972 resultados para BRAIN-COMPUTER INTERFACES


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Adaptive autoregressive (AAR) modeling of the EEG time series and the AAR parameters has been widely used in Brain computer interface (BCI) systems as input features for the classification stage. Multivariate adaptive autoregressive modeling (MVAAR) also has been used in literature. This paper revisits the use of MVAAR models and propose the use of adaptive Kalman filter (AKF) for estimating the MVAAR parameters as features in a motor imagery BCI application. The AKF approach is compared to the alternative short time moving window (STMW) MVAAR parameter estimation approach. Though the two MVAAR methods show a nearly equal classification accuracy, the AKF possess the advantage of higher estimation update rates making it easily adoptable for on-line BCI systems.

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Nowadays computers have advanced beyond the desktop into many parts of everyday life and objects. To achieve this we have to make the computer invisible, and making a computer invisible is not a matter of size of the hardware, it’s all about how the human perceives the computer. To make this possible, the interaction with the computer has to be done in an alternative way, such that the user doesn’t notice the usual computer interfaces (mouse and keyboard) when using it. Therefore this thesis focuses on physical objects that are interactive to achieve various purposes like persuasive objects for stress relief, persuasive objects to help the process of teaching, persuasive objects for fun, persuasive objects to display internet information and persuasive objects to make people feel more in community (exchange virtual emotions), persuasive objects are going to be created and evaluated to see if they have the power to simplify and turn our lives better. The persuasive objects developed employ technology like sensors, actuators, microcontrollers, and computer/web services’ communication. This Master thesis starts by presenting a comprehensive introduction of what are persuasive objects and some general information about several areas that are related to our persuasive objects like stress relief, work experience, multimedia education and other major aspects. It continues by describing related work done in this area. Then we have a detailed view of each persuasive object and finally this thesis finishes with a general conclusion and notion of future work.

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BARBOSA, André F. ; SOUZA, Bryan C. ; PEREIRA JUNIOR, Antônio ; MEDEIROS, Adelardo A. D.de, . Implementação de Classificador de Tarefas Mentais Baseado em EEG. In: CONGRESSO BRASILEIRO DE REDES NEURAIS, 9., 2009, Ouro Preto, MG. Anais... Ouro Preto, MG, 2009

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Panoramic rendering is the visualization of three-dimensional objects in a virtual environment through a wide viewing angle. This work investigated if the use of panoramas is able to promote faster searches in a virtual environment. Panoramas allow the presentation of space through less need to change the orientation of the camera, especially for the case of projections spanning 360º surrounding the user, which can benefit searching. However, the larger the angle, more distorted is the visualization of the environment, causing confusion in navigation. The distortion is even bigger when the user changes the pitch of the camera, by looking up or down. In this work we developed a technique to eliminate specifically the distortions caused by changes in pitch, which was called hemispheric projection. Experiments were done to evaluate the performance of search navigation through perspective, cylindrical and hemispherical projections. The results indicate that navigating with perspective projection is superior than navigating with panoramic projections, possibly due to factors such as (i) lack of experience of the participants in understanding the scenes displayed as panoramas, (ii) the inherent presence of distortion in panoramic projections and (iii) a lower display resolution because the objects are presented in smaller sizes in panoramic projections, making the perception of details more difficult. However, the hemispherical projection was better than the cylindrical, indicating that the developed technique provides benefits for navigation compared to current techniques of panoramic projection. The hemispheric projection also provided the least amount of changes of camera orientation, which is an indication that the hemispheric projections may be particularly useful in situations where there are restrictions on the ease to change the orientation. Future research will investigate the performance of cameras interactions on slower devices, such as using only keyboard, or brain-machine interfaces

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This paper presents some findings regarding the interaction between different computer interfaces and different types of collective work. We want to claim that design in online learning environments has a paramount role in the type of collaboration that happens among participants. In this paper, we report on data that illustrate how teachers can collaborate online in order to learn how to use geometry software in teaching activities. A virtual environment which allows that construction to be carried out collectively, even if the participants are not sharing a classroom, is the setting for the research presented in this paper.

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Pós-graduação em Ciência da Informação - FFC

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Pós-graduação em Engenharia Mecânica - FEG

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This paper tries, across research, books, magazines and charts that relate to the architecture of today, establishing a direction as to the technological advances that may be involved in the architecture project. Such that the configuration space has flexibility to meet the basic architectural principles and the wishes of the user, who should participate as a key character of the decisions of spatialization - interface. Both the personal point of view of their social relations within the housing, and the functional environments equipped and qualified to meet expectations during its use. Respecting the power of free choice of human beings, not to put yourself to the detriment by excessive use of technology. And still look for ways to integrate the individual to society connected to your network - home. Keywords: interface, information, technology, space flexibility

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The expressive possibilities within the field of surface design come up with increasingly larger with the emergence of technologies that allow the construction of forms and structures of high complexity such as three-dimensional printing. Establishing a relationship between design and complex systems, this work seeks to address the significant interrelationship of new paradigms of science, designed from concepts such as chaos, complexity and self-organization along with the cyber and parametric design, assuming thus the consequent impact of these in the creation and construction of process surfaces. Starting from the investigation of the applicability of the aforementioned conceptual bases, will be exemplified prospects of surface, produced in the first instance through computer interfaces, assigning the emergence of new creative processes and technology. Furthermore, elucidating biomimetics and its importance in the design of the design as a means of inspiration in complex systems of nature.

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Healthcare, Human Computer Interfaces (HCI), Security and Biometry are the most promising application scenario directly involved in the Body Area Networks (BANs) evolution. Both wearable devices and sensors directly integrated in garments envision a word in which each of us is supervised by an invisible assistant monitoring our health and daily-life activities. New opportunities are enabled because improvements in sensors miniaturization and transmission efficiency of the wireless protocols, that achieved the integration of high computational power aboard independent, energy-autonomous, small form factor devices. Application’s purposes are various: (I) data collection to achieve off-line knowledge discovery; (II) user notification of his/her activities or in case a danger occurs; (III) biofeedback rehabilitation; (IV) remote alarm activation in case the subject need assistance; (V) introduction of a more natural interaction with the surrounding computerized environment; (VI) users identification by physiological or behavioral characteristics. Telemedicine and mHealth [1] are two of the leading concepts directly related to healthcare. The capability to borne unobtrusiveness objects supports users’ autonomy. A new sense of freedom is shown to the user, not only supported by a psychological help but a real safety improvement. Furthermore, medical community aims the introduction of new devices to innovate patient treatments. In particular, the extension of the ambulatory analysis in the real life scenario by proving continuous acquisition. The wide diffusion of emerging wellness portable equipment extended the usability of wearable devices also for fitness and training by monitoring user performance on the working task. The learning of the right execution techniques related to work, sport, music can be supported by an electronic trainer furnishing the adequate aid. HCIs made real the concept of Ubiquitous, Pervasive Computing and Calm Technology introduced in the 1988 by Marc Weiser and John Seeley Brown. They promotes the creation of pervasive environments, enhancing the human experience. Context aware, adaptive and proactive environments serve and help people by becoming sensitive and reactive to their presence, since electronics is ubiquitous and deployed everywhere. In this thesis we pay attention to the integration of all the aspects involved in a BAN development. Starting from the choice of sensors we design the node, configure the radio network, implement real-time data analysis and provide a feedback to the user. We present algorithms to be implemented in wearable assistant for posture and gait analysis and to provide assistance on different walking conditions, preventing falls. Our aim, expressed by the idea to contribute at the development of a non proprietary solutions, driven us to integrate commercial and standard solutions in our devices. We use sensors available on the market and avoided to design specialized sensors in ASIC technologies. We employ standard radio protocol and open source projects when it was achieved. The specific contributions of the PhD research activities are presented and discussed in the following. • We have designed and build several wireless sensor node providing both sensing and actuator capability making the focus on the flexibility, small form factor and low power consumption. The key idea was to develop a simple and general purpose architecture for rapid analysis, prototyping and deployment of BAN solutions. Two different sensing units are integrated: kinematic (3D accelerometer and 3D gyroscopes) and kinetic (foot-floor contact pressure forces). Two kind of feedbacks were implemented: audio and vibrotactile. • Since the system built is a suitable platform for testing and measuring the features and the constraints of a sensor network (radio communication, network protocols, power consumption and autonomy), we made a comparison between Bluetooth and ZigBee performance in terms of throughput and energy efficiency. Test in the field evaluate the usability in the fall detection scenario. • To prove the flexibility of the architecture designed, we have implemented a wearable system for human posture rehabilitation. The application was developed in conjunction with biomedical engineers who provided the audio-algorithms to furnish a biofeedback to the user about his/her stability. • We explored off-line gait analysis of collected data, developing an algorithm to detect foot inclination in the sagittal plane, during walk. • In collaboration with the Wearable Lab – ETH, Zurich, we developed an algorithm to monitor the user during several walking condition where the user carry a load. The remainder of the thesis is organized as follows. Chapter I gives an overview about Body Area Networks (BANs), illustrating the relevant features of this technology and the key challenges still open. It concludes with a short list of the real solutions and prototypes proposed by academic research and manufacturers. The domain of the posture and gait analysis, the methodologies, and the technologies used to provide real-time feedback on detected events, are illustrated in Chapter II. The Chapter III and IV, respectively, shown BANs developed with the purpose to detect fall and monitor the gait taking advantage by two inertial measurement unit and baropodometric insoles. Chapter V reports an audio-biofeedback system to improve balance on the information provided by the use centre of mass. A walking assistant based on the KNN classifier to detect walking alteration on load carriage, is described in Chapter VI.

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Nel presente lavoro di tesi è stato sviluppato e testato un sistema BCI EEG-based che sfrutta la modulazione dei ritmi sensorimotori tramite immaginazione motoria della mano destra e della mano sinistra. Per migliorare la separabilità dei due stati mentali, in questo lavoro di tesi si è sfruttato l'algoritmo CSP (Common Spatial Pattern), in combinazione ad un classificatore lineare SVM. I due stati mentali richiesti sono stati impiegati per controllare il movimento (rotazione) di un modello di arto superiore a 1 grado di libertà, simulato sullo schermo. Il cuore del lavoro di tesi è consistito nello sviluppo del software del sistema BCI (basato su piattaforma LabVIEW 2011), descritto nella tesi. L'intero sistema è stato poi anche testato su 4 soggetti, per 6 sessioni di addestramento.

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Ogni anno si registra un crescente aumento delle persone affette da patologie neurodegenerative come la sclerosi laterale amiotrofica, la sclerosi multipla, la malattia di Parkinson e persone soggette a gravi disabilità motorie dovute ad ictus, paralisi cerebrale o lesioni al midollo spinale. Spesso tali condizioni comportano menomazioni molto invalidanti e permanenti delle vie nervose, deputate al controllo dei muscoli coinvolti nell’esecuzione volontaria delle azioni. Negli ultimi anni, molti gruppi di ricerca si sono interessati allo sviluppo di sistemi in grado di soddisfare le volontà dell’utente. Tali sistemi sono generalmente definiti interfacce neurali e non sono pensati per funzionare autonomamente ma per interagire con il soggetto. Tali tecnologie, note anche come Brain Computer Interface (BCI), consentono una comunicazione diretta tra il cervello ed un’apparecchiatura esterna, basata generalmente sull’elettroencefalografia (EEG), in grado di far comunicare il sistema nervoso centrale con una periferica esterna. Tali strumenti non impiegano le usuali vie efferenti coinvolte nella produzione di azioni quali nervi e muscoli, ma collegano l'attività cerebrale ad un computer che ne registra ed interpreta le variazioni, permettendo quindi di ripristinare in modo alternativo i collegamenti danneggiati e recuperare, almeno in parte, le funzioni perse. I risultati di numerosi studi dimostrano che i sistemi BCI possono consentire alle persone con gravi disabilità motorie di condividere le loro intenzioni con il mondo circostante e provano perciò il ruolo importante che esse sono in grado di svolgere in alcune fasi della loro vita.

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Il funzionamento del cervello umano, organo responsabile di ogni nostra azione e pensiero, è sempre stato di grande interesse per la ricerca scientifica. Dopo aver compreso lo sviluppo dei potenziali elettrici da parte di nuclei neuronali in risposta a stimoli, si è riusciti a graficare il loro andamento con l'avvento dell'ElettroEncefaloGrafia (EEG). Tale tecnologia è entrata a far parte degli esami di routine per la ricerca di neuropsicologia e di interesse clinico, poiché permette di diagnosticare e discriminare i vari tipi di epilessia, la presenza di traumi cranici e altre patologie del sistema nervoso centrale. Purtroppo presenta svariati difetti: il segnale è affetto da disturbi e richiede un'adeguata elaborazione tramite filtraggio e amplificazione, rimanendo comunque sensibile a disomogeneità dei tessuti biologici e rendendo difficoltoso il riconoscimento delle sorgenti del segnale che si sono attivate durante l'esame (il cosiddetto problema inverso). Negli ultimi decenni la ricerca ha portato allo sviluppo di nuove tecniche d'indagine, di particolare interesse sono la ElettroEncefaloGrafia ad Alta Risoluzione (HREEG) e la MagnetoEncefaloGrafia (MEG). L'HREEG impiega un maggior numero di elettrodi (fino a 256) e l'appoggio di accurati modelli matematici per approssimare la distribuzione di potenziale elettrico sulla cute del soggetto, garantendo una migliore risoluzione spaziale e maggior sicurezza nel riscontro delle sorgenti neuronali. Il progresso nel campo dei superconduttori ha reso possibile lo sviluppo della MEG, che è in grado di registrare i deboli campi magnetici prodotti dai segnali elettrici corticali, dando informazioni immuni dalle disomogeneità dei tessuti e andando ad affiancare l'EEG nella ricerca scientifica. Queste nuove tecnologie hanno aperto nuovi campi di sviluppo, più importante la possibilità di comandare protesi e dispositivi tramite sforzo mentale (Brain Computer Interface). Il futuro lascia ben sperare per ulteriori innovazioni.

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Medical instrumentation used in diagnosis and treatment relies on the accurate detection and processing of various physiological events and signals. While signal detection technology has improved greatly in recent years, there remain inherent delays in signal detection/ processing. These delays may have significant negative clinical consequences during various pathophysiological events. Reducing or eliminating such delays would increase the ability to provide successful early intervention in certain disorders thereby increasing the efficacy of treatment. In recent years, a physical phenomenon referred to as Negative Group Delay (NGD), demonstrated in simple electronic circuits, has been shown to temporally advance the detection of analog waveforms. Specifically, the output is temporally advanced relative to the input, as the time delay through the circuit is negative. The circuit output precedes the complete detection of the input signal. This process is referred to as signal advance (SA) detection. An SA circuit model incorporating NGD was designed, developed and tested. It imparts a constant temporal signal advance over a pre-specified spectral range in which the output is almost identical to the input signal (i.e., it has minimal distortion). Certain human patho-electrophysiological events are good candidates for the application of temporally-advanced waveform detection. SA technology has potential in early arrhythmia and epileptic seizure detection and intervention. Demonstrating reliable and consistent temporally advanced detection of electrophysiological waveforms may enable intervention with a pathological event (much) earlier than previously possible. SA detection could also be used to improve the performance of neural computer interfaces, neurotherapy applications, radiation therapy and imaging. In this study, the performance of a single-stage SA circuit model on a variety of constructed input signals, and human ECGs is investigated. The data obtained is used to quantify and characterize the temporal advances and circuit gain, as well as distortions in the output waveforms relative to their inputs. This project combines elements of physics, engineering, signal processing, statistics and electrophysiology. Its success has important consequences for the development of novel interventional methodologies in cardiology and neurophysiology as well as significant potential in a broader range of both biomedical and non-biomedical areas of application.