845 resultados para Computer operating systems
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Human-like computer interaction systems requires far more than just simple speech input/output. Such a system should communicate with the user verbally, using a conversational style language. It should be aware of its surroundings and use this context for any decisions it makes. As a synthetic character, it should have a computer generated human-like appearance. This, in turn, should be used to convey emotions, expressions and gestures. Finally, and perhaps most important of all, the system should interact with the user in real time, in a fluent and believable manner.
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User interaction within a virtual environment may take various forms: a teleconferencing application will require users to speak to each other (Geak, 1993), with computer supported co-operative working; an Engineer may wish to pass an object to another user for examination; in a battle field simulation (McDonough, 1992), users might exchange fire. In all cases it is necessary for the actions of one user to be presented to the others sufficiently quickly to allow realistic interaction. In this paper we take a fresh look at the approach of virtual reality operating systems by tackling the underlying issues of creating real-time multi-user environments.
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The three decades of on-going executives’ concerns of how to achieve successful alignment between business and information technology shows the complexity of such a vital process. Most of the challenges of alignment are related to knowledge and organisational change and several researchers have introduced a number of mechanisms to address some of these challenges. However, these mechanisms pay less attention to multi-level effects, which results in a limited un-derstanding of alignment across levels. Therefore, we reviewed these challenges from a multi-level learning perspective and found that business and IT alignment is related to the balance of exploitation and exploration strategies with the intellec-tual content of individual, group and organisational levels.
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A área de Detecção de Intrusão, apesar de muito pesquisada, não responde a alguns problemas reais como níveis de ataques, dim ensão e complexidade de redes, tolerância a falhas, autenticação e privacidade, interoperabilidade e padronização. Uma pesquisa no Instituto de Informática da UFRGS, mais especificamente no Grupo de Segurança (GSEG), visa desenvolver um Sistema de Detecção de Intrusão Distribuído e com características de tolerância a falhas. Este projeto, denominado Asgaard, é a idealização de um sistema cujo objetivo não se restringe apenas a ser mais uma ferramenta de Detecção de Intrusão, mas uma plataforma que possibilite agregar novos módulos e técnicas, sendo um avanço em relação a outros Sistemas de Detecção atualmente em desenvolvimento. Um tópico ainda não abordado neste projeto seria a detecção de sniffers na rede, vindo a ser uma forma de prevenir que um ataque prossiga em outras estações ou redes interconectadas, desde que um intruso normalmente instala um sniffer após um ataque bem sucedido. Este trabalho discute as técnicas de detecção de sniffers, seus cenários, bem como avalia o uso destas técnicas em uma rede local. As técnicas conhecidas são testadas em um ambiente com diferentes sistemas operacionais, como linux e windows, mapeando os resultados sobre a eficiência das mesmas em condições diversas.
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In academia, it is common to create didactic processors, facing practical disciplines in the area of Hardware Computer and can be used as subjects in software platforms, operating systems and compilers. Often, these processors are described without ISA standard, which requires the creation of compilers and other basic software to provide the hardware / software interface and hinder their integration with other processors and devices. Using reconfigurable devices described in a HDL language allows the creation or modification of any microarchitecture component, leading to alteration of the functional units of data path processor as well as the state machine that implements the control unit even as new needs arise. In particular, processors RISP enable modification of machine instructions, allowing entering or modifying instructions, and may even adapt to a new architecture. This work, as the object of study addressing educational soft-core processors described in VHDL, from a proposed methodology and its application on two processors with different complexity levels, shows that it s possible to tailor processors for a standard ISA without causing an increase in the level hardware complexity, ie without significant increase in chip area, while its level of performance in the application execution remains unchanged or is enhanced. The implementations also allow us to say that besides being possible to replace the architecture of a processor without changing its organization, RISP processor can switch between different instruction sets, which can be expanded to toggle between different ISAs, allowing a single processor become adaptive hybrid architecture, which can be used in embedded systems and heterogeneous multiprocessor environments
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Pós-graduação em Geografia - IGCE
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
SW-V: modelo de streaming de software baseado em técnicas de virtualização e transporte peer-to-peer
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Pós-graduação em Ciência da Computação - IBILCE
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The contemporary world is characterized, among other factors, by the influence of the new computer information systems on the behavior of individuals. However, traditional information systems still have interaction problems with users. The aim of this study was to determine whether the interaction aspects between user versus traditional information systems (particularly the graphics) have been fully studied. To do so, the ergonomic aspects and usability of such systems were reviewed, with emphasis on the problems of visibility, legibility and readability. From that criteria, the evolution of ergonomic studies of information systems was reviewed (bibliometrics technique); and examples of ergonomic and usability problems in packaging were demonstrated (case study). The results confirm that traditional information systems still have problems of interaction between human X system, hindering the effective perception of information.