963 resultados para Tangible interfaces


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Ovários de Anopheles triannulatus foram dissecados 24 e 48 horas após as fêmeas terem sido alimentadas com fonte protéica (sangue), afim de se estudar o seu efeito sobre a ovogênese. Foram analisadas secçõees hisiológicas, ao nível da ultraestrutura, e observadas as mudanças morfológicas que ocorrem nas interfaces células foliculares-ovócito e célula folicular-célula. Foram observados aspectos estruturais que corroboram a hipótese da produção exógena das proteínas do vitelo. Os grânulos de vitelo originaram-se principalmente por condensação das vesículas pinocíticas formadas na superfície do ovócito.

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De que forma pode a voz ser considerada enquanto tema de investigação filosófica? Utilizando principalmente aproximações fenomenológicas, esta tese é uma tentativa de mapear uma constelação transdisciplinar de pontos-­‐chave temáticos, onde a voz surge como uma manifestação expressa de presença e de processos vitais. Simultaneamente situada, corpórea e transgressora no contexto da noção de território acústico, a ambiguidade da voz e o seu potencial enquanto fenómeno, conceito e ressonância tangível de subjetividade, são explorados através do recurso a análise de fontes pertencentes à Filosofia Antiga, aos Estudos Sonoros, à Ciência Acústica, à Fenomenologia e à Pesquisa Artística.

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Surrogacy is the arrangement made by at least three people, in order for a surrogate or gestational mother to carry a pregnancy for the two intended parents, with the objective of the former party relinquishing all rights to the child, once the child is born. As it has only been in recent years that that same reproductive method has begun to be commonly accepted due to certain modern scientific developments that thus diminished ethical and moral negative stances, there is still an unsettling legal void (both at a national and international level) in regards to such subsidiary form of reproduction. As such, some countries have not only left their citizens with no choice but to travel abroad in order to enter a surrogacy arrangement (leading to private international law issues on establishing parenthood and nationality of the born child) or to resort to surrogacy within black market conditions. Unfortunately, one of those countries is Portugal as it has been considered, both by its political parties and experts in the area, and by its citizens as not dealing adequately with such theme and thus being poorly equipped to deal with surrogacy, at both a legal and social level. The present paper attempts to analyse Portugal’s current legal perspective by looking at the present efforts being made to contradict the current situation, and thus outline altruistic gestational surrogacy’s tangible future within such nation. In order to also become aware of possible improvements specifically regarding to the full protection of human rights and human dignity as a whole, the United Kingdom’s legal standpoint in relation to surrogacy was also studied. Via direct comparison of both social and legal perspectives, a new approach to altruistic surrogacy is thus proposed with view to suggest a harmonious solution for countries that have at least recognized that the present issue deserves to be duly noticed and that altruistic gestational surrogacy may exist in order to grant protection of human dignity and not to place it in check.

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This work project presents a road map for making deals under the umbrella support of a private equity investor. Fundraising, investment analysis, asset monitoring, and divestment are stages in the process that are covered in-depth and clarified in terms of action plan and procedures. Moreover, private equity brings tangible and intangible efficiency to the economy and companies, not only by providing finance to grow and expand but also by forcing superior organizational organics that foster sustainable business positions. In a world domain, Europe as been a second liner as compared to US in terms of size within the private equity sector, but it is quickly maturing and converging to US numbers. In this sense, Portugal has been improving in both numbers and regulations in order to leverage on its strategic location and position itself as a key player to address future business challenges coming from emerging markets such as Africa and Latin America.

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Dissertação de mestrado em Marketing e Estratégia

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Os modos de fazer pesquisa científica têm vindo a alterar-se, em função das mudanças pelas quais passa o Ensino Superior, assim como os sistemas de ciência e tecnologia, no seu todo. Na Europa vivem-se tempos de grandes questionamentos acerca do modo de proceder relativamente à definição de metodologias de avaliação e/ou financiamento público à investigação individual e/ou coletiva. A tendência geral, neste contexto, é para aperfeiçoar as metodologias de avaliação, através da definição de indicadores que permitam medir as várias dimensões do trabalho científico. No campo específico da avaliação, prevê-se cada vez mais a avaliação do impacto das pesquisas. Ocorre que, apesar do número e da amplitude dos indicadores que vão sendo propostos, a definição de impacto resulta numa tarefa difícil. Não só porque a realidade medida nem toda é perfeitamente traduzível em algo tangível, mas também porque existem diferenças significativas nos modos como as diferentes áreas produzem conhecimento. Neste artigo, pretende-se refletir sobre esse conceito de impacto, nomeadamente ao nível das ciências sociais, evidenciando aquelas que são as principais conclusões e reflexões de estudos e escritos mais recentes.

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Hand gesture recognition for human computer interaction, being a natural way of human computer interaction, is an area of active research in computer vision and machine learning. This is an area with many different possible applications, giving users a simpler and more natural way to communicate with robots/systems interfaces, without the need for extra devices. So, the primary goal of gesture recognition research is to create systems, which can identify specific human gestures and use them to convey information or for device control. For that, vision-based hand gesture interfaces require fast and extremely robust hand detection, and gesture recognition in real time. In this study we try to identify hand features that, isolated, respond better in various situations in human-computer interaction. The extracted features are used to train a set of classifiers with the help of RapidMiner in order to find the best learner. A dataset with our own gesture vocabulary consisted of 10 gestures, recorded from 20 users was created for later processing. Experimental results show that the radial signature and the centroid distance are the features that when used separately obtain better results, with an accuracy of 91% and 90,1% respectively obtained with a Neural Network classifier. These to methods have also the advantage of being simple in terms of computational complexity, which make them good candidates for real-time hand gesture recognition.

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"Lecture notes in computational vision and biomechanics series, ISSN 2212-9391, vol. 19"

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Vision-based hand gesture recognition is an area of active current research in computer vision and machine learning. Being a natural way of human interaction, it is an area where many researchers are working on, with the goal of making human computer interaction (HCI) easier and natural, without the need for any extra devices. So, the primary goal of gesture recognition research is to create systems, which can identify specific human gestures and use them, for example, to convey information. For that, vision-based hand gesture interfaces require fast and extremely robust hand detection, and gesture recognition in real time. Hand gestures are a powerful human communication modality with lots of potential applications and in this context we have sign language recognition, the communication method of deaf people. Sign lan- guages are not standard and universal and the grammars differ from country to coun- try. In this paper, a real-time system able to interpret the Portuguese Sign Language is presented and described. Experiments showed that the system was able to reliably recognize the vowels in real-time, with an accuracy of 99.4% with one dataset of fea- tures and an accuracy of 99.6% with a second dataset of features. Although the im- plemented solution was only trained to recognize the vowels, it is easily extended to recognize the rest of the alphabet, being a solid foundation for the development of any vision-based sign language recognition user interface system.

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Hand gestures are a powerful way for human communication, with lots of potential applications in the area of human computer interaction. Vision-based hand gesture recognition techniques have many proven advantages compared with traditional devices, giving users a simpler and more natural way to communicate with electronic devices. This work proposes a generic system architecture based in computer vision and machine learning, able to be used with any interface for humancomputer interaction. The proposed solution is mainly composed of three modules: a pre-processing and hand segmentation module, a static gesture interface module and a dynamic gesture interface module. The experiments showed that the core of vision-based interaction systems can be the same for all applications and thus facilitate the implementation. In order to test the proposed solutions, three prototypes were implemented. For hand posture recognition, a SVM model was trained and used, able to achieve a final accuracy of 99.4%. For dynamic gestures, an HMM model was trained for each gesture that the system could recognize with a final average accuracy of 93.7%. The proposed solution as the advantage of being generic enough with the trained models able to work in real-time, allowing its application in a wide range of human-machine applications.

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Análises comparativas vêm sendo cada vez mais utilizadas para definir e relacionar os tipos de vegetação existentes no Brasil. Para tanto, cada pesquisador vem montando seu próprio banco de dados, usualmente elaborando um sistema com uma finalidade imediata e descartado ao término do projeto ou pesquisa. Essa prática leva ao desperdício de tempo, esforço, dinheiro e, principalmente, informação. Então, um sistema de banco de dados específico para armazenar e gerenciar informações advindas de levantamentos florísticos e, ou, fitossociológicos poderia padronizar, estruturar logicamente, evitar ou eliminar sobreposição de esforços, reduzir os custos e também promover oportunidade para que cientistas de diversas áreas compartilhem informações. Com esses objetivos e para suprir uma necessidade imediata de organizar uma base de dados, foi desenvolvido o FITOGEO. O sistema foi elaborado com a finalidade de gerenciar informações oriundas de listas florísticas ou de levantamentos fitossociológicos, variáveis ambientais associadas a estas listas e taxonômicas. O FITOGEO mantém a integridade dos dados, é centrado na ‘espécie’ e tem a capacidade de integrar dados e metadados de várias fontes. Apresenta duas interfaces: uma de características florísticas ou fitossociológicas, com todas as informações oriundas do levantamento em si, tanto das espécies quanto da metodologia adotada, e das variáveis ambientais associadas, como coordenadas geográficas, altitude, temperatura e precipitação. E outra taxonômica, resgatando informações como nome corrigido e o nome válido das espécies cadastradas e níveis hierárquicos supra-específicos.

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The MAP-i doctoral program of the Universities of Minho, Aveiro and Porto

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Novel input modalities such as touch, tangibles or gestures try to exploit human's innate skills rather than imposing new learning processes. However, despite the recent boom of different natural interaction paradigms, it hasn't been systematically evaluated how these interfaces influence a user's performance or whether each interface could be more or less appropriate when it comes to: 1) different age groups; and 2) different basic operations, as data selection, insertion or manipulation. This work presents the first step of an exploratory evaluation about whether or not the users' performance is indeed influenced by the different interfaces. The key point is to understand how different interaction paradigms affect specific target-audiences (children, adults and older adults) when dealing with a selection task. 60 participants took part in this study to assess how different interfaces may influence the interaction of specific groups of users with regard to their age. Four input modalities were used to perform a selection task and the methodology was based on usability testing (speed, accuracy and user preference). The study suggests a statistically significant difference between mean selection times for each group of users, and also raises new issues regarding the “old” mouse input versus the “new” input modalities.

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This work was supported by FCT (Fundação para a Ciência e Tecnologia) within Project Scope (UID/CEC/00319/2013), by LIP (Laboratório de Instrumentação e Física Experimental de Partículas) and by Project Search-ON2 (NORTE-07-0162- FEDER-000086), co-funded by the North Portugal Regional Operational Programme (ON.2 - O Novo Norte), under the National Strategic Reference Framework, through the European Regional Development Fund.

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Nowadays, the vulgarization of information and communication technologies has reached to a level that the majority of people spend a lot of time using software to do regular tasks, ranging from games and ordinary time and weather utilities to some more sophisticated ones, like retail or banking applications. This new way of life is supported by the Internet or by specific applications that changed the image people had about using information and communication technologies. All over the world, the first cycle of studies of educational systems also has been addressed with the justification that this encourages the development of children. Taking this into consideration, we design and develop a visual explorer system for relational databases that can be used by everyone, from “7 to 77”, in an intuitive and easy way, getting immediate results – a new database querying experience. Thus, in this paper we will expose the main characteristics and features of this visual database explorer, showing how it works and how it can be used to execute the most current data manipulation operations over a database.