853 resultados para Architectural drawing


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Este trabalho se constitui a partir dos estudos realizados na linha de pesquisa Educação e Linguagens, do Programa de Pós-Graduação em Educação da Universidade Federal do Espírito Santo. Adota uma abordagem sócio-histórica para a investigação qualitativa no campo das Ciências Humanas e tem por objetivo investigar as relações entre desenho e escrita elaboradas por crianças de quatro anos de idade que frequentavam uma instituição de educação infantil. Para a análise dos dados produzidos, toma por base os pressupostos teóricos de Mikhail Bakhtin, a partir da perspectiva enunciativo-discursiva, cuja abordagem de linguagem ajuda a compreender o desenho e a escrita em sua dimensão discursiva, como enunciação. Com base nos processos observados nas relações ensino-aprendizagem e na interação verbal entre os sujeitos da pesquisa, seleciona, para a primeira parte do estudo, situações de ensino-aprendizagem vivenciadas pelas crianças e pela professora na sala de atividades. Na segunda parte das análises, seleciona produções realizadas para interlocutores reais e imaginários e finaliza com a análise de dados, inferindo que a distinção entre desenho e escrita é uma construção escolar, sustentando, desse modo, a tese de que as diferentes linguagens mantêm relações entre si no curso do processo de apropriação da linguagem escrita e essa coexistência permite a ampliação da imaginação criadora, a produção de marcas singulares e idiossincráticas nos textos produzidos pelas crianças, além de proporcionar uma compreensão de como as crianças se constituem no mundo.

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O estudo da morfologia das casas da rua Dr. Antônio Ricaldi na Cidade Alta de Porto Seguro no estado da Bahia tem como objetivo esclarecer os limites da influência da arquitetura portuguesa na construção das casas do sítio histórico referido tombado pelo IPHAN desde 1973. Foi realizado um estudo comparativo da tipologia das casas do mesmo conjunto arquitetônico e através da referência teórica da história da arquitetura portuguesa e da evolução urbana nos primeiros núcleos populacionais no Brasil é apresentado a aproximação tipológica portuguesa mais semelhante as casas do conjunto estudado em Porto Seguro. A pesquisa de campo foi realizada na Cidade Alta de Porto Seguro de 2012 à 2014. O recorte escolhido para o estudo foram 25 casas da rua Dr. Antônio Ricaldi, com ênfase na casa de Edson Ramalho Jr número 65; por sua relevância na conservação da tipologia como um exemplo mais semelhante a uma casa vernácula1 de porta e janela análoga às primitivas construções desse sítio. Esta casa tem um destaque especial por sua localização privilegiada dentro do sítio e como um ponto de referência da história da arquitetura portuguesa no Brasil. O uso da casa como museu: Casa Histórica aconteceu de 1996 à 2004 como um modelo capaz de elencar projetos culturais e educativos para a Cidade Alta, visando o uso, conservação, difusão e sustentabilidade do patrimônio histórico e cultural. A documentação levantada com a pesquisa é relevante para o estímulo da arquitetura vernácula e uma referência à memória da arquitetura portuguesa no Brasil. Fomentando novos estudos e empreendimentos sobre o tema, para um sítio histórico pouco estudado, em uma região de grande visitação turística no Brasil mas, sem projetos que visem a devida conservação, apresentação e uso desse sítio de forma sustentável

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The present work aims to discuss the urban dimension of architecture and to investigate the role of the architectural spaces in the quality of life in between buildings and their environments. It investigates the transitional spaces between building and thoroughfare; building, thoroughfare and built environments located on the ground level of the buildings, and the potential they have to modify (individually or in groups) the environment where they are. For that, the research studies aspects of the architecture that urban buildings (individually or in groups) have and the inference of the morphology, building type and urban environment quality within the extended context of the Brazilian contemporary city. The analysis of the relation between building, thoroughfare and adjacent surroundings will be performed by the lights of, the evolution they have suffered since European urban spatial interventions that took place in the 19th Century; the morphological rupture on the traditional modern city of the 20th Century; the Brazilian experience focused on edifices, by showing analysis of a group of buildings, in their majority, iconic examples of Brazilian architecture from the 1930s onwards; and finally by an extensive investigation on the micro areas that have been selected in the Camburi region, in the city of Vitória-ES, focused on the characteristics of their architectural complex. As a preliminary conclusion, it can be stated that architecture cannot determine the quality in urban life and in its environments by itself, but because of its architectural and urban configuration of space, it may contribute to quality of environment in its surroundings

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This paper brings a comprehensive analysis of the peacebuilding process conducted by the UN in Timor-Leste. Drawing on fieldwork, interviews, and secondary sources, the paper brings light to the main fragilities of this process. Firstly, the paper briefly outlines the scholarly debate around UN peacebuilding process. Then, the paper brings an overview of the UN missions deployed to Timor-Leste. Finally, the paper identifies the major limitations of such engagement. By highlighting the main flaws of this peacebuilding process, the paper opens the space for (re)thinking alternative ways of building peace in post-conflict scenarios.

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This paper aims to describe the processes of teaching illustration and animation, together, in the context of a masters degree program. In Portugal, until very recently, illustration and animation higher education courses, were very scarce and only provided by a few private universities, which offered separated programs - either illustration or animation. The MA in Illustration and Animation (MIA) based in the Instituto Politécnico do Cávado e Ave in Portugal, dared to join these two creative areas in a common learning model and is already starting it’s third edition with encouraging results and will be supported by the first international conference on illustration and animation (CONFIA). This masters program integrates several approaches and techniques (in illustration and animation) and integrates and encourages creative writing and critique writing. This paper describes the iterative process of construction, and implementation of the program as well as the results obtained on the initial years of existence in terms of pedagogic and learning conclusions. In summary, we aim to compare pedagogic models of animation or illustration teaching in higher education opposed to a more contemporary and multidisciplinary model approach that integrates the two - on an earlier stage - and allows them to be developed separately – on the second part of the program. This is based on the differences and specificities of animation (from classic techniques to 3D) and illustration (drawing the illustration) and the intersection area of these two subjects within the program structure focused on the students learning and competencies acquired to use in professional or authorial projects.

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The integration and composition of software systems requires a good architectural design phase to speed up communications between (remote) components. However, during implementation phase, the code to coordinate such components often ends up mixed in the main business code. This leads to maintenance problems, raising the need for, on the one hand, separating the coordination code from the business code, and on the other hand, providing mechanisms for analysis and comprehension of the architectural decisions once made. In this context our aim is at developing a domain-specific language, CoordL, to describe typical coordination patterns. From our point of view, coordination patterns are abstractions, in a graph form, over the composition of coordination statements from the system code. These patterns would allow us to identify, by means of pattern-based graph search strategies, the code responsible for the coordination of the several components in a system. The recovering and separation of the architectural decisions for a better comprehension of the software is the main purpose of this pattern language

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What sort of component coordination strategies emerge in a software integration process? How can such strategies be discovered and further analysed? How close are they to the coordination component of the envisaged architectural model which was supposed to guide the integration process? This paper introduces a framework in which such questions can be discussed and illustrates its use by describing part of a real case-study. The approach is based on a methodology which enables semi-automatic discovery of coordination patterns from source code, combining generalized slicing techniques and graph manipulation

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Software architecture is currently recognized as one of the most critical design steps in Software Engineering. The specification of the overall system structure, on the one hand, and of the interactions patterns between its components, on the other, became a major concern for the working developer. Although a number of formalisms to express behaviour and supply the indispensable calculational power to reason about designs, are available, the task of deriving architectural designs on top of popular component platforms has remained largely informal. This paper introduces a systematic approach to derive, from behavioural specifications written in Cw, the corresponding architectural skeletons in the Microsoft .NET framework in the form of executable code

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A função do desenho na metodologia projectual do designer tem merecido o interesse de vários autores. Nessas abordagens está presente a afirmação de que o desenho é essencial no processo de investigação do design para o registo de diversas variantes e de várias soluções ao longo da metodologia projectual (Cross, 2007). As profundas alterações da natureza do Design provocadas pelo contexto histórico actual (Norman, 2011), justificam a pertinência de uma reflexão alargada em torno do papel do desenho nos cursos de design, adaptado a esta nova realidade. Este é um desafio colocado hoje às instituições de ensino e seus intervenientes, na organização de estruturas curriculares e métodos pedagógicos. Conceitos como colaboração ou design multidisciplinar, entre outros, têm sido debatidos como estratégias para o ensino do design (Heller and Talarico, 2011, pp. 82-85). Neste contexto, e enquanto docentes nas áreas do Desenho e do Design, importa-nos abordar as seguintes questões:  de que forma é possível enquadrar métodos do desenho ao ensino do design actual?  de que forma poderá o Desenho ser pensado enquanto prática interdisciplinar?  que contributos podem essas práticas trazer para o processo de ensino/aprendizagem? Com base nestas preocupações, desenvolveu-se um projecto interdisciplinar entre as unidades curriculares de Desenho e de Estética e Teoria do Design no Curso de Design Gráfico, na Instituição onde leccionamos. Neste artigo apresentaremos os objectivos e o processo desenvolvido, assim como a análise e conclusões desta experiência pedagógica.

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Over the last decade, software architecture emerged as a critical design step in Software Engineering. This encompassed a shift from traditional programming towards the deployment and assembly of independent components. The specification of the overall system structure, on the one hand, and of the interactions patterns between its components, on the other, became a major concern for the working developer. Although a number of formalisms to express behaviour and supply the indispensable calculational power to reason about designs, are available, the task of deriving architectural designs on top of popular component platforms has remained largely informal. This paper introduces a systematic approach to derive, from behavioural specifications written in Ccs, the corresponding architectural skeletons in the Microsoft .Net framework in the form of executable C] code. Such prototyping process is automated by means of a specific tool developed in Haskell

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In this paper, we return once again to the definition of illustration, combining the contributions of visual arts and graphic design. Contributing to the discussion in an open and speculative. We analyze the subject based on the theory, but also on the observed practice in contemporary times. We cross references with the higher education lecturing in the master in Illustration and Animation at Instituto Politécnico do Cávado e Ave, while giving a broad picture of illustration practice in Portugal.

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Guimarães is a world heritage site (UNESCO) since December 2001, and is hosting the European Capital of Culture (ECOC) in 2012. This paper examines the profile, destination image and motivations of tourists’ visiting Guimarães before the cultural event. Based on survey responses from 276 tourists, this study found that tourists arrived to Guimarães came from the two most important cities in the northern part of Portugal (Porto and Braga). They are relatively young and well educated compared with the average tourists that visited Portugal. The results suggest that many tourists are aware of the city status as a world heritage site encompassing a historic centre, monuments, and architectural buildings. Further, these perceptions shape the image of Guimarães, as the factor analysis indicates that “historical background and functionality” is the most reliable and valid factor behind the choice of visiting the city. Finally, the main tourists’ motivation to choose Guimarães as theirs destination is educational, rather than recreational as they want to live a learning experience.

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Guimara˜es is a UNESCO world heritage site, deemed as such in 2001 and hosted the 2012 European Capital of Culture. This paper examines the profile, destination image, and motivations of tourists’ visiting behaviors in Guimara˜es before the cultural event. Based on survey responses from 276 tourists, we found that tourists arriving in Guimara˜es had previously visited the two most important cities in the northern part of Portugal. These respondents were relatively young and well educated compared to the average tourists that visited Portugal. The results suggest that many tourists were aware of the city status as a world heritage site that encompasses a historic center, monuments, and architectural buildings. Furthermore, these perceptions shape the image of Guimara˜es, as the factor analysis indicates that ‘‘historical background and functionality’’ was the most reliable and valid factor behind the choice of visiting the city.

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The work presented herein follows an ongoing research that aims to analyze methodological practices to be applied in Design Education. A reflection about methodological strategies in Design Education and the function of drawing in Design represents the beginning of this study. Then, we developed an interdisciplinary pedagogical experience with the Graphic Design 1st grade students from our institution (IPCA). In the current academic year, 2013/2014, we continue to evolve this project, introducing changes in the initial proposal. Major alterations focused on the aspects that could be strengthened in terms of interdisciplinarity. In this article, the authors describe those changes and discuss the outcomes of the novel proposal. As we have already reported, this investigation follows a reflection about working methods to be adopted in Design Education. This is in accordance with other previously published works that purpose the enlargement of Design into new knowledge fields such as Experience or Service Design, changing not only the role of the graphic designer, but also the skills required to be a professional designer (Alain Findelli, 2001), (Brian Lawson, 2006), (Ciampa-Brewer, 2010). Furthermore, concepts such as cooperation or multidisciplinary design, amongst others, have been frequently debated as design teaching strategies (Heller and Talarico, 2011, pp. 82-85). These educational approaches also have an impact on our research. The analysis of all these authors’ contributions together with a reflection on our teaching practice allowed us to propose an improved interdisciplinary intervention.