957 resultados para object orientated user interface
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Zugl.: Magdeburg, Univ., Fak. für Informatik, Diss., 2011
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An appropriate assessment of end-to-end network performance presumes highly efficient time tracking and measurement with precise time control of the stopping and resuming of program operation. In this paper, a novel approach to solving the problems of highly efficient and precise time measurements on PC-platforms and on ARM-architectures is proposed. A new unified High Performance Timer and a corresponding software library offer a unified interface to the known time counters and automatically identify the fastest and most reliable time source, available in the user space of a computing system. The research is focused on developing an approach of unified time acquisition from the PC hardware and accordingly substituting the common way of getting the time value through Linux system calls. The presented approach provides a much faster means of obtaining the time values with a nanosecond precision than by using conventional means. Moreover, it is capable of handling the sequential time value, precise sleep functions and process resuming. This ability means the reduction of wasting computer resources during the execution of a sleeping process from 100% (busy-wait) to 1-1.5%, whereas the benefits of very accurate process resuming times on long waits are maintained.
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Magdeburg, Univ., Fak. für Elektrotechnik und Informationstechnik, Diss., 2013
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... ist es nicht möglich, die in dieser Arbeit identifizierten offenen Fragen restlos zu klären. Die Erweiterung der puren akustischen Emotionserkennung durch Berücksichtigung von anderen Modalitäten, Sprechercharakteristiken, Feedbacksignalen und Persönlichkeitsmerkmalen erlaubt es jedoch, länger andauernde natürliche Interaktionen zu untersuchen und dialogkritische Situationen zu erkennen. Technische Systeme, die diese erweiterte Emotionserkennung nutzen, passen sich an ihren Nutzer an und werden so zu seinem Begleiter und letztendlich zu seinem Companion.
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Magdeburg, Univ., Fak. für Informatik, Diss., 2015
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Magdeburg, Univ., Fak. für Informatik, Diss., 2015
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O estudo objetivou avaliar a resposta da assembleia de formigas que nidificam na interface solo-serapilheira a um gradiente de alteração ambiental. O estudo foi realizado em três ambientes com diferentes usos do solo: fragmento florestal, sistema agroflorestal (SAF) e pastagem situados em região de domínio da mata atlântica no sudeste do Brasil. Em cada ambiente foram demarcadas 10 parcelas de 1 m² e todos os ninhos de formigas encontrados foram registrados. Foram encontrados 215 ninhos (103 no fragmento florestal, 64 no sistema agroflorestal e 48 na pastagem), de 31 espécies. O número acumulado de espécies foi maior no fragmento florestal que na pastagem, mas não diferiu do SAF. A composição de espécies foi diferente entre o fragmento florestal e os outros dois ambientes. A riqueza média de espécies de formigas por parcela foi maior no fragmento florestal e menor na pastagem. A quantidade de serapilheira não foi um fator importante para as diferenças na riqueza de espécies. Atividades humanas que reduzam a heterogeneidade da vegetação alteram a composição e diminuem a riqueza de espécies das assembleias de formigas.
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This paper shows how a high level matrix programming language may be used to perform Monte Carlo simulation, bootstrapping, estimation by maximum likelihood and GMM, and kernel regression in parallel on symmetric multiprocessor computers or clusters of workstations. The implementation of parallelization is done in a way such that an investigator may use the programs without any knowledge of parallel programming. A bootable CD that allows rapid creation of a cluster for parallel computing is introduced. Examples show that parallelization can lead to important reductions in computational time. Detailed discussion of how the Monte Carlo problem was parallelized is included as an example for learning to write parallel programs for Octave.
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Un dels principals problemes de la interacció dels robots autònoms és el coneixement de l'escena. El reconeixement és fonamental per a solucionar aquest problema i permetre als robots interactuar en un escenari no controlat. En aquest document presentem una aplicació pràctica de la captura d'objectes, de la normalització i de la classificació de senyals triangulars i circulars. El sistema s'introdueix en el robot Aibo de Sony per a millorar-ne la interacció. La metodologia presentada s'ha comprobat en simulacions i problemes de categorització reals, com ara la classificació de senyals de trànsit, amb resultats molt prometedors.
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L'objectiu d'aquest projecte es dissenyar i implementar en Java una interfície gràfica que permeti simular l'arquitectura VLIW. Ha d'interactuar amb un simulador ja existent, VEX, i amb l'usuari. VEX permet analitzar, desenvolupar i depurar codi escrit en C sobre un processador VLIW configurable, des dels recursos hardware fíns al comportament de la "caché". L'interfície gràfica desenvolupada es diu JavaVEX. Té el gran avantatge d'evitar la introducció de les comandes de text que necesita VEX perquè son substituïdes per elements. És una eina més intuïtiva, ràpida i eficient. JavaVEX mostra informació sobre el codi C traduït a instruccions VLIW de fins a 4 operacions. També mostra els resultats de les instrucciones VLIW simulades. JavaVEX s'ha incorporat a un LiveCD. Així es pot executar l'aplicació sobre qualsevol ordinador. La finalitat docent de JavaVEX és ser utilitzada en les pràctiques de l'assignatura Arquitectura per a Computadors 2.
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At present, Spain faces one of the key moments in planning the future design of the infrastructure network. As a consequence of the critical role played by haulage in intra-European trade, the most important investments are those that guarantee that road haulage traffic can move freely at the borders. That is why it is necessary to make serious evaluations of the economic and social profitability of these investments. Normally the most significant social benefit of investment projects in transport infrastructure is time saving, which in turn changes traffic intensity. In this article we analyse the changes in the user excess caused by public investment in transport infrastructure planned by the Spanish government and which will be located on the border between Spain and France. In particular, we study the increase in network user surplus for HGV traffic in the Spanish and French border zones in the Pyrenees.
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Este proyecto se ha desarrollado a petición del CSIC. El proyecto consiste en crear una aplicación que automatice la localización y obtención de la intensidad de unos puntos luminosos en las células que aparecen en el vídeo. También se desea identificar en qué estadio celular se encuentran las células y si los puntos hallados están en la zona del septim ring. Para ello, se ha hecho un estudio y probado dos métodos para la localización de los puntos y se ha realizado un filtro mediante Adaboost para la localización de las células. También se ha realizado una interfaz gráfica para el usuario final.
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Report for the scientific sojourn at the Swiss Federal Institute of Technology Zurich, Switzerland, between September and December 2007. In order to make robots useful assistants for our everyday life, the ability to learn and recognize objects is of essential importance. However, object recognition in real scenes is one of the most challenging problems in computer vision, as it is necessary to deal with difficulties. Furthermore, in mobile robotics a new challenge is added to the list: computational complexity. In a dynamic world, information about the objects in the scene can become obsolete before it is ready to be used if the detection algorithm is not fast enough. Two recent object recognition techniques have achieved notable results: the constellation approach proposed by Lowe and the bag of words approach proposed by Nistér and Stewénius. The Lowe constellation approach is the one currently being used in the robot localization project of the COGNIRON project. This report is divided in two main sections. The first section is devoted to briefly review the currently used object recognition system, the Lowe approach, and bring to light the drawbacks found for object recognition in the context of indoor mobile robot navigation. Additionally the proposed improvements for the algorithm are described. In the second section the alternative bag of words method is reviewed, as well as several experiments conducted to evaluate its performance with our own object databases. Furthermore, some modifications to the original algorithm to make it suitable for object detection in unsegmented images are proposed.
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Este trabajo presenta un sistema para detectar y clasificar objetos binarios según la forma de éstos. En el primer paso del procedimiento, se aplica un filtrado para extraer el contorno del objeto. Con la información de los puntos de forma se obtiene un descriptor BSM con características altamente descriptivas, universales e invariantes. En la segunda fase del sistema se aprende y se clasifica la información del descriptor mediante Adaboost y Códigos Correctores de Errores. Se han usado bases de datos públicas, tanto en escala de grises como en color, para validar la implementación del sistema diseñado. Además, el sistema emplea una interfaz interactiva en la que diferentes métodos de procesamiento de imágenes pueden ser aplicados.