996 resultados para prison environment
Resumo:
Fluvial Sedimentation of alluvial facies prevailed during the Late Jrassic in the Minhe Basin.On the basis of the study of sedimentary facies of the Upper Jurassic series.this paper focuses on the river types suing the "Architecture Element" analysis method proposed by Miall,and calculated all the quantitative parameters to reflect the characteristics of the stream channel geometry and hydrodynamic conditions of paleo-rivers with the equations of ethrideg,schumm et al.Finally,we discussed the characteristics of environmental evolution of palsorivers on the quantitative basis.Our conclusion indicates that the evolution of paleo-rivers during the Late Jurassic,from early to late,shows such a tendency as alluvial fan river→ braid river→alluvial fan river→mid-sinuoisty river→ high-sinuosity river.
Resumo:
The Jellybean Machine is a scalable MIMD concurrent processor consisting of special purpose RISC processors loosely coupled into a low latency network. I have developed an operating system to provide the supportive environment required to efficiently coordinate the collective power of the distributed processing elements. The system services are developed in detail, and may be of interest to other designers of fine grain, distributed memory processing networks.
Resumo:
We introduce a new learning problem: learning a graph by piecemeal search, in which the learner must return every so often to its starting point (for refueling, say). We present two linear-time piecemeal-search algorithms for learning city-block graphs: grid graphs with rectangular obstacles.
Resumo:
MIT SchMUSE (pronounced "shmooz") is a concurrent, distributed, delegation-based object-oriented interactive environment with persistent storage. It is designed to run in a "capricious" network environment, where servers can migrate from site to site and can regularly become unavailable. Our design introduces a new form of unique identifiers called "globally unique tickets" that provide globally unique time/space stamps for objects and classes without being location specific. Object location is achieved by a distributed hierarchical lazy lookup mechanism that we call "realm resolution." We also introduce a novel mechanism called "message deferral" for enhanced reliability in the face of remote delegation. We conclude with a comparison to related work and a projection of future work on MIT SchMUSE.
Resumo:
This thesis presents SodaBot, a general-purpose software agent user-environment and construction system. Its primary component is the basic software agent --- a computational framework for building agents which is essentially an agent operating system. We also present a new language for programming the basic software agent whose primitives are designed around human-level descriptions of agent activity. Via this programming language, users can easily implement a wide-range of typical software agent applications, e.g. personal on-line assistants and meeting scheduling agents. The SodaBot system has been implemented and tested, and its description comprises the bulk of this thesis.