909 resultados para content management


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In this paper we present a coherent approach using the hierarchical HMM with shared structures to extract the structural units that form the building blocks of an education/training video. Rather than using hand-crafted approaches to define the structural units, we use the data from nine training videos to learn the parameters of the HHMM, and thus naturally extract the hierarchy. We then study this hierarchy and examine the nature of the structure at different levels of abstraction. Since the observable is continuous, we also show how to extend the parameter learning in the HHMM to deal with continuous observations.

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This work constitutes the first attempt to extract an important narrative structure, the 3-Act story telling paradigm, in film. This narrative structure is prevalent in the domain of film as it forms the foundation and framework in which the film can be made to function as an effective tool for story telling, and its extraction is a vital step in automatic content management for film data. A novel act boundary likelihood function for Act 1 is derived using a Bayesian formulation under guidance from film grammar, tested under many configurations and the results are reported for experiments involving 25 full length movies. The formulation is shown to be a useful tool in both the automatic and semi-interactive setting for semantic analysis of film.

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This paper is about Chinese immigrant parenting. Drawing on discourses of cultural ideals and living realities of Chinese immigrants, it sketches the complex cultural and contextual web of Chinese immigrant parenting, and explains why the tiger mother practice illustrated in one of the 2011 bestselling books Battle Hymn of the Tiger Mother was a story of a mother’s pursuit of cultural ideals in her parenting. The paper proposes that traditions and contexts both play an important role in the constitution of parental expectations and practices of Chinese immigrants.

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HydroShare is an online, collaborative system being developed for open sharing of hydrologic data and models. The goal of HydroShare is to enable scientists to easily discover and access hydrologic data and models, retrieve them to their desktop or perform analyses in a distributed computing environment that may include grid, cloud or high performance computing model instances as necessary. Scientists may also publish outcomes (data, results or models) into HydroShare, using the system as a collaboration platform for sharing data, models and analyses. HydroShare is expanding the data sharing capability of the CUAHSI Hydrologic Information System by broadening the classes of data accommodated, creating new capability to share models and model components, and taking advantage of emerging social media functionality to enhance information about and collaboration around hydrologic data and models. One of the fundamental concepts in HydroShare is that of a Resource. All content is represented using a Resource Data Model that separates system and science metadata and has elements common to all resources as well as elements specific to the types of resources HydroShare will support. These will include different data types used in the hydrology community and models and workflows that require metadata on execution functionality. The HydroShare web interface and social media functions are being developed using the Drupal content management system. A geospatial visualization and analysis component enables searching, visualizing, and analyzing geographic datasets. The integrated Rule-Oriented Data System (iRODS) is being used to manage federated data content and perform rule-based background actions on data and model resources, including parsing to generate metadata catalog information and the execution of models and workflows. This presentation will introduce the HydroShare functionality developed to date, describe key elements of the Resource Data Model and outline the roadmap for future development.

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A promoção de qualquer evento passa, em muito, pela utilização da Internet como meio de disponibilização e propagação de conteúdos, através de um website ou de redes sociais. Mas não é só para a disponibilização de conteúdos que estes websites são úteis. A adição de funcionalidades permite torná-los em plataformas mais completas e com os mais diversos propósitos, incluindo elementos para a gestão do próprio evento. Este projeto surge da necessidade da organização do Rali Vinho Madeira (RVM) em substituir a plataforma existente, insuficiente para as necessidades atuais na área da divulgação pública do evento e na gestão das inscrições e registo de diversas entidades participantes no evento. Assim, o objetivo principal deste projeto passou pelo desenvolvimento de um novo website que implementasse os requisitos de forma satisfatória tanto para a organização do RVM como para os utilizadores. Ao mesmo tempo foi também importante garantir que o servidor onde estaria alojada a nova plataforma possuiria o melhor desempenho possível em condições reais, usando para o efeito um plano de testes de carga para validar as configurações escolhidas e detetar atempadamente possíveis problemas. Um último componente da plataforma do RVM, desenvolvido ainda no âmbito deste trabalho, foi o desenvolvimento de uma aplicação web para consulta dos resultados em equipamentos mobile, como smartphones e tablet’s. Ao longo deste documento são descritas as várias etapas do projeto, de onde se destacam: (1) a avaliação de websites para melhorar a caracterização dos requisitos, (2) o processo de análise, especificação e desenvolvimento da plataforma, e (3) a realização de testes de carga como meio de validação das configurações do servidor para um desempenho satisfatório durante a prova. O módulo Rally Entries, central para a organização e também para este projeto, transforma uma plataforma simples de disponibilização de conteúdos num sistema para gestão das inscrições de diversas entidades no âmbito do RVM. Além da descrição da implementação e das funcionalidades deste módulo, é ainda descrita a forma como este componente será capaz de se adaptar a novos requisitos em futuros eventos. A validação da plataforma desenvolvida passou por um contato com os utilizadores através de inquéritos. No geral os resultados obtidos foram positivos, comparativamente à plataforma existente e a websites de outros ralis. Como evento integrante das atividades da Federação Internacional do Automóvel (FIA) e da Federação Portuguesa de Automobilismo e Karting, o website também integrou a avaliação do evento feito por estas organizações, tendo recebido em ambas as avaliações 4 pontos em 5 possíveis. Por último, os testes de carga realizados revelaram ser uma grande ajuda na preparação da plataforma, principalmente para os períodos de pico de acessos, tendo esta sido capaz de responder de forma previsível à carga a que foi sujeita.

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Pós-graduação em Agronomia (Energia na Agricultura) - FCA

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[ES]Trabajo en el cual, se expone el desarrollo de una aplicación web, utilizando para la implementación de la misma, una metodología de desarrollo ágil denominada PUD (Proceso unificado de Desarrollo) y la cual se implementa utilizando un gestor de contenidos denominado Drupal. Como fin el Portal web responde a que los miembros de las organizaciones puedan aportar peticiones y poder votar o firmar las mismas a nivel de organización. De la misma forma permite la gestión de una organización por parte de un rol específico, y la creación y eliminación de usuarios, así mismo como asignar una victoria a una propuesta determinada.El mismo cuenta con integración de usuarios, estos pudiendo modificar su perfil y crear propuestas pudiendo así asociarlas a una organización en concreto. Por otro lado se ilustra la aplicación de ingeniería del software en proyecto web utilizando para ello en este caso como mejor opción un gestor de contenidos. Aprovechándose para ello el uso de modulo los cuales son ofrecidos por una gran comunidad. Cabe destacar que se tienen en cuenta problemas de seguridad y así mismo se exponen soluciones para solventar los mismos, se hacen pruebas para garantizar el correcto funcionamiento de la aplicación. También cabe destacar el poder dejar abierta la posibilidad de utilizar servicios REST a nuestro portal, con la intención de implementar una aplicación para dispositivos móviles y que los mismos tengan acceso a ella o el que otro aplicación de manera externa puede obtener datos de nuestra aplicación, de esta forma se permite el poder ampliar la aplicación y poder ofrecer posibles futuras funcionalidades.

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[ES] E-NATURAL es un portal web donde se localizan empresas del sector del turismo rural, en este portal se publicitan y venden sus productos y servicios. Cada empresa dispone de un espacio web único e individual para poder promocionarse en internet. Mediante un buscador, permite a los usuarios acceder a los contenidos de cada empresa registrada en el sistema. Este buscador es abierto y cualquier usuario no registrado puede consultar la información acerca de productos y servicios ofertados, y disponer de toda la información relacionada con cada empresa. Las empresas registradas disponen de un sistema de información completo de fácil manejo e intuitivo que permite autogestionar todo el contenido de los productos y páginas web de cada empresa individualmente. También se incluye  un sistema de gestión de contenidos que genera páginas web profesionales automáticamente, con posibilidad de edición de páginas. Por otra parte, los usuarios registrados podrán realizar: reservas de productos mediante  un completo sistema de gestión de reservas, con especial atención al alojamiento, compras de productos mediante un completo sistema de compras, adaptado a la plataforma Paypal, clasificaciones de productos y páginas web del sistema, utilizando votaciones mediante rankings. La plataforma contiene un sistema de gestión de comentarios sobre productos y páginas web de empresas que permite seleccionar la visualización y la no visualización del contenido. Por último, los usuarios podrán compartir información sobre contenidos publicados en las páginas, mediante el uso de redes sociales como Twitter, Google+ y Facebook.

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[ES] Este prototipo pretende servir como base de una aplicación que busca mejorar el estilo de vida mediante la adaptación a la dieta mediterránea,  una de las dietas con mayor aceptación por parte de los expertos del campo de la salud. Este software consiste en una aplicación servidor en entorno Ruby on Rails que realiza la función de gestor de contenidos para la aplicación del dispositivo móvil bajo plataforma iOS usando Objective-C, comunicadas entre sí por una API REST. Entre sus funciones, se permite evaluar el nivel de adaptación a la dieta mediterránea del usuario, ofreciéndole posteriormente un menú variado siguiendo las recomendaciones de dietistas expertos. Dicho menú es individualizado, tomando en cuenta las diferentes alergias que padece el usuario para realizar un filtrado de las recetas, consultables en todo momento desde la aplicación. Se presentan además una serie de pantallas interactivas con información sobre la dieta mediterránea y la vida sana.

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This thesis proposes a new document model, according to which any document can be segmented in some independent components and transformed in a pattern-based projection, that only uses a very small set of objects and composition rules. The point is that such a normalized document expresses the same fundamental information of the original one, in a simple, clear and unambiguous way. The central part of my work consists of discussing that model, investigating how a digital document can be segmented, and how a segmented version can be used to implement advanced tools of conversion. I present seven patterns which are versatile enough to capture the most relevant documents’ structures, and whose minimality and rigour make that implementation possible. The abstract model is then instantiated into an actual markup language, called IML. IML is a general and extensible language, which basically adopts an XHTML syntax, able to capture a posteriori the only content of a digital document. It is compared with other languages and proposals, in order to clarify its role and objectives. Finally, I present some systems built upon these ideas. These applications are evaluated in terms of users’ advantages, workflow improvements and impact over the overall quality of the output. In particular, they cover heterogeneous content management processes: from web editing to collaboration (IsaWiki and WikiFactory), from e-learning (IsaLearning) to professional printing (IsaPress).

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This thesis deals with Context Aware Services, Smart Environments, Context Management and solutions for Devices and Service Interoperability. Multi-vendor devices offer an increasing number of services and end-user applications that base their value on the ability to exploit the information originating from the surrounding environment by means of an increasing number of embedded sensors, e.g. GPS, compass, RFID readers, cameras and so on. However, usually such devices are not able to exchange information because of the lack of a shared data storage and common information exchange methods. A large number of standards and domain specific building blocks are available and are heavily used in today's products. However, the use of these solutions based on ready-to-use modules is not without problems. The integration and cooperation of different kinds of modules can be daunting because of growing complexity and dependency. In this scenarios it might be interesting to have an infrastructure that makes the coexistence of multi-vendor devices easy, while enabling low cost development and smooth access to services. This sort of technologies glue should reduce both software and hardware integration costs by removing the trouble of interoperability. The result should also lead to faster and simplified design, development and, deployment of cross-domain applications. This thesis is mainly focused on SW architectures supporting context aware service providers especially on the following subjects: - user preferences service adaptation - context management - content management - information interoperability - multivendor device interoperability - communication and connectivity interoperability Experimental activities were carried out in several domains including Cultural Heritage, indoor and personal smart spaces – all of which are considered significant test-beds in Context Aware Computing. The work evolved within european and national projects: on the europen side, I carried out my research activity within EPOCH, the FP6 Network of Excellence on “Processing Open Cultural Heritage” and within SOFIA, a project of the ARTEMIS JU on embedded systems. I worked in cooperation with several international establishments, including the University of Kent, VTT (the Technical Reserarch Center of Finland) and Eurotech. On the national side I contributed to a one-to-one research contract between ARCES and Telecom Italia. The first part of the thesis is focused on problem statement and related work and addresses interoperability issues and related architecture components. The second part is focused on specific architectures and frameworks: - MobiComp: a context management framework that I used in cultural heritage applications - CAB: a context, preference and profile based application broker which I designed within EPOCH Network of Excellence - M3: "Semantic Web based" information sharing infrastructure for smart spaces designed by Nokia within the European project SOFIA - NoTa: a service and transport independent connectivity framework - OSGi: the well known Java based service support framework The final section is dedicated to the middleware, the tools and, the SW agents developed during my Doctorate time to support context-aware services in smart environments.

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CampusContent (CC) is a DFG-funded competence center for eLearning with its own portal. It links content and people who support sharing and reuse of high quality learning materials and codified pedagogical know-how, such as learning objectives, pedagogical scenarios, recommended learning activities, and learning paths. The heart of the portal is a distributed repository whose contents are linked to various other CampusContent portals. Integrated into each portal are user-friendly tools for designing reusable learning content, exercises, and templates for learning units and courses. Specialized authoring tools permit the configuration, adaption, and automatic generation of interactive Flash animations using Adobe's Flexbuilder technology. More coarse-grained content components such as complete learning units and entire courses, in which contents and materials taken from the repository are embedded, can be created with XML-based authoring tools. Open service interface allow the deep or shallow integration of the portal provider's preferred authoring and learning tools. The portal is built on top of the Enterprise Content Management System Alfresco, which comes with social networking functionality that has been adapted to accommmodate collaboration, sharing and reuse within trusted communities of practice.

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In traditionellen Übungsarrangements (z.B. handkorrigierte Hausaufgaben oder vorlesungsbegleitende Übungsgruppen) erhalten Studierende ihre Ergebnisse mit Zeitverzögerung, während der Kurs inzwischen fortschreitet. Dadurch besteht die Gefahr, dass Defizite nicht wahrgenommen oder nicht korrigiert werden. Traditionelle Übungsarrangements erfordern bei sinnvollem Einsatz (v. a. kleine Übungsgruppe) eine Personalkapazität, wie sie insbesondere an Fachhochschulen nicht existiert. Ein zweites Problem, das zum Teil infolge des mangelnden Übens auftritt, besteht darin, dass viele Studierende Lehrveranstaltungen nicht nachbereiten. Viele Studierende versuchen stattdessen, sich den Vorlesungsstoff in einem kurzen Zeitraum vor der Prüfung anzueignen, was, wenn es überhaupt gelingt, nicht zu einer nachhaltigen Verankerung der Inhalte führt. In der Folge fehlen in den Nachfolgeveranstaltungen die Grundlagen, die in den vorausgegangenen Veranstaltungen hätten gelegt werden sollen.