762 resultados para Trusted computing platform


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A sociedade atual é marcada por uma crescente competição entre as organizações, as quais para garantirem a sua sobrevivência têm que evoluir e utilizar a tecnologia de informação mais adequada. Num período em que as PMES portuguesas necessitam de reduzir custos e concentrarem-se mais no seu processo de negócio surge um novo paradigma tecnológico, a Computação na Nuvem, esta ainda é um paradigma bastante recente, onde os recursos de TI que apresentam características de elasticidade e dinâmicas são oferecidos ao cliente como um serviço, no qual este paga apenas o que consome (pagamento por utilização). A Cloud Computing com o seu novo paradigma permite às organizações, principalmente às PMES reduzirem custos, concentrarem-se no seu processo de negócio sem se preocuparem com a parte informática (cópias de segurança, assistência e perda de dados) e obter um retorno mais rápido do seu investimento. Este trabalho consiste no Estudo da Adoção Individual da Cloud Computing no contexto das PMEs Portuguesas, o qual apresenta como principais objetivos obter uma melhor compreensão do conceito Cloud Computing, entender a sua importância para os indivíduos das PMES, identificar os seus fatores de sucesso e insucesso e identificar as limitações sentidas de uma forma generalizada e de uma forma específica para as PMES Portuguesas. Para cumprir os objetivos mencionados anteriormente, efetuou-se uma extensa revisão de literatura, propôs-se um modelo conceptual de investigação com adaptações à Teoria Unificada de Aceitação e Uso de Tecnologia (UTAUT) e utilizou-se como instrumento de recolha de dados um questionário que foi enviado às PMES Portuguesas.

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The Ambient Assisted Living (AAL) area is in constant evolution, providing new technologies to users and enhancing the level of security and comfort that is ensured by house platforms. The Ambient Assisted Living for All (AAL4ALL) project aims to develop a new AAL concept, supported on a unified ecosystem and certification process that enables a heterogeneous environment. The concepts of Intelligent Environments, Ambient Intelligence, and the foundations of the Ambient Assisted Living are all presented in the framework of this project. In this work, we consider a specific platform developed in the scope of AAL4ALL, called UserAccess. The architecture of the platform and its role within the overall AAL4ALL concept, the implementation of the platform, and the available interfaces are presented. In addition, its feasibility is validated through a series of tests.

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LUDA is a research project of Key Action 4 "City of Tomorrow & Cultural Heritage" of the programme "Energy, Environment and Sustainable Development" within the Fifth Framework Programme of the European Commission

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In this article we argue that digital simulations promote and explore complex relations between the player and the machines cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the games scenario. Many of the conventional functions of the human eye are being replaced by techniques where images do not position themselves in the traditional manner that we observe them (Crary, 1998), or in the way we perceive the real world. The digitalization of the real world to a new informational layer over objects, people or environments, needs to be processed and mediated by tools that amplify the natural human senses.

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In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.

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One of the major problems that prevents the spread of elections with the possibility of remote voting over electronic networks, also called Internet Voting, is the use of unreliable client platforms, such as the voter's computer and the Internet infrastructure connecting it to the election server. A computer connected to the Internet is exposed to viruses, worms, Trojans, spyware, malware and other threats that can compromise the election's integrity. For instance, it is possible to write a virus that changes the voter's vote to a predetermined vote on election's day. Another possible attack is the creation of a fake election web site where the voter uses a malicious vote program on the web site that manipulates the voter's vote (phishing/pharming attack). Such attacks may not disturb the election protocol, therefore can remain undetected in the eyes of the election auditors. We propose the use of Code Voting to overcome insecurity of the client platform. Code Voting consists in creating a secure communication channel to communicate the voter's vote between the voter and a trusted component attached to the voter's computer. Consequently, no one controlling the voter's computer can change the his/her's vote. The trusted component can then process the vote according to a cryptographic voting protocol to enable cryptographic verification at the server's side.

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A necessidade de poder computacional é crescente nas diversas áreas de actuação humana, tanto na indústria, como em ambientes académicos. Grid Computing permite a ligação de recursos computacionais dispersos de maneira a permitir a sua utilização mais eficaz, fornecendo aos utilizadores um acesso simplificado ao poder computacional de diversos sistemas. Os primeiros projectos de Grid Computing implicavam a ligação de máquinas paralelas ou aglomerados de alto desempenho e alto custo, disponíveis apenas em algumas instituições. Contrastando com o elevado custo dos super-computadores, os computadores pessoais e a Internet sofreram uma evolução significativa nos últimos anos. O uso de computadores dispersos em uma WAN pode representar um ambiente muito interessante para processamento de alto desempenho. Os sistemas em Grid fornecem a possibilidade de se utilizar um conjunto de computadores pessoais de modo a fornecer uma computação que utiliza recursos que de outra maneira estariam omissos. Este trabalho consiste no estudo de Grid Computing a nível de conceito e de arquitectura e numa análise ao seu estado actual hoje em dia. Como complemento foi desenvolvido um componente que permite o desenvolvimento de serviços para Grids (Grid Services) mais eficaz do que o modelo de suporte a serviços actualmente utilizado. Este componente é disponibilizado sob a forma um plug-in para a plataforma Eclipse IDE.

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Object-oriented programming languages presently are the dominant paradigm of application development (e. g., Java,. NET). Lately, increasingly more Java applications have long (or very long) execution times and manipulate large amounts of data/information, gaining relevance in fields related with e-Science (with Grid and Cloud computing). Significant examples include Chemistry, Computational Biology and Bio-informatics, with many available Java-based APIs (e. g., Neobio). Often, when the execution of such an application is terminated abruptly because of a failure (regardless of the cause being a hardware of software fault, lack of available resources, etc.), all of its work already performed is simply lost, and when the application is later re-initiated, it has to restart all its work from scratch, wasting resources and time, while also being prone to another failure and may delay its completion with no deadline guarantees. Our proposed solution to address these issues is through incorporating mechanisms for checkpointing and migration in a JVM. These make applications more robust and flexible by being able to move to other nodes, without any intervention from the programmer. This article provides a solution to Java applications with long execution times, by extending a JVM (Jikes research virtual machine) with such mechanisms. Copyright (C) 2011 John Wiley & Sons, Ltd.

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The increasing number of players that operate in power systems leads to a more complex management. In this paper a new multi-agent platform is proposed, which simulates the real operation of power system players. MASGriP – A Multi-Agent Smart Grid Simulation Platform is presented. Several consumer and producer agents are implemented and simulated, considering real characteristics and different goals and actuation strategies. Aggregator entities, such as Virtual Power Players and Curtailment Service Providers are also included. The integration of MASGriP agents in MASCEM (Multi-Agent System for Competitive Electricity Markets) simulator allows the simulation of technical and economical activities of several players. An energy resources management architecture used in microgrids is also explained.

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Urban Computing (UrC) provides users with the situation-proper information by considering context of users, devices, and social and physical environment in urban life. With social network services, UrC makes it possible for people with common interests to organize a virtual-society through exchange of context information among them. In these cases, people and personal devices are vulnerable to fake and misleading context information which is transferred from unauthorized and unauthenticated servers by attackers. So called smart devices which run automatically on some context events are more vulnerable if they are not prepared for attacks. In this paper, we illustrate some UrC service scenarios, and show important context information, possible threats, protection method, and secure context management for people.

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We describe a novel approach to scheduling resolution by combining Autonomic Computing (AC), Multi-Agent Systems (MAS) and Nature Inspired Optimization Techniques (NIT). Autonomic Computing has emerged as paradigm aiming at embedding applications with a management structure similar to a central nervous system. A natural Autonomic Computing evolution in relation to Current Computing is to provide systems with Self-Managing ability with a minimum human interference. In this paper we envisage the use of Multi-Agent Systems paradigm for supporting dynamic and distributed scheduling in Manufacturing Systems with Autonomic properties, in order to reduce the complexity of managing systems and human interference. Additionally, we consider the resolution of realistic problems. The scheduling of a Cutting and Treatment Stainless Steel Sheet Line will be evaluated. Results show that proposed approach has advantages when compared with other scheduling systems.

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This paper is about PCMAT, an adaptive learning platform for Mathematics in Basic Education schools. Based on a constructivist approach, PCMAT aims at verifying how techniques from adaptive hypermedia systems can improve e-learning based systems. To achieve this goal, PCMAT includes a Pedagogical Model that contains a set of adaptation rules that influence the student-platform interaction. PCMAT was subject to a preliminary testing with students aged between 12 and 14 years old on the subject of direct proportionality. The results from this preliminary test are quite promising as they seem to demonstrate the validity of our proposal.

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Mestrado em Engenharia Electrotécnica e de Computadores

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We investigate the phase behaviour of 2D mixtures of bi-functional and three-functional patchy particles and 3D mixtures of bi-functional and tetra-functional patchy particles by means of Monte Carlo simulations and Wertheim theory. We start by computing the critical points of the pure systems and then we investigate how the critical parameters change upon lowering the temperature. We extend the successive umbrella sampling method to mixtures to make it possible to extract information about the phase behaviour of the system at a fixed temperature for the whole range of densities and compositions of interest. (C) 2013 AIP Publishing LLC.

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Trabalho Final de Mestrado para a obtenção do grau de Mestre em Engenharia Informática e de Computadores