Towards the automatic generation of card games through Grammar-Guided Genetic Programming
Data(s) |
2013
|
---|---|
Resumo |
We demonstrate generating complete and playable card games using evolutionary algorithms. Card games are represented in a previously devised card game description language, a context-free grammar. The syntax of this language allows us to use grammar-guided genetic programming. Candidate card games are evaluated through a cascading evaluation function, a multi-step process where games with undesired properties are progressively weeded out. Three representa- tive examples of generated games are analysed. We observed that these games are reasonably balanced and have skill ele- ments, they are not yet entertaining for human players. The particular shortcomings of the examples are discussed in re- gard to the generative process to be able to generate quality games |
Formato |
application/pdf |
Identificador | |
Idioma(s) |
eng |
Publicador |
Facultad de Informática (UPM) |
Relação |
http://oa.upm.es/26730/1/INVE_MEM_2013_164912.pdf http://www.fdg2013.org/program/papers.html info:eu-repo/semantics/altIdentifier/doi/null |
Direitos |
http://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess |
Fonte |
| 8th International Conference on the Foundations of Digital Games | 14-17 May 2013 | Chania, creta, Grecia |
Palavras-Chave | #Informática |
Tipo |
info:eu-repo/semantics/conferenceObject Ponencia en Congreso o Jornada PeerReviewed |