Piecemeal Learning of an Unknown Environment
| Data(s) |
08/10/2004
08/10/2004
01/03/1994
|
|---|---|
| Resumo |
We introduce a new learning problem: learning a graph by piecemeal search, in which the learner must return every so often to its starting point (for refueling, say). We present two linear-time piecemeal-search algorithms for learning city-block graphs: grid graphs with rectangular obstacles. |
| Formato |
195855 bytes 691585 bytes application/octet-stream application/pdf |
| Identificador |
AIM-1474 |
| Idioma(s) |
en_US |
| Relação |
AIM-1474 |