900 resultados para Component-based software engineering
Resumo:
This is the specification for the 4th deliverable of the Agile Software Engineering Group Project. The 4th deliverable is code increment 3 of the application built in the 3rd sprint
Resumo:
Lecture slides about the final deliverable of the Software Engineering Group project. This covers product evaluation, Teamworking experience evaluation, and a personal reflection
Resumo:
Two lectures that introduce the idea of modelling in the large, and contrasts hard system and soft system modelling. The second lecture goes into detail on a number of specific methods for analysing a system (CATWOE and CSH) and on modelling a system (Systems Diagrams and Personas).
Resumo:
Title: Data-Driven Text Generation using Neural Networks Speaker: Pavlos Vougiouklis, University of Southampton Abstract: Recent work on neural networks shows their great potential at tackling a wide variety of Natural Language Processing (NLP) tasks. This talk will focus on the Natural Language Generation (NLG) problem and, more specifically, on the extend to which neural network language models could be employed for context-sensitive and data-driven text generation. In addition, a neural network architecture for response generation in social media along with the training methods that enable it to capture contextual information and effectively participate in public conversations will be discussed. Speaker Bio: Pavlos Vougiouklis obtained his 5-year Diploma in Electrical and Computer Engineering from the Aristotle University of Thessaloniki in 2013. He was awarded an MSc degree in Software Engineering from the University of Southampton in 2014. In 2015, he joined the Web and Internet Science (WAIS) research group of the University of Southampton and he is currently working towards the acquisition of his PhD degree in the field of Neural Network Approaches for Natural Language Processing. Title: Provenance is Complicated and Boring — Is there a solution? Speaker: Darren Richardson, University of Southampton Abstract: Paper trails, auditing, and accountability — arguably not the sexiest terms in computer science. But then you discover that you've possibly been eating horse-meat, and the importance of provenance becomes almost palpable. Having accepted that we should be creating provenance-enabled systems, the challenge of then communicating that provenance to casual users is not trivial: users should not have to have a detailed working knowledge of your system, and they certainly shouldn't be expected to understand the data model. So how, then, do you give users an insight into the provenance, without having to build a bespoke system for each and every different provenance installation? Speaker Bio: Darren is a final year Computer Science PhD student. He completed his undergraduate degree in Electronic Engineering at Southampton in 2012.
Resumo:
Aceptado para su publicación en las actas del Segundo Taller de trabajo en Ingeniería del Software basada en componentes distribuidos ISCDISï01. En colaboración con VI Jornadas de Ingeniería de Software y Bases de Datos (Almagro, Ciudad Real - 2 de noviembre de 2001)
Resumo:
En este trabajo se dan a conocer algunas de las actuaciones que un equipo del Departamento de Ingenier??a Mec??nica de la Universidad de la Rioja desarrolla a modo de especificaci??n de dise??o conceptual del m??todo formativo. Constituye una propuesta de implantaci??n, que incluir?? un plan de alcance, de comunicaci??n y de riesgos, de cara a proponer a los usuarios de la Universidad un m??todo alternativo y algo m??s acorde con las tendencias europeas que en este sentido se van produciendo desde hace ya algunos a??os. La aproximaci??n seleccionada para la propuesta de implantaci??n es la basada en la metodolog??a PBLE (Project Based Learning Engineering).
Resumo:
Goal orientation is acknowledged as an important paradigm in requirements engineering. The structure of a goal-responsibility model provides opportunities for appraising the intention of a development. Creating a suitable model under agile constraints (time, incompleteness and catching up after an initial burst of creativity) can be challenging. Here we propose a marriage of UML activity diagrams with goal sketching in order to facilitate the production of goal responsibility models under these constraints.
Resumo:
This paper describes how the business case can be characterized and used to quickly make an initial and structurally complete goal-responsibility model. This eases the problem of bringing disciplined support to key decision makers in a development project in such a way that it can be instantiated quickly and thereafter support all key decision gateways. This process also greatly improves the understanding shared by the key decision makers and helps to identify and manage load-bearing assumptions.
Resumo:
Even if we have recognized many short-term benefits of agile methods, we still know very little about their long-term effects. In this panel, we discuss the long-term perspective of the agile methods. The panelists are either industrial or academic representatives. They will discuss problems and benefits related to the long-term lifecycle system management in agile projects. Ideally, the panel’s outcome will provide ideas for future research.
Resumo:
This paper presents the on-going research performed in order to integrate process automation and process management support in the context of media production. This has been addressed on the basis of a holistic approach to software engineering applied to media production modelling to ensure design correctness, completeness and effectiveness. The focus of the research and development has been to enhance the metadata management throughout the process in a similar fashion to that achieved in Decision Support Systems (DSS) to facilitate well-grounded business decisions. The paper sets out the aims and objectives and the methodology deployed. The paper describes the solution in some detail and sets out some preliminary conclusions and the planned future work.
Resumo:
This article describes an application of computers to a consumer-based production engineering environment. Particular consideration is given to the utilisation of low-cost computer systems for the visual inspection of components on a production line in real time. The process of installation is discussed, from identifying the need for artificial vision and justifying the cost, through to choosing a particular system and designing the physical and program structure.