1000 resultados para Campos de juego (playgrounds), normativas, diseño, infraestructura, seguridad
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Aquest projecte consisteix en un videojoc 2D per a la plataforma de Android (Google). Es desenvolupa utilitzant la implementació nativa de OpenGL de la qual disposa aquesta plataforma. Aquest joc disposa de les funcionalitats més típiques, com pot ser portar els punts del jugador, un inici i un final, una lògica, música, mètode d'entrada de les instruccions per part del jugador, etc.
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Este proyecto de final de carrera va encaminado al análisis, diseño e implementación de componentes de software, usualmente llamado framework, con la idea de servir de base para desarrollos sencillos directos así como para rediseños escalares posteriores. El objetivo es triple: estudiar y evaluar las diferentes alternativas existentes para implementar la capa de persistencia para aplicaciones JEE de cliente delgado, hacer el diseño y la implementación de un framework de mapeo entidad-relación y, por último, construir una aplicación de ejemplo que muestre el uso del framework que ha implementado.
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Boletín semanal para profesionales sanitarios de la Secretaría General de Salud Pública y Participación Social de la Consejería de Salud
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Boletín semanal para profesionales sanitarios de la Secretaría General de Salud Pública y Participación Social de la Consejería de Salud
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Sección "Buenas prácticas en gestión clínica"
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Esta investigación pretende abordar el estudio del juego en el ámbito teatral, intentando reconocer los vínculos que pudiera haber entre el universo de la escena y el lúdico. La base teórica estudiada sobre el juego serán las fuentes primarias de la construcción lúdica: Johan Huizinga, y Roger Caillois y como referente principal del análisis del signo teatral tomaré a Tadeusz Kowzan, historiador y semiólogo del teatro. Para documentar la práctica teatral, he seleccionado a Jacques Lecoq y Philippe Gaulier, además de la compañía británica Théâtre de Complicité, analizando muy particularmente su espectáculo Las tres vidas de Lucie Cabrol
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Este artículo trata, en primer lugar, de analizar el estado actual de las herramientas de e-learning relacionadas y aplicadas en el área de cirugía traumatológica, presentando las herramientas disponibles en la actualidad como vídeos, audios, simuladores de realidad virtual, pacientes virtuales, LMS, entre otras; para, a continuación, describir el diseño de una herramienta en la que los componentes cumplan con los criterios de integración, interactividad, estandarización y asegure la reutilización. Como conclusión, se valora positivamente el diseño de una herramienta totalmente de código abierto que incorpora componentes de LMCS, repositorios de objetos, pacientes virtuales, simuladores hápticos de realidad virtual y objetos educativos, entre otros. Finalmente se recomienda implementar y comprobar la utilidad de la herramienta propuesta en la formación y entrenamiento de cirujanos traumatólogos.
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The aim of this research is to know the barriers and opportunities that nursing professionals detect in their clinical practice in order to develop the culture of patient safety and to identify future research lines. This qualitative study is based on the DELPHI method, with a group of 19 nursing professionals from education and care practice, involving both primary and specialized care. Weaknesses and threats revolve around five categories: profession, organization and infrastructure; indicators; communication and safety culture; and safety training. Opportunities to improve safety cover six categories: organizational change; promotion of the safety culture, professional training and development; relationship with the patients; research; and strategic planning. Work is needed to improve safety and nursing should be ready to assume this leadership.
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Aquest treball de fi de carrera ha tingut com a objectius l'estudi dels diferents elements que existeixen a l'hora de construir la part visual d'aplicacions Web desenvolupades sobre la plataforma de construcció de J2EE, els patrons de Disseny de la capa de presentació i allò que es denominen Frameworks de presentació. I d'altra banda a partir de l'esmentat estudi es a realitzat la creació d'un Framework propi que permeti la creació d'interfícies per a pàgines Web creades per a la gestió de maneig d'aplicacions empresarials d'una forma òptima, estàndard i simplificada.
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El objetivo de este proyecto es la construcción de un framework de presentación para el desarrollo de aplicaciones Web basadas en la plataforma J2EE. El proyecto comprende el estudio de las características de los frameworks más importantes disponibles en el mercado, prestando una atención especial a su arquitectura.
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eduCAT és una aplicació educativa per l'iPhone en llengua catalana per a nens petits, on els més menuts podran aprendre mentre juguen. Els nens podran interactuar tant amb les lletres com amb els números, i podran fer-ho amb les dues modalitats que ofereix eduCAT: mode d'aprenentatge i mode joc. En aquesta memòria comentarem la tecnologia emprada per fer l'aplicació, anàlisi del sistema, disseny, implementació i conclusions finals.
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Roughly fifteen years ago, the Church of Jesus Christ of Latter-day Saints published a new proposed standard file format. They call it GEDCOM. It was designed to allow different genealogy programs to exchange data.Five years later, in may 2000, appeared the GENTECH Data Modeling Project, with the support of the Federation of Genealogical Societies (FGS) and other American genealogical societies. They attempted to define a genealogical logic data model to facilitate data exchange between different genealogical programs. Although genealogists deal with an enormous variety of data sources, one of the central concepts of this data model was that all genealogical data could be broken down into a series of short, formal genealogical statements. It was something more versatile than only export/import data records on a predefined fields. This project was finally absorbed in 2004 by the National Genealogical Society (NGS).Despite being a genealogical reference in many applications, these models have serious drawbacks to adapt to different cultural and social environments. At the present time we have no formal proposal for a recognized standard to represent the family domain.Here we propose an alternative conceptual model, largely inherited from aforementioned models. The design is intended to overcome their limitations. However, its major innovation lies in applying the ontological paradigm when modeling statements and entities.
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The emergence of open source software in the last years has become a common topic of study in different fields, from the most technical characteristics to the economical aspects. This paper examines the current status about the literature dealing with economics of open source and explores the uses, infrastructure and expectations of retail businesses and institutions of the town of Igualda about it. This qualitative case study finds out that the current equipment and level of uses of ICTs are low and that the current situation of the town stores is receptive to a potential introduction of open source software.
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With this final master thesis we are going to contribute to the Asterisk open source project. Asterisk is an open source project that started with the main objective of develop an IP telephony platform, completely based on Software (so not hardware dependent) and under an open license like GPL. This project was started on 1999 by the software engineer Mark Spencer at Digium. The main motivation of that open source project was that the telecommunications sector is lack of open solutions, and most of the available solutions are based on proprietary standards, which are close and not compatible between them. Behind the Asterisk project there is a company, Digum, which is the project leading since the project was originated in its laboratories. This company has some of its employees fully dedicated to contribute to the Asterisk project, and also provide the whole infrastructure required by the open source project. But the business of Digium isn't based on licensing of products due to the open source nature of Asterisk, but it's based on offering services around Asteriskand designing and selling some hardware components to be used with Asterisk. The Asterisk project has grown up a lot since its birth, offering in its latest versions advanced functionalities for managing calls and compatibility with some hardware that previously was exclusive of proprietary solutions. Due to that, Asterisk is becoming a serious alternative to all these proprietaries solutions because it has reached a level of maturity that makes it very stable. In addition, as it is open source, it can be fully customized to a givenrequirement, which could be impossible with the proprietaries solutions. Due to the bigness that is reaching the project, every day there are more companies which develop value added software for telephony platforms, that are seriously evaluating the option of make their software fully compatible withAsterisk platforms. All these factors make Asterisk being a consolidated project but in constant evolution, trying to offer all those functionalities offered by proprietaries solutions. This final master thesis will be divided mainly in two blocks totally complementaries. In the first block we will analyze Asterisk as an open source project and Asterisk as a telephony platform (PBX). As a result of this analysis we will generate a document, written in English because it is Asterisk project's official language, which could be used by future contributors as an starting point on joining Asterisk. On the second block we will proceed with a development contribution to the Asterisk project. We will have several options in the form that we do the contribution, such as solving bugs, developing new functionalities or start an Asterisk satellite project. The type of contribution will depend on the needs of the project on that moment.
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A study of how the machine learning technique, known as gentleboost, could improve different digital watermarking methods such as LSB, DWT, DCT2 and Histogram shifting.