966 resultados para Crítica textual


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En el Ecuador se producen semanalmente 58.829 toneladas de residuos sólidos, de las cuales únicamente el 20% se dispone en condiciones adecuadas; el porcentaje restante se distribuye entre vertederos a cielo abierto, botaderos controlados, ríos e incineradores. El 45,5% de municipios refiere la presencia de recicladores informales, y se estima que el porcentaje total de reciclaje (formal e informal) es del 14%. Desde una visión de ecología política, en el artículo se presenta un diagnóstico nacional realizado durante los años 2010- 2012 mediante entrevistas estructuradas y visitas de campo en cada uno de los sistemas de disposición final cantonales, y se visibiliza la estructura y determinación de la crisis doble: cualitativa y cuantitativa de la basura en el Ecuador.

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In this paper, we introduce a novel high-level visual content descriptor which is devised for performing semantic-based image classification and retrieval. The work can be treated as an attempt to bridge the so called “semantic gap”. The proposed image feature vector model is fundamentally underpinned by the image labelling framework, called Collaterally Confirmed Labelling (CCL), which incorporates the collateral knowledge extracted from the collateral texts of the images with the state-of-the-art low-level image processing and visual feature extraction techniques for automatically assigning linguistic keywords to image regions. Two different high-level image feature vector models are developed based on the CCL labelling of results for the purposes of image data clustering and retrieval respectively. A subset of the Corel image collection has been used for evaluating our proposed method. The experimental results to-date already indicates that our proposed semantic-based visual content descriptors outperform both traditional visual and textual image feature models.

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Ever since man invented writing he has used text to store and distribute his thoughts. With the advent of computers and the Internet the delivery of these messages has become almost instant. Textual conversations can now be had regardless of location or distance. Advances in computational power for 3D graphics are enabling Virtual Environments(VE) within which users can become increasingly more immersed. By opening these environments to other users such as initially through sharing these text conversations channels, we aim to extend the immersed experience into an online virtual community. This paper examines work that brings textual communications into the VE, enabling interaction between the real and virtual worlds.

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