999 resultados para Datum level


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Seismic exploration is the main tools of exploration for petroleum. as the society needs more petroleum and the level of exploration is going up, the exploration in the area of complex geology construction is the main task in oil industry, so the seismic prestack depth migration appeared, it has good ability for complex construction imaging. Its result depends on the velocity model strongly. So for seismic prestack depth migration has become the main research area. In this thesis the difference in seismic prestack depth migration between our country and the abroad has been analyzed in system. the tomographical method with no layer velocity model, the residual curve velocity analysical method based on velocity model and the deleting method in pre-processing have been developed. In the thesis, the tomographysical method in velocity analysis is been analyzed at first. It characterized with perfection in theory and diffculity in application. This method use the picked first arrivial, compare the difference between the picked first arrival and the calculated arrival in theory velocity model, and then anti-projected the difference along the ray path to get the new velocity model. This method only has the hypothesis of high frequency, no other hypothesis. So it is very effective and has high efficiency. But this method has default still. The picking of first arrival is difficult in the prestack data. The reasons are the ratio of signal to noise is very low and many other event cross each other in prestack data. These phenomenon appear strongly in the complex geology construction area. Based on these a new tomophysical methos in velocity analysis with no layer velocity model is been developed. The aim is to solve the picking problem. It do not need picking the event time contiunely. You can picking in random depending on the reliability. This methos not only need the pick time as the routine tomographysical mehtod, but also the slope of event. In this methos we use the high slope analysis method to improve the precision of picking. In addition we also make research on the residual curve velocity analysis and find that its application is not good and the efficiency is low. The reasons is that the hypothesis is rigid and it is a local optimizing method, it can solve seismic velocity problem in the area with laterical strong velocity variation. A new method is developed to improve the precision of velocity model building . So far the pattern of seismic prestack depth migration is the same as it aborad. Before the work of velocity building the original seismic data must been corrected on a datum plane, and then to make the prestack depth migration work. As we know the successful example is in Mexico bay. It characterized with the simple surface layer construction, the pre-precessing is very simple and its precision is very high. But in our country the main seismic work is in land, the surface layer is very complex, in some area the error of pre-precessing is big, it affect the velocity building. So based on this a new method is developed to delete the per-precessing error and improve the precision of velocity model building. Our main work is, (1) developing a effective tomographical velocity building method with no layer velocity model. (2) a new high resolution slope analysis method is developed. (3) developing a global optimized residual curve velocity buliding method based on velocity model. (4) a effective method of deleting the pre-precessing error is developing. All the method as listed above has been ceritified by the theorical calculation and the actual seismic data.

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Early and intermediate vision algorithms, such as smoothing and discontinuity detection, are often implemented on general-purpose serial, and more recently, parallel computers. Special-purpose hardware implementations of low-level vision algorithms may be needed to achieve real-time processing. This memo reviews and analyzes some hardware implementations of low-level vision algorithms. Two types of hardware implementations are considered: the digital signal processing chips of Ruetz (and Broderson) and the analog VLSI circuits of Carver Mead. The advantages and disadvantages of these two approaches for producing a general, real-time vision system are considered.

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The dream of pervasive computing is slowly becoming a reality. A number of projects around the world are constantly contributing ideas and solutions that are bound to change the way we interact with our environments and with one another. An essential component of the future is a software infrastructure that is capable of supporting interactions on scales ranging from a single physical space to intercontinental collaborations. Such infrastructure must help applications adapt to very diverse environments and must protect people's privacy and respect their personal preferences. In this paper we indicate a number of limitations present in the software infrastructures proposed so far (including our previous work). We then describe the framework for building an infrastructure that satisfies the abovementioned criteria. This framework hinges on the concepts of delegation, arbitration and high-level service discovery. Components of our own implementation of such an infrastructure are presented.

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We address mid-level vision for the recognition of non-rigid objects. We align model and image using frame curves - which are object or "figure/ground" skeletons. Frame curves are computed, without discontinuities, using Curved Inertia Frames, a provably global scheme implemented on the Connection Machine, based on: non-cartisean networks; a definition of curved axis of inertia; and a ridge detector. I present evidence against frame alignment in human perception. This suggests: frame curves have a role in figure/ground segregation and in fuzzy boundaries; their outside/near/top/ incoming regions are more salient; and that perception begins by setting a reference frame (prior to early vision), and proceeds by processing convex structures.

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This report presents a system for generating a stable, feasible, and reachable grasp of a polyhedral object. A set of contact points on the object is found that can result in a stable grasp; a feasible grasp is found in which the robot contacts the object at those contact points; and a path is constructed from the initial configuration of the robot to the stable, feasible final grasp configuration. The algorithm described in the report is designed for the Salisbury hand mounted on a Puma 560 arm, but a similar approach could be used to develop grasping systems for other robots.

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The phototherapy effects in the skin are related to biomodulation, usually to accelerate wound healing. However, there is no direct proof of the interrelation between the effects of low-level laser therapy (LLLT) and light-emitting diode (LED) in neuropeptide secretion, these substances being prematurely involved in the neurogenic inflammation phase of wound healing. This study therefore focused on investigating LLLT and LED in Calcitonin gene-related peptide (CGRP) and substance P (SP) secretion in healthy rat skin. Forty rats were randomly distributed into five groups with eight rats each: Control Group, Blue LED Group (470 nm, 350 mW power), Red LED Group (660 nm, 350 mW power), Red Laser Group (660 nm, 100 mW power), and Infrared Laser Group (808 nm, 100 mW power) (DMCA (R) Equipamentos Ltda., So Carlos, So Paulo, Brazil). the skin of the animals in the experimental groups was irradiated using the punctual contact technique, with a total energy of 40 J, single dose, standardized at one point in the dorsal region. After 14 min of irradiation, the skin samples were collected for CGRP and SP quantification using western blot analysis. SP was released in Infrared Laser Group (p = 0.01); there was no difference in the CGRP secretion among groups. Infrared (808 nm) LLLT enhances neuropeptide SP secretion in healthy rat skin.