888 resultados para Mobile phone distraction


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Esta dissertação tem como objetivo central conhecer os sistemas de recompensas em empresas portuguesas. Primeiramente é realizada uma abordagem aos conceitos subjacentes ao sistema de recompensas e, simultaneamente é exposta teoria sobre o tipo de recompensas mais utilizadas e como estas diferem consoante o cargo/função. Foi aplicado um inquérito por questionário a uma amostra de 144 empresas localizadas por todo o país. Foram testadas hipóteses de estudo capazes de permitir caraterizar o sistema de recompensas desenvolvido nas empresas em estudo. Os resultados do estudo permitem concluir que: 1) os sistemas de recompensas baseados na antiguidade estão atualmente em desuso, ao contrário dos sistemas de recompensas baseados na função/cargo, no desempenho e nas competências; 2) o principal objetivo do sistema de recompensas das empresas do estudo é a motivação dos colaboradores; 3) a conjugação das recompensas monetárias e não monetárias são as mais valorizadas pelas empresas; 4) predomina a compensação variável nos sistemas de recompensas das empresas bem como os incentivos mistos (individuais e de grupo); 5) predominam os incentivos de curto-prazo no sistema de recompensas; 6) o bónus anual é o incentivo mais utilizado; 7) os benefícios e alguns dos incentivos tendem a ser maiores à medida que se sobe na hierarquia funcional da empresa; 8) o benefício predominante é a atribuição de telemóvel e o seguro de saúde; 9) as formas de reconhecimento mais comuns são os prémios de desempenho, o feedback contínuo, as promoções e as placas comemorativas; 10) a maioria dos inquiridos acredita que as oportunidades de desenvolvimento de carreira é uma importante medida para a retenção dos colaboradores; 11) as oportunidades de desenvolvimento são mais utilizadas pelas empresas de maior dimensão e; 12) os benefícios sociais são considerados a componente mais importante para garantir a retenção dos colaboradores. Com base nestes resultados, na parte final da dissertação são apresentadas algumas implicações teóricas e práticas, algumas limitações do estudo, bem como pistas para investigações futuras.

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Dissertação apresentada como requisito parcial para obtenção do grau de Mestre em Estatística e Gestão de Informação

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Dissertação para obtenção do Grau de Mestre em Engenharia Informática

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This study analyses the access and use of financial services by small business owners in the cities of Mozambique, as an important tool for boosting economic growth and diminishing inequality. It correlates owners’ and business characteristics with the probability of adopting Points-of-Sale (POS), Mobile Banking and Mobile Money in everyday transactions. The main findings highlight that what mostly affects the use of POS is the size of business and the volume of transactions (positively correlated with POS adoption), while using mobile phone technologies for payments predominantly depends on the owner’s age and whether he/she is a frequent cellphone user. Moreover, to increase the use of electronic means of payment it is necessary to increase financial literacy and improve the banking services.

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Diffusion of Innovation is a topic of interest for researchers and practitioners. Although substantial research is conducted on user categories, researchers often focus on the first half of the curve, ignoring the late adopters. We conduct two studies to measure the attributes of late adopters. In our first study of mobile phone users, we develop the Late-Adopter Scale. We then test it on a sample of laptop users. This scale is multi-dimensional, presents nomological and discriminant validity and has three dimensions: 1) rate of adoption, 2) resistance to innovation, and 3) skepticism. Findings reveal that all three Late Adopter Scale dimensions are significantly associated with low price preference. Moreover, in both samples skepticism is associated with high preference for simple products, lower leading edge status, and lower product involvement. Discussion focuses on implications of this new scale to theory and practice of new product development and diffusion of innovation.

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We present a study on human mobility at small spatial scales. Differently from large scale mobility, recently studied through dollar-bill tracking and mobile phone data sets within one big country or continent, we report Brownian features of human mobility at smaller scales. In particular, the scaling exponents found at the smallest scales is typically close to one-half, differently from the larger values for the exponent characterizing mobility at larger scales. We carefully analyze 12-month data of the Eduroam database within the Portuguese university of Minho. A full procedure is introduced with the aim of properly characterizing the human mobility within the network of access points composing the wireless system of the university. In particular, measures of flux are introduced for estimating a distance between access points. This distance is typically non-Euclidean, since the spatial constraints at such small scales distort the continuum space on which human mobility occurs. Since two different ex- ponents are found depending on the scale human motion takes place, we raise the question at which scale the transition from Brownian to non-Brownian motion takes place. In this context, we discuss how the numerical approach can be extended to larger scales, using the full Eduroam in Europe and in Asia, for uncovering the transi- tion between both dynamical regimes.

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Dissertação de mestrado em Optometria Avançada

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Aquest projecte consisteix en fer l’anàlisi, disseny i implementació d'un sistema d'autenticació a través de contrasenyes d’un sol ús (One Time Password ‐OTP‐) per a dispositius mòbils. Per evitar l’ús de contrasenyes estàtiques farem una aplicació per a telèfons mòbils capaç de generar contrasenyes aleatòries gràcies a uns paràmetres previs, així com de poder tenir un registre dels serveis on poden ser utilitzades. Partirem d’un protocol repte/resposta on l’usuari interactuarà amb el seu telèfon mòbil i un ordinador personal amb una connexió a Internet. Podrà registrar‐se i, introduint certes dades al mòbil que li proporciona el servidor, podrà fer el procés d’autenticar‐se per poder accedir a zones restringides del servei.

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Desenvolupament en .NET d'una aplicació de control d'una casa domòtica mitjançant un dispositiu mòbil amb Windows Mobile 6 o superior.

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Aquest document de treball es centra específicament en el desenvolupament de la infraestructura de telefonia mòbil a Catalunya com a exemple de tecnologia amb profundes implicacions socials. Esdevé un intent inicial de definir les principals línies de recerca en aquest tema. El projecte que el sosté és emmarcat en el programa de recerca Negrisc, centrat a examinar la negociació del risc en les tecnologies de la informació i de la comunicació. Parteix d'una aproximació que reconeix la natura multidisciplinària del risc i que, per tant, exigeix una aproximació interdisciplinària al seu estudi i a la gestió subsegüent. Aquesta perspectiva emfatitza la necessitat d'integrar els punts de vista dels diferents stakeholders, incloent-hi el públic, en la gestió d'una tecnologia socialment controvertida. Aquest és un pas necessari per a permetre la generació d'algun tipus de consens en el cas del desenvolupament de la infraestructura de telefonia mòbil a Catalunya.

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This paper presents the design and implementation of QRP, an open source proof-of-concept authentication system that uses a two-factorauthentication by combining a password and a camera-equipped mobile phone, acting as an authentication token. QRP is extremely secure asall the sensitive information stored and transmitted is encrypted, but it isalso an easy to use and cost-efficient solution. QRP is portable and can be used securely in untrusted computers. Finally, QRP is able to successfully authenticate even when the phone is offline.

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Aplicació creada per ser utilitzada en una empresa d'automoció per a la localització de vehicles dins de la factoria.

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This project is focused on an analysis and an heuristic evaluation of a multi-player game designed for mobile phone and based on an adaptation of Nielsen's and Molich's heuristics which was carried out by a group of researchers of the Lancaster University.

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This dissertation focuses on the strategies consumers use when making purchase decisions. It is organized in two main parts, one centering on descriptive and the other on applied decision making research. In the first part, a new process tracing tool called InterActive Process Tracing (IAPT) is pre- sented, which I developed to investigate the nature of consumers' decision strategies. This tool is a combination of several process tracing techniques, namely Active Information Search, Mouselab, and retrospective verbal protocol. To validate IAPT, two experiments on mobile phone purchase de- cisions were conducted where participants first repeatedly chose a mobile phone and then were asked to formalize their decision strategy so that it could be used to make choices for them. The choices made by the identified strategies correctly predicted the observed choices in 73% (Experiment 1) and 67% (Experiment 2) of the cases. Moreover, in Experiment 2, Mouselab and eye tracking were directly compared with respect to their impact on information search and strategy description. Only minor differences were found between these two methods. I conclude that IAPT is a useful research tool to identify choice strategies, and that using eye tracking technology did not increase its validity beyond that gained with Mouselab. In the second part, a prototype of a decision aid is introduced that was developed building in particular on the knowledge about consumers' decision strategies gained in Part I. This decision aid, which is called the InterActive Choice Aid (IACA), systematically assists consumers in their purchase decisions. To evaluate the prototype regarding its perceived utility, an experiment was conducted where IACA was compared to two other prototypes that were based on real-world consumer decision aids. All three prototypes differed in the number and type of tools they provided to facilitate the process of choosing, ranging from low (Amazon) to medium (Sunrise/dpreview) to high functionality (IACA). Overall, participants slightly preferred the prototype of medium functionality and this prototype was also rated best on the dimensions of understandability and ease of use. IACA was rated best regarding the two dimensions of ease of elimination and ease of comparison of alternatives. Moreover, participants choices were more in line with the normatively oriented weighted additive strategy when they used IACA than when they used the medium functionality prototype. The low functionality prototype was the least preferred overall. It is concluded that consumers can and will benefit from highly functional decision aids like IACA, but only when these systems are easy to understand and to use.

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CMS (Sistema Gestor de Continguts) és una tecnologia en ple auge que permet implantar solucions web d'una manera senzilla, econòmica i amb un fàcil manteniment per part dels usuaris que en fan ús. Aquest projecte és un estudi que pretén analitzar i escollir el millor CMS dirigit a comerç electrònic d'entre el ventall existent actualment al mercat, creant un document que serveixi de referent o guia a qualsevol persona interessada en implantar un sistema d'aquestes característiques. A més, es centrarà a la programació d'un component instal·lable pel CMS escollit que permeti introduir-nos a la creació d'extensions i ens formi en l'àmbit de la programació web. Aquest component el podrem afegir al CMS i permetrà realitzar compres escanejant codis amb el telèfon mòbil.