Audio games: investigation of the potential through prototype development
Contribuinte(s) |
Abertay University. School of Arts Media & Computer Games |
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Data(s) |
12/10/2016
12/10/2016
24/07/2015
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Resumo |
This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment. |
Identificador |
Beksa, J., Fizek, S. and Carter, P. 2015. Audio games: investigation of the potential through prototype development. In: P. Biswas, C. Duarte, P. Langdon, and L. Almeida. Eds. A Multimodal End-2-End Approach to Accessible Computing. London: Springer. pp.211-224. 978-1-4471-6707-5 |
Idioma(s) |
en |
Publicador |
Springer-Verlag |
Relação |
A Multimodal End-2-End Approach to Accessible Computing |
Palavras-Chave | #Audio game #Interactive audiobook #Gesture based audio user interface |
Tipo |
Book chapter published n/a n/a |