962 resultados para Mídia Digital


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Pós-graduação em Comunicação - FAAC

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Apontar tendências - a médio e/ou longo prazos - para uma área do conhecimento, desafio o pesquisador para o exercício da priorização e da sistematização, mas também evidencia que escolhas foram feitas. O objetivo deste trabalho foi o de reunir informações capazes de demonstrar o cenário comunicacional em duas grandes frentes: ensino e pesquisa. Sistematizar trajetórias institucionais produtivas, criar e expandir políticas públicas que articulem os múltiplos atores sociais em torno de um desenvolvimento sustentável e possibilitar a reflexão sobre os arranjos institucionais mais adequados para permitir a inclusão social etc, são alguns resultados frente ao mapeamento proposto nesse material. Reconhecer e relacionar temas, incluídas as estruturas produtivas e as políticas de CT&I, P&D, as interconexões entre as múltiplas dimensões da infraestrutura, especificamente das comunicações, possibilitaram o conhecimento sobre o amadurecimento das instituições públicas e privadas e de seus acervos informacionais. Dividido em duas partes, a primeira focalizou o Brasil e suas instituições científicas e a segunda que traçou o panorama da educação do Cone Sul. O resultado apontou tendências brasileiras da Comunicação na primeira década do novo século, além de traçar o cenário da Educação no Cone Sul, a partir da segunda década, fazendo um inventário do estado atual do conhecimento

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We know that studies on reading and writing take place within the Linguistic for several decades and, with de computer, the language entered the network and this is opening a learning space for writing classes, no more reduced to a classroom but expanded to a universe that has no geographical boundaries, namely de Internet. Our research fits into this context and is part of the project The discourse on writing practices in contemporary Brazilian media: the art making, the pedagogical practice, and the production of meaning to develop discourse analysis on the practice of writing on sites dedicated to teaching and learning of this practice. The main objective of this research is to investigate the relationship between school attendance of redaction - made here as discourse gender, as you know Bakhtin - and the discourse of the sites that constitute our corpus. We set out the hypothesis that the sites are intended for the teaching/learning of writing seeking to create virtually teaching imaginarily conditions similar to those that exist in school attendance of the Portuguese language. We are interested in, therefore, observe, discursively, as the image is created of the interlocutors to which they are intended considering that the enunciators are not in front of those who occupy the place of real students, because they are virtual students. We, too, to know as the gender class manifested itself in those sites, as these sites dialogue with the face-to-face class in relation to ideology, the function of the teacher, the conception of language and writing. The constitution of the corpus was from search tools on the internet. The sites that we analyzed were: alunosonline.com.br, brasilescola.com.br, coladaweb.com.br, guiadoestudante.com.br, infoescola.com.br, mundoeducação.com.br, mundovestibular.com.br, português.com.br, professorjuscelino.com.br and redaçãodissertativa.com.br. The selection was qualitative, considering the...

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Since the decade of 1990's, a debate has grown about the so called creative industries. The creatives industries are build for sectors where the creativity emerges as a main input for the products elaboration which are valued by intellectual property statutes. The present monograph intends to describe Journalism as a creative activity, expose how intellectual property works in this area and analyze the function of news aggregators, like Google News, both in author rights matter terms, as about on the recent news mediator and distributor role on digital platforms

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O presente Trabalho de Conclusão de Curso é o desdobramento de uma pesquisa em nível de iniciação científica, financiada pela FAPESP, que teve como objeto de estudo o jornal Correio de Bauru. Dentre os aspectos analisados, privilegiamos a postura jornalística do periódico e a aproximação com sociedade, a presença da temática urbana, as diferenças e semelhanças com os grandes jornais dos anos 1920 e, ainda, o processo de modernização da imprensa do período. Nesse percurso, adotamos a metodologia de leitura das edições disponíveis em acervo a fim de identificar seu posicionamento editorial e político, a relação com a cidade e a sociedade, o ocupado dentre outras publicações existentes no município na época, além de sua contribuição para a História da Imprensa Brasileira e do interior paulista

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Pós-graduação em Educação - FFC

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Pós-graduação em Comunicação - FAAC

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O objetivo do artigo é de investigar, sob o fundo referencial principal de Deleuze Guattari, o processo criativo mediado pelas tecnologias digitais, discutindo conceitos como: virtualização, atualização e emergência. Nos processos de criação analisados, é examinada a forma como a mídia digital condiciona, mas não determina tais processos. As tecnologias digitais atuam como fator que produz diferenças em acontecimentos nos quais se criam novos territórios e subjetividades. Os processos de criação pesquisados foram divididos em 2 grupos: a) intervenções urbanas, destacando o processo criativo da instalação AirCity:arte#ocupaSM, e b) a participação da mídia digital no campo social e político, analisando o fenômeno das Smart Mobs. O artigo ainda propôs a identificar elementos capazes de atuar na criação de espaços de representação, bem como detectar linhas de desterritorialização e reterritorialização, ou ainda, potências que circulam nos territórios de tais processos de criação e as forças que concorrem para atualizá-los.

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This paper presents part of the results of a post-doctoral research project which is called "Hypermedia Design involved with the User Experience". The discussion will be undertaken in this article assumes that the use of a hypermedia environment facing the field of Design can facilitate the process of teaching and learning in an undergraduate degree in Design. The theme that guides the paper of the following question: if the education and training in design does not allow access, involvement and knowledge of the technologies in its primary base that practitioners and researchers are forming for the near future? For both this study focuses on the use of a digital environment by reporting of an experiment of using hypermedia digital book "Design, Education and Technology" as a teaching tool in undergraduate courses in design, results and notes on issues involving interactivity and user experience. The methodology has a qualitative bias, developed along the lines of exploratory research in the form of a case study, lectures, and workshops for the dynamic observation, a questionnaire and analysis of results were applied

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This work aims to understand the multimedia Learning Objects (LO's) developed within the CONDIGITAL project, subsidized by the federal government. The CONDIGITAL aimed to encourage the production and the use of media in teaching in high school classrooms. This work presents a reflection on the contribution of media to the construction of significant learning of student users. The research was conducted through a literature study. Therefore, it was considered the work of some researchers related to the study of the potential of these technologies in education, such as Valente (1995), Tauroco (2007) and Mussoi (2010). These readings made possible to discern some common evaluation criteria that may be used as parameters to analyze the quality of these media as educational tools. The theme of exploration is guided by a research on the motivation of the mentioned project and on its amplitude and its results, which is directed later to the LO's developed by UNICAMP team, particularly in the Mathematics productions developed by the M³ project, some of the which are presented and evaluated in this monograph

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This work aims to understand the multimedia Learning Objects (LO's) developed within the CONDIGITAL project, subsidized by the federal government. The CONDIGITAL aimed to encourage the production and the use of media in teaching in high school classrooms. This work presents a reflection on the contribution of media to the construction of significant learning of student users. The research was conducted through a literature study. Therefore, it was considered the work of some researchers related to the study of the potential of these technologies in education, such as Valente (1995), Tauroco (2007) and Mussoi (2010). These readings made possible to discern some common evaluation criteria that may be used as parameters to analyze the quality of these media as educational tools. The theme of exploration is guided by a research on the motivation of the mentioned project and on its amplitude and its results, which is directed later to the LO's developed by UNICAMP team, particularly in the Mathematics productions developed by the M³ project, some of the which are presented and evaluated in this monograph