860 resultados para Figurative painting


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This work intends to undertake a comparative reading of two works of two different artists: The painting The Origin of the World by Gustave Courbet and the poem Origo Vitae by Haroldo de Campos and, from this reading, to verify how the border between the visible and the invisible may vanish and how, in a process of transcodifying, one mirrors the other in a dialogue that, besides surpassing different codes and times, produces new meanings and elicits a conversation about the act of reading these different codes.

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This article aims to present a list of the main influences experimented by architects and urbanists to formulate an urban thought of Sao Paulo City. This way, it will be discussed the main issues raised between the first decades of the XX Century until the 1950s, trying to foresee how the engineers and architects worked to incorporate the urbanistic proposals from Europe and the United States. On the first three sections of this article, it will be presented the concepts that effectively impacted the paulista urban thought of the first half of the XX Century: Sanitarism, the pendulum design: between the Mesologic Theory and the Microbian Theory; Camillo Sitte's historicist formulation; Howard Garden Town and the French experience. Our analysis was formulated by having as a reference a broad and systematic literature, documents stored at Arquivo Histórico Municipal de Araraquara (SP), visits to Faculdade de Arquitetura e Urbanismo da USP Library and to Faculdade de Ciências e Letras da Unesp, Araraquara. The analysis shows that two urbanistic planner streams that happened in São Paulo State were clearly influenced by the conceptions that led the urbanistic debates in the first half of the XX Century. So, these conceptions compose a painting of the urban interventions in São Paulo City.

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Tests on spatial aptitude, in particular Visualization, have been shown to be efficient predictors of the academic performance of Technical Drawing stu-dents. It has recently been found that Spatial Working Memory (a construct defined as the ability to perform tasks with a figurative content that require si-multaneous storage and transformation of information) is strongly associated with Visualization. In the present study we analyze the predictive efficiency of a bat-tery of tests that included tests on Visualization, SpatialWorking Memory, Spatial Short-term Memory and Executive Function on a sample of first year engineering students. The results show that Spatial Working Memory (SWM) is the most important predictor of academic success in Technical Drawing. In our view, SWM tests can be useful for detecting as early as possible those students who will require more attention and support in the teaching-learning process.

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Gesture-based applications have particularities, since users interact in a natural way, much as they interact in the non-digital world. Hence, new requirements are needed on the software design process. This paper shows a software development process model for these applications, including requirement specification, design, implementation, and testing procedures. The steps and activities of the proposed model were tested through a game case study, which is a puzzle game. The puzzle is completed when all pieces of a painting are correctly positioned by the drag and drop action of users hand gesture. It also shows the results obtained of applying a heuristic evaluation on this game. © 2012 IEEE.

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Aim: To evaluate the sound pressure level to which preschool students are exposed. Method: This was a prospective, quantitative, nonexperimental, and descriptive study. To achieve the aim of the study we used an audio dosimeter. The sound pressure level (SPL) measurements were obtained for 2 age based classrooms. Preschool I and II. The measurements were obtained over 4 days in 8-hour sessions, totaling 1920 minutes. Results: Compared with established standards, the SPL measured ranged from 40.6 dB (A) to 105.8 dB (A). The frequency spectrum of the SPL was concentrated in the frequency range between 500 Hz and 4000 Hz. The older children produced higher SPLs than the younger ones, and the levels varied according to the activity performed. Painting and writing were the quietest activities, while free activities period and games were the noisiest. Conclusion: The SPLs measured at the preschool were higher and exceeded the maximum permitted level according to the reference standards. Therefore, the implementation of actions that aim to minimize the negative impact of noise in this environment is essential.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Pós-graduação em Artes - IA

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Pós-graduação em Artes - IA

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Pós-graduação em Artes - IA

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Artes - IA

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Pós-graduação em Artes - IA

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Pós-graduação em Direito - FCHS