Audio games: investigation of the potential through prototype development


Autoria(s): Beksa, Jarosław; Fizek, Sonia; Carter, Phil
Contribuinte(s)

Abertay University. School of Arts Media & Computer Games

Data(s)

12/10/2016

12/10/2016

24/07/2015

Resumo

This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.

Identificador

Beksa, J., Fizek, S. and Carter, P. 2015. Audio games: investigation of the potential through prototype development. In: P. Biswas, C. Duarte, P. Langdon, and L. Almeida. Eds. A Multimodal End-2-End Approach to Accessible Computing. London: Springer. pp.211-224.

978-1-4471-6707-5

http://hdl.handle.net/10373/2463

https://dx.doi.org/10.1007/978-1-4471-6708-2

Idioma(s)

en

Publicador

Springer-Verlag

Relação

A Multimodal End-2-End Approach to Accessible Computing

Palavras-Chave #Audio game #Interactive audiobook #Gesture based audio user interface
Tipo

Book chapter

published

n/a

n/a