915 resultados para Graphic design survey


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Este proyecto tiene como objetivo el desarrollo de una interfaz MIDI, basada en técnicas de procesamiento digital de la imagen, capaz de controlar diversos parámetros de un software de audio mediante información gestual: el movimiento de las manos. La imagen es capturada por una cámara Kinect comercial y los datos obtenidos por ésta son procesados en tiempo real. La finalidad es convertir la posición de varios puntos de control de nuestro cuerpo en información de control musical MIDI. La interfaz ha sido desarrollada en el lenguaje y entorno de programación Processing, el cual está basado en Java, es de libre distribución y de fácil utilización. El software de audio seleccionado es Ableton Live, versión 8.2.2, elegido porque es útil tanto para la composición musical como para la música en directo, y esto último es la principal utilidad que se le pretende dar a la interfaz. El desarrollo del proyecto se divide en dos bloques principales: el primero, diseño gráfico del controlador, y el segundo, la gestión de la información musical. En el primer apartado se justifica el diseño del controlador, formado por botones virtuales: se explica el funcionamiento y, brevemente, la función de cada botón. Este último tema es tratado en profundidad en el Anexo II: Manual de usuario. En el segundo bloque se explica el camino que realiza la información MIDI desde el procesador gestual hasta el sintetizador musical. Este camino empieza en Processing, desde donde se mandan los mensajes que más tarde son interpretados por el secuenciador seleccionado, Ableton Live. Una vez terminada la explicación con detalle del desarrollo del proyecto se exponen las conclusiones del autor acerca del desarrollo del proyecto, donde se encuentran los pros y los contras a tener en cuenta para poder sacar el máximo provecho en el uso del controlador . En este mismo bloque de la memoria se exponen posibles líneas futuras a desarrollar. Se facilita también un presupuesto, desglosado en costes materiales y de personal. ABSTRACT. The aim of this project is the development of a MIDI interface based on image digital processing techniques, able to control several parameters of an audio software using gestural information, the movement of the hands. The image is captured by a commercial Kinect camera and the data obtained by it are processed in real time. The purpose is to convert the position of various points of our body into MIDI musical control information. The interface has been developed in the Processing programming language and environment which is based on Java, freely available and easy to used. The audio software selected is Ableton Live, version 8.2.2, chosen because it is useful for both music composition and live music, and the latter is the interface main intended utility. The project development is divided into two main blocks: the controller graphic design, and the information management. The first section justifies the controller design, consisting of virtual buttons: it is explained the operation and, briefly, the function of each button. This latter topic is covered in detail in Annex II: user manual. In the second section it is explained the way that the MIDI information makes from the gestural processor to the musical synthesizer. It begins in Processing, from where the messages, that are later interpreted by the selected sequencer, Ableton Live, are sent. Once finished the detailed explanation of the project development, the author conclusions are presented, among which are found the pros and cons to take into account in order to take full advantage in the controller use. In this same block are explained the possible future aspects to develop. It is also provided a budget, broken down into material and personal costs.

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EPICS (Experimental Physics and Industrial Control System) lies in a set of software tools and applications which provide a software infrastructure for building distributed data acquisition and control systems. Currently there is an increase in use of such systems in large Physics experiments like ITER, ESS, and FREIA. In these experiments, advanced data acquisition systems using FPGA-based technology like FlexRIO are more frequently been used. The particular case of ITER (International Thermonuclear Experimental Reactor), the instrumentation and control system is supported by CCS (CODAC Core System), based on RHEL (Red Hat Enterprise Linux) operating system, and by the plant design specifications in which every CCS element is defined either hardware, firmware or software. In this degree final project the methodology proposed in Implementation of Intelligent Data Acquisition Systems for Fusion Experiments using EPICS and FlexRIO Technology Sanz et al. [1] is used. The final objective is to provide a document describing the fulfilled process and the source code of the data acquisition system accomplished. The use of the proposed methodology leads to have two diferent stages. The first one consists of the hardware modelling with graphic design tools like LabVIEWFPGA which later will be implemented in the FlexRIO device. In the next stage the design cycle is completed creating an EPICS controller that manages the device using a generic device support layer named NDS (Nominal Device Support). This layer integrates the data acquisition system developed into CCS (Control, data access and communication Core System) as an EPICS interface to the system. The use of FlexRIO technology drives the use of LabVIEW and LabVIEW FPGA respectively. RESUMEN. EPICS (Experimental Physics and Industrial Control System) es un conjunto de herramientas software utilizadas para el desarrollo e implementación de sistemas de adquisición de datos y control distribuidos. Cada vez es más utilizado para entornos de experimentación física a gran escala como ITER, ESS y FREIA entre otros. En estos experimentos se están empezando a utilizar sistemas de adquisición de datos avanzados que usan tecnología basada en FPGA como FlexRIO. En el caso particular de ITER, el sistema de instrumentación y control adoptado se basa en el uso de la herramienta CCS (CODAC Core System) basado en el sistema operativo RHEL (Red Hat) y en las especificaciones del diseño del sistema de planta, en la cual define todos los elementos integrantes del CCS, tanto software como firmware y hardware. En este proyecto utiliza la metodología propuesta para la implementación de sistemas de adquisición de datos inteligente basada en EPICS y FlexRIO. Se desea generar una serie de ejemplos que cubran dicho ciclo de diseño completo y que serían propuestos como casos de uso de dichas tecnologías. Se proporcionará un documento en el que se describa el trabajo realizado así como el código fuente del sistema de adquisición. La metodología adoptada consta de dos etapas diferenciadas. En la primera de ellas se modela el hardware y se sintetiza en el dispositivo FlexRIO utilizando LabVIEW FPGA. Posteriormente se completa el ciclo de diseño creando un controlador EPICS que maneja cada dispositivo creado utilizando una capa software genérica de manejo de dispositivos que se denomina NDS (Nominal Device Support). Esta capa integra la solución en CCS realizando la interfaz con la capa EPICS del sistema. El uso de la tecnología FlexRIO conlleva el uso del lenguaje de programación y descripción hardware LabVIEW y LabVIEW FPGA respectivamente.

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En este trabajo de fin de grado se llevará a cabo la elaboración de una aplicación web de gestión de gastos personales desde sus inicios, hasta su completo funcionamiento. Estas aplicaciones poseen un crecimiento emergente en el mercado, lo cual implica que la competencia entre ellas es muy elevada. Por ello el diseño de la aplicación que se va a desarrollar en este trabajo ha sido delicadamente cuidado. Se trata de un proceso minucioso el cual aportará a cada una de las partes de las que va a constar la aplicación características únicas que se plasmaran en funcionalidades para el usuario, como son: añadir sus propios gastos e ingresos mensuales, confeccionar gráficos de sus principales gastos, obtención de consejos de una fuente externa, etc… Estas funcionalidades de carácter único junto con otras más generalistas, como son el diseño gráfico en una amplia gama de colores, harán su manejo más fácil e intuitivo. Hay que destacar que para optimizar su uso, la aplicación tendrá la característica de ser responsive, es decir, será capaz de modificar su interfaz según el tamaño de la pantalla del dispositivo desde el que se acceda. Para su desarrollo, se va a utilizar una de las tecnologías más novedosas del mercado y siendo una de las más revolucionarias del momento, MEAN.JS. Con esta innovadora tecnología se creará la aplicación de gestión económica de gastos personales. Gracias al carácter innovador de aplicar esta tecnología novedosa, los retos que plantea este proyecto son muy variados, desde cómo estructurar las carpetas del proyecto y toda la parte de backend hasta como realizar el diseño de la parte de frontend. Además una vez finalizado su desarrollo y puesta en marcha se analizaran posibles mejoras para poder perfeccionarla en su totalidad. ABSTRACT In this final degree project will take out the development of a web application from its inception, until its full performance management. These applications have an emerging market growth, implying that competition between them is very high. Therefore the design of the application that will be developed in this work has been delicately care. It's a painstaking process which will provide each of the parties which will contain the application unique features that were translated into functionality for the user, such as: add their own expenses and monthly income, make graphs of your major expenses, obtaining advice from an external source, etc... These features of unique character together with other more general, such as graphic design in a wide range of colors, will make more easy and intuitive handling. It should be noted that to optimize its use, the application will have the characteristic of being responsive, will be able to modify your interface according to the size of the screen of the device from which are accessed. For its development, it is to use one of the newest technologies on the market and being one of the most revolutionary moment, MEAN. JS. The economic management of personal expenses application will be created with this innovative technology. Thanks to the innovative nature of applying this new technology, the challenges posed by this project are varied, from how to structure the folders of the project and all the backend part up to how to perform the part of frontend design. In addition once finished its development and commissioning possible improvements will analyze to be able to perfect it in its entirety.

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El autor de este proyecto es miembro reciente de la asociación SoloBoulder, dedicada a la modalidad de escalada boulder, noticias y actualidad, contenido multimedia, promoción de un equipo de escaladores y defensa de valores medioambientales en la montaña. El principal canal de distribución de contenidos es una página web existente previa a este proyecto. La asociación ha detectado una escasez y mala calidad de recursos en internet en cuanto a guías de zonas donde poder practicar el boulder. Tal circunstancia impulsa la iniciativa de este proyecto fin de carrera. El objetivo general es el desarrollo de una nueva aplicación que proporcione a los usuarios a nivel mundial una guía interactiva de boulder y otros puntos de interés, una red social que permita la creación cooperativa y orgánica de contenido, y servicios web para el consumo de la información desde otras plataformas u organizaciones. El nuevo software desarrollado es independiente de la página web de SoloBoulder previa. No obstante, ambas partes se integran bajo el mismo domino web y aspecto. La nueva aplicación ofrece a escaladores y turistas un servicio informativo e interactivo de calidad, con el que se espera aumentar el número de visitas en todo el sitio web y poder ampliar la difusión de valores medioambientales, diversificar las zonas de boulder y regular las masificadas, favorecer el deporte y brindar al escalador una oportunidad de autopromoción personal. Una gran motivación para el autor también es el proceso de investigación y formación en tecnologías, patrones arquitecturales de diseño y metodologías de trabajo adaptadas a las tendencias actuales en la ingeniería de software, con especial curiosidad hacia el mundo web. A este respecto podemos destacar: metodología de trabajo en proyectos, análisis de proyectos, arquitecturas de software, diseño de software, bases de datos, programación y buenas prácticas, seguridad, interfaz gráfica web, diseño gráfico, Web Performance Optimization, Search Engine Optimization, etc. En resumen, este proyecto constituye un aprendizaje y puesta en práctica de diversos conocimientos adquiridos durante la ejecución del mismo, así como afianzamiento de materias estudiadas en la carrera. Además, el producto desarrollado ofrece un servicio de calidad a los usuarios y favorece el deporte y la autopromoción del escalador. ABSTRACT. The author of this Project is recent member of the association SoloBoulder, dedicated to a rock climbing discipline called bouldering, news, multimedia content, promotion of a team of climbers and defense of environmental values in the mountain. The main content distribution channel is a web page existing previous to this project. The association has detected scarcity and bad quality of resources on the internet about guides of bouldering areas. This circumstance motivates the initiative of this project. The general objective is the development of a new application which provides a worldwide, interactive bouldering guide, including other points of interest, a social network which allows the cooperative and organic creation of content, and web services for consumption of information from other platforms or organizations. The new software developed is independent of the previous SoloBoulder web page. However, both parts are integrated under the same domain and appearance. The new application offers to climbers and tourists a quality informative and interactive service, with which we hope to increase the number of visits in the whole web site and be able to expand the dissemination of environmental values, diversify boulder areas and regulate the overcrowded ones, encourage sport and offer to the climber an opportunity of self-promotion. A strong motivation for the author is also the process of investigation and education in technologies, architectural design patterns and working methodologies adapted to the actual trends in software engineering, with special curiosity about the web world. In this regard we could highlight: project working methodologies, project analysis, software architectures, software design, data bases, programming and good practices, security, graphic web interface, graphic design, Web Performance Optimization, Search Engine Optimization, etc. To sum up, this project constitutes learning and practice of diverse knowledge acquired during its execution, as well as consolidation of subjects studied in the degree. In addition, the product developed offers a quality service to the users and favors the sport and the selfpromotion of the climber.

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En el presente trabajo se plantea una metodología para el diseño de plantas o elementos químicos teniendo en cuenta el carácter multidisciplinar de esta ingeniería, donde el cálculo de los elementos genera unas definiciones geométricas que hay que encajar el conjunto de la planta. Por otro lado los condicionantes de los reglamentos tanto de seguridad como de la propia normativa en función del tipo de instalación, hacen que forzosamente el documento gráfico sea imprescindible para una correcta y eficaz definición de la instalación. Se pretende crear un estilo de diseño gráfico en Ingeniería Química, tomando como ejemplo una aplicación de un caso concreto en esta disciplina, destacando los puntos centrales, que pueden servir para desarrollar cualquier otro tipo de proyecto relacionado con la ingeniería química.

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Dissertação apresentada à Escola Superior de Artes Aplicadas do Instituto Politécnico de Castelo Branco em associação com a Faculdade de Arquitetura da Universidade de Lisboa para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Design Gráfico.

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Study Design. Survey of intraobserver and interobserver measurement variability. Objective. To assess the use of reformatted computerized tomography (CT) images for manual measurement of coronal Cobb angles in idiopathic scoliosis. Summary of Background Data. Cobb angle measurements in idiopathic scoliosis are traditionally made from standing radiographs, whereas CT is often used for assessment of vertebral rotation. Correlating Cobb angles from standing radiographs with vertebral rotations from supine CT is problematic because the geometry of the spine changes significantly from standing to supine positions, and 2 different imaging methods are involved. Methods. We assessed the use of reformatted thoracolumbar CT images for Cobb angle measurement. Preoperative CT of 12 patients with idiopathic scoliosis were used to generate reformatted coronal images. Five observers measured coronal Cobb angles on 3 occasions from each of the images. Intraobserver and interobserver variability associated with Cobb measurement from reformatted CT scans was assessed and compared with previous studies of measurement variability using plain radiographs. Results. For major curves, 95% confidence intervals for intraobserver and interobserver variability were +/- 6.6 degrees and +/- 7.7 degrees, respectively. For minor curves, the intervals were +/- 7.5 degrees and +/- 8.2 degrees, respectively. Intraobserver and interobserver technical error of measurement was 2.4 degrees and 2.7 degrees, with reliability coefficients of 88% and 84%, respectively. There was no correlation between measurement variability and curve severity. Conclusions. Reformatted CT images may be used for manual measurement of coronal Cobb angles in idiopathic scoliosis with similar variability to manual measurement of plain radiographs.

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Estudo dos estereótipos que a revista regional Beach&Co fez do caiçara - povo nativo que mantém uma cultura relacionada ao mar e a mata nas cidades de Caraguatatuba, São Sebastião, Ubatuba e Ilhabela, no Litoral Norte Paulista. Aplicou-se uma metodologia de caráter híbrido que mesclou os Estudos Culturais com base nas obras de Douglas Kellner, Stuart Hall e Raymond Williams com a Análise de Discurso nas obras de Dominique Maingueneau, Eni Orlandi, Patrick Charaudeau e Audre Alberguine. Também foram resgatados os estudos da Cultura Caiçara feitos por Carlos Diegues, Gioconda Mussolini, Emilio Willems, e por fim redefiniu-se o gênero jornalístico Reportagem e contextualizou-se o Jornalismo Regional de Revista. Posteriormente, analisou-se a primeira década da revista Beach&Co, totalizando 120 edições publicadas de janeiro de 2002 a junho de 2012, no qual foram mostradas as diversas abordagens que a publicação fez do caiçara, bem como a evolução da própria revista nos aspectos editoriais, comercial e de design gráfico. Em seguida, selecionou-se 23 reportagens nas editorias de turismo, gastronomia, esportes e outras relacionadas à Cultura Caiçara, que tiveram seus discursos semânticos e os elementos valorativos de linguagens analisados. Nas conclusões, constatou-se que a cobertura jornalística da Beach&Co privilegia as áreas do turismo e do desenvolvimento do Litoral Norte e Baixada Santista; que a revista passou por readaptações e esquematismos dominantes na produção jornalística e encontrou mercado nas especificidades do Litoral Paulista; a Beach&Co se consolidou como uma revista regional profissional, de qualidade e criativa, distante do amadorismo, do bairrismo e da mimetização simplista; apesar de muitas vezes ter usado o caiçara para adjetivar os aspectos turísticos e gastronômicos do Litoral Norte, a revista trabalhou a produção simbólica do caiçara de forma ampla e retratou vários aspectos da Cultura Caiçara, reforçando o poder desta revista regional, como retroalimentando os sotaques do Litoral Paulista nas demais regiões do país onde a publicação também é lida.

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Investigates the degree of global standardisation of a corporate visual identity system (CVIS) in multinational operations. A special emphasis of this research is accorded to UK companies operating in Malaysia. In particular, the study seeks to reveal the reasons for developing a standardised CVIS; the behavioural issues associated with CVIS; and the determination in selecting a graphic design agency. The findings of the research revealed that multinational corporations in an increasingly corporate environment adopted a standardised CVIS for several reasons, including, aiding the sale of products and services, creating an attractive environment for hiring employees, and increasing the company’s stature and presence. Further findings show that the interest in global identity was stimulated by global restructuring, merger or acquisition. The above trends help explain why increased focus has been accorded to CVIS over the past five years by many UK companies operating in Malaysia. Additional findings reveal that both the UK design agencies and in-house design department are used in the development of the firms’ CVIS.

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Aim. To test a model of eight thematic determinants of whether nurses intend to remain in nursing roles. Background. Despite the dramatic increase in the supply of nurses in England over the past decade, a combination of the economic downturn, funding constraints and more generally an ageing nursing population means that healthcare organizations are likely to encounter long-term problems in the recruitment and retention of nursing staff. Design. Survey. Method. Data were collected from a large staff survey conducted in the National Health Service in England between September-December 2009. A multi-level model was tested using MPlus statistical software on a sub-sample of 16,707 nurses drawn from 167 healthcare organizations. Results. Findings were generally supportive of the proposed model. Nurses who reported being psychologically engaged with their jobs reported a lower intention to leave their current job. The perceived availability of developmental opportunities, being able to achieve a good work-life balance and whether nurses' encountered work pressures were also influencing factors on their turnover intentions. However, relationships formed with colleagues and patients displayed comparatively small relationships with turnover intentions. Conclusion. The focus at the local level needs to be on promoting employee engagement by equipping staff with the resources (physical and monetary) and control to enable them to perform their tasks to standards they aspire to and creating a work environment where staff are fully involved in the wider running of their organizations, communicating to staff that patient care is important and the top priority of the organization. © 2012 Blackwell Publishing Ltd.

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We present a new program tool for interactive 3D visualization of some fundamental algorithms for representation and manipulation of Bézier curves. The program tool has an option for demonstration of one of their most important applications - in graphic design for creating letters by means of cubic Bézier curves. We use Java applet and JOGL as our main visualization techniques. This choice ensures the platform independency of the created applet and contributes to the realistic 3D visualization. The applet provides basic knowledge on the Bézier curves and is appropriate for illustrative and educational purposes. Experimental results are included.

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El presente artículo investiga la influencia del fenómeno publicitario como elemento configurador de la esencia urbana en la obra del dibujante y pintor Nicolás Gless. Una obra en la que la publicidad y el diseño gráfico sobrepasan el papel de ornamento para convertirse en rasgo hiperbólico de las sociedades posmodernas. Unos referentes decisivos que, unidos a un profundo conocimiento de los movimientos artísticos del siglo XX y un lenguaje visual cercano al comic, cristalizan en una serie de paisajes urbanos de estilo muy reconocible denominados “paisajes electrográficos”. Un caso paradigmático de las influencias recíprocas entre arte y publicidad vigentes desde mediados del siglo XIX.

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O desporto automóvel, e particularmente os ralis, tem milhares de seguidores em Portugal. Apesar de existirem algumas obras que relatam com rigor a história do automobilismo desportivo em Portugal, nenhuma consagrou por inteiro o seu espaço às provas de estrada que, há mais de 100 anos, fascinam multidões. O projeto para a edição de uma obra consagrada aos ralis sustenta a sua viabilidade no interesse que a mesma possa despertar tanto em adeptos, como em parceiros de diferente natureza que possam vislumbrar mais-valias numa possível parceria com o editor da obra. Editar uma obra que faz a história dos ralis em Portugal implica a consciencialização de que o mercado-alvo é de natureza restrita e que, por essa razão, os meios de divulgação e comercialização devem ser focalizados com um cuidado redobrado. O relatório apresenta as diferentes tarefas da edição da obra. Algumas são comuns a tudo o que é editável, como a conceção gráfica. Outras são do mundo da edição impressa, como a escolha do papel ou das tintas. Algumas, ainda, são específicas das edições que procuram fazer a história de um desporto em que o movimento, a cor, o imprevisto, os pormenores, são parte importante da sua história, como a escolha de fotografias ou a inserção de caixas de texto com a mais variada informação.