Augmented Reality for Games


Autoria(s): Luz, Filipe Costa; Bila, Vasco; Dinis, José Maria
Data(s)

31/07/2009

31/07/2009

01/09/2008

Resumo

In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.

FCT - Fundação para a Ciência e Tecnologia

Formato

1408519 bytes

application/pdf

Identificador

978-1-60558-248-1

http://hdl.handle.net/10437/578

Idioma(s)

eng

Publicador

ACM - Association for Computing Machinery

Palavras-Chave #AUGMENTED REALITY #MOTION CAPTURE #3D ANIMATION #BUILDING BLOCKS
Tipo

article