979 resultados para Afroasiatic languages
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Conferência: 39th Annual Conference of the IEEE Industrial-Electronics-Society (IECON), Vienna, Austria, Nov 10-14, 2013
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Relatório de Estágio apresentado à Escola Superior de Educação de Lisboa para obtenção de grau de mestre em Ensino do 1.º e 2.º ciclo do Ensino Básico
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Serious games are starting to attain a higher role as tools for learning in various contexts, but in particular in areas such as education and training. Due to its characteristics, such as rules, behavior simulation and feedback to the player's actions, serious games provide a favorable learning environment where errors can occur without real life penalty and students get instant feedback from challenges. These challenges are in accordance with the intended objectives and will self-adapt and repeat according to the student’s difficulty level. Through motivating and engaging environments, which serve as base for problem solving and simulation of different situations and contexts, serious games have a great potential to aid players developing professional skills. But, how do we certify the acquired knowledge and skills? With this work we intend to propose a methodology to establish a relationship between the game mechanics of serious games and an array of competences for certification, evaluating the applicability of various aspects in the design and development of games such as the user interfaces and the gameplay, obtaining learning outcomes within the game itself. Through the definition of game mechanics combined with the necessary pedagogical elements, the game will ensure the certification. This paper will present a matrix of generic skills, based on the European Framework of Qualifications, and the definition of the game mechanics necessary for certification on tour guide training context. The certification matrix has as reference axes: skills, knowledge and competencies, which describe what the students should learn, understand and be able to do after they complete the learning process. The guides-interpreters welcome and accompany tourists on trips and visits to places of tourist interest and cultural heritage such as museums, palaces and national monuments, where they provide various information. Tour guide certification requirements include skills and specific knowledge about foreign languages and in the areas of History, Ethnology, Politics, Religion, Geography and Art of the territory where it is inserted. These skills are communication, interpersonal relationships, motivation, organization and management. This certification process aims to validate the skills to plan and conduct guided tours on the territory, demonstrate knowledge appropriate to the context and finally match a good group leader. After defining which competences are to be certified, the next step is to delineate the expected learning outcomes, as well as identify the game mechanics associated with it. The game mechanics, as methods invoked by agents for interaction with the game world, in combination with game elements/objects allows multiple paths through which to explore the game environment and its educational process. Mechanics as achievements, appointments, progression, reward schedules or status, describe how game can be designed to affect players in unprecedented ways. In order for the game to be able to certify tour guides, the design of the training game will incorporate a set of theoretical and practical tasks to acquire skills and knowledge of various transversal themes. For this end, patterns of skills and abilities in acquiring different knowledge will be identified.
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Esta dissertação apresenta o trabalho realizado no âmbito da unidade curricular de Tese / Dissertação (TEDI) do Mestrado em Engenharia Eletrotécnica e de Computadores – Especialização em Automação e Sistemas em parceria com a empresa Live Simply, uma empresa de domótica que decidiu apostar na inovação e no desenvolvimento de serviços e produtos de valor acrescentado para consolidar a sua posição no mercado. Neste contexto, foram identificadas como mais-valias para a Live Simply a conceção, por um lado, de uma ferramenta de apoio técnico de integração e simplificação das fases de projeto, configuração e gestão de instalações domóticas e, por outro lado, de uma interface com a instalação para o cliente consultar e alterar, em tempo real, o estado dos atuadores. Depois de analisadas as tecnologias disponíveis, selecionaram-se as soluções a adotar (linguagens de programação, servidores de base de dados e ambientes de desenvolvimento), definiu-se a arquitetura do sistema, detalhando-se os módulos de projeto, configuração e gestão de instalações, a estrutura da base de dados assim como o hardware de controlo da instalação. De seguida, procedeu-se ao desenvolvimento dos módulos de software e à configuração e programação do módulo de hardware. Por último, procedeu-se a um conjunto exaustivo de testes aos diferentes módulos que demonstraram o correto funcionamento da ferramenta e a adequação das tecnologias empregues. A ferramenta de apoio técnico realizada integra as fases do projeto, configuração e gestão de instalações domóticas, permitindo melhorar o desempenho dos técnicos e a resposta aos clientes. A interface oferecida ao dono da instalação é uma interface Web de aspeto amigável e fácil utilização que permite consultar e modificar em tempo real o estado da instalação.
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The legacy of nineteenth century social theory followed a “nationalist” model of society, assuming that analysis of social realities depends upon national boundaries, taking the nation-state as the primary unit of analysis, and developing the concept of methodological nationalism. This perspective regarded the nation-state as the natural - and even necessary - form of society in modernity. Thus, the constitution of large cities, at the end of the 19th century, through the intense flows of immigrants coming from diverse political and linguistic communities posed an enormous challenge to all social research. One of the most significant studies responding to this set of issues was The Immigrant Press and its Control, by Robert E. Park, one of the most prominent American sociologists of the first half of the 20th century. The Immigrant Press and its Control was part of a larger project entitled Americanization Studies: The Acculturation of Immigrant Group into American Society, funded by the Carnagie Corporation following World War I, taking as its goal to study the so-called “Americanization methods” during the 1920s. This paper revisits that particular work by Park to reveal how his detailed analysis of the role of the immigrant press overcame the limitations of methodological nationalism. By granting importance to language as a tool uniting each community and by showing how the strength of foreign languages expressed itself through the immigrant press, Park demonstrated that the latter produces a more ambivalent phenomenon than simply the assimilation of immigrants. On the one hand, the immigrant press served as a connecting force, driven by the desire to preserve the mother tongue and culture while at the same time awakening national sentiments that had, until then, remained diffuse. Yet, on the other hand, it facilitated the adjustment of immigrants to the American context. As a result, Park’s work contributes to our understanding of a particular liminal moment inherent within many intercultural contexts, the space between emigrant identity (emphasizing the country of origin) and immigrant identity (emphasizing the newly adopted country). His focus on the role played by media in the socialization of immigrant groups presaged later work on this subject by communication scholars. Focusing attention on Park’s research leads to other studies of the immigrant experience from the same period (e.g., Thomas & Znaniecki, The Polish Peasant in Europe and America), and also to insights on multi-presence and interculturality as significant but often overlooked phenomena in the study of immigrant socialization.
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Dissertação apresentada à Escola Superior de Educação de Lisboa para obtenção do grau de Mestre em Ensino Especial – ramo de Problemas de Cognição e Multideficiência
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Dissertação apresentada à Escola Superior de Educação de Lisboa para obtenção do grau de Mestre em Educação Artística
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Trabalho Final de Mestrado para obtenção do grau de Mestre em Engenharia Mecânica
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Several Web-based on-line judges or on-line programming trainers have been developed in order to allow students to train their programming skills. However, their pedagogical functionalities in the learning of programming have not been clearly defined. EduJudge is a project which aims to integrate the “UVA On-line Judge”, an existing on-line programming trainer with an important number of problems and users, into an effective educational environment consisting of the e-learning platform Moodle and the competitive learning tool QUESTOURnament. The result is the EduJudge system which allows teachers to apply different pedagogical approaches using a proven e-learning platform, makes problems easy to search through an effective search engine, and provides an automated evaluation of the solutions submitted to these problems. The final objective is to provide new learning strategies to motivate students and present programming as an easy and attractive challenge. EduJudge has been tried and tested in three algorithms and programming courses in three different Engineering degrees. The students’ motivation and satisfaction levels were analysed alongside the effects of the EduJudge system on students’ academic outcomes. Results indicate that both students and teachers found that among other multiple benefits the EduJudge system facilitates the learning process. Furthermore, the experi- ment also showed an improvement in students’ academic outcomes. It must be noted that the students’ level of satisfaction did not depend on their computer skills or their gender.
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Mestrado em Controlo de Gestão e dos Negócios
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In the last few years, the number of systems and devices that use voice based interaction has grown significantly. For a continued use of these systems, the interface must be reliable and pleasant in order to provide an optimal user experience. However there are currently very few studies that try to evaluate how pleasant is a voice from a perceptual point of view when the final application is a speech based interface. In this paper we present an objective definition for voice pleasantness based on the composition of a representative feature subset and a new automatic voice pleasantness classification and intensity estimation system. Our study is based on a database composed by European Portuguese female voices but the methodology can be extended to male voices or to other languages. In the objective performance evaluation the system achieved a 9.1% error rate for voice pleasantness classification and a 15.7% error rate for voice pleasantness intensity estimation.
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Trabalho Final de Mestrado para obtenção do grau de Mestre em Engenharia Informática e Computadores
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High-level parallel languages offer a simple way for application programmers to specify parallelism in a form that easily scales with problem size, leaving the scheduling of the tasks onto processors to be performed at runtime. Therefore, if the underlying system cannot efficiently execute those applications on the available cores, the benefits will be lost. In this paper, we consider how to schedule highly heterogenous parallel applications that require real-time performance guarantees on multicore processors. The paper proposes a novel scheduling approach that combines the global Earliest Deadline First (EDF) scheduler with a priority-aware work-stealing load balancing scheme, which enables parallel realtime tasks to be executed on more than one processor at a given time instant. Experimental results demonstrate the better scalability and lower scheduling overhead of the proposed approach comparatively to an existing real-time deadline-oriented scheduling class for the Linux kernel.
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Database query languages on relations (for example SQL) make it possible to join two relations. This operation is very common in desktop/server database systems but unfortunately query processing systems in networked embedded computer systems currently do not support this operation; specifically, the query processing systems TAG, TinyDB, Cougar do not support this. We show how a prioritized medium access control (MAC) protocol can be used to efficiently execute the database operation join for networked embedded computer systems where all computer nodes are in a single broadcast domain.
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Sendo a escola uma instituição concebida para a formação académica e social da criança, a aprendizagem duma língua estrangeira torna-se crucial para que a criança desenvolva uma atitude positiva perante outras línguas e culturas. É, portanto, necessário que a escola encontre formas de ensinar línguas estrangeiras que sejam adequadas ao 1º ciclo do Ensino Básico. O presente projeto de mestrado, intitulado Ensino do Inglês no 1º ciclo: perceções dos professores de Inglês do 1º e 2º ciclos e dos alunos do 2º ciclo reflete uma investigação baseada nas opiniões e perceções de profissionais e alunos de escolas públicas portuguesas que, direta ou indiretamente, estão envolvidos com o Inglês no 1º ciclo. Inicialmente apresenta-se um enquadramento legal que permite perceber quais as normas e orientações existentes na Europa e em Portugal, em termos de ensino precoce de línguas estrangeiras. A introdução do Programa de Generalização do Ensino de Inglês em 2005 começou por refletir um caminho de convergência com as políticas educativas europeias. No entanto, muitas das vitórias conseguidas por este Programa, pertencem ao passado. Os profissionais no ensino das línguas estrangeiras questionam-se acerca de muitos aspetos, originados pela forma como se cumpre atualmente o Ensino do Inglês, enquanto Atividade de Enriquecimento Curricular no 1º ciclo. Os questionários aplicados neste projeto pretendem dar voz às perceções e opiniões destes mesmos profissionais.