908 resultados para Digital technologies


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Tese de Doutoramento em Ciências da Educação (área de especialização em Tecnologia Educativa)

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L'extensió de l'aplicació de les tecnologies digitals a les comunicacions acadèmiques ha estat tal que ha alterat el model de servei que les biblioteques acadèmiques havien estat oferint durant el darrer segle. Tenint en compte el creixement explosiu del contingut digital en el web, avui en dia no està gaire clar el que hauria de ser una biblioteca acadèmica. Aquest article és un intent de proporcionar a les biblioteques acadèmiques una estratègia per el que queda del primer quart de segle XXI. El model té cinc elements: 1) completar el pas de les col·leccions en paper a les col·leccions en format electrònic; 2) retirar col·leccions patrimonials ("legacy")impreses; 3) redistribuir l'espai de la biblioteca; 4) modificar l’orientació dels instruments, els recursos i els coneixements tècnics de la biblioteca i la informació; 5) traslladar el focus de les col·leccions de l'adquisició de fons a la gestió del contingut. Es tindran en compte cadascun dels elements de l'estratègia i les seves interaccions. Es d'esperar que el resultat proporcioni un mapa útil per les biblioteques acadèmiques i els campus als quals donen servei.

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Treball de recerca realitzat per alumnes d'ensenyament secundari i guardonat amb un Premi CIRIT per fomentar l'esperit científic del Jovent l'any 2009. Aquest treball consisteix en la creació d'una pàgina web de difusió científica sobre la malària i la tasca d'investigació del doctor Pedro Alonso. Es tracta de la continuació de la participació dels autors en el projecte Investiga la Investigació (www.investigalainvestigacio.cat), organitzat des de l'Euro Science Open Forum (ESOF2008) i que consistia en treballar conjuntament amb altres instituts de Catalunya per fer un reportatge al voltant d'un científic de renom, utilitzant les noves tecnologies digitals. La pàgina web creada -www.sobremalaria.co.cc- està estructurada en 3 apartats: en primer lloc, la presentació del projecte i l'explicació de la metodologia de treball, després el recull de la documentació del treball (informació sobre la malària, entrevistes...) i per últim un vídeo divulgatiu sobre la malària, producte del projecte Investiga la Investigació.

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El tema de la investigación propuesto aquí, se centra en el malestar social, y la representación de éste desde un punto de vista personal y autobiográfico, algo que en estas página denomino Autorepresentación del malestar social. ¿Cómo se autorepresenta el malestar y qué prácticas artísticas se emplean para ello? ¿Cuáles son la transformaciones que provocan estas prácticas artísticas en el terreno audiovisual? En este sentido, exploraremos dos vías de análisis: por un lado nos interesa observar cuales han sido las modificaciones que el poder ha desarrollado para establecer nuevas formas de explotación, y por otro lado, veremos como estas modificaciones están generando una nueva praxis social donde las prácticas artísticas cobran un nuevo y reforzado sentido, así como una nueva capacidad política, individual y colectiva a un mismo tiempo, cargada de una fuerza transformadora capaz de componer nuevos espacios de sujeto. Analizaremos, desde la representación del yo en la vida cotidiana, el género y las relaciones interpersonales, hasta las transformaciones contemporáneas del trabajo, y los cambios en la construcción de la subjetividad. El principal elemento en el que se apoyaran nuestras investigaciones será el anàlisis de producciones audiovisuales contemporáneas y la distribución de estas en algunas de las redes de comunicación contemporáneas, intentando mostrar, de esta manera, la interacción y los efectos directos que provocan en la realidad social.

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In this paper we want to present a work- in-progress research about video self production on the Internet that is part of a broader research project which explores the ways current media practices convey a 'playful' relationship with digital technologies in popular culture.

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long-term cultural history of the Madriu-Perafita-Claror valleys (Andorra) and the Cadí Range (Catalonia) has been investigated thanks to the combination of archaeological surveys and excavation, analysis of written sources, multiproxy alaeoenvironment analysis (pollen, NPP, micro and macro charcoal, sedimentology and geochemistry), and digital technologies such as stereophotogrammetry, multispectral imaging, DGPS and GIS. The project has been designed from a landscape archaeology approach and the study area has been selected due to the suitable setting it provides for a meaningful application of the aforementioned techniques. Consequently, archaeological, historical and palaeoenvironmental data have been all treated as cultural proxies. Their comparison has allowed obtaining not only coherent but also complementary results. The project outcomes show an uninterrupted occupation of these high mountain valleys (2000-2600 m a.s.l.) from the Mesolithic until the present. This human occupation shows strong spatial and chronological variability in human practices ranging from a stable long term group occupation in the Late Neolithic to the diversification of representative practices during the Roman period (metallurgy, pine resin exploitation, charcoal production, pastoralism, etc.). This high diversity of activities leads to complex cultural landscapes in the high Pyrenean areas. The reconstruction of the cultural history at the study areas will allow the development of more sustainable politics for these landscapes management.

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This paper reports on collaborative research on and with young people. In this study five groups of students in the final year of their Compulsory Secondary Education (CSE) from five different schools developed five ethnographic studies about how they communicate, express themselves and learn inside and outside school, with the support and collaboration of teachers and members of our research group. The paper begins by discussing the dimensions of collaboration in education, taking into account the contribution of collaborative and ooperative learning, and the potential of digital resources, situating earlier influences and characterizing the work realised. Then there is a description of the research carried out on and with the young people we invited to perform as investigators. The results focus on the description and conceptualization of the different types of collaboration that have emerged while carrying out the ethnographic studies in each of the schools using digital technologies. Finally, we discuss the implications and limitations of the work as a contribution to anyone interested in researching on and with young people, collaborating, educating and using digital resources.

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Online retail has experienced substantial growth due to the increased utilization of digital technologies. The growth in the industry has created numerous multinational corporations, which serve customers all around the world. As a result, the online retailers’ efforts in sustainability have been more often in publicity. Corporate Social Responsibility (CSR), the efforts going beyond the company’s interest in order to bring social good, have been discussed in the academic community for decades. While the various effects of CSR in retail and business generally have been realized, the research aims to make a contribution by examining the concept from the viewpoint of online retail by focusing on interaction at online discussion forums. The main research question asks: What is the role of online retailer CSR in the online discussion forum context? In order to answer this question, additional three sub-research questions are suggested: 1) What elements of CSR are relevant in the online retailer context? 2) How are discussion forums used in communication regarding CSR and online retail by different discusser types? 3) What kind of company perceptions and consumer behavior appear in online discussions of Amazon’s CSR? The study is qualitative of nature, using the content analysis research method to examine posts found from four different public online discussion forums. A qualitative, interpretative analysis was used, although quantitative measures regarding discussion posts were also presented. The analysis contains a coding process, where attributes are attached to discussion posts. As a result of the process, specific patterns can be indicated in order to categorize the posts. As the research uses Amazon as the case company, the case study method is also adopted. In the online retail context, ethics regarding the online retailer’s tax and labor policies are found as most relevant elements. Customers, using discussion forums to share their experiences and opinions regarding online retailer CSR efforts, are realized as the most prominent stakeholder. The research also highlights the role of online retailer employees providing details on internal business practices. However, the not realize the possibility to participate in discussions. Most discussion posts refer either to a positive, negative or mixed reaction towards CSR efforts, it is suggested that the concept is relevant also in online retail. Although online retailer CSR efforts are somewhat linked to company perceptions, the concept has a minimal role in consumer behavior. In online retail, CSR efforts can reduce the risk of being involved in discussions related to controversies. In addition, online retailer CSR efforts should communicate how the retailer contributes locally.

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Online retail has experienced substantial growth due to the increased utilization of digital technologies. The growth in the industry has created numerous multinational corporations, which serve customers all around the world. As a result, the online retailers’ efforts in sustainability have been more often in publicity. Corporate Social Responsibility (CSR), the efforts going beyond the company’s interest in order to bring social good, have been discussed in the academic community for decades. While the various effects of CSR in retail and business generally have been realized, the research aims to make a contribution by examining the concept from the viewpoint of online retail by focusing on interaction at online discussion forums. The main research question asks: What is the role of online retailer CSR in the online discussion forum context? In order to answer this question, additional three sub-research questions are suggested: 1) What elements of CSR are relevant in the online retailer context? 2) How are discussion forums used in communication regarding CSR and online retail by different discusser types? 3) What kind of company perceptions and consumer behavior appear in online discussions of Amazon’s CSR? The study is qualitative of nature, using the content analysis research method to examine posts found from four different public online discussion forums. A qualitative, interpretative analysis was used, although quantitative measures regarding discussion posts were also presented. The analysis contains a coding process, where attributes are attached to discussion posts. As a result of the process, specific patterns can be indicated in order to categorize the posts. As the research uses Amazon as the case company, the case study method is also adopted. In the online retail context, ethics regarding the online retailer’s tax and labor policies are found as most relevant elements. Customers, using discussion forums to share their experiences and opinions regarding online retailer CSR efforts, are realized as the most prominent stakeholder. The research also highlights the role of online retailer employees providing details on internal business practices. However, the not realize the possibility to participate in discussions. Most discussion posts refer either to a positive, negative or mixed reaction towards CSR efforts, it is suggested that the concept is relevant also in online retail. Although online retailer CSR efforts are somewhat linked to company perceptions, the concept has a minimal role in consumer behavior. In online retail, CSR efforts can reduce the risk of being involved in discussions related to controversies. In addition, online retailer CSR efforts should communicate how the retailer contributes locally.

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Dans une époque de changements des moyens de représentation et communication en architecture, cette recherche porte sur l’enseignement de la conception architecturale et plus spécifiquement sur l’apport que l’informatique pourrait avoir dans ce processus. En nous basant sur une méthodologie qualitative, exploratoire et participative, nous y procédons par enchainement de questions, celle de départ étant la suivante: Comment l’enseignement de la conception architecturale pourrait tirer avantage des moyens numériques? Notre objectif est de proposer des méthodes et des outils d’apprentissage aux étudiants en architecture pour enrichir leurs démarches de conception grâce à l’ordinateur. Après une revue de la littérature dans le domaine, et un approfondissement de l’étude sur le rôle des référents architecturaux et sur la conception intégrée, nous avons procédé à une observation exploratoire du travail des étudiants en atelier d’architecture. Ces premières étapes de la recherche ont permis de dégager des discordances entre les positions théoriques et la pratique en l’atelier, pour concrétiser ultérieurement la question de recherche. Dans le but de discerner des méthodes efficaces et innovatrices pour répondre aux discordances identifiées, nous avons engagé une étude de la littérature sur les théories cognitives par rapport aux connaissances, l’apprentissage et la conception. Certaines stratégies ont pu être définies, notamment la nécessité de représentation multimodale des référents architecturaux, l’importance de représenter le processus et non seulement le résultat, ainsi que l’avantage d’inciter les étudiants à travailler dans leur ‘zone proximale’ de développement. Suite à ces recherches, une méthode d’enseignement complémentaire a été définie. Elle propose aux étudiants des explorations de l’objet en conception basées sur la manipulation des savoir-faire architecturaux. Cette méthode a été opérationnalisée d’un point de vue pédagogique ainsi que didactique et mise à l’épreuve auprès des étudiants en atelier. Un prototype de librairie de référents architecturaux interactifs (LibReArchI) a été créé dans ce but. Elle a été conçue en tant qu’environnement de conception et espace de partage de savoir-faire entre étudiants et enseignants. Les principaux résultats de cette recherche démontrent le rôle positif de la méthode proposée pour le transfert des savoir-faire architecturaux lors de l’apprentissage en atelier. Son potentiel d’assister la conception intégrée et de stimuler l’émergence d’idées a été constaté. Au niveau théorique, un modèle d’un cycle du processus de design avec le numérique a été esquissé. En conclusion, des avenues de développements futurs de cette recherche sont proposées.

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Ce travail a pour objet le found footage, analysé en tant que pratique de recyclage culturel et comme important mouvement cinématographique de notre époque. L’étude trace d’abord un parallèle entre la fabrication du film d’images trouvées et le processus de recyclage industriel. Ensuite, le travail aborde les influences artistiques de ce mouvement du cinéma expérimental initié dans les années 1960, qui s’intensifie de plus en plus depuis l’avènement des dernières technologies numériques. En dernier lieu, l’étude propose une mise au point sur le found footage à l’ère des technologies numériques, en analysant les causes et conséquences de la (re)montée du mouvement, et en tenant compte de sa présence qui se multiplie sur l’Internet, par le biais du mashup.

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A literary text is a milieu in which different intermedial relations can occur. Borrowing on Bolter and Grusin’s notion of remediation and displacing the latter from digital technologies to literature, this article defines three strategies by which a novel can convoke modes that are conventionally related to other forms of mediation. The breaking points and the blanks that result from these intermedial strategies are then discussed from a reader-response perspective, to substantiate the hypothesis that a strong intermedial dynamic in a novel enhances the reader’s activity. Océan mer serves as a ground for an analysis that demonstrates the dynamism of the interactions that characterize such an intermedial object.

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Recientemente el mundo ha sido testigo de como las celebridades del espectáculo aparecen en los medios de comunicación comentando sobre asuntos políticos y humanitarios, el motivo de dichas apariciones es que cada día los famosos están interviniendo en temas internacionales de orden político y diplomático en un esfuerzo por solucionar algunas de las más graves crisis a las que se enfrenta el mundo en las últimas dos décadas, este fenómeno es conocido como Diplomacia de celebridades. El presente es un análisis acerca de este concepto en cuanto a su origen, desarrollo y alcance, apartir de la óptica del poder blando y ciertas condiciones que permiten la existencia del fenómeno, tales como el avance de las tecnologías digitales y de comunicación, fama de alcance global y nuevos espacios y actores en el ejercicio de las Relaciones Internacionales. La hipótesis sostiene que los famosos realizan una actividad no oficial y utilizan elementos como el poder blando, el dinero y los medios de comunicación para realizarla, tal y como lo haría una ONG. Ellos se identifican con una causa o un tema y utilizan los medios de comunicación como infraestructura para adentrarse en los escenarios de política internacional y promoverla a nivel de gobiernos y opinión pública. Usualmente los emprendimientos sociales y políticos de las celebridades suelen ser efectivos, sin embargo se enfrentan a campos donde su inexperiencia puede llevarlos al fracaso, la falta de comprensión de situaciones muy complejas puede considerarse otra limitante a la que se enfrentan los famosos, puesto que su mensaje o sus esfuerzos se distorsionan al no conocer los matices de una situación y de esta manera generar más perjuicios que beneficios.

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A presente dissertação de mestrado, centra-se no desenvolvimento teórico de uma ideia de projecto de investigação, relacionada com o conceito de Ambiente Pessoal de Aprendizagem (APA) que em conexão com as tecnologias digitais, aplicadas nos contextos educativos actuais, providencia maiores possibilidades integração comunicacional e social, em crianças com deficiência visual. Grande ênfase de parte conceptual do estudo, assenta na ideia de Promoção de Espaços Inclusivos de Cooperação Comunicativa em Cegueira Infantil (PEICC-CI). Um dos objectivos do projecto, será o desenvolvimento de um espaço inclusivo de comunicação em rede que possa promover uma maior integração entre ensino formal e informal. Esta ideia de projecto, integra uma metodologia qualitativa e descritiva, a aplicar nas interacções sociais de um pequeno grupo de alunos participantes, que serão estudados de acordo com as suas capacidades comunicativas durante o plano de estudo. A ideia de projecto apresentada, tentará defender a importância de criação de sistemas tecnológicos mais inclusivos e dinâmicos, com base na aprendizagem informal - que possam proporcionar a crianças cegas, uma igual participação democrática de comunicação e convivência social em meios escolares, dentro das novas sociedades de conhecimento e informação.