Piecemeal Learning of an Unknown Environment


Autoria(s): Betke, Margrit; Rivest, Ronald L.; Singh, Mona
Data(s)

08/10/2004

08/10/2004

01/03/1994

Resumo

We introduce a new learning problem: learning a graph by piecemeal search, in which the learner must return every so often to its starting point (for refueling, say). We present two linear-time piecemeal-search algorithms for learning city-block graphs: grid graphs with rectangular obstacles.

Formato

195855 bytes

691585 bytes

application/octet-stream

application/pdf

Identificador

AIM-1474

http://hdl.handle.net/1721.1/6627

Idioma(s)

en_US

Relação

AIM-1474