998 resultados para Virtual museum
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The increasing importance given by environmental policies to the dissemination and use of wind power has led to its fast and large integration in power systems. In most cases, this integration has been done in an intensive way, causing several impacts and challenges in current and future power systems operation and planning. One of these challenges is dealing with the system conditions in which the available wind power is higher than the system demand. This is one of the possible applications of demand response, which is a very promising resource in the context of competitive environments that integrates even more amounts of distributed energy resources, as well as new players. The methodology proposed aims the maximization of the social welfare in a smart grid operated by a virtual power player that manages the available energy resources. When facing excessive wind power generation availability, real time pricing is applied in order to induce the increase of consumption so that wind curtailment is minimized. The proposed method is especially useful when actual and day-ahead wind forecast differ significantly. The proposed method has been computationally implemented in GAMS optimization tool and its application is illustrated in this paper using a real 937-bus distribution network with 20310 consumers and 548 distributed generators, some of them with must take contracts.
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This paper presents MASCEM - a multi-agent based electricity market simulator. MASCEM uses game theory, machine learning techniques, scenario analysis and optimisation techniques to model market agents and to provide them with decision-support. This paper mainly focus on the MASCEM ability to provide the means to model and simulate Virtual Power Producers (VPP). VPPs are represented as a coalition of agents, with specific characteristics and goals. The paper detail some of the most important aspects considered in VPP formation and in the aggregation of new producers and includes a case study.
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Distributed energy resources will provide a significant amount of the electricity generation and will be a normal profitable business. In the new decentralized grid, customers will be among the many decentralized players and may even help to co-produce the required energy services such as demand-side management and load shedding. So, they will gain the opportunity to be more active market players. The aggregation of DG plants gives place to a new concept: the Virtual Power Producer (VPP). VPPs can reinforce the importance of these generation technologies making them valuable in electricity markets. In this paper we propose the improvement of MASCEM, a multi-agent simulation tool to study negotiations in electricity spot markets based on different market mechanisms and behavior strategies, in order to take account of decentralized players such as VPP.
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O cancro colo - rectal (CCR) um problema de sade mundial, estando associadas elevadas taxas de mortalidade e morbilidade. A maioria de CCR deriva de plipos adenomatosos.. Um estudo retrospectivo, efectuado no servio de Radiologia, dos achados imagiolgicos tpicos e atpicos, entre Janeiro de 2008 e Junho 2010. A Colonoscopia Virtual, apresenta uma sensibilidade elevada na deteco de leses, com dimenso superior a 10mm, permitindo um diagnstico precoce, um exame rpido, pouco invasivo, no h necessidade de sedao e efectuada em ambulatrio.
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Power system organization has gone through huge changes in the recent years. Significant increase in distributed generation (DG) and operation in the scope of liberalized markets are two relevant driving forces for these changes. More recently, the smart grid (SG) concept gained increased importance, and is being seen as a paradigm able to support power system requirements for the future. This paper proposes a computational architecture to support day-ahead Virtual Power Player (VPP) bid formation in the smart grid context. This architecture includes a forecasting module, a resource optimization and Locational Marginal Price (LMP) computation module, and a bid formation module. Due to the involved problems characteristics, the implementation of this architecture requires the use of Artificial Intelligence (AI) techniques. Artificial Neural Networks (ANN) are used for resource and load forecasting and Evolutionary Particle Swarm Optimization (EPSO) is used for energy resource scheduling. The paper presents a case study that considers a 33 bus distribution network that includes 67 distributed generators, 32 loads and 9 storage units.
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The development of renewable energy sources and Distributed Generation (DG) of electricity is of main importance in the way towards a sustainable development. However, the management, in large scale, of these technologies is complicated because of the intermittency of primary resources (wind, sunshine, etc.) and small scale of some plants. The aggregation of DG plants gives place to a new concept: the Virtual Power Producer (VPP). VPPs can reinforce the importance of these generation technologies making them valuable in electricity markets. VPPs can ensure a secure, environmentally friendly generation and optimal management of heat, electricity and cold as well as optimal operation and maintenance of electrical equipment, including the sale of electricity in the energy market. For attaining these goals, there are important issues to deal with, such as reserve management strategies, strategies for bids formulation, the producers remuneration, and the producers characterization for coalition formation. This chapter presents the most important concepts related with renewable-based generation integration in electricity markets, using VPP paradigm. The presented case studies make use of two main computer applications:ViProd and MASCEM. ViProd simulates VPP operation, including the management of plants in operation. MASCEM is a multi-agent based electricity market simulator that supports the inclusion of VPPs in the players set.
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Sustainable development concerns made renewable energy sources to be increasingly used for electricity distributed generation. However, this is mainly due to incentives or mandatory targets determined by energy policies as in European Union. Assuring a sustainable future requires distributed generation to be able to participate in competitive electricity markets. To get more negotiation power in the market and to get advantages of scale economy, distributed generators can be aggregated giving place to a new concept: the Virtual Power Producer (VPP). VPPs are multi-technology and multisite heterogeneous entities that should adopt organization and management methodologies so that they can make distributed generation a really profitable activity, able to participate in the market. This paper presents ViProd, a simulation tool that allows simulating VPPs operation, in the context of MASCEM, a multi-agent based eletricity market simulator.
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Ao longo dos ltimos anos tem havido um crescimento elevado na utilizao de dispositivos de comunicao sem fios existindo inmeras aplicaes nas mais diversas reas, sendo cada vez mais uma realidade no quotidiano das pessoas e da indstria. Neste trabalho proposto uma adaptao para mdulos baseados no protocolo 802.15.4 de forma a adaptar os mesmos com caractersticas distintas das que possuem. Nomeadamente so desenvolvidos diferentes tipos de antenas (antena impressa simples, agregado com 2 e 4 antenas) para serem incorporadas nos mdulos por forma a permitir a sua utilizao num projecto de portaria virtual, que poder ser utilizado em escolas, hospitais, empresas, por forma a controlar o fluxo de movimentos. Para alm do dimensionamento da antena e a sua adaptao aos mdulos so tambm efectuada alteraes no software nos mdulos de transmisso e recepo de modo a garantir que o controlo da passagem de utilizadores numa portaria virtual seja feita do modo mais eficiente possvel. O trabalho foi realizado em varias etapas, efectuando-se primeiro um estudo detalhado sobre as comunicaes sem fios e nomeadamente sobre o protocolo 802.15.4. Posteriormente foram projectadas as antenas e feita a sua integrao nos mdulos. Por ltimo foram efectuadas uma campanha de medidas com vista a avaliar o desempenho do sistema.
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This paper presents MASCEM - a multi-agent based electricity market simulator. MASCEM uses game theory, machine learning techniques, scenario analysis and optimization techniques to model market agents and to provide them with decision-support. This paper mainly focus on the MASCEM ability to provide the means to model and simulate Virtual Power Players (VPP). VPPs are represented as a coalition of agents, with specific characteristics and goals. The paper details some of the most important aspects considered in VPP formation and in the aggregation of new producers and includes a case study based on real data.
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Nowadays, there is a growing environmental concern about were the energy that we use comes from, bringing the att ention on renewable energies. However, the use and trade of renewable e nergies in the market seem to be complicated because of the lack of guara ntees of generation, mainly in the wind farms. The lack of guarantees is usually addressed by using a reserve generation. The aggregation of DG p lants gives place to a new concept: the Virtual Power Producer (VPP). VPPs can reinforce the importance of wind generation technologies, making them valuable in electricity markets. This paper presents some resul ts obtained with a simulation tool (ViProd) developed to support VPPs in the analysis of their operation and management methods and of their strat egies effects.
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Dissertao de Mestrado, Gesto de Empresa (MBA), 16 de Julho de 2013, Universidade dos Aores.
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Dissertao apresentada Escola Superior de Comunicao Social como parte dos requisitos para obteno de grau de mestre em Audiovisual e Multimdia.
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Este artigo relata o desenvolvimento de um modelo de ensino virtual em curso na Universidade dos Aores. Depois de ter sido adotado na lecionao de disciplinas da rea da Teoria e Desenvolvimento Curricular em regime de e-learning e b-learning, o modelo foi, no ano acadmico de 2014/15, estendido lecionao de outras disciplinas. Alm de descrever o modelo e explicar a sua evoluo, o artigo destaca a sua adoo no contexto particular de uma disciplina cuja componente online foi lecionada em circunstncias especialmente desafiadoras. Neste sentido, explica o processo de avaliao da experincia, discute os seus resultados e sugere pistas de melhoria. Essa avaliao enquadra-se num processo de investigao do design curricular a metodologia que tem sido usada para estudar o desenvolvimento do modelo.
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II European Conference on Curriculum Studies. "Curriculum studies: Policies, perspectives and practices. Porto, FPCEUP, October 16th - 17th.
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O objectivo da Realidade Virtual simples de entender mas muito difcil de implementar: criar ambientes completamente indiferenciveis do mundo real com os quais se possa interagir de um modo natural. Desde a criao do Sensorama por Morton Heiling em 1962, passando pela difuso do conceito pelo pblico geral na dcada de 90 at os dias de hoje, a evoluo da Realidade Virtual tem sido constante. Este conjunto de tecnologias tem estado envolvido por uma certa descrena por parte da sociedade, motivada pelas grandes expectativas que lhe foram atribudas e pelo estado de desenvolvimento do hardware aquando do seu auge. No entanto, actualmente assiste-se a um ressurgimento do seu interesse no pblico geral com a introduo de imagem estereoscpica no cinema ou o sucesso dos controladores da consola Nintendo Wii. Hoje em dia as suas aplicaes so muito variadas: desde o treino de pilotos de avio ao tratamento de fobias, passando pela industria do entretenimento e a visita virtual de locais com interesse histrico ou turstico. O objectivo desta tese de mestrado explorar uma rea que ainda no tem sido muito abrangida pela Realidade Virtual e que cobre tambm aspectos educacionais e ldicos de modo a ser um factor de atraco para os estudantes do ensino secundrio: a simulao de instrumentos musicais. Para tal foi implementado um sistema capaz de simular instrumentos musicais de percusso (uma bateria) utilizando imagem estereoscpica, som posicional e interfaces com o utilizador realistas. Os resultados obtidos nas sesses de avaliao efectuadas por alunos recentemente ingressados no ensino superior demonstram que o sistema desenvolvido, bem como a inovao em interfaces do utilizador com os dispositivos electrnicos de uma forma geral, constituem um meio efectivo na sua motivao para a escolha de um curso na rea da engenharia.