Augmented Reality for Games
| Data(s) |
31/07/2009
31/07/2009
01/09/2008
|
|---|---|
| Resumo |
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. FCT - Fundação para a Ciência e Tecnologia |
| Formato |
1408519 bytes application/pdf |
| Identificador |
978-1-60558-248-1 |
| Idioma(s) |
eng |
| Publicador |
ACM - Association for Computing Machinery |
| Palavras-Chave | #AUGMENTED REALITY #MOTION CAPTURE #3D ANIMATION #BUILDING BLOCKS |
| Tipo |
article |