957 resultados para evolutionary computation


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We describe a new hyper-heuristic method NELLI-GP for solving job-shop scheduling problems (JSSP) that evolves an ensemble of heuristics. The ensemble adopts a divide-and-conquer approach in which each heuristic solves a unique subset of the instance set considered. NELLI-GP extends an existing ensemble method called NELLI by introducing a novel heuristic generator that evolves heuristics composed of linear sequences of dispatching rules: each rule is represented using a tree structure and is itself evolved. Following a training period, the ensemble is shown to outperform both existing dispatching rules and a standard genetic programming algorithm on a large set of new test instances. In addition, it obtains superior results on a set of 210 benchmark problems from the literature when compared to two state-of-the-art hyperheuristic approaches. Further analysis of the relationship between heuristics in the evolved ensemble and the instances each solves provides new insights into features that might describe similar instances.

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RAE2008

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Rowland, J. J. (2004) On Genetic Programming and Knowledge Discovery in Transcriptome Data. Proc. IEEE Congress on Evolutionary Computation, Portland, Oregon. pp 158-165. ISBN 0-7803-8515-2

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Rowland, J.J. and Taylor, J. (2002). Adaptive denoising in spectral analysis by genetic programming. Proc. IEEE Congress on Evolutionary Computation (part of WCCI), May 2002. pp 133-138. ISBN 0-7803-7281-6

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Walker,J. and Garrett,S. and Wilson,M.S., 'Evolving Controllers for Real Robots: A Survey of the Literature', Adaptive Behavior, 2003, volume 11, number 3, pp 179--203, Sage

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X. Wang, J. Yang, X. Teng, W. Xia, and R. Jensen. Feature Selection based on Rough Sets and Particle Swarm Optimization. Pattern Recognition Letters, vol. 28, no. 4, pp. 459-471, 2007.

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Graph partitioning divides a graph into several pieces by cutting edges. Very effective heuristic partitioning algorithms have been developed which run in real-time, but it is unknown how good the partitions are since the problem is, in general, NP-complete. This paper reports an evolutionary search algorithm for finding benchmark partitions. Distinctive features are the transmission and modification of whole subdomains (the partitioned units) that act as genes, and the use of a multilevel heuristic algorithm to effect the crossover and mutations. Its effectiveness is demonstrated by improvements on previously established benchmarks.

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A well-cited paper suggesting fuzzy coding as an alternative to the conventional binary, grey and floating-point representations used in genetic algorithms.

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One of the main purposes of building a battery model is for monitoring and control during battery charging/discharging as well as for estimating key factors of batteries such as the state of charge for electric vehicles. However, the model based on the electrochemical reactions within the batteries is highly complex and difficult to compute using conventional approaches. Radial basis function (RBF) neural networks have been widely used to model complex systems for estimation and control purpose, while the optimization of both the linear and non-linear parameters in the RBF model remains a key issue. A recently proposed meta-heuristic algorithm named Teaching-Learning-Based Optimization (TLBO) is free of presetting algorithm parameters and performs well in non-linear optimization. In this paper, a novel self-learning TLBO based RBF model is proposed for modelling electric vehicle batteries using RBF neural networks. The modelling approach has been applied to two battery testing data sets and compared with some other RBF based battery models, the training and validation results confirm the efficacy of the proposed method.

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This paper is concerned with the application of an automated hybrid approach in addressing the university timetabling problem. The approach described is based on the nature-inspired artificial bee colony (ABC) algorithm. An ABC algorithm is a biologically-inspired optimization approach, which has been widely implemented in solving a range of optimization problems in recent years such as job shop scheduling and machine timetabling problems. Although the approach has proven to be robust across a range of problems, it is acknowledged within the literature that there currently exist a number of inefficiencies regarding the exploration and exploitation abilities. These inefficiencies can often lead to a slow convergence speed within the search process. Hence, this paper introduces a variant of the algorithm which utilizes a global best model inspired from particle swarm optimization to enhance the global exploration ability while hybridizing with the great deluge (GD) algorithm in order to improve the local exploitation ability. Using this approach, an effective balance between exploration and exploitation is attained. In addition, a traditional local search approach is incorporated within the GD algorithm with the aim of further enhancing the performance of the overall hybrid method. To evaluate the performance of the proposed approach, two diverse university timetabling datasets are investigated, i.e., Carter's examination timetabling and Socha course timetabling datasets. It should be noted that both problems have differing complexity and different solution landscapes. Experimental results demonstrate that the proposed method is capable of producing high quality solutions across both these benchmark problems, showing a good degree of generality in the approach. Moreover, the proposed method produces best results on some instances as compared with other approaches presented in the literature.

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In this study, Artificial Neural Networks are applied to multistep long term solar radiation prediction. The networks are trained as one-step-ahead predictors and iterated over time to obtain multi-step longer term predictions. Auto-regressive and Auto-regressive with exogenous inputs solar radiationmodels are compared, considering cloudiness indices as inputs in the latter case. These indices are obtained through pixel classification of ground-to-sky images. The input-output structure of the neural network models is selected using evolutionary computation methods.

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Computational Intelligence (CI) includes four main areas: Evolutionary Computation (genetic algorithms and genetic programming), Swarm Intelligence, Fuzzy Systems and Neural Networks. This article shows how CI techniques overpass the strict limits of Artificial Intelligence field and can help solving real problems from distinct engineering areas: Mechanical, Computer Science and Electrical Engineering.

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Layout planning is a process of sizing and placing rooms (e.g. in a house) while a t t empt ing to optimize various criteria. Often the r e are conflicting c r i t e r i a such as construction cost, minimizing the distance between r e l a t ed activities, and meeting the area requirements for these activities. The process of layout planning ha s mostly been done by hand, wi th a handful of a t t empt s to automa t e the process. Thi s thesis explores some of these pa s t a t t empt s and describes several new techniques for automa t ing the layout planning process using evolutionary computation. These techniques a r e inspired by the existing methods, while adding some of the i r own innovations. Additional experimenLs are done to t e s t the possibility of allowing polygonal exteriors wi th rectilinear interior walls. Several multi-objective approaches are used to evaluate and compare fitness. The evolutionary r epr e s ent a t ion and requirements specification used provide great flexibility in problem scope and depth and is worthy of considering in future layout and design a t t empt s . The system outlined in thi s thesis is capable of evolving a variety of floor plans conforming to functional and geometric specifications. Many of the resulting plans look reasonable even when compared to a professional floor plan. Additionally polygonal and multi-floor buildings were also generated.

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Three dimensional model design is a well-known and studied field, with numerous real-world applications. However, the manual construction of these models can often be time-consuming to the average user, despite the advantages o ffered through computational advances. This thesis presents an approach to the design of 3D structures using evolutionary computation and L-systems, which involves the automated production of such designs using a strict set of fitness functions. These functions focus on the geometric properties of the models produced, as well as their quantifiable aesthetic value - a topic which has not been widely investigated with respect to 3D models. New extensions to existing aesthetic measures are discussed and implemented in the presented system in order to produce designs which are visually pleasing. The system itself facilitates the construction of models requiring minimal user initialization and no user-based feedback throughout the evolutionary cycle. The genetic programming evolved models are shown to satisfy multiple criteria, conveying a relationship between their assigned aesthetic value and their perceived aesthetic value. Exploration into the applicability and e ffectiveness of a multi-objective approach to the problem is also presented, with a focus on both performance and visual results. Although subjective, these results o er insight into future applications and study in the fi eld of computational aesthetics and automated structure design.