962 resultados para educational game


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Presentation given by Professor Hugh Davis to the University Strategic Research Group for the Digital Economy monthly lunch meeting on Monday 24 September 2012. This session provided an update on the evolution of the University Centre for Innovation in Technologies and Education (CITE) in September 2012.

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An educational resource set on Augmented Reality and whether it really is "A Vision of Tomorrow". Our educational video takes the audience on a journey through the current uses of AR, then to the future and we also discusses legal and ethical issues towards the end.

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The 2013 Version of the Game Theory Presentation, now with an extra game.

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A small selection of the range of educational/training situated e-learning in Southampton Education School

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La relación que tienen las empresas mayoristas con los consumidores se hace un tema de suma importancia en la actualidad, su adelanto y progreso en la economía y en la sociedad están atados a que las estrategias que brinden sean no solo suficientes si no útiles para los clientes; y estos al mismo tiempo formar las llamadas estrategias de consumo para el cliente final que es quien definitivamente interviene y maneja toda la industria de consumo.

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This is the introductory lecture to COMP3218. We introduce ourselves, cover the philosophy of the course, the structure and assessment process, and lead an initial game design exercise.

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In this final week we will look at the tensions between ludology and narratology in games design, in effect how the agency of games has been reconciled with the dramatic requirements (and lack of agency) in narrative. I will argue that there are two broad approaches, the mainstream method of concentrating in the Fabula, and a method pioneered by many indie games of fusing narrative and play. We will look in more detail at what this might mean in terms of thematic cohesion, diegetic choices, and mechanics and metaphor. Finally we look at Spec Ops: The Line, as a rare example of a AAA title that takes this fusion approach. Looking at how the game uses many of the techniques we have explored.

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In 1950, the English mathematician Alan Mathison Turing proposed the basis of what some authors consider the test that a machine must pass to establish that it can think. This test is basically a game; nevertheless, it has had great infl uence in the development of the theories of the mind performance. The game specifications and some of its repercussions in the conception of thinking, the consciousness and the human will, will be ramifications of the path that will take us through the beginning of the artificial intelligence, passing along some of its singular manifestations, to culminate in the posing of certain restrictions of its fundaments.

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This study examines the effects in university students of a psycho-educational program in full awareness (mindfulness) on certain personality variables. A quasi-experimental (group comparison) design with pretest and postest measurements was employed in an experimental (n = 26) and a control group (n = 27). Barratt impulsiveness Scale (BiS- 11), Acceptance and Action Questionnaire (AAQ), Social Avoidance and Distress Scale (SAD), and the Profile of Mood States (POMS) were applied to experimental and control groups. The results show statistically significant changes in impulsivity variables, experiential avoidance, social avoidance, social anxiety, tension and fatigue when comparing the posttest mean scores of the groups.

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This article describes an intervention process undertaken in a training program for preschool and first grade teachers from public schools in Cali, Colombia. The objective of this process is to provide a space for teachers to reflect on pedagogical practices which allow them to generate educational processes that foster children’s understanding of mathematical knowledge in the classroom. A set of support strategies was presented for helping teachers in the design, analysis and implementation of learning environments as meaningful educational spaces. Furthermore, participants engaged in an analysis of their own intervention modalities to identify which modalities facilitate the development of mathematical abilities in children. In order to ascertain the transformations in the teachers’ learning environments, the mathematical competences and cognitive processes underlying the activities proposed in the classroom, as well as teacher intervention modalities and the types of student participation in classroom activities were examined both before and after the intervention process. Transformations in the teachers’ conceptions about the children’s abilities and their own practices in teaching mathematics in the classroom were evidenced.

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The object of this experience is to offer the students the opportunity to take part in the construction of a pedagogic strategy centred on the ludic, for the promotion of the integral health and the prevention of the disease with an educational community; directed to supporting and qualifying the well-being so much individually as group. The project is designed to five years, about interdisciplinary character (Speech Therapy, Medicine, Psychology, Nursery, Occupational Therapy), interinstitutional (Universidad del Rosario, Universidad de San Buenaventura y Universidad de Cundinamarca) and intersectorial (Education and Health). It considers the different actors of the educational community and school and the home as propitious scenes for the strengthening potential, beside being the fundamental spaces for the construction of knowledges and learnings concerning the integral health. To achieve the target, one has come constructing from the second semester of 2003, one pedagogic strategy centred on the ludic and the creativity, from which they are planned, they develop and evaluate the actions of promotion of skills, values, behaviors and attitudes in the care of the health and the prevention of disease, orientated to the early, opportune and effective detection of risk factors and problematic of the development that they affect the integral health. The above mentioned strategy raises a so called scene Bienestarópolis: A healthy world for conquering, centred on prominent figures, spaces and elements that alternate between the fantasy and the reality to facilitate the approximation, the interiorización and the appropriation of the integral health. Across this one, the children motivated by the adults enter an imaginary world in that theirs desires, knowledges and attitudes are the axis of his development. Since Vigotsky raises it, in the game the child realizes actions in order to adapt to the world that surrounds it acquiring skills for the learning. The actions of the project have involved 410 children and 25 teachers, of the degrees Zero, The First and The Second of basic primary; 90 parents of family, and an average of 40 students and 8 teachers of the already mentioned disciplines.

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Each medical cultural system constructs knowledge about health through specialization or interculturalism. The knowledge constructed through interculturalism has sought, mainly, to adapt the delivery of health care services to the users’ cultural referents. This emphasis has overlooked the opportunities embedded in the establishment of intercultural relationships between medical systems based on dialogue, especially in regard to the adjustment of the disciplinary boundaries of medical cultural systems that would allow the construction of new knowledge on health. This absence of dialogue has been determined by epistemological barriers inherent to every system as well as by social domination. This article presents some concepts related to cognition processes which encourage the reflection on the possibilities to overcome such barriers so that the health sciences may contribute to the effective implementation of the World Health Organization and the State’s recommendations on the matter.

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El liderazgo basa sus estudios en el análisis de la razón y la emoción, las cuales son dos factores fundamentales para el desarrollo de las personas y la forma como éstas, a través de tácticas propias del liderazgo, demuestran un factor diferenciador entre un equipo de trabajo, creando así, un grupo con unos seguidores y un líder que maneja y soporta la presión de todo el equipo. El estrés es considerado como una tensión que afecta psicológicamente al individuo y adicionalmente produce cambios fisiológicos, que pueden alterar el día a día de las personas en todos los ámbitos de la vida, y el laboral no es la excepción. El estrés puede ser producido por diferentes circunstancias, las cuales son diferentes para cada persona y éstas se presentan en diferentes aspectos de la vida del individuo, es decir, se puede presentar a nivel familiar, educativo, profesional, entre otros dependiendo el individuo que se desee analizar. “… Recibir una calificación reprobatoria en un examen de física, llegar considerablemente tarde a una junta importante, o jugar tiempos extra a muerte súbita en un partido de hockey”. (Hughes, Ginnett, & Curphy, 2007, p. 456) El presente trabajo se enfoca en el estrés laboral, ya que es fundamental para la toma de decisiones, actividad de alta importancia en la gestión directiva, por lo cual se estudiará el efecto que tiene el estrés en la toma de decisiones a niveles empresariales. El estrés laboral ha sido estudiado desde hace más de tres décadas por lo que es posible encontrar definiciones al respecto; McGrath, en 1970 definió el estrés laboral como “el desequilibrio sustancial (percibido) entre la demanda y la capacidad de respuesta del individuo bajo condiciones en las que el fracaso ante esta demanda posee importantes consecuencias (percibidas)”. (Navarro, 2009, p. 86) A partir de esta definición se podría asumir que el estrés laboral tiene un efecto sobre la toma de decisiones sin importar el cargo que el individuo desempeñe. Con el fin de entender y aportar a la administración como disciplina un recurso más para comprender este concepto de la psicología que tiene implicaciones en las organizaciones y en la forma en que los directivos toman decisiones, y así puedan apropiarlas a su diario vivir dentro de las organizaciones, se realizará una monografía que estará basada principalmente en artículos y libros que han introducido este tema anteriormente, pero que no han dado a conocer estos avances a la línea administrativa. Finalmente, con los resultados esperados en esta investigación, aparte de dar a conocer a los administradores los avances de aquellas ciencias sociales existentes anteriormente a la administración y que permiten que el desarrollo administrativo sea mejor, aportando al desarrollo de las capacidades profesionales de los gerentes y empresarios, se espera describir los factores externos que afectan al estrés e identificar cómo éste afecta la toma de decisiones en la dirección.