1000 resultados para Observació (Mètode científic)
Resumo:
Immersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robotic device, and where typically participants have the sensation of being at the destination, with the ability to interact with entities there. In this paper, we show how to combine IVR and TO to allow a new class of application. The participant in the IVR is represented in the destination by a physical robot (TO) and simultaneously the remote place and entities within it are represented to the participant in the IVR. Hence, the IVR participant has a normal virtual reality experience, but where his or her actions and behaviour control the remote robot and can therefore have physical consequences. Here, we show how such a system can be deployed to allow a human and a rat to operate together, but the human interacting with the rat on a human scale, and the rat interacting with the human on the rat scale. The human is represented in a rat arena by a small robot that is slaved to the human"s movements, whereas the tracked rat is represented to the human in the virtual reality by a humanoid avatar. We describe the system and also a study that was designed to test whether humans can successfully play a game with the rat. The results show that the system functioned well and that the humans were able to interact with the rat to fulfil the tasks of the game. This system opens up the possibility of new applications in the life sciences involving participant observation of and interaction with animals but at human scale.
Resumo:
Immersive virtual reality (IVR) typically generates the illusion in participants that they are in the displayed virtual scene where they can experience and interact in events as if they were really happening. Teleoperator (TO) systems place people at a remote physical destination embodied as a robotic device, and where typically participants have the sensation of being at the destination, with the ability to interact with entities there. In this paper, we show how to combine IVR and TO to allow a new class of application. The participant in the IVR is represented in the destination by a physical robot (TO) and simultaneously the remote place and entities within it are represented to the participant in the IVR. Hence, the IVR participant has a normal virtual reality experience, but where his or her actions and behaviour control the remote robot and can therefore have physical consequences. Here, we show how such a system can be deployed to allow a human and a rat to operate together, but the human interacting with the rat on a human scale, and the rat interacting with the human on the rat scale. The human is represented in a rat arena by a small robot that is slaved to the human"s movements, whereas the tracked rat is represented to the human in the virtual reality by a humanoid avatar. We describe the system and also a study that was designed to test whether humans can successfully play a game with the rat. The results show that the system functioned well and that the humans were able to interact with the rat to fulfil the tasks of the game. This system opens up the possibility of new applications in the life sciences involving participant observation of and interaction with animals but at human scale.
Resumo:
Under what conditions will a bystander intervene to try to stop a violent attack by one person on another? It is generally believed that the greater the size of the crowd of bystanders, the less the chance that any of them will intervene. A complementary model is that social identity is critical as an explanatory variable. For example, when the bystander shares common social identity with the victim the probability of intervention is enhanced, other things being equal. However, it is generally not possible to study such hypotheses experimentally for practical and ethical reasons. Here we show that an experiment that depicts a violent incident at life-size in immersive virtual reality lends support to the social identity explanation. 40 male supporters of Arsenal Football Club in England were recruited for a two-factor between-groups experiment: the victim was either an Arsenal supporter or not (in-group/out-group), and looked towards the participant for help or not during the confrontation. The response variables were the numbers of verbal and physical interventions by the participant during the violent argument. The number of physical interventions had a significantly greater mean in the ingroup condition compared to the out-group. The more that participants perceived that the Victim was looking to them for help the greater the number of interventions in the in-group but not in the out-group. These results are supported by standard statistical analysis of variance, with more detailed findings obtained by a symbolic regression procedure based on genetic programming. Verbal interventions made during their experience, and analysis of post-experiment interview data suggest that in-group members were more prone to confrontational intervention compared to the out-group who were more prone to make statements to try to diffuse the situation.
Resumo:
We present molecular dynamics (MD) simulations results for dense fluids of ultrasoft, fully penetrable particles. These are a binary mixture and a polydisperse system of particles interacting via the generalized exponential model, which is known to yield cluster crystal phases for the corresponding monodisperse systems. Because of the dispersity in the particle size, the systems investigated in this work do not crystallize and form disordered cluster phases. The clusteringtransition appears as a smooth crossover to a regime in which particles are mostly located in clusters, isolated particles being infrequent. The analysis of the internal cluster structure reveals microsegregation of the big and small particles, with a strong homo-coordination in the binary mixture. Upon further lowering the temperature below the clusteringtransition, the motion of the clusters" centers-of-mass slows down dramatically, giving way to a cluster glass transition. In the cluster glass, the diffusivities remain finite and display an activated temperature dependence, indicating that relaxation in the cluster glass occurs via particle hopping in a nearly arrested matrix of clusters. Finally we discuss the influence of the microscopic dynamics on the transport properties by comparing the MD results with Monte Carlo simulations.
Resumo:
Objectius: Analitzar la utilització d’una o altra cama com a cama d’atac predominant en atletes de 400 metres tanques d’alt nivell. Mètode: L’estudi és descriptiu de tall transversal. Es van estudiar totes les curses de 400 metres tanques dels 72 participants (34 homes i 38 dones) en els XIII Campionats del Món d’Atletisme Daegu 2011 mitjançant la gravació en vídeo des de la tribuna principal del Daegu Stadium de les 18 curses de 400 metres tanques disputades i la posterior anàlisi mitjançant l’aplicació informàtica Kinovea 0.8.4. Resultats: Per atletes, en el total de les curses masculines, la cama d’atac predominant va ser l’esquerra, amb el 63,6 % (42 atletes), i amb la cama dreta va haver-hi el 34,8 % (23 atletes). Només en un cas hi havia un equilibri entre esquerra i dreta. A la final va haver-hi el 75 % (6 atletes) la cama predominant d’atac dels quals va ser l’esquerra. Quant a les dones, la cama d’atac predominant va ser l’esquerra, amb el 48,6 %, seguida de la cama dreta, amb el 41,4 %, i per al 10 % hi havia un equilibri de les dues. A la final, en canvi, la cama predominant d’atac va ser la dreta, amb el 87,5 % (7 atletes), pel 12,5 % de l’esquerra (1 sola atleta). Es van trobar diferències significatives (p = 0,018) en la mitjana de temps finals dels atletes masculins segons quina fos la seva cama d’atac. Conclusions: La majoria dels atletes ataquen les tanques amb dreta i esquerra en algun moment de la cursa, la qual cosa obliga al domini tècnic bilateral. La cama d’atac més utilitzada és l’esquerra, encara que en menor mesura en el cas de les dones. Per primera vegada en una gran competició, 7 de les 8 finalistes tenen la cama dreta com a cama predominant.
Resumo:
Malgrat que la resistència específica del jugador té una influència directa sobre el rendiment en el tennis, un esport intermitent de llarga durada, les proves utilitzades per valorar-la no solen incloure tasques motrius properes a situacions de joc reals i poden ser considerades de baixa especificitat. L’objectiu d’aquest estudi és desenvolupar una prova de camp de valoració de la resistència específica en tennis (Specific Endurance Tennis Test, SET-Test), analitzant el comportament de la freqüència cardíaca (FC) i de paràmetres d’efectivitat tècnica (ET), per tal d’esbrinar una possible relació entre ambdós paràmetres i d’aquests amb el rendiment esportiu en jugadors de competició. Van participar set tennistes masculins, als quals els va ser administrada una prova triangular, progressiva, contínua i d’intensitat màxima conduïda per una màquina llançapilotes, durant la qual es va registrar la FC i, al mateix temps, paràmetres objectius d’ET (precisió i potència) mitjançant el càlcul de percentatge d’encerts i errors. S’observa un punt de deflexió de la FC (PDFC) en un 86 % dels subjectes estudiats, previ o coincident amb una disminució de l’ET (punt de deflexió de l’eficiència tècnica, PDET). Aquests dos punts mesurats de forma simultània al llarg de la prova es mostren relacionats amb el rendiment competitiu dels jugadors estudiats. Es conclou que la prova proposada sembla un mètode específic i vàlid per avaluar la resistència específica i la condició aeròbica en tennistes, tot i que calen més estudis per tal de confirmar les hipòtesis plantejades i la validesa externa de la prova.
Resumo:
Les imatges evocadores sovint són la matèria primordial de l"escriptura poètica, si bé, mitjançant l"ús poètic del llenguatge, aquestes imatges poden esdevenir un joc de capses xineses, o fins i tot configurar il·lustracions impossibles. La present poètica arrenca a continuació amb un recurs estilístic inspirat en el mestratge literari d"Hildegarda de Bingen (1098-1179). La mística renana iniciava cadascun dels apartats de les seves obres visionàries amb el relat d"allò vist i escoltat, i alguns dels capítols contenen una minuciosa descripció de la figura poderosa i misteriosa que se li apareixia durant la visió. Així, aquest escrit comença amb el pre-text de parlar d"una imatge, partint de l"observació atenta dels seus volums, línies, contorns i actituds...
Resumo:
L'artilce aborda l'aplicació d'eines informàtiques de simulació en l'àmbit psicosocial a la situació de la llengua a Catalunya per extreure'n escenaris de futur. En primer lloc, aborda el context metodològic de la simulació social amb autòmats cel·lulars. En segon lloc, s'aplica el mètode i el sistema als resultats de l''Enquesta d'Usos Lingüístics de Població 2008' i se n'extreuen resultats. Finalment, s'apunten algunes conclusions.
Resumo:
This study analyzed stability and consistency of coping among adolescents. The objectives were twofold: a) to analyze temporal stability and cross-situational consistency of coping responses after a 17- month interval, taking into account gender, age and type of stressor. b) To analyze the relative weight of contextual versus dispositional factors in predicting future coping. A cohort of 341 adolescents (51% girls and 49% boys aged between 12 and 16) were assessed twice by means of the Coping Responses Inventory - Youth. The results indicated that the coping responses were quite stable over time at the group level, but with important within-subject differences. Girls showed slightly more stability than boys. Among the girls, Avoidance coping showed as much stability as consistency and Approach coping showed more stability than consistency. Among the boys, Avoidance coping showed more stability than consistency, and Approach coping showed both low stability and low consistency. Among the boys, the coping used at Time 1 barely predicted that used at Time 2; in contrast, among the girls, the type of coping used in the past, especially Avoidance coping, predicted the coping that would be used in the future.
Resumo:
In this paper we consider a stochastic process that may experience random reset events which suddenly bring the system to the starting value and analyze the relevant statistical magnitudes. We focus our attention on monotonic continuous-time random walks with a constant drift: The process increases between the reset events, either by the effect of the random jumps, or by the action of the deterministic drift. As a result of all these combined factors interesting properties emerge, like the existence (for any drift strength) of a stationary transition probability density function, or the faculty of the model to reproduce power-law-like behavior. General formulas for two extreme statistics, the survival probability, and the mean exit time, are also derived. To corroborate in an independent way the results of the paper, Monte Carlo methods were used. These numerical estimations are in full agreement with the analytical predictions.
Resumo:
En aquest assaig es revisen les aportacions que el professor Antoni J. Colom ha fet a la teoria de l'educació en els últims anys. Es dibuixa, per tant, un itinerari que es troba representat per diferents moments: debilitat constitutiva de la teoria de l'educació; crisi del model de la física newtoniana; construcció científica de l'educació a partir e la biologia i del mètode experimental, fins arribar a la teoria del caos que així constitueix una nova narrativa científica per a la pedagogia. Es tracta, en definitiva, d'una proposta alternativa que a la dècada dels anys noranta va sorgir amb força als Estats Units i que vol superar la visió lineal i simple del fenòmen educatiu com una mera relació de causa-efecte. En el seu lloc, es proposa una nova narrativa basada en la complexitat de la teoria que així pot servir per explicar la teoria i la pràctica educatives, bo i establint alts nivells de coherència entre ambdós estadis -el teòric i el pràctic- perquè, en darrer terme, la narrativa educativa ha de ser sempre coherent amb l'educació narrada.
Resumo:
En este trabajo se presenta la interpretaciónpor métodos geofísicos combinados de un sector del contacto entre el Pre-Pirineo y la La zona objeto del presente estudio se halla a Depresión Central Catalana...
Resumo:
La història és una disciplina científica que opera en base a evidències del passat. Tot allò que s'ha produït en un altre temps (objectes, construccions, paisatges, conductes, costums) és susceptible de ser analitzat i interpretat de manera crítica per l'historiador. Qualsevol tipus de text confegit en un altre temps o a partir d'informacions d'un temps anterior, també esdevé, per definició, una evidència històrica, ja sigui una recepta de farmàcia, una novel·la, un informe tècnic o un llibre d'història. En aquest sentit, gairebé tots els textos són d'història. L'historiador no analitza el text de la mateixa manera que ho poden fer des d'altres disciplines; un text té interès en tant que subministra informació, i el mètode de treball de l'historiador és el que permet assolir-la. Els alumnes de primària i secundària s'han de formar en continguts factuals, conceptuals i en mètode. L'anàlisi d'un document amb la metodologia d l'historiador és una bona praxi per formar individus amb capacitat crítica.
Resumo:
Intravascular brachytherapy with beta sources has become a useful technique to prevent restenosis after cardiovascular intervention. In particular, the Beta-Cath high-dose-rate system, manufactured by Novoste Corporation, is a commercially available 90Sr 90Y source for intravascular brachytherapy that is achieving widespread use. Its dosimetric characterization has attracted considerable attention in recent years. Unfortunately, the short ranges of the emitted beta particles and the associated large dose gradients make experimental measurements particularly difficult. This circumstance has motivated the appearance of a number of papers addressing the characterization of this source by means of Monte Carlo simulation techniques.
Resumo:
Molecular dynamics simulations were performed to study the ion and water distribution around a spherical charged nanoparticle. A soft nanoparticle model was designed using a set of hydrophobic interaction sites distributed in six concentric spherical layers. In order to simulate the effect of charged functionalyzed groups on the nanoparticle surface, a set of charged sites were distributed in the outer layer. Four charged nanoparticle models, from a surface charge value of −0.035 Cm−2 to − 0.28 Cm−2, were studied in NaCl and CaCl2 salt solutions at 1 M and 0.1 M concentrations to evaluate the effect of the surface charge, counterion valence, and concentration of added salt. We obtain that Na + and Ca2 + ions enter inside the soft nanoparticle. Monovalent ions are more accumulated inside the nanoparticle surface, whereas divalent ions are more accumulated just in the plane of the nanoparticle surface sites. The increasing of the the salt concentration has little effect on the internalization of counterions, but significantly reduces the number of water molecules that enter inside the nanoparticle. The manner of distributing the surface charge in the nanoparticle (uniformly over all surface sites or discretely over a limited set of randomly selected sites) considerably affects the distribution of counterions in the proximities of the nanoparticle surface.