93 resultados para Imbert
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Mode of access: Internet.
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In a case.
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The letters in French and English, are the work of F. Babié de Bercenay and Count Imbert de la Platière.
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Tr. of:Les beaux jours de l'imperatrice Marie-Louise
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Mode of access: Internet.
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Mode of access: Internet.
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On t.p. : "Etudes sociales."
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Mode of access: Internet.
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"Spurious letters, the work of F. Babié de Bercenay and Count de La Platière." --N.Y.P.L. catalog.
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Mode of access: Internet.
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Covers the year 1792 to the proclamation of the republic. In continuation of "Marie-Antoinette and the end of the old reǵime" and "Marie Antoinette at the Tuileries."
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The two main wastes generated from secondary fibre paper mills are rejects (composed mainly of plastics and fibres) and de-inking sludge, both of which are evolved from the pulping process during paper manufacture. The current practice for the disposal of these wastes is either by land-spreading or land-filling. This work explores the gasification of blends of pre-conditioned rejects and de-inking sludge pellets with mixed wood chips in an Imbert type fixed bed downdraft gasifier with a maximum feeding capacity of 10kg/h. The producer gases evolved would generate combined heat and power (CHP) in an internal combustion engine. The results show that as much as 80wt.% of a brown paper mill's rejects (consisting of 20wt.% mixed plastics and 80wt.% paper fibres) could be successfully gasified in a blend with 20wt.% mixed wood chips. The producer gas composition was 16.24% H, 23.34% CO, 12.71% CO 5.21% CH and 42.49% N (v/v%) with a higher heating value of 7.3MJ/Nm. After the removal of tar and water condensate the producer gas was of sufficient calorific value and flow rate to power a 10kWe gas engine. Some blends using rejects from other mill types were not successful, and the limiting factor was usually the agglomeration of plastics present within the fuel.
Spatial association of mud volcano and sandstone intrusions, Boyadag anticline, western Turkmenistan
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Acknowledgements The Authors are indebted with Dr. Barbara Cerasetti, scientific coordinator of the Italian Archaeological Program in Turkmenistan (Dipartimento di Storia, Culture, Civiltà – Università di Bologna – Ministero per gli Affari Esteri – MAE), for the logistical help before and during the field activities in Turkmenistan. Our thanks to the administration of the National Institute of Deserts, Flora and Fauna, to the Turkmenistan Government and to Dr Aman Nigarov for the fruitful assistance in the field. We thank Prof. Marco Antonellini for the discussions on sandstone intrusions. The authors are indebted to the reviewers J. Peakall, P. Imbert, A. Hurst and an anonymous reviewer for the very helpful comments to the manuscript. Funding was provided by Prof. G. Gabbianelli for the field survey and by PRIN 2009 grants to Prof. Rossella Capozzi.
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The role of the hero is changing, slightly irregular, but it’s purpose is constant. The line that separates good from evil is frequently so thin that sometimes the main hero can act in a negative way, casting doubts about his own nature in the pursuit of good. This paper aims to inquire into the character’s heroic condition showing two variations of this archetype in the context of postmodern cinema: the “clear hero”, and the “dark hero”. The former keeps the most traditional values of the hero, while the latter provides a dimension which distinguishes it from the previous one: his experience executing evil as a part of his process to heroicity. Postmodernity implies an ambivalence in the character’s identity which can be comparable to the hero’s role, and to his way of making good. The “clear hero” does not imply negative features in the active nature of the hero, whilst the “dark hero” does include them. Through the protagonists of Gladiator (Scott, 2000) and Batman Begins (Nolan, 2005) are offered both heroic perspectives based on a selection of their principal actions which have been subjected to analysis according to some parameters: behavior, implication, and cause. The decisive action will also be signalized, according to the narration’s teleonomy in reason of the favorable or unfavorable sense for the hero. Finally, each character will be observed from its archetype. By analyzing their actions from these perspectives, we observe the clear hero and the dark hero as affordable categories for the heroic role.
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El artículo identifica y analiza el discurso predominante que poseen 12 niños y 7 niñas de 7° y 8° año básico pertenecientes a 4 establecimientos educacionales en la ciudad de Talca en Chile, en torno a la transgresión de las identidades tradicionales de la mujer en los videojuegos. Para ello durante el 1° semestre del año 2014 al interior de un programa de formación de profesores/as en Artes Visuales se implementa una estrategia didáctica centrada en la expresión gráfica denominada “Crea tu propia personaje para videojuego”. Haciendo partícipes a niños y niñas junto a profesionales en formación de una propuesta metodológica basada en la Investigación-Acción enmarcada en las prácticas profesionales. Concluyendo tras el análisis semántico de dibujos y relatos, que las imágenes representativas de la mujer en los videojuegos transgreden las identidades tradicionales de género al interior de un marco androcéntrico predominante.