996 resultados para Wilton House (England)
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Receipt from E.C. Staples, proprietor of Old Orchard House, Old Orchard Beach, Maine for bath house and laundry, Aug. 15, 1887.
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Receipt from John Burrow, Plumber and House Furnishings, St. Catharines for potato masher and kettles, Nov. 4, 1887.
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Indenture of Bargain and Sale (vellum) between Captain George Salmon, formerly of Upper Canada and now of Middlesex, England and Charles Hampden Turner of Surrey, England for 1,200 acres lying in the Township of Windham in the County of Norfolk in the province of Upper Canada, May 5, 1819.
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Receipt from John Turrill manufacturer of Desks, London, England for a writing desk, June, 29, 1817.
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Receipt from Morley’s Hotel, Trafalgar Square, London, England for meals, drinks and apartment, Aug. 13, 1847.
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Receipt from James Oliphant, Cap Maker to the Army, London, England for a silk hat, Aug. 26, 1847.
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Receipt from G. Heath, Chemist, London, England for pills, Aug. 26, 1847.
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Receipt from Thomas Handford, trunk maker, London, England for new cover to writing case with engraving, Aug. 27, 1847.
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Receipt from Morley’s Hotel, Trafalgar Square, London, England for meals, drinks and apartment, Aug. 29, 1847.
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UANL
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UANL
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UANL
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We study a simple model of assigning indivisible objects (e.g., houses, jobs, offices, etc.) to agents. Each agent receives at most one object and monetary compensations are not possible. We completely describe all rules satisfying efficiency and resource-monotonicity. The characterized rules assign the objects in a sequence of steps such that at each step there is either a dictator or two agents who “trade” objects from their hierarchically specified “endowments.”
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In practice we often face the problem of assigning indivisible objects (e.g., schools, housing, jobs, offices) to agents (e.g., students, homeless, workers, professors) when monetary compensations are not possible. We show that a rule that satisfies consistency, strategy-proofness, and efficiency must be an efficient generalized priority rule; i.e. it must adapt to an acyclic priority structure, except -maybe- for up to three agents in each object's priority ordering.