Towards the automatic generation of card games through Grammar-Guided Genetic Programming


Autoria(s): Font Fernández, José María; Manrique Gamo, Daniel; Mahlmann, Tobias; Togelius, Julian
Data(s)

2013

Resumo

We demonstrate generating complete and playable card games using evolutionary algorithms. Card games are represented in a previously devised card game description language, a context-free grammar. The syntax of this language allows us to use grammar-guided genetic programming. Candidate card games are evaluated through a cascading evaluation function, a multi-step process where games with undesired properties are progressively weeded out. Three representa- tive examples of generated games are analysed. We observed that these games are reasonably balanced and have skill ele- ments, they are not yet entertaining for human players. The particular shortcomings of the examples are discussed in re- gard to the generative process to be able to generate quality games

Formato

application/pdf

Identificador

http://oa.upm.es/26730/

Idioma(s)

eng

Publicador

Facultad de Informática (UPM)

Relação

http://oa.upm.es/26730/1/INVE_MEM_2013_164912.pdf

http://www.fdg2013.org/program/papers.html

info:eu-repo/semantics/altIdentifier/doi/null

Direitos

http://creativecommons.org/licenses/by-nc-nd/3.0/es/

info:eu-repo/semantics/openAccess

Fonte

| 8th International Conference on the Foundations of Digital Games | 14-17 May 2013 | Chania, creta, Grecia

Palavras-Chave #Informática
Tipo

info:eu-repo/semantics/conferenceObject

Ponencia en Congreso o Jornada

PeerReviewed