972 resultados para Microsoft Azure
Resumo:
La presente tesi nasce da un tirocinio avanzato svolto presso l’azienda CTI (Communication Trend Italia) di Milano. Gli obiettivi dello stage erano la verifica della possibilità di inserire gli strumenti automatici nel flusso di lavoro dell’azienda e l'individuazione delle tipologie testuali e delle combinazioni linguistiche a cui essi sono applicabili. Il presente elaborato si propone di partire da un’analisi teorica dei vari aspetti legati all’utilizzo della TA, per poi descriverne l’applicazione pratica nei procedimenti che hanno portato alla creazione dei sistemi custom. Il capitolo 1 offre una panoramica teorica sul mondo della machine translation, che porta a delineare la modalità di utilizzo della TA ad oggi più diffusa: quella in cui la traduzione fornita dal sistema viene modificata tramite post-editing oppure il testo di partenza viene ritoccato attraverso il pre-editing per eliminare gli elementi più ostici. Nel capitolo 2, partendo da una panoramica relativa ai principali software di traduzione automatica in uso, si arriva alla descrizione di Microsoft Translator Hub, lo strumento scelto per lo sviluppo dei sistemi custom di CTI. Nel successivo passaggio, l’attenzione si concentra sull’ottenimento di sistemi customizzati. Un ampio approfondimento è dedicato ai metodi per reperire ed utilizzare le risorse. In seguito viene descritto il percorso che ha portato alla creazione e allo sviluppo dei due sistemi Bilanci IT_EN e Atto Costitutivo IT_EN in Microsoft Translator Hub. Infine, nel quarto ed ultimo capitolo gli output che i due sistemi forniscono vengono rivisti per individuarne le caratteristiche e analizzati tramite alcuni tool di valutazione automatica. Grazie alle informazioni raccolte vengono poi formulate alcune previsioni sul futuro uso dei sistemi presso l’azienda CTI.
Resumo:
Negli ultimi cinque anni lo sviluppo di applicazioni mobile ha visto un grandissimo incremento dovuto pricipalmente all’esplosione della diffusione di smartphone; questo fenomeno ha reso disponibile agli analisti una enorme quantità di dati sulle abitudini degli utenti. L’approccio centralizzato nella distribuzione delle applicazioni da parte dei grandi provider quali Apple, Google e Microsoft ha permesso a migliaia di sviluppatori di tutto il mondo di raggiungere con i loro prodotti gli utenti finali e diffondere l’utilizzo di applicativi installabili; le app infatti sono diventate in poco tempo fondamentali nella vita di tutti i giorni e in alcuni casi hanno sostituito funzioni primarie del telefono cellulare. Obiettivo principale di questo studio sarà inferire pattern comportamentali dall’analisi di una grossa mole di dati riguardanti l’utilizzo dello smartphone e delle app installabili da parte di un gruppo di utenti. Ipotizzando di avere a disposizione tutte le azioni che un determinato bacino di utenza effettua nella selezione delle applicazioni di loro interesse quando accedono al marketplace (luogo digitale da cui è possibile scaricare nuove applicazioni ed installarle) è possibile stimare, ovviamente con un certo margine di errore, dati sensibili dell’utente quali: Sesso, Età, Interessi e così via analizzandoli in relazione ad un modello costruito su dati di un campione di utenti ben noto. Costruiremo così un modello utilizzando dati di utenti ben noti di cui conosciamo i dettagli sensibili e poi, tramite avanzate tecniche di regressione e classificazione saremo in grado di definire se esiste o meno una correlazione tra le azioni effettuate su uno Smartphone e il profilo dell’utente. La seconda parte della tesi sarà incentrata sull'analisi di sistemi di raccomandazioni attualmente operativi e ci concentreremo sullo studio di possibili sviluppi sviluppi futuri di questi sistemi partendo dai risultati sperimentali ottenuti.
Resumo:
.NET Compiler Platform è un compilatore per i linguaggi C# e Visual Basic realizzato da Microsoft. L’innovazione apportata da tale strumento è l’introduzione di API che permettono di accedere al compilatore; in particolare, è possibile accedere alle strutture dati utilizzate al suo interno, quali simboli o AST, e controllare e/o modificare il processo di compilazione. Una parte di questo progetto, chiamato anche progetto Roslyn, è focalizzata sull’introduzione dello scripting per il linguaggio C#. In questa trattazione si è interessati a sperimentare le possibilità offerte da tale strumento nel campo dell’esecuzione dinamica di frammenti di codice. Gli obiettivi imposti si collocano nell’ambito della re-ingegnerizzazione e dello sviluppo di software. Tali obiettivi sono la re-implementazione dei filtri di selezione contenuti nel framework Phoenix, utilizzando le API di Roslyn per migliorarne le prestazioni, e la progettazione di un componente che realizzi una console per lo scripting C# dotata della possibilità di riferire dinamicamente librerie. Le API di compilazione si rivelano essere non propriamente adatte all’esecuzione immediata di frammenti di codice, nonostante ciò, è possibile, appoggiandosi alla reflection, utilizzarle per giungere a questo risultato. Lo scripting, invece, si rivela uno strumento dalle grandi potenzialità nel suddetto ambito.
Resumo:
Il lavoro di questa tesi si propone di esaminare i dati di immagini cerebrali ricevuti da due differentii bobine RF per l'imaging in risonanza magnetica. La strumentazione utilizzata é: un apparecchio di RMN che utilizza uno scanner a 1.5T (GE Medical System signa HDx 15) e due differenti bobine a radiofrequenza: 1) 8-channel brain phased array coil GE (1.5T HD 8 Channel High Resolution Head Array per il GE HDx MR System); 2) GE Quad HEAD Birdcage Coil. I software utilizzati invece sono stati quattro, due per la segmentazione e la parcellizzazione dei dati dalle acquisizioni di MRI (FSL e Freesurfer), e due per l'analisi dei dati (SPSS e Microsoft Excel). I tool utilizzati di FSL sono stati SIENA, per un'indagine sulla variazione percentile della totalitá del volume cerebrale; SIENAX invece permette una segmentazione di volumi di 6 sotto regioni: sostanza grigia (GREY), sostanza bianca (WHITE), totalitá del cervello (BRAIN), liquor cerebrospinale dei ventricoli (vcsf), scaling volumetrico (vscaling), sostanza grigia periferica (pgrey). Freesurfer invece parcellizza la corteccia cerebrale e segmenta le zone della sostanza grigia profonda cerebrale. Lo scopo ultimo era quello di analizzare come la differenza di segnale acquisito dalle due bobine variasse i risultati delle analisi volumetriche delle immagini e vedere se il t-test evidenziasse variazioni sistematiche. Questa analisi aveva come scopo quello di determinare la possibilità di confrontare i soggetti i cui dati sono stati ottenuti con due bobine differenti. I dati analizzati non hanno evidenziato particolari differenze tra le due bobine, se non per i valori del liquor dei ventricoli che sono risultati variare, verosimilmente, per i processi fisiologici di atrofia della sostanza grigia cerebrale che avvengono nel tempo intercorso tra un'acquisizione e l'altra.
Resumo:
Keyboards, mice, and touch screens are a potential source of infection or contamination in operating rooms, intensive care units, and autopsy suites. The authors present a low-cost prototype of a system, which allows for touch-free control of a medical image viewer. This touch-free navigation system consists of a computer system (IMac, OS X 10.6 Apple, USA) with a medical image viewer (OsiriX, OsiriX foundation, Switzerland) and a depth camera (Kinect, Microsoft, USA). They implemented software that translates the data delivered by the camera and a voice recognition software into keyboard and mouse commands, which are then passed to OsiriX. In this feasibility study, the authors introduced 10 medical professionals to the system and asked them to re-create 12 images from a CT data set. They evaluated response times and usability of the system compared with standard mouse/keyboard control. Users felt comfortable with the system after approximately 10 minutes. Response time was 120 ms. Users required 1.4 times more time to re-create an image with gesture control. Users with OsiriX experience were significantly faster using the mouse/keyboard and faster than users without prior experience. They rated the system 3.4 out of 5 for ease of use in comparison to the mouse/keyboard. The touch-free, gesture-controlled system performs favorably and removes a potential vector for infection, protecting both patients and staff. Because the camera can be quickly and easily integrated into existing systems, requires no calibration, and is low cost, the barriers to using this technology are low.
Resumo:
Though 3D computer graphics has seen tremendous advancement in the past two decades, most available mechanisms for computer interaction in 3D are high cost and targeted for industry and virtual reality applications. Recent advances in Micro-Electro-Mechanical-System (MEMS) devices have brought forth a variety of new low-cost, low-power, miniature sensors with high accuracy, which are well suited for hand-held devices. In this work a novel design for a 3D computer game controller using inertial sensors is proposed, and a prototype device based on this design is implemented. The design incorporates MEMS accelerometers and gyroscopes from Analog Devices to measure the three components of the acceleration and angular velocity. From these sensor readings, the position and orientation of the hand-held compartment can be calculated using numerical methods. The implemented prototype is utilizes a USB 2.0 compliant interface for power and communication with the host system. A Microchip dsPIC microcontroller is used in the design. This microcontroller integrates the analog to digital converters, the program memory flash, as well as the core processor, on a single integrated circuit. A PC running Microsoft Windows operating system is used as the host machine. Prototype firmware for the microcontroller is developed and tested to establish the communication between the design and the host, and perform the data acquisition and initial filtering of the sensor data. A PC front-end application with a graphical interface is developed to communicate with the device, and allow real-time visualization of the acquired data.
Resumo:
This paper describes the open source framework MARVIN for rapid application development in the field of biomedical and clinical research. MARVIN applications consist of modules that can be plugged together in order to provide the functionality required for a specific experimental scenario. Application modules work on a common patient database that is used to store and organize medical data as well as derived data. MARVIN provides a flexible input/output system with support for many file formats including DICOM, various 2D image formats and surface mesh data. Furthermore, it implements an advanced visualization system and interfaces to a wide range of 3D tracking hardware. Since it uses only highly portable libraries, MARVIN applications run on Unix/Linux, Mac OS X and Microsoft Windows.
Resumo:
The integration of remote monitoring techniques at different scales is of crucial importance for monitoring of volcanoes and assessment of the associated hazard. In this optic, technological advancement and collaboration between research groups also play a key role. Vhub is a community cyberinfrastructure platform designed for collaboration in volcanology research. Within the Vhub framework, this dissertation focuses on two research themes, both representing novel applications of remotely sensed data in volcanology: advancement in the acquisition of topographic data via active techniques and application of passive multi-spectral satellite data to monitoring of vegetated volcanoes. Measuring surface deformation is a critical issue in analogue modelling of Earth science phenomena. I present a novel application of the Microsoft Kinect sensor to measurement of vertical and horizontal displacements in analogue models. Specifically, I quantified vertical displacement in a scaled analogue model of Nisyros volcano, Greece, simulating magmatic deflation and inflation and related surface deformation, and included the horizontal component to reconstruct 3D models of pit crater formation. The detection of active faults around volcanoes is of importance for seismic and volcanic hazard assessment, but not a simple task to be achieved using analogue models. I present new evidence of neotectonic deformation along a north-south trending fault from the Mt Shasta debris avalanche deposit (DAD), northern California. The fault was identified on an airborne LiDAR campaign of part of the region interested by the DAD and then confirmed in the field. High resolution LiDAR can be utilized also for geomorphological assessment of DADs, and I describe a size-distance analysis to document geomorphological aspects of hummock in the Shasta DAD. Relating the remote observations of volcanic passive degassing to conditions and impacts on the ground provides an increased understanding of volcanic degassing and how satellite-based monitoring can be used to inform hazard management strategies in nearreal time. Combining a variety of satellite-based spectral time series I aim to perform the first space-based assessment of the impacts of sulfur dioxide emissions from Turrialba volcano, Costa Rica, on vegetation in the surrounding environment, and establish whether vegetation indices could be used more broadly to detect volcanic unrest.
Resource-allocation capabilities of commercial project management software. An experimental analysis
Resumo:
When project managers determine schedules for resource-constrained projects, they commonly use commercial project management software packages. Which resource-allocation methods are implemented in these packages is proprietary information. The resource-allocation problem is in general computationally difficult to solve to optimality. Hence, the question arises if and how various project management software packages differ in quality with respect to their resource-allocation capabilities. None of the few existing papers on this subject uses a sizeable data set and recent versions of common software packages. We experimentally analyze the resource-allocation capabilities of Acos Plus.1, AdeptTracker Professional, CS Project Professional, Microsoft Office Project 2007, Primavera P6, Sciforma PS8, and Turbo Project Professional. Our analysis is based on 1560 instances of the precedence- and resource-constrained project scheduling problem RCPSP. The experiment shows that using the resource-allocation feature of these packages may lead to a project duration increase of almost 115% above the best known feasible schedule. The increase gets larger with increasing resource scarcity and with increasing number of activities. We investigate the impact of different complexity scenarios and priority rules on the project duration obtained by the software packages. We provide a decision table to support managers in selecting a software package and a priority rule.
Resumo:
This article reviews Article 6 of the Software Directive and discusses the need for a revision. Beyond clarification of the scope of the very limited provision on reverse engineering, it seems that the introduction of the clause into copyright was unfortunate. The indirect protection of ideas by prohibiting reverse engineering is foreign to the copyright concept. Permitting reverse engineering altogether would promote research and development and further other goals like ICT security. Innovation would not be retarded, which is the reason why US trade secret law permits reverse engineering based also on economic arguments. The notions of compatibility Article 6 tries to address are better dealt with by Competition Law, which was demonstrated by the Microsoft Decision of the European Court in 2007.
Resumo:
While navigation systems for cars are in widespread use, only recently, indoor navigation systems based on smartphone apps became technically feasible. Hence tools in order to plan and evaluate particular designs of information provision are needed. Since tests in real infrastructures are costly and environmental conditions cannot be held constant, one must resort to virtual infrastructures. This paper presents the development of an environment for the support of the design of indoor navigation systems whose center piece consists in a hands-free navigation method using the Microsoft Kinect in the four-sided Definitely Affordable Virtual Environment (DAVE). Navigation controls using the user's gestures and postures as the input to the controls are designed and implemented. The installation of expensive and bulky hardware like treadmills is avoided while still giving the user a good impression of the distance she has traveled in virtual space. An advantage in comparison to approaches using a head mounted display is that the DAVE allows the users to interact with their smartphone. Thus the effects of different indoor navigation systems can be evaluated already in the planning phase using the resulting system
Resumo:
This manuscript details a technique for estimating gesture accuracy within the context of motion-based health video games using the MICROSOFT KINECT. We created a physical therapy game that requires players to imitate clinically significant reference gestures. Player performance is represented by the degree of similarity between the performed and reference gestures and is quantified by collecting the Euler angles of the player's gestures, converting them to a three-dimensional vector, and comparing the magnitude between the vectors. Lower difference values represent greater gestural correspondence and therefore greater player performance. A group of thirty-one subjects was tested. Subjects achieved gestural correspondence sufficient to complete the game's objectives while also improving their ability to perform reference gestures accurately.
Resumo:
Mayer H. Entrepreneurship in a hub-and-spoke industrial district: firm survey evidence from Seattle's technology industry, Regional Studies. The paper investigates entrepreneurial dynamics in a hub-and-spoke industrial district. Using data on the genealogy of high-technology firms in Seattle, Washington State, the study examines the ways in which entrepreneurial firms relate to their parent firms and the role of agglomeration economies. The results illustrate that entrepreneurship is an important vehicle for the diversification of such a district. When compared, hub-related spinoffs such as those founded by former Microsoft employees do not differ much from other start-ups. The differences between Microsoft spinoffs and start-ups are very limited; both diversify the regional economy by entering new markets when compared with their parents.
Age affects the adjustment of cognitive control after a conflict: evidence from the bivalency effect
Resumo:
Age affects cognitive control. When facing a conflict, older adults are less able to activate goal-relevant information and inhibit irrelevant information. However, cognitive control also affects the events after a conflict. The purpose of this study was to determine whether age affects the adjustment of cognitive control following a conflict. To this end, we investigated the bivalency effect, that is, the performance slowing occurring after the conflict induced by bivalent stimuli (i.e., stimuli with features for two tasks). In two experiments, we tested young adults (aged 20-30) and older adults (aged 65-85) in a paradigm requiring alternations between three tasks, with bivalent stimuli occasionally occurring on one task. The young adults showed a slowing for all trials following bivalent stimuli. This indicates a widespread and long-lasting bivalency effect, replicating previous findings. In contrast, the older adults showed a more specific and shorter-lived slowing. Thus, age affects the adjustment of cognitive control following a conflict.
Resumo:
Für Beherbergungsbetriebe ist E-Mail ein wichtiges Kommunikationsmedium im elektronischen Kanal geworden. Die Bedeutung von E-Mails für die Kundenkommunikation zieht die Forderung nach einem systematischen und professionellen E-Mail-Management nach sich. Derzeit tut sich die Mehrzahl der Betriebe schwer, den damit verbundenen hohen Anspruch einzulösen. Zwar werden grundlegende Anforderungen bezüglich des Antwortverhaltens mehrheitlich erfüllt, jedoch kann die Qualität der Antworten hinsichtlich Inhalt und Form in vielen Fällen nur bedingt überzeugen. Angesichts dieser Problemlage mag es überraschen, dass die Unterstützung durch Informationssysteme in diesem Zusammenhang bis jetzt keine besondere Rolle spielt. In vielen Fällen erfolgt das E-Mail-Management mithilfe des generellen E-Mail-Programms Outlook von Microsoft. Die häufig eingesetzten branchenspezifischen Property-Management-Systeme (PMS) decken die geforderten Funktionalitäten bestenfalls teilweise ab. Spezifische Informationssysteme zur Unterstützung des E-Mail-Managements - sogenannte E-Mail-Response-Management-Systeme (ERMS) - könnten bei der Entschärfung der manifesten Probleme sehr nützlich sein. Die systemtechnische Unterstützung durch ERMS wird von Praktikern jedoch mit einiger Skepsis bedacht und nur teilweise als praktisch umsetzbar und nützlich eingeschätzt.