902 resultados para Distributed computer-controlled systems


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Dissertation to obtain the degree of Doctor in Electrical and Computer Engineering, specialization of Collaborative Networks

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Thesis for the Degree of Master of Science in Bioorganic Universidade Nova de Lisboa, Faculdade de Ciências e Tecnologia

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Uma interface cérebro-computador (BCI) não é mais do que um dispositivo que lê e analisa ondas cerebrais e as converte em ações sobre um computador. Com a evolução das BCI e a possibilidade de acesso às mesmas por parte do público começou a ser possível o uso de BCIs para fins lúdicos. Nesse sentido nesta tese foi feito um estudo sobre interfaces cérebro-computador, o que são, que tipos de BCI existem, o seu uso para entretenimento, as suas limitações e o futuro deste tipo de interfaces. Foi ainda criado um software lúdico controlado por BCI (Emotiv EPOC) que é composto por um jogo tipo Pong e um reprodutor de música. O reprodutor de música através de BCI classifica e recomenda músicas ao utilizador. Com esta tese foi possível chegar à conclusão que é possível utilizar BCI para entretenimento (jogos e recomendação de conteúdos) apesar de se ter verificado que para jogos os dispositivos tradicionais de controlo (rato e teclado) ainda têm uma precisão muito superior.

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Disaster management is one of the most relevant application fields of wireless sensor networks. In this application, the role of the sensor network usually consists of obtaining a representation or a model of a physical phenomenon spreading through the affected area. In this work we focus on forest firefighting operations, proposing three fully distributed ways for approximating the actual shape of the fire. In the simplest approach, a circular burnt area is assumed around each node that has detected the fire and the union of these circles gives the overall fire’s shape. However, as this approach makes an intensive use of the wireless sensor network resources, we have proposed to incorporate two in-network aggregation techniques, which do not require considering the complete set of fire detections. The first technique models the fire by means of a complex shape composed of multiple convex hulls representing different burning areas, while the second technique uses a set of arbitrary polygons. Performance evaluation of realistic fire models on computer simulations reveals that the method based on arbitrary polygons obtains an improvement of 20% in terms of accuracy of the fire shape approximation, reducing the overhead in-network resources to 10% in the best case.

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Accepted in 13th IEEE Symposium on Embedded Systems for Real-Time Multimedia (ESTIMedia 2015), Amsterdam, Netherlands.

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IEEE International Conference on Cyber Physical Systems, Networks and Applications (CPSNA'15), Hong Kong, China.

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We propose a fractional model for computer virus propagation. The model includes the interaction between computers and removable devices. We simulate numerically the model for distinct values of the order of the fractional derivative and for two sets of initial conditions adopted in the literature. We conclude that fractional order systems reveal richer dynamics than the classical integer order counterpart. Therefore, fractional dynamics leads to time responses with super-fast transients and super-slow evolutions towards the steady-state, effects not easily captured by the integer order models.

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11th IEEE World Conference on Factory Communication Systems (WFCS 2015). 27 to 29, May, 2015, TII-SS-2: Scheduling and Performance Analysis. Palma de Mallorca, Spain.

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Currently, due to the widespread use of computers and the internet, students are trading libraries for the World Wide Web and laboratories with simulation programs. In most courses, simulators are made available to students and can be used to proof theoretical results or to test a developing hardware/product. Although this is an interesting solution: low cost, easy and fast way to perform some courses work, it has indeed major disadvantages. As everything is currently being done with/in a computer, the students are loosing the “feel” of the real values of the magnitudes. For instance in engineering studies, and mainly in the first years, students need to learn electronics, algorithmic, mathematics and physics. All of these areas can use numerical analysis software, simulation software or spreadsheets and in the majority of the cases data used is either simulated or random numbers, but real data could be used instead. For example, if a course uses numerical analysis software and needs a dataset, the students can learn to manipulate arrays. Also, when using the spreadsheets to build graphics, instead of using a random table, students could use a real dataset based, for instance, in the room temperature and its variation across the day. In this work we present a framework which uses a simple interface allowing it to be used by different courses where the computers are the teaching/learning process in order to give a more realistic feeling to students by using real data. A framework is proposed based on a set of low cost sensors for different physical magnitudes, e.g. temperature, light, wind speed, which are connected to a central server, that the students have access with an Ethernet protocol or are connected directly to the student computer/laptop. These sensors use the communication ports available such as: serial ports, parallel ports, Ethernet or Universal Serial Bus (USB). Since a central server is used, the students are encouraged to use sensor values results in their different courses and consequently in different types of software such as: numerical analysis tools, spreadsheets or simply inside any programming language when a dataset is needed. In order to do this, small pieces of hardware were developed containing at least one sensor using different types of computer communication. As long as the sensors are attached in a server connected to the internet, these tools can also be shared between different schools. This allows sensors that aren't available in a determined school to be used by getting the values from other places that are sharing them. Another remark is that students in the more advanced years and (theoretically) more know how, can use the courses that have some affinities with electronic development to build new sensor pieces and expand the framework further. The final solution provided is very interesting, low cost, simple to develop, allowing flexibility of resources by using the same materials in several courses bringing real world data into the students computer works.

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in RoboCup 2007: Robot Soccer World Cup XI

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Article in Press, Corrected Proof

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Currently, the teaching-learning process in domains, such as computer programming, is characterized by an extensive curricula and a high enrolment of students. This poses a great workload for faculty and teaching assistants responsible for the creation, delivery, and assessment of student exercises. The main goal of this chapter is to foster practice-based learning in complex domains. This objective is attained with an e-learning framework—called Ensemble—as a conceptual tool to organize and facilitate technical interoperability among services. The Ensemble framework is used on a specific domain: computer programming. Content issues are tacked with a standard format to describe programming exercises as learning objects. Communication is achieved with the extension of existing specifications for the interoperation with several systems typically found in an e-learning environment. In order to evaluate the acceptability of the proposed solution, an Ensemble instance was validated on a classroom experiment with encouraging results.

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Teaching and learning computer programming is as challenging as difficult. Assessing the work of students and providing individualised feedback to all is time-consuming and error prone for teachers and frequently involves a time delay. The existent tools and specifications prove to be insufficient in complex evaluation domains where there is a greater need to practice. At the same time Massive Open Online Courses (MOOC) are appearing revealing a new way of learning, more dynamic and more accessible. However this new paradigm raises serious questions regarding the monitoring of student progress and its timely feedback. This paper provides a conceptual design model for a computer programming learning environment. This environment uses the portal interface design model gathering information from a network of services such as repositories and program evaluators. The design model includes also the integration with learning management systems, a central piece in the MOOC realm, endowing the model with characteristics such as scalability, collaboration and interoperability. This model is not limited to the domain of computer programming and can be adapted to any complex area that requires systematic evaluation with immediate feedback.

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Presented at SEMINAR "ACTION TEMPS RÉEL:INFRASTRUCTURES ET SERVICES SYSTÉMES". 10, Apr, 2015. Brussels, Belgium.

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Os requisitos legais impostos ao processo de manutenção das instalações de AVAC em edifícios evoluíram nos últimos 10 anos no sentido de uma crescente exigência, obrigando à existência de planos de manutenção preventiva, livros de ocorrências, inspeções obrigatórias a equipamentos, auditorias ou certi cações energéticas. Para os responsáveis da gestão da manutenção de edifícios, em particular para os que gerem uma quantidade signi cativa de equipamentos e instalações, fazê-lo sem o auxílio de uma ferramenta informática é um desa o considerável. Este trabalho visou a arquitetura de um sistema de gestão da manutenção de edifícios que foi aplicado a um caso real, nomeadamente o campus de Azurém da Universidade do Minho. Foi desenvolvida uma metodologia de inspeção, recolha e tratamento da informação para os sistemas técnicos de AVAC existentes nos edifícios. Esta metodologia foi implementada numa aplicação informática que permite aos técnicos responsáveis pela manutenção uma agilização de tarefas, resultado de um vasto conjunto de informações e de ferramentas desenvolvidas propositadamente, facilmente acessíveis através da rede Wi-Fi universitária. A integração das tarefas de manutenção na aplicação informática permitirá aumentar o grau de e ciência e e cácia nas atividades inerentes à manutenção, aumentando o grau de satisfação dos técnicos envolvidos no processo e dos utentes dos edifícios. O registo das tarefas de manutenção realizadas e dos respetivos custos em bases de dados, tornará também possível a geração de relatórios que sustentarão decisões mais assertivas. A implementação na aplicação informática dos seis módulos estruturais do Sistema de Gestão da Manutenção e Consumos Energéticos, SGMCE, permitirá atingir um nível de gestão da manutenção mais elevado, criando condições para o efetuar o comissionamento. O comissionamento prolonga-se por toda a vida do edifício, permitindo atingir os objetivos designados pelo seu promotor, dentro de patamares de custos de exploração energéticos e de custos optimizados de manutenção.