937 resultados para Computer Science, Hardware


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Bang-bang phase detector based PLLs are simple to design, suffer no systematic phase error, and can run at the highest speed a process can make a working flip-flop. For these reasons designers are employing them in the design of very high speed Clock Data Recovery (CDR) architectures. The major drawback of this class of PLL is the inherent jitter due to quantized phase and frequency corrections. Reducing loop gain can proportionally improve jitter performance, but also reduces locking time and pull-in range. This paper presents a novel PLL design that dynamically scales its gain in order to achieve fast lock times while improving fitter performance in lock. Under certain circumstances the design also demonstrates improved capture range. This paper also analyses the behaviour of a bang-bang type PLL when far from lock, and demonstrates that the pull-in range is proportional to the square root of the PLL loop gain.

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In this letter, we propose a class of self-stabilizing learning algorithms for minor component analysis (MCA), which includes a few well-known MCA learning algorithms. Self-stabilizing means that the sign of the weight vector length change is independent of the presented input vector. For these algorithms, rigorous global convergence proof is given and the convergence rate is also discussed. By combining the positive properties of these algorithms, a new learning algorithm is proposed which can improve the performance. Simulations are employed to confirm our theoretical results.

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Bibliography: p. 29.

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Quoique trs difficile rsoudre, le problme de satisfiabilit Boolenne (SAT) est frquemment utilis lors de la modlisation dapplications industrielles. cet effet, les deux dernires dcennies ont vu une progression fulgurante des outils conus pour trouver des solutions ce problme NP-complet. Deux grandes avenues gnrales ont t explores afin de produire ces outils, notamment lapproche logicielle et matrielle. Afin de raffiner et amliorer ces solveurs, de nombreuses techniques et heuristiques ont t proposes par la communaut de recherche. Le but final de ces outils a t de rsoudre des problmes de taille industrielle, ce qui a t plus ou moins accompli par les solveurs de nature logicielle. Initialement, le but de lutilisation du matriel reconfigurable a t de produire des solveurs pouvant trouver des solutions plus rapidement que leurs homologues logiciels. Cependant, le niveau de sophistication de ces derniers a augment de telle manire quils restent le meilleur choix pour rsoudre SAT. Toutefois, les solveurs modernes logiciels narrivent toujours pas a trouver des solutions de manire efficace certaines instances SAT. Le but principal de ce mmoire est dexplorer la rsolution du problme SAT dans le contexte du matriel reconfigurable en vue de caractriser les ingrdients ncessaires dun solveur SAT efficace qui puise sa puissance de calcul dans le paralllisme confr par une plateforme FPGA. Le prototype parallle implment dans ce travail est capable de se mesurer, en termes de vitesse dexcution dautres solveurs (matriels et logiciels), et ce sans utiliser aucune heuristique. Nous montrons donc que notre approche matrielle prsente une option prometteuse vers la rsolution dinstances industrielles larges qui sont difficilement abordes par une approche logicielle.

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Eine wesentliche Funktionalitt bei der Verwendung semantischer Technologien besteht in dem als Reasoning bezeichneten Prozess des Ableitens von impliziten Fakten aus einer explizit gegebenen Wissensbasis. Der Vorgang des Reasonings stellt vor dem Hintergrund der stetig wachsenden Menge an (semantischen) Informationen zunehmend eine Herausforderung in Bezug auf die notwendigen Ressourcen sowie der Ausfhrungsgeschwindigkeit dar. Um diesen Herausforderungen zu begegnen, adressiert die vorliegende Arbeit das Reasoning durch eine massive Parallelisierung der zugrunde liegenden Algorithmen und der Einfhrung von Konzepten fr eine ressourceneffiziente Ausfhrung. Diese Ziele werden unter Bercksichtigung der Verwendung eines regelbasierten Systems verfolgt, dass im Gegensatz zur Implementierung einer festen Semantik die Definition der anzuwendenden Ableitungsregeln whrend der Laufzeit erlaubt und so eine grere Flexibilitt bei der Nutzung des Systems bietet. Ausgehend von einer Betrachtung der Grundlagen des Reasonings und den verwandten Arbeiten aus den Bereichen des parallelen sowie des regelbasierten Reasonings werden zunchst die Funktionsweise von Production Systems sowie die dazu bereits existierenden Anstze fr die Optimierung und im Speziellen der Parallelisierung betrachtet. Production Systems beschreiben die grundlegende Funktionalitt der regelbasierten Verarbeitung und sind somit auch die Ausgangsbasis fr den RETE-Algorithmus, der zur Erreichung der Zielsetzung der vorliegenden Arbeit parallelisiert und fr die Ausfhrung auf Grafikprozessoren (GPUs) vorbereitet wird. Im Gegensatz zu bestehenden Anstzen unterscheidet sich die Parallelisierung insbesondere durch die gewhlte Granularitt, die nicht durch die anzuwendenden Regeln, sondern von den Eingabedaten bestimmt wird und sich damit an der Zielarchitektur orientiert. Aufbauend auf dem Konzept der parallelen Ausfhrung des RETE-Algorithmus werden Methoden der Partitionierung und Verteilung der Arbeitslast eingefhrt, die zusammen mit Konzepten der Datenkomprimierung sowie der Verteilung von Daten zwischen Haupt- und Festplattenspeicher ein Reasoning ber Datenstze mit mehreren Milliarden Fakten auf einzelnen Rechnern erlauben. Eine Evaluation der eingefhrten Konzepte durch eine prototypische Implementierung zeigt fr die adressierten leichtgewichtigen Ontologiesprachen einerseits die Mglichkeit des Reasonings ber eine Milliarde Fakten auf einem Laptop, was durch die Reduzierung des Speicherbedarfs um rund 90% ermglicht wird. Andererseits kann der dabei erzielte Durchsatz mit aktuellen State of the Art Reasonern verglichen werden, die eine Vielzahl an Rechnern in einem Cluster verwenden.

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The memory hierarchy is the main bottleneck in modern computer systems as the gap between the speed of the processor and the memory continues to grow larger. The situation in embedded systems is even worse. The memory hierarchy consumes a large amount of chip area and energy, which are precious resources in embedded systems. Moreover, embedded systems have multiple design objectives such as performance, energy consumption, and area, etc. Customizing the memory hierarchy for specific applications is a very important way to take full advantage of limited resources to maximize the performance. However, the traditional custom memory hierarchy design methodologies are phase-ordered. They separate the application optimization from the memory hierarchy architecture design, which tend to result in local-optimal solutions. In traditional Hardware-Software co-design methodologies, much of the work has focused on utilizing reconfigurable logic to partition the computation. However, utilizing reconfigurable logic to perform the memory hierarchy design is seldom addressed. In this paper, we propose a new framework for designing memory hierarchy for embedded systems. The framework will take advantage of the flexible reconfigurable logic to customize the memory hierarchy for specific applications. It combines the application optimization and memory hierarchy design together to obtain a global-optimal solution. Using the framework, we performed a case study to design a new software-controlled instruction memory that showed promising potential.

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We have recently proposed an extension to Petri nets in order to be able to directly deal with all aspects of embedded digital systems. This extension is meant to be used as an internal model of our co-design environment. After analyzing relevant related work, and presenting a short introduction to our extension as a background material, we describe the details of the timing model we use in our approach, which is mainly based in Merlin's time model. We conclude the paper by discussing an example of its usage. 2004 IEEE.

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The human face is a vital component of our identity and many people undergo medical aesthetics procedures in order to achieve an ideal or desired look. However, communication between physician and patient is fundamental to understand the patients wishes and to achieve the desired results. To date, most plastic surgeons rely on either free hand 2D drawings on picture printouts or computerized picture morphing. Alternatively, hardware dependent solutions allow facial shapes to be created and planned in 3D, but they are usually expensive or complex to handle. To offer a simple and hardware independent solution, we propose a web-based application that uses 3 standard 2D pictures to create a 3D representation of the patients face on which facial aesthetic procedures such as filling, skin clearing or rejuvenation, and rhinoplasty are planned in 3D. The proposed application couples a set of well-established methods together in a novel manner to optimize 3D reconstructions for clinical use. Face reconstructions performed with the application were evaluated by two plastic surgeons and also compared to ground truth data. Results showed the application can provide accurate 3D face representations to be used in clinics (within an average of 2 mm error) in less than 5 min.

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In this paper the hardware implementation of an inner hair cell model is presented. Main features of the design are the use of Meddis transduction structure and the methodology for Design with Reusability. Which allows future migration to new hardware and design refinements for speech processing and custom-made hearing aids

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Includes bibliographical references.

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"Supported in part by Contract No. U.S. AEC(11-1)1469."

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Cover title.

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Includes bibliographical references.

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Originally presented as the author's thesis (M.S.)--University of Illinois at Urbana-Champaign, 1971.

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Contract US AEC AT(11-1)1469.