998 resultados para 319-C0010A


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Los conocimientos geométricos aparecen en las distintas culturas desde el principio, quizá unidos con los conceptos de belleza y armonía. En este trabajo se presenta un ejemplo de cómo este abordaje se puede llevar a cabo en la escuela en el nivel medio ligado con su aparición. Es posible encontrar múltiples ejemplos de distintos tipos de aplicaciones en los que los objetos geométricos y sus propiedades se hacen necesarios para estudiar las formas. Las catedrales góticas suministran un bello ejemplo en el que la geometría aparece no sólo en las formas de las construcciones arquitectónicas, sino en particular en las composiciones artísticas de las ventanas. Se propone realizar un análisis de cuáles fueron los conceptos geométricos que manejaron los constructores para lograr estas obras de arte.

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Analizamos los registros de representación semiótica y las correspondientes funciones semióticas implícitos en la solución de dos problemas propuestos para la Educación Polimodal, que consideramos pueden ser utilizados en el proceso de enseñanza-aprendizaje de la noción resolución numérica de ecuaciones polinómicas, contemplada en los C.B.C. del mencionado nivel. Las representaciones juegan un rol fundamental en los procesos de construcción de conceptos, por lo que son importantes en la enseñanza, aprendizaje y comunicación del conocimiento matemático (Hitt, 1996). Con este análisis a priori, pretendemos ver cuáles de los registros de representación son de mayor peso para incorporar o darle sentido al concepto: Funciones polinómicas. Raíces de las correspondientes ecuaciones. Tratamos de responder a las preguntas: ¿Cuáles son los distintos registros de representación puestos en juego en la solución de cada problema?. ¿Cómo se suceden?. ¿Cómo aparecen y cuál es la necesidad de su conversión?. ¿Cómo se coordinan en la actividad conceptual? ¿En qué medida la presentación del tema desde una situación problemática es beneficiosa para incorporar y dar sentido a la determinación de las raíces de una ecuación polinómica?.

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This is the fifth in a series of six papers presenting key findings from a national study that was undertaken to investigate the role and responsibilities of midwives and to identify continuing educational need. The background to the study and the titles of the other papers in the series have been outlined in the first paper. This paper focuses on the methods used to identify the continuing educational needs of midwives, and provides an overview of the findings related to midwives' perceived confidence/competence to practice and their continuing educational needs.

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A coloration is an exact regular coloration if whenever two vertices are colored the same they have identically colored neighborhoods. For example, if one of the two vertices that are colored the same is connected to three yellow vertices, two white and red, then the other vertex is as well. Exact regular colorations have been discussed informally in the social network literature. However they have been part of the mathematical literature for some time, though in a different format. We explore this concept in terms of social networks and illustrate some important results taken from the mathematical literature. In addition we show how the concept can be extended to ecological and perfect colorations, and discuss how the CATREGE algorithm can be extended to find the maximal exact regular coloration of a graph.

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In this paper a continuum model for the prediction of segregation in granular material is presented. The numerical framework, a 3-D, unstructured grid, finite-volume code is described, and the micro-physical parametrizations, which are used to describe the processes and interactions at the microscopic level that lead to segregation, are analysed. Numerical simulations and comparisons with experimental data are then presented and conclusions are drawn on the capability of the model to accurately simulate the behaviour of granular matter during flow.

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Electromagnetic levitation of liquid metal droplets can be used to measure the properties of highly reactive liquid materials. Two independent numerical models, the commercial COMSOL and the spectral-collocation based free surface code SPHINX, have been applied to solve the transient electromagnetic, fluid flow and thermodynamic equations, which describe the levitated liquid motion and heating processes. The SPHINX model incorporates free surface deformation to accurately model the oscillations that result from the interaction between the electromagnetic and gravity forces, temperature dependent surface tension, magnetically controlled turbulent momentum transport. The models are adapted to incorporate periodic laser heating at the top of the droplet, which is used to measure the thermal conductivity of the material. Novel effects in the levitated droplet of magnetically damped turbulence and nonlinear growth of velocities in high DC magnetic field are analysed.

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This paper reports a study investigating the relationship between Internet identification, Internet anxiety and Internet use. The participants were 446 students (319 females and 127 males) from two universities in the UK and one university in Australia. Measures of Internet identification and Internet anxiety were developed. The majority of participants were NOT anxious about using the Internet, although there were approximately 8% who showed evidence of Internet anxiety. There was a significant and negative relationship between Internet anxiety and Internet use. Those who were more anxious about using the Internet used the Internet less, although the magnitude of effect was small. There was a positive and significant relationship between Internet use and Internet identification. Those who scored high on the measure of Internet identification used the Internet more than those who did not. There was also a significant and negative relationship between Internet anxiety and Internet identification. Finally, males had a significantly higher Internet identification score than females. Implications of these findings are discussed.

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Although many scholars recognise the great potential of games for teaching and learning, the EU-based industry for such “serious” games” is highly fragmented and its growth figures remain well behind those of the leisure game market. Serious gaming has been designated as a priority area by the European Commission in its Horizon 2020 Framework Programme for Research and Innovation. The RAGE project, which is funded as part of the Horizon 2020 Programme, is a technology-driven research and innovation project that will make available a series of self-contained gaming software modules that support game studios in the development of serious games. As game studios are a critical factor in the uptake of serious games, the RAGE projects will base its work on their views and needs as to achieve maximum impact. This paper presents the results of a survey among European game studios about their development related needs and expectations. The survey is aimed at identifying a baseline reference for successfully supporting game studios with advanced ICTs for serious games.

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