967 resultados para Diachronic syntax


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This paper describes a model of persistence in (C)LP languages and two different and practically very useful ways to implement this model in current systems. The fundamental idea is that persistence is a characteristic of certain dynamic predicates (i.e., those which encapsulate state). The main effect of declaring a predicate persistent is that the dynamic changes made to such predicates persist from one execution to the next one. After proposing a syntax for declaring persistent predicates, a simple, file-based implementation of the concept is presented and some examples shown. An additional implementation is presented which stores persistent predicates in an external database. The abstraction of the concept of persistence from its implementation allows developing applications which can store their persistent predicates alternatively in files or databases with only a few simple changes to a declaration stating the location and modality used for persistent storage. The paper presents the model, the implementation approach in both the cases of using files and relational databases, a number of optimizations of the process (using information obtained from static global analysis and goal clustering), and performance results from an implementation of these ideas.

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It is now widely accepted that separating programs into modules is useful in program development and maintenance. While many Prolog implementations include useful module systems, we argüe that these systems can be improved in a number of ways, such as, for example, being more amenable to effective global analysis and transformation and allowing sepárate compilation or sensible creation of standalone executables. We discuss a number of issues related to the design of such an improved module system for Prolog and propose some novel solutions. Based on this, we present the choices made in the Ciao module system, which has been designed to meet a number of objectives: allowing sepárate compilation, extensibility in features and in syntax, amenability to modular global analysis and transformation, enhanced error detection, support for meta-programming and higher-order, compatibility to the extent possible with official and de-facto standards, etc.

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The Semantic Web is an extension of the traditional Web in which meaning of information is well defined, thus allowing a better interaction between people and computers. To accomplish its goals, mechanisms are required to make explicit the semantics of Web resources, to be automatically processed by software agents (this semantics being described by means of online ontologies). Nevertheless, issues arise caused by the semantic heterogeneity that naturally happens on the Web, namely redundancy and ambiguity. For tackling these issues, we present an approach to discover and represent, in a non-redundant way, the intended meaning of words in Web applications, while taking into account the (often unstructured) context in which they appear. To that end, we have developed novel ontology matching, clustering, and disambiguation techniques. Our work is intended to help bridge the gap between syntax and semantics for the Semantic Web construction.

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It is now widely accepted that separating programs into modules has proven very useful in program development and maintenance. While many Prolog implementations include useful module systems, we feel that these systems can be improved in a number of ways, such as, for example, being more amenable to effective global analysis and allowing sepárate compilation or sensible creation of standalone executables. We discuss a number of issues related to the design of such an improved module system for Prolog. Based on this, we present the choices made in the Ciao module system, which has been designed to meet a number of objectives: allowing sepárate compilation, extensibility in features and in syntax, amenability to modular global analysis, etc.

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There have been several previous proposals for the integration of Object Oriented Programming features into Logic Programming, resulting in much support theory and several language proposals. However, none of these proposals seem to have made it into the mainstream. Perhaps one of the reasons for these is that the resulting languages depart too much from the standard logic programming languages to entice the average Prolog programmer. Another reason may be that most of what can be done with object-oriented programming can already be done in Prolog through the meta- and higher-order programming facilities that the language includes, albeit sometimes in a more cumbersome way. In light of this, in this paper we propose an alternative solution which is driven by two main objectives. The first one is to include only those characteristics of object-oriented programming which are cumbersome to implement in standard Prolog systems. The second one is to do this in such a way that there is minimum impact on the syntax and complexity of the language, i.e., to introduce the minimum number of new constructs, declarations, and concepts to be learned. Finally, we would like the implementation to be as straightforward as possible, ideally based on simple source to source expansions.

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- Resumen La hipótesis que anima esta tesis doctoral es que algunas de las características del entorno urbano, en particular las que describen la accesibilidad de su red de espacio público, podrían estar relacionadas con la proporción de viajes a pie o reparto modal, que tiene cada zona o barrio de Madrid. Uno de los puntos de partida de dicha hipótesis que el entorno urbano tiene una mayor influencia sobre los viaje a pie que en sobre otros modos de transporte, por ejemplo que en los viajes de bicicleta o en transporte público; y es que parece razonable suponer que estos últimos van a estar más condicionadas por ejemplo por la disponibilidad de vías ciclistas, en el primer caso, o por la existencia de un servicio fiable y de calidad, en el segundo. Otra de las motivaciones del trabajo es que la investigación en este campo de la accesibilidad del espacio público, en concreto la denominada “Space Syntax”, ha probado en repetidas ocasiones la influencia de la red de espacio público en cómo se distribuye la intensidad del tráfico peatonal por la trama urbana, pero no se han encontrado referencias de la influencia de dicho elemento sobre el reparto modal. De acuerdo con la hipótesis y con otros trabajos anteriores se propone una metodología basada en el análisis empírico y cuantitativo. Su objetivo es comprobar si la red de espacio público, independientemente de otras variables como los usos del suelo, incluso de las variables de ajenas entorno no construido, como las socioeconómicas, está o no relacionada estadísticamente con la proporción de peatones viajes en las zonas urbanas. Las técnicas estadísticas se utilizan para comprobar sistemáticamente la asociación de las variables del entorno urbano, denominadas variables independientes, con el porcentaje de viajes a pie, la variable dependiente. En términos generales, la metodología es similar a la usada en otros trabajos en este campo como los de CERVERÓ y KOCKLEMAN (1997), CERVERÓ y DUNCAN (2003), o para los que se utilizan principalmente en la revisión general de TRB (2005) o, más recientemente, en ZEGRAS (2006) o CHATMAN (2009). Otras opciones metodológicas, como los métodos de preferencias declaradas (ver LOUVIERE, HENSHER y SWAIT, 2000) o el análisis basado en agentes (PENN & TURNER, 2004) fueron descartados, debido a una serie de razones, demasiado extensas para ser descritas aquí. El caso de estudio utilizado es la zona metropolitana de Madrid, abarcándola hasta la M-50, es decir en su mayor parte, con un tamaño aproximado de 31x34 Km y una población de 4.132.820 habitantes (aproximadamente el 80% de la población de la región). Las principales fuentes de datos son la Encuesta Domiciliaria de Movilidad de 2004 (EDM04), del Consorcio Regional de Transportes de Madrid que es la última disponible (muestra: > 35.000 familias,> 95.000 personas), y un modelo espacial del área metropolitana, integrando el modelo para calcular los índices de Space Syntax y un Sistema de Información Geográfica (SIG). La unidad de análisis, en este caso las unidades espaciales, son las zonas de transporte (con una población media de 7.063 personas) y los barrios (con una población media de 26.466 personas). Las variables del entorno urbano son claramente el centro del estudio. Un total de 20 índices (de 21) se seleccionan de entre los más relevantes encontrados en la revisión de la producción científica en este campo siendo que, al mismo tiempo, fueran accesibles. Nueve de ellos se utilizan para describir las características de los usos del suelo, mientras que otros once se usan para describir la red de espacios públicos. Estos últimos incluyen las variables de accesibilidad configuracional, que son, como se desprende de su título, el centro del estudio propuesto. La accesibilidad configuracional es un tipo especial de accesibilidad que se basa en la configuración de la trama urbana, según esta fue definida por HILLIER (1996), el autor de referencia dentro de esta línea de investigación de Space Syntax. Además se incluyen otras variables de la red de espacio público más habituales en los estudios de movilidad, y que aquí se denominan características geométricas de los elementos de la red, tales como su longitud, tipo de intersección, conectividad, etc. Por último se incluye además una variable socioeconómica, es decir ajena al entorno urbano, para evaluar la influencia de los factores externos, pues son varios los que pueden tener un impacto en la decisión de caminar (edad, género, nivel de estudios, ingresos, tasa de motorización, etc.). La asociación entre las variables se han establecido usando análisis de correlación (bivariante) y modelos de análisis multivariante. Las primeras se calculan entre por pares entre cada una de las 21 variables independientes y la dependiente, el porcentaje de viajes a pie. En cuanto a los segundos, se han realizado tres tipos de estudios: modelo multivariante general lineal, modelo multivariante general curvilíneo y análisis discriminante. Todos ellos son capaces de generar modelos de asociación entre diversas variables, pudiéndose de esta manera evaluar con bastante precisión en qué medida cada modelo reproduce el comportamiento de la variable dependiente, y además, el peso o influencia de cada variable en el modelo respecto a las otras. Los resultados fundamentales del estudio se expresan en dos modelos finales alternativos, que demuestran tener una significativa asociación con el porcentaje de viajes a pie (R2 = 0,6789, p <0,0001), al explicar las dos terceras partes de su variabilidad. En ellos, y en general en todo el estudio realizado, se da una influencia constante de tres índices en particular, que quedan como los principales. Dos de ellos, de acuerdo con muchos de los estudios previos, corresponden a la densidad y la mezcla de usos del suelo. Pero lo más novedoso de los resultados obtenidos es que el tercero es una medida de la accesibilidad de la red de espacio público, algo de lo que no había referencias hasta ahora. Pero, ¿cuál es la definición precisa y el peso relativo de cada uno en el modelo, es decir, en la variable independiente? El de mayor peso en la mayor parte de los análisis realizados es el índice de densidad total (n º residentes + n º puestos de trabajo + n º alumnos / Ha). Es decir, una densidad no sólo de población, sino que incluye algunas de las actividades más importantes que pueden darse una zona para generar movilidad a pie. El segundo que mayor peso adquiere, llegando a ser el primero en alguno de los análisis estadísticos efecturados, es el índice de accesibuilidad configuracional denominado integración de radio 5. Se trata de una medida de la accesibilidad de la zona, de su centralidad, a la escala de, más un menor, un distrito o comarca. En cuanto al tercero, obtiene una importancia bastante menor que los anteriores, y es que representa la mezcla de usos. En concreto es una medida del equilibrio entre los comercios especializados de venta al por menor y el número de residentes (n º de tiendas especializadas en alimentación, bebidas y tabaco / n º de habitantes). Por lo tanto, estos resultados confirman buena parte de los de estudios anteriores, especialmente los relativas a los usos del suelo, pero al mismo tiempo, apuntan a que la red de espacio público podría tener una influir mayor de la comprobada hasta ahora en la proporción de peatones sobre el resto de modos de transportes. Las razones de por qué esto puede ser así, se discuten ampliamente en las conclusiones. Finalmente se puede precisar que dicha conclusión principal se refiere a viajes de una sola etapa (no multimodales) que se dan en los barrios y zonas del área metropolitana de Madrid. Por supuesto, esta conclusión tiene en la actualidad, una validez limitada, ya que es el resultado de un solo caso — Abstract The research hypothesis for this Ph.D. Thesis is that some characteristics of the built environment, particularly those describing the accessibility of the public space network, could be associated with the proportion of pedestrians in all trips (modal split), found in the different parts of a city. The underlying idea is that walking trips are more sensitive to built environment than those by other transport modes, such as for example those by bicycle or by public transport, which could be more conditioned by, e.g. infrastructure availability or service frequency and quality. On the other hand, it has to be noted that the previously research on this field, in particular within Space Syntax’s where this study can be referred, have tested similar hypothesis using pedestrian volumes as the dependent variable, but never against modal split. According to such hypothesis, research methodology is based primarily on empirical quantitative analysis, and it is meant to be able to assess whether public space network, no matter other built environment and non-built environment variables, could have a relationship with the proportion of pedestrian trips in urban areas. Statistical techniques are used to check the association of independent variables with the percentage of walking in all trips, the dependent one. Broadly speaking this methodology is similar to that of previous studies in the field such as CERVERO&KOCKLEMAN (1997), CERVERO & DUNCAN (2003), or to those used mainly in the general review of T.R.B. (2005) or, more recently in ZEGRAS (2006) or CHATMAN (2009). Other methodological options such as stated choice methods (see LOUVIERE, HENSHER & SWAIT, 2000) or agent based analysis (PENN & TURNER, 2004), were discarded, due to a number of reasons, too long to be described here. The case study is not the entire Madrid’s metropolitan area, but almost (4.132.820 inhabitants, about 80% of region´s population). Main data sources are the Regional Mobility Home Based Survey 2004 (EDM04), which is the last available (sample: >35.000 families, > 95.000 individuals), and a spatial model of the metropolitan area, developed using Space Syntax and G.I.S. techniques. The analysis unit, in this case spatial units, are both transport zones (mean population = 7.063) and neighborhoods (mean population = 26.466). The variables of the built environment are clearly the core of the study. A total of 20 (out of 21) are selected from among those found in the literature while, at the same time, being accessible. Nine out of them are used to describe land use characteristics while another eleven describe the network of public spaces. Latter ones include configurational accessibility or Space Syntax variables. This is a particular sort of accessibility related with the concept of configuration, by HILLIER (1996), one of the main authors of Space Syntax, But it also include more customary variables used in mobility research to describe the urban design or spatial structure (here public space network), which here are called geometric characteristics of the such as its length, type of intersection, conectivity, density, etc. Finally a single socioeconomic variable was included in order to assess the influence non built environment factors that also may have an impact on walking (age, income, motorization rate, etc.). The association among variables is worked out using bi-variate correlation analysis and multivariate-analysis. Correlations are calculated among the 21 independent variables and the dependent one, the percentage of walking trips. Then, three types of multi-variate studies are run: general linear, curvilinear and discriminant multi-variate analysis. The latter are fully capable of generating complex association models among several variables, assessing quite precisely to what extent each model reproduces the behavior of the dependent variable, and also the weight or influence of each variable in the model. This study’s results show a consistent influence of three particular indexes in the two final alternative models of the multi-variate study (best, R2=0,6789, p<0,0000). Not surprisingly, two of them correspond to density and mix of land uses. But perhaps more interesting is that the third one is a measure of the accessibility of the public space network, a variable less important in the literature up to now. Additional precisions about them and their relative weight could also be of some interest. The density index is not only about population but includes most important activities in an area (nº residents + nº jobs+ nº students/Ha). The configurational index (radius 5 integration) is a measure of the accessibility of the area, i.e. centrality, at the scale of, more a less, a district. Regarding the mix of land uses index, this one is a measure of the balance between retail, in fact local basic retail, and the number of residents (nº of convenience shops / nº of residents). Referring to their weights, configurational index (radius 5 integration) gets the higher standardized coefficient of the final equation. However, in the final equations, there are a higher number of indexes coming from the density or land use mix categories than from public space network enter. Therefore, these findings seem to support part of the field’s knowledge, especially those concerning land uses, but at the same time they seem to bring in the idea that the configuration of the urban grid could have an influence in the proportion of walkers (as a part of total trips on any transport mode) that do single journey trips in the neighborhoods of Madrid, Spain. Of course this conclusion has, at present, a limited validity since it’s the result of a single case. The reasons of why this can be so, are discussed in the last part of the thesis.

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Sensor networks are increasingly becoming one of the main sources of Big Data on the Web. However, the observations that they produce are made available with heterogeneous schemas, vocabularies and data formats, making it difficult to share and reuse these data for other purposes than those for which they were originally set up. In this thesis we address these challenges, considering how we can transform streaming raw data to rich ontology-based information that is accessible through continuous queries for streaming data. Our main contribution is an ontology-based approach for providing data access and query capabilities to streaming data sources, allowing users to express their needs at a conceptual level, independent of implementation and language-specific details. We introduce novel query rewriting and data translation techniques that rely on mapping definitions relating streaming data models to ontological concepts. Specific contributions include: • The syntax and semantics of the SPARQLStream query language for ontologybased data access, and a query rewriting approach for transforming SPARQLStream queries into streaming algebra expressions. • The design of an ontology-based streaming data access engine that can internally reuse an existing data stream engine, complex event processor or sensor middleware, using R2RML mappings for defining relationships between streaming data models and ontology concepts. Concerning the sensor metadata of such streaming data sources, we have investigated how we can use raw measurements to characterize streaming data, producing enriched data descriptions in terms of ontological models. Our specific contributions are: • A representation of sensor data time series that captures gradient information that is useful to characterize types of sensor data. • A method for classifying sensor data time series and determining the type of data, using data mining techniques, and a method for extracting semantic sensor metadata features from the time series.

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Semantic Sensor Web infrastructures use ontology-based models to represent the data that they manage; however, up to now, these ontological models do not allow representing all the characteristics of distributed, heterogeneous, and web-accessible sensor data. This paper describes a core ontological model for Semantic Sensor Web infrastructures that covers these characteristics and that has been built with a focus on reusability. This ontological model is composed of different modules that deal, on the one hand, with infrastructure data and, on the other hand, with data from a specific domain, that is, the coastal flood emergency planning domain. The paper also presents a set of guidelines, followed during the ontological model development, to satisfy a common set of requirements related to modelling domain-specific features of interest and properties. In addition, the paper includes the results obtained after an exhaustive evaluation of the developed ontologies along different aspects (i.e., vocabulary, syntax, structure, semantics, representation, and context).

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We demonstrate generating complete and playable card games using evolutionary algorithms. Card games are represented in a previously devised card game description language, a context-free grammar. The syntax of this language allows us to use grammar-guided genetic programming. Candidate card games are evaluated through a cascading evaluation function, a multi-step process where games with undesired properties are progressively weeded out. Three representa- tive examples of generated games are analysed. We observed that these games are reasonably balanced and have skill ele- ments, they are not yet entertaining for human players. The particular shortcomings of the examples are discussed in re- gard to the generative process to be able to generate quality games

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Las evidencias del impacto sobre el medio ambiente asociado al funcionamiento de las ciudades hacen que sea urgente proponer medidas que reduzcan este consumo y mejoren la eficiencia del metabolismo urbano. La existencia de límites en la disponibilidad de recursos materiales y energéticos, plantea actualmente un reto importante al ser humano: ¿son posibles otras formas de organización más adecuadas a esta condición de limitación? Para dar respuesta, resulta fundamental conocer cómo interactuarán nuestros sistemas urbanos en un modelo económico de continuo desarrollo, con la población que alojan, y si podrán adaptarse a la capacidad de carga limitada del Planeta, evitando futuras situaciones de colapso anunciadas desde distintos ámbitos científicos. En ese contexto, la tesis formula un método de análisis del alojamiento que, mediante la evaluación a largo plazo, permita proponer medidas de intervención para reducir el consumo de recursos asociado a su funcionamiento. Se parte de un enfoque ecológico para definir el alojamiento como una parte fundamental del sistema urbano, que está compuesto por tres elementos: habitantes, viviendas y recursos naturales; por tanto, para reducir los impactos asociados al alojamiento es necesario tener en cuenta la diferente naturaleza de estos elementos y el carácter dinámico de las relaciones que se producen entre ellos. La Ecología, a través del estudio de los ecosistemas, ha identificado estrategias de supervivencia y adaptación ante los cambios y perturbaciones. La similitud entre los elementos de un ecosistema (población y soporte) y los del alojamiento (habitantes, viviendas y recursos naturales) permite verificar que la aplicación de estas estrategias al alojamiento puede conducir a situaciones más deseables en la relación de los sistemas urbanos con su entorno A partir de esta hipótesis, se propone un método de análisis diacrónico1 o a largo plazo, para conocer la evolución en el tiempo del alojamiento a través de la cuantificación de una serie de indicadores descriptivos de los habitantes, las viviendas y los recursos naturales. La aplicación de este método a un sistema urbano permitiría conocer las características de los elementos del sistema y, para un ámbito temporal de futuro, prever su evolución, identificar escenarios no deseables y proponer medidas de intervención que corrijan anticipadamente estas situaciones y eviten impactos ambientales innecesarios. La validación del método de análisis se realiza mediante la aplicación al caso de Madrid en periodo retrospectivo (de 1940 a 2010) A partir del estudio de la evolución en Madrid de los indicadores seleccionados, se proponen medidas de intervención en el alojamiento basadas en estrategias ecológicas que habrían conducido a una evolución alternativa con un impacto menor sobre el medio ambiente que la situación actual. El método de análisis se aplica con carácter prospectivo definiendo tres escenarios de futuro para Madrid hasta 2100. Para cada uno de ellos se analiza la evolución previsible de los indicadores y se proponen diferentes medidas de intervención que, desde el punto de vista ecológico, conducirían a una situación más adecuada. La tesis concluye en el interés de este método de análisis diacrónico que permite estimar posibilidades en la evolución futura del alojamiento, identificar las necesidades de recursos para responder a las demandas de los habitantes y, desde un enfoque ecológico, definir, cuantificar y evaluar posibles medidas de intervención que reduzcan los impactos ambientales. El método, por tanto, es una herramienta de interés para la toma de decisiones en la intervención en el alojamiento y en la planificación urbana a largo plazo. ABSTRACT Evidence of the impact on the environment associated with the operation of cities make it urgent to propose measures to reduce energy consumption and improve the efficiency of urban metabolism. The limited availability of materials and energy resources currently poses a significant challenge to human beings: are more appropriate forms of organization for this limitation possible? In response, it is essential to know how our urban systems with the population they host will interact in an economic model of continuous development and whether they can adapt to the limited endurance capacity of the planet, thus avoiding future collapse situations which are being announced from different scientific fields. In this context, the thesis puts forward a method of housing analysis that by a long term assessment will enable to propose intervention measures to reduce resource consumption associated with its operation. The thesis is based on an ecological approach to identify housing as a fundamental part of the urban system, which is composed of three elements: inhabitants, homes and natural resources. Therefore, in order to reduce the impacts associated with housing it is necessary to consider the characteristics of these elements and the dynamic nature of the relationships among them. Ecology, through the analysis of ecosystems, has identified strategies for survival and adaptation to changes and disturbances. The similarity between the elements of an ecosystem (population and support) and housing (inhabitants, homes and natural resources) enables to verify that the implementation of these strategies to housing can lead to better situations in the relationship existing between urban systems with their environment. From this hypothesis, a diachronic or long term analysis method is proposed to know the evolution of housing over time through the quantification of a descriptive indicators series of inhabitants, homes and natural resources. The implementation of this method to a urban system would allow better knowledge of the characteristics of these elements and forecast their development, identify undesirable scenarios and propose early intervention measures to correct these situations and avoid unnecessary environmental impacts. The validation of the method of analysis has been proved in the city of Madrid for the years 1940-2010. From the analysis of the evolution of the indicators selected, accommodation intervention measures are proposed based on ecological strategies that would have led to an alternative development having less impact on the environment than that of the current situation. The analysis method is implemented prospectively defining three future scenarios for the city of Madrid until 2100. The likely evolution of the indicators are analyzed for each scenario and various intervention measures that would lead to a better situation from an ecological point of view are proposed. The thesis conclusion states the interest of this diachronic analysis method to estimate potential future developments in the housing field, identify resource requirements to meet the demands of the citizens and, from an ecological approach, define, quantify and assess possible intervention measures to reduce environmental impacts. The method, therefore, is an interesting tool for decision-making process as for the intervention in housing and urban planning in the long term.

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An important part of human intelligence, both historically and operationally, is our ability to communicate. We learn how to communicate, and maintain our communicative skills, in a society of communicators – a highly effective way to reach and maintain proficiency in this complex skill. Principles that might allow artificial agents to learn language this way are in completely known at present – the multi-dimensional nature of socio-communicative skills are beyond every machine learning framework so far proposed. Our work begins to address the challenge of proposing a way for observation-based machine learning of natural language and communication. Our framework can learn complex communicative skills with minimal up-front knowledge. The system learns by incrementally producing predictive models of causal relationships in observed data, guided by goal-inference and reasoning using forward-inverse models. We present results from two experiments where our S1 agent learns human communication by observing two humans interacting in a realtime TV-style interview, using multimodal communicative gesture and situated language to talk about recycling of various materials and objects. S1 can learn multimodal complex language and multimodal communicative acts, a vocabulary of 100 words forming natural sentences with relatively complex sentence structure, including manual deictic reference and anaphora. S1 is seeded only with high-level information about goals of the interviewer and interviewee, and a small ontology; no grammar or other information is provided to S1 a priori. The agent learns the pragmatics, semantics, and syntax of complex utterances spoken and gestures from scratch, by observing the humans compare and contrast the cost and pollution related to recycling aluminum cans, glass bottles, newspaper, plastic, and wood. After 20 hours of observation S1 can perform an unscripted TV interview with a human, in the same style, without making mistakes.

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With the recent increased popularity and high usage of HTTP Adaptive Streaming (HAS) techniques, various studies have been carried out in this area which generally focused on the technical enhancement of HAS technology and applications. However, a lack of common HAS standard led to multiple proprietary approaches which have been developed by major Internet companies. In the emerging MPEG-DASH standard the packagings of the video content and HTTP syntax have been standardized; but all the details of the adaptation behavior are left to the client implementation. Nevertheless, to design an adaptation algorithm which optimizes the viewing experience of the enduser, the multimedia service providers need to know about the Quality of Experience (QoE) of different adaptation schemes. Taking this into account, the objective of this experiment was to study the QoE of a HAS-based video broadcast model. The experiment has been carried out through a subjective study of the end user response to various possible clients’ behavior for changing the video quality taking different QoE-influence factors into account. The experimental conclusions have made a good insight into the QoE of different adaptation schemes which can be exploited by HAS clients for designing the adaptation algorithms.

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An important part of human intelligence is the ability to use language. Humans learn how to use language in a society of language users, which is probably the most effective way to learn a language from the ground up. Principles that might allow an artificial agents to learn language this way are not known at present. Here we present a framework which begins to address this challenge. Our auto-catalytic, endogenous, reflective architecture (AERA) supports the creation of agents that can learn natural language by observation. We present results from two experiments where our S1 agent learns human communication by observing two humans interacting in a realtime mock television interview, using gesture and situated language. Results show that S1 can learn multimodal complex language and multimodal communicative acts, using a vocabulary of 100 words with numerous sentence formats, by observing unscripted interaction between the humans, with no grammar being provided to it a priori, and only high-level information about the format of the human interaction in the form of high-level goals of the interviewer and interviewee and a small ontology. The agent learns both the pragmatics, semantics, and syntax of complex sentences spoken by the human subjects on the topic of recycling of objects such as aluminum cans, glass bottles, plastic, and wood, as well as use of manual deictic reference and anaphora.

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En el trabajo que aquí presentamos se incluye la base teórica (sintaxis y semántica) y una implementación de un framework para codificar el razonamiento de la representación difusa o borrosa del mundo (tal y como nosotros, seres humanos, entendemos éste). El interés en la realización de éste trabajo parte de dos fuentes: eliminar la complejidad existente cuando se realiza una implementación con un lenguaje de programación de los llamados de propósito general y proporcionar una herramienta lo suficientemente inteligente para dar respuestas de forma constructiva a consultas difusas o borrosas. El framework, RFuzzy, permite codificar reglas y consultas en una sintaxis muy cercana al lenguaje natural usado por los seres humanos para expresar sus pensamientos, pero es bastante más que eso. Permite representar conceptos muy interesantes, como fuzzificaciones (funciones usadas para convertir conceptos no difusos en difusos), valores por defecto (que se usan para devolver resultados un poco menos válidos que los que devolveríamos si tuviésemos la información necesaria para calcular los más válidos), similaridad entre atributos (característica que utilizamos para buscar aquellos individuos en la base de datos con una característica similar a la buscada), sinónimos o antónimos y, además, nos permite extender el numero de conectivas y modificadores (incluyendo modificadores de negación) que podemos usar en las reglas y consultas. La personalización de la definición de conceptos difusos (muy útil para lidiar con el carácter subjetivo de los conceptos borrosos, donde nos encontramos con que cualificar a alguien de “alto” depende de la altura de la persona que cualifica) es otra de las facilidades incluida. Además, RFuzzy implementa la semántica multi-adjunta. El interés en esta reside en que introduce la posibilidad de obtener la credibilidad de una regla a partir de un conjunto de datos y una regla dada y no solo el grado de satisfacción de una regla a partir de el universo modelado en nuestro programa. De esa forma podemos obtener automáticamente la credibilidad de una regla para una determinada situación. Aún cuando la contribución teórica de la tesis es interesante en si misma, especialmente la inclusión del modificador de negacion, sus multiples usos practicos lo son también. Entre los diferentes usos que se han dado al framework destacamos el reconocimiento de emociones, el control de robots, el control granular en computacion paralela/distribuída y las busquedas difusas o borrosas en bases de datos. ABSTRACT In this work we provide a theoretical basis (syntax and semantics) and a practical implementation of a framework for encoding the reasoning and the fuzzy representation of the world (as human beings understand it). The interest for this work comes from two sources: removing the existing complexity when doing it with a general purpose programming language (one developed without focusing in providing special constructions for representing fuzzy information) and providing a tool intelligent enough to answer, in a constructive way, expressive queries over conventional data. The framework, RFuzzy, allows to encode rules and queries in a syntax very close to the natural language used by human beings to express their thoughts, but it is more than that. It allows to encode very interesting concepts, as fuzzifications (functions to easily fuzzify crisp concepts), default values (used for providing results less adequate but still valid when the information needed to provide results is missing), similarity between attributes (used to search for individuals with a characteristic similar to the one we are looking for), synonyms or antonyms and it allows to extend the number of connectives and modifiers (even negation) we can use in the rules. The personalization of the definition of fuzzy concepts (very useful for dealing with the subjective character of fuzziness, in which a concept like tall depends on the height of the person performing the query) is another of the facilities included. Besides, RFuzzy implements the multi-adjoint semantics. The interest in them is that in addition to obtaining the grade of satisfaction of a consequent from a rule, its credibility and the grade of satisfaction of the antecedents we can determine from a set of data how much credibility we must assign to a rule to model the behaviour of the set of data. So, we can determine automatically the credibility of a rule for a particular situation. Although the theoretical contribution is interesting by itself, specially the inclusion of the negation modifier, the practical usage of it is equally important. Between the different uses given to the framework we highlight emotion recognition, robocup control, granularity control in parallel/distributed computing and flexible searches in databases.

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A raíz de la aparición de los procesadores dotados de varios “cores”, la programación paralela, un concepto que, por otra parte no era nada nuevo y se conocía desde hace décadas, sufrió un nuevo impulso, pues se creía que se podía superar el techo tecnológico que había estado limitando el rendimiento de esta programación durante años. Este impulso se ha ido manteniendo hasta la actualidad, movido por la necesidad de sistemas cada vez más potentes y gracias al abaratamiento de los costes de fabricación. Esta tendencia ha motivado la aparición de nuevo software y lenguajes con componentes orientados precisamente al campo de la programación paralela. Este es el caso del lenguaje Go, desarrollado por Google y lanzado en 2009. Este lenguaje se basa en modelos de concurrencia que lo hacen muy adecuados para abordar desarrollos de naturaleza paralela. Sin embargo, la programación paralela es un campo complejo y heterogéneo, y los programadores son reticentes a utilizar herramientas nuevas, en beneficio de aquellas que ya conocen y les son familiares. Un buen ejemplo son aquellas implementaciones de lenguajes conocidos, pero orientadas a programación paralela, y que siguen las directrices de un estándar ampliamente reconocido y aceptado. Este es el caso del estándar OpenMP, un Interfaz de Programación de Aplicaciones (API) flexible, portable y escalable, orientado a la programación paralela multiproceso en arquitecturas multi-core o multinucleo. Dicho estándar posee actualmente implementaciones en los lenguajes C, C++ y Fortran. Este proyecto nace como un intento de aunar ambos conceptos: un lenguaje emergente con interesantes posibilidades en el campo de la programación paralela, y un estándar reputado y ampliamente extendido, con el que los programadores se encuentran familiarizados. El objetivo principal es el desarrollo de un conjunto de librerías del sistema (que engloben directivas de compilación o pragmas, librerías de ejecución y variables de entorno), soportadas por las características y los modelos de concurrencia propios de Go; y que añadan funcionalidades propias del estándar OpenMP. La idea es añadir funcionalidades que permitan programar en lenguaje Go utilizando la sintaxis que OpenMP proporciona para otros lenguajes, como Fortan y C/C++ (concretamente, similar a esta última), y, de esta forma, dotar al usuario de Go de herramientas para programar estructuras de procesamiento paralelo de forma sencilla y transparente, de la misma manera que lo haría utilizando C/C++.---ABSTRACT---As a result of the appearance of processors equipped with multiple "cores ", parallel programming, a concept which, moreover, it was not new and it was known for decades, suffered a new impulse, because it was believed they could overcome the technological ceiling had been limiting the performance of this program for years. This impulse has been maintained until today, driven by the need for ever more powerful systems and thanks to the decrease in manufacturing costs. This trend has led to the emergence of new software and languages with components guided specifically to the field of parallel programming. This is the case of Go language, developed by Google and released in 2009. This language is based on concurrency models that make it well suited to tackle developments in parallel nature. However, parallel programming is a complex and heterogeneous field, and developers are reluctant to use new tools to benefit those who already know and are familiar. A good example are those implementations from well-known languages, but parallel programming oriented, and witch follow the guidelines of a standard widely recognized and accepted. This is the case of the OpenMP standard, an application programming interface (API), flexible, portable and scalable, parallel programming oriented, and designed for multi-core architectures. This standard currently has implementations in C, C ++ and Fortran. This project was born as an attempt to combine two concepts: an emerging language, with interesting possibilities in the field of parallel programming, and a reputed and widespread standard, with which programmers are familiar with. The main objective is to develop a set of system libraries (which includes compiler directives or pragmas, runtime libraries and environment variables), supported by the characteristics and concurrency patterns of Go; and that add custom features from the OpenMP standard. The idea is to add features that allow programming in Go language using the syntax OpenMP provides for other languages, like Fortran and C / C ++ (specifically, similar to the latter ), and, in this way, provide Go users with tools for programming parallel structures easily and, in the same way they would using C / C ++.