65 resultados para RPG
Resumo:
Tabla de contenidos: Lectura y escritura como prácticas culturales. La investigación y sus contribuciones para la formación docente / Sandra Sawaya, Carolina Cuesta. Las prácticas de lectura y escritura o el lugar del alumno como ciudadano / Sandra Sawaya. Lectura y escritura como contenidos de enseñanza de la lengua y la literatura: tensiones entre políticas educativas y trabajo docente en Argentina / Carolina Cuesta. Enseñanza de la lectura y la escritura en el primer ciclo: prácticas de enseñanza y fracaso escolar / María Fernanda Ronconi. Tras la huella de la mandrágora: derivas teóricas de una experiencia de intervención social con la literatura / Angeles Ingaramo. Prácticas de lectura y escritura en los RPG (Role Playing Game) y las Creepypastas / Manuela López Corral. La enseñanza de la poesía en la escuela Secundaria: la tradición escolar y lo no documentado / Matías Massarella. Parodias de alumnos al saber docente: literatura, cultura popular y humor / Mariano Dubin. Presupuestos acerca de las prácticas de lectura en documentos oficiales de la provincia de Buenos Aires: sobre canon, literatura y experiencia / Mariana Provenzano.
Resumo:
Wind generation in highly interconnected power networks creates local and centralised stability issues based on their proximity to conventional synchronous generators and load centres. This paper examines the large disturbance stability issues (i.e. rotor angle and voltage stability) in power networks with geographically distributed wind resources in the context of a number of dispatch scenarios based on profiles of historical wind generation for a real power network. Stability issues have been analysed using novel stability indices developed from dynamic characteristics of wind generation. The results of this study show that localised stability issues worsen when significant penetration of both conventional and wind generation is present due to their non-complementary characteristics. In contrast, network stability improves when either high penetration of wind and synchronous generation is present in the network. Therefore, network regions can be clustered into two distinct stability groups (i.e. superior stability and inferior stability regions). Network stability improves when a voltage control strategy is implemented at wind farms, however both stability clusters remain unchanged irrespective of change in the control strategy. Moreover, this study has shown that the enhanced fault ride-through (FRT) strategy for wind farms can improve both voltage and rotor angle stability locally, but only a marginal improvement is evident in neighbouring regions.
Resumo:
A grid-connected DFIG for wind power generation can affect power system small-signal angular stability in two ways: by changing the system load flow condition and dynamically interacting with synchronous generators (SGs). This paper presents the application of conventional method of damping torque analysis (DTA) to examine the effect of DFIG’s dynamic interactions with SGs on the small-signal angular stability. It shows that the effect is due to the dynamic variation of power exchange between the DFIG and power system and can be estimated approximately by the DTA. Consequently, if the DFIG is modelled as a constant power source when the effect of zero dynamic interactions is assumed, the impact of change of load flow brought about by the DFIG can be determined. Thus the total effect of DFIG can be estimated from the result of DTA added on that of constant power source model. Applications of the DTA method proposed in the paper are discussed. An example of multi-machine power systems with grid-connected DFIGs are presented to demonstrate and validate the DTA method proposed and conclusions obtained in the paper.
Resumo:
En la exposición se pretende presentar un proyecto de tesis y avances sobre la construcción de la misma. En la cual se abordan los deportes electrónicos, comprendiéndolos como un fenómeno reciente que se desarrolla con gran fuerza en la actualidad y creció exponencialmente durante los últimos años, brindando una oferta muy seductora al público juvenil principalmente que posea acceso a internet. Se utilizara a modo de ejemplo para la práctica seleccionada el género de videojuegos llamado MOBA (Multiplayer Open Battle Arena), representando al mismo con el juego League of Legends o conocido también como LOL; con la intención de reflejar como el movimiento y la dimensión lúdica cobran sentidos no contemplados en las definiciones tradicionales del deporte. El objetivo será explicar, describir y analizar la lógica estructural de estos videojuegos en red RPG-MMORPG-MOBA y su práctica, para poder contrastarla con la lógica del juego y la del deporte tradicional, junto a sus clasificaciones propias. Intentando poner en tensión dichas definiciones y clasificaciones que no contemplan a prácticas actuales como los Deportes Electrónicos
Resumo:
This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.