pedagogical Project and Class Planning of regular classes, in regular classrooms, as well as interviews, focal groups, and pictures with people who live the history of the course. Direct observations were also conducted. The methodology applied was bibliographic and qualitative research of the exploratory type, using the information that was collected through the interviews. The results of this research demonstrated that the interaction promoted by the ICT represents a process of social change, and therefore, of development for education. It was concluded that the Distance Education has to overcome some fragilities, aiming at contributing to the educational field and to the promotion of interactions among students

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The internet is a transbordering and potentializing environment for the information, since it makes possible the sheering, distribution and interaction of the contents available in it. However, this information system may generate an opposing move when it produces an avalanche of superficial information which difficult the absorption criticism by the user. This modern-liquid society, which is characterized by short living fashionisms, creates a fluid subject on which its habits do not become concrete, since they are so temporary that they don t shape up. The information also reproduces the same scenario, since the user is inserted into a logic based on supplying information and so it is conditioned to consume, not absorb or transform them into knowledge, since the flow of content production does not allow it. It is in his context that the publishing of cultural expressions come to be questioned, since they follow a liquid society trend. This discussion will take on topics that approach diverse cultural expressions in Sergipe, such as cinema, theater, craftsmanship, events, memory spaces(museums, art galleries, memorials, files, libraries, history institutes, science academies), amongst others and will analyze the content production of the Infonet Portal, from the reports published during April, May and June of 2008, period considered to be of cultural turbulence in the state, due to the June Festivals (Saint john, Saint Joseph and Saint Peter). To do so, Zigmunt Bauman s, Pierre Levy s, Edgar Morin s and Dominique Wolton s ideas were discussed. Besides, were analyzed the characteristics of the internet and its applicability within the portal hereby discussed in order to perceive the way the information is produced in the cyber culture, a movement that allows memorization, potentialization, interaction , besides other criteria inherent to the cyberspace

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The thesis, entitled, Pedagogical/comunication knowledge, research/formation: Reflections on the formative experiences of teachers online , developed dialogues on the pedagogical/communication knowledge, research-formation and the formative experiences of teachers online, for the purpose of understanding how pedagogical/communication knowledge is establishing/established from the formative experience of teachers online. For this reason we began with the following question: how does pedagogical/communication knowledge become estabilishing/established beginning with the formative experience of teachers online? The methodological approach for the selected research was research/formation, based on Ethnoresearch of critical formation. This became a rich route for reflections on pedagogical/communication knowledge and formative experiences, making a contribution for formation and autoformation of the teacher/researcher and the teachers online. This provided moments of formation, of reflection-in-action and on the action, potentialized/structured the process of comprehending, analyzing, interpreting, reflecting on the formative experiences and contributing for reflections on pedagogical/communication knowledge of the teacher online. The theoretical referential dialogue was based on concepts such as: education online, interactivity Silva (2002), Santos (2005), Moran (2003), teaching, Veiga (2005), Pimenta (2002), Freire (2005), Tardif (2002), teaching online Sacramento (2006), teaching knowledge Tardif (2002), Charlot (2000), Porlán (1997), García (1992), Freire (2005), Ethnoresearch-formation Macedo (2000), formation Macedo (2010), Josso (2010). The discoveries revealed that the pedagogical/communication knowledged becomes establishing/established beginning with formative experience of the teachers online, from the emergency of a collective communicative dialogue, structuring and potentialized by the experiences of the context online, from the didactic pedagogical/communicational organization online, of the research, of the relation created by the expertise and the presents itself along the itinerary of the family , the school, academic and professional. From this we can conclude that of knowledge and plural experiences, which became broken down because they are parts that relate themselves with other parts, which become united in one whole, the singular/plural, the local/global, the text and the context, agregating principles a pedagogical- communication perspective that orients :the dialogue, the interactivity, the hypertextuality, themultivocallity, formative dispositions, formative experiences all of wich makes for the possibilities for researdh and the training of professors and teachers who accept their point of departure and enddind points as pedagogy and experience

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The use of Geographic Information Systems (GIS) has becoming very important in fields where detailed and precise study of earth surface features is required. Applications in environmental protection are such an example that requires the use of GIS tools for analysis and decision by managers and enrolled community of protected areas. In this specific field, a challenge that remains is to build a GIS that can be dynamically fed with data, allowing researchers and other agents to recover actual and up to date information. In some cases, data is acquired in several ways and come from different sources. To solve this problem, some tools were implemented that includes a model for spatial data treatment on the Web. The research issues involved start with the feeding and processing of environmental control data collected in-loco as biotic and geological variables and finishes with the presentation of all information on theWeb. For this dynamic processing, it was developed some tools that make MapServer more flexible and dynamic, allowing data uploading by the proper users. Furthermore, it was also developed a module that uses interpolation to aiming spatial data analysis. A complex application that has validated this research is to feed the system with data coming from coral reef regions located in northeast of Brazil. The system was implemented using the best interactivity concept provided by the AJAX model and resulted in a substantial contribution for efficiently accessing information, being an essential mechanism for controlling events in the environmental monitoring

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In this work, we propose a new approach to Interactive Digital Television (IDTV), aimed to explore the concepts of immersivity. Several architectures have been proposed to IDTV, but they did not explore coherently questions related to immersion. The goal of this thesis consists in defining formally what is immersion and interactivity for digital TV and how they may be used to improve user experience in this new televisive model. The approach raises questions such as the appropriate choice of equipment to assist in the sense of immersion, which forms of interaction between users can be exploited in the interaction-immersion context, if the environment where an immersive and interactive application is used can influence the user experience, and which new forms of interactivity between users, and interactivity among users and interactive applications can be explored with the use of immersion. As one of the goals of this proposal, we point out new solutions to these issues that require further studies. We intend to formalize the concepts that embrace interactivity in the brazilian system of digital TV. In an initial study, this definition is organized into categories or levels of interactivity. From this point are made analisis and specifications to achieve immersion using DTV. We pretend to make some case studies of immersive interactive applications for digital television in order to validate the proposed architecture. We also approach the use of remote devices anda proposal of middleware architecture that allows its use in conjunction with immersive interactive applications

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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This study aims to analyze the communication graphics of layouts of hypermedia interfaces oriented to Distance Education via the Internet. This proposal is justified by widening the offer of courses that modality and the consequent application of items of hypermedia for teaching-learning. The method of analysis involved the search nethnographic, addressed to the cycle student intermediary of the Training Program Continuing Medias in Education, and the evaluation heuristic of the interfaces of Virtual Learning Environment "E-Proinfo" and of the modules of the Cycle. This evaluation we observed the implementation of the attributes of usability and the degree of interactivity of each interface. The results revealed an inefficient implementation of the attributes of usability, which meant a consequent reduction of the levels of interactivity. As proposing the present Design Virtual Learning, a model of hypermedia layout, designed to generate usability for Virtual learning environments and extend the acquisition of literancy for students and tutors. This proposal design not hypermedia aims the demarcation of models pre-conceived, but the proposal of layout in which each element of hypermedia is applied with a view to generate a seaworthiness intuitive, more agile and efficient, in these ambients

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The development of digital technologies has opened up a new niche for artistic production. It began to emerge artworks that could only happen in the digital context. In this study, we investigated the syntax of defining digital poetry, recognized internationally as one of the possibilities of this new artistic practice, and how happens the meaning during the reading process. As research corpus, we chose the poem "Birds Still Warm From Flying", by american poet Jason Nelson. And we structure our analysis looking through three perspectives: the digital poem as a game; as the evolution of experimental trends of twentieth-century poetry; and as a representation of Rubik`s Cube, a famous three-dimensional puzzle from the 1970`s. Initially, we made some considerations about the construction of digital poetry as a hypermedia artwork, looking through convergence and hybridization of artistic and media languages. Then, we saw some similarities between Nelson`s poem and electronic games, based on our critical observations about the concept of interactivity. Subsequently, we wrote a historical overview about the poetic experimentation in the twentieth century, bringing examples of sound poetry and visual poetry as evidence that the birth of digital poetry is also the result of the evolution of these experiments. Finally, we use the Charles Sanders Peirce`s semiotics to analyze the signs that give references able to make us recognize the Rubik`s Cube in "Birds Still Warm From Flying"

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Education is one of the oldest activities practiced by man, but today it is still performed often without creating dialogues and discussions among all those involved, and students are passives agents without interactivity with teachers and the content approached. This work presents a tool used for providing interactivity in educational environments using cell phones, in this way, teachers can use technology to assist in process of education and have a better evaluation of students. The tool developed architecture is shown, exposing features of wireless communication technologies used and how is the connection management using Bluetooth technology, which has a limited number of simultaneous connections. The details of multiple Bluetooth connections and how the system should behave by numerous users are displayed, showing a comparison between different methods of managing connections. Finally, the results obtained with the use of the tool are presented, followed by the analysis of them and a conclusion on the work

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O uso de recursos audiovisuais no ensino de solos, como estímulo para os alunos, pode auxiliar na construção de um conhecimento crítico e reflexivo. Este trabalho objetivou analisar a contribuição do vídeo Conhecendo o Solo no ensino e na aprendizagem dessa temática no nível fundamental. Com o intuito de estimular os alunos a perceber a importância dos solos nos ambientes, esse vídeo foi aplicado como conteúdo de ensino. em seguida, foi aplicado um questionário, em que os alunos descreveram as principais ideias transmitidas por esse, especificando os pontos positivos e negativos do recurso utilizado. A análise do questionário revelou que o uso do vídeo foi um facilitador da aprendizagem. Porém, as respostas dos estudantes indicaram que alguns aspectos necessitam de adequações, como o dinamismo, a interatividade, a quantidade de informações e a narração. Mesmo assim, o recurso foi classificado pela maioria dos alunos como adequado, e o repertório de conteúdos apresentou similaridade com o exposto no vídeo, caracterizando-o como um recurso de influência positiva no processo de ensino e aprendizagem.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)