927 resultados para Learning Style
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
Our paper asks the question: Does mode of instruction format (live or online format) effect test scores in the principles of macroeconomics classes? Our data are from several sections of principles of macroeconomics, some in live format, some in online format, and all taught by the same instructor. We find that test scores for the online format, when corrected for sample selection bias, are four points higher than for the live format, and the difference is statistically significant. One possible explanation for this is that there was slightly higher human capital in the classes that had the online format. A Oaxaca decomposition of this difference in grades was conducted to see how much was due to human capital and how much was due to the differences in the rates of return to human capital. This analysis reveals that 25% of the difference was due to the higher human capital with the remaining 75% due to differences in the returns to human capital. It is possible that for the relatively older student with the appropriate online learning skill set, and with schedule constrains created by family and job, the online format provides them with a more productive learning environment than does the alternative traditional live class format. Also, because our data are limited to the student s academic transcript, we recommend future research include data on learning style characteristics, and the constraints formed by family and job choices.
Resumo:
Este documento presenta el diseño de un proyecto para la asignatura de tecnología de tercero de educación secundaria obligatoria en un instituto de enseñanza bilingüe. Se perfilan una serie de tareas cíclicas que permitirán desarrollar a los alumnos una mayor comprensión sobre el uso de la energía y la importancia del medio ambiente a través de la lengua inglesa. Este ciclo de actividades organizadas en cuatro sesiones se fundamenta en la metodología del Aprendizaje Integrado de Contenidos y Lengua Extranjera, AICLE. A través de esta se persigue el doble objetivo del aprendizaje de la lengua a la par que el del contenido. Para ello, las estrategias que se proponen se centran en el alumno y se apoyan en el trabajo colaborativo, la interacción entre iguales y las metodologías activas y participativas en las que son los propios estudiantes los que diseñan los contenidos y los adaptan a su estilo de aprendizaje. Aunque sin resultados concluyentes, el trabajo supone una aportación más a las propuestas de actividades cooperativas que centran el aprendizaje en las aulas AICLE. This project presents the design of a teaching sequence for the subject of technology in the third grade in a bilingual high school. A task cycle is created with the double objective of providing students with a deeper understanding about the use of energy and the importance of the environment through the English language. The series of activities were organized in four sessions, attending to Content and Language Integrated Learning (CLIL) methodology. Throughout this double focussed objective of learning the language and the subject matter content at the same time, the strategies proposed are focused on the student and support collaborative work, peer interaction and active participatory methodologies, focussed in the students who are the real designers of the content materials based on their own learning style. Although no conclusive results are presented, this work aims to be a contribution to other cooperative task proposals as one of the main basis of CLIL methodology.
Resumo:
Debido a los cambios que el Espacio Europeo de Educación Superior introduce al potenciar las horas de trabajo no presencial, se hacen necesarios nuevos mecanismos para posibilitar una mejor comunicación y cooperación en el proceso de aprendizaje. Las redes sociales, como Facebook, pueden suministrar estos mecanismos, pero su uso satisfactorio para la docencia puede verse afectado en gran medida por el estilo de aprendizaje de los alumnos. Este artículo plantea la necesidad de estudiar la influencia de los diferentes estilos de aprendizaje en la docencia no presencial mediante el uso de redes sociales con el fin de incrementar el rendimiento de los alumnos. Cabe destacar que este artículo describe el proyecto “Las redes sociales y su relación con los estilos de aprendizaje” a realizar dentro del programa de Redes de Investigación en Docencia Universitaria del Instituto de Ciencias de la Educación de la Universidad de Alicante.
Resumo:
This study identifies valid orthogonal scales of Gray's animal learning paradigms, upon which his Reinforcement Sensitivity Theory (RST) is based, by determining a revised structure to the Gray-Wilson Personality Questionnaire (GWPQ) (Wilson, Gray, & Barrett, 1990). It is also determined how well Gray's RST scales predict the surface scales of personality, which were measured in terms of Eysenck Personality Profiler (EPP) scales, the EPQ-R and the learning styles questionnaire (LSQ) scales. First, results suggest that independent pathways of RST scales may exist in humans. Second, Fight seems related to Anxiety and not the Fight/Flight system as proposed by RST. Third. a remarkably consistent story emerges in that Extraversion scales are predicted by Fight, Psychoticism scales are predicted by Active-avoidance, Fight and/or Flight, and Neuroticism scales tend not to be predicted at all (except for Anxiety). Fourth, Gray's revised scales are Unrelated to gender and age effects and show a predictable overlap with the LSQ and original GWPQ scales. It is concluded that Gray's model of personality might provide a stable biological basis of many surface scales of personality, but that there must also be other influences on personality. These results question the finer structure of Gray's RST whilst also showing that RST has greater range of applicability than a strict interpretation of theory implies. (C) 2002 Elsevier Science Ltd. All rights reserved.
Resumo:
This investigation sought to explore the nature and extent of school mathematical difficulties among the dyslexic population. Anecdotal reports have suggested that many dyslexics may have difficulties in arithmetic, but few systematic studies have previously been undertaken. The literature pertaining to dyslexia and school mathematics respectively is reviewed. Clues are sought in studies of dyscalculia. These seem inadequate in accounting for dyslexics' reported mathematical difficulties. Similarities between aspects of language and mathematics are examined for underlying commonalities that may partially account for concomitant problems in mathematics, in individuals with a written language dysfunction. The performance of children taught using different mathematics work-schemes is assessed to ascertain if these are associated with differential levels of achievement that may be reflected in the dyslexic population few are found. Findings from studies designed to assess the relationship between written language failure and achievement in mathematics are reported. Study 1 reveals large correlational differences between subtest scores (Wechsler Intelligence Scale for Children, Wechsler, 1976) and three mathematics tests, for young dyslexics and children without literacy difficulties. However, few differences are found between levels of attainment, at this age (6 ½ - 9 years). Further studies indicate that, for dyslexics, achievement in school mathematics, may be independent of measured intelligence, as is the case with their literacy skills. Studies 3 and 4 reveal that dyslexics' performances on a range of school mathematical topics gets relatively worse compared with that of Controls (age range 8 - 17 years), as they get older. Extensive item analyses reveal many errors relating strongly to known deficits in the dyslexics' learning style - poor short-term memory, sequencing skills and verbal labelling strategies. Subgroups of dyslexics are identified on the basis of mathematical performance. Tentative explanations, involving alternative neuropsychological approaches, are offered for the measured differences in attainment between these groups.
Resumo:
Educational games such as quizzes, quests, puzzles, mazes and logical problems may be modeled as multimedia board games. In the scope of the ADOPTA project1 being under development at the Faculty of Mathematics and Informatics at Sofia University, a formal model for presentation of such educational board games was invented and elaborated. Educational games can be modeled as special board mini-games, with a board of any form and any types of positions. Over defined positions, figures (objects) with certain properties are placed and, next, there are to be defined formal rules for manipulation of these figures and resulted effects. The model has been found to be general enough in order to allow description and execution control of more complex logical problems to be solved by several actions delivered to/by the player according some formal rules and context conditions and, in general, of any learning activities and their workflow. It is used as a base for creation of a software platform providing facilities for easy construction of multimedia board games and their execution. The platform consists of game designer (i.e., a game authoring tool) and game run-time controller communicating each other through game repository. There are created and modeled many examples of educational board games appropriate for didactic purposes, self evaluations, etc., which are supposed to be designed easily by authors with no IT skills and experience. By means of game metadata descriptions, these games are going be included into narrative storyboards and, next, delivered to learners with appropriate profile according their learning style, preferences, etc. Moreover, usage of artificial intelligence agents is planned as well – once as playing virtual opponents of the player or, otherwise, being virtual advisers of the gamer helping him/her in finding the right problem solution within given domain such as discovering a treasure using a location map, finding best tour in a virtual museum, guessing an unknown word in a hangman game, and many others.
Resumo:
In Taiwan, the college freshmen are recruited graduates of both senior high school and senior vocational school. The Ministry of Education (MOE) of the Republic of China prescribes the standards of curriculum and equipment for schools at all levels and categories. There exists a considerably different curriculum arrangement for senior high schools and vocational high schools in Taiwan at the present time. The present study used a causal-comparative research design to identify the influences of different post-secondary educational background on specialized course performance of college business majors. ^ The students involved in this study were limited to the students of four business-related departments at Tamsui Oxford University College in Taiwan. Students were assigned to comparison groups based on their post-secondary educational background as senior high school graduates and commercial high school graduates. The analysis of this study included a comparison of students' performance on lower level courses and a comparison of students' performance in financial management. The analysis also considered the relationship between the students' performance in financial management and its related prerequisite courses. The Kolb Learning Style Inventory (LSI) survey was administered to categorize subjects' learning styles and to compare the learning styles between the two groups in this study. The applied statistical methods included t-test, correlation, multiple regression, and Chi-square. ^ The findings of this study indicated that there were significant differences between the commercial high school graduates and the senior high school graduates on academic performances in specialized courses but not in general courses. There were no significant differences in learning styles between the two groups. These findings lead to the conclusion that business majors' academic performance in specialized courses were influenced by their post-secondary educational background. ^
Resumo:
The purpose of this research was to investigate the relationship of computer anxiety to selected demographic variables: learning styles, age, gender, ethnicity, teaching/professional areas, educational level, and school types among vocational-technical educators.^ The subjects (n = 202) were randomly selected vocational-technical educators from Dade County Public School System, Florida, stratified across teaching/professional areas. All subjects received the same survey package in the spring of 1996. Subjects self-reported their learning style and level of computer anxiety by completing Kolb's Learning Style Inventory (LSI) and Oetting's Computer Anxiety Scale (COMPAS, Short Form). Subjects' general demographic information and their experience with computers were collected through a self-reported Participant Inventory Form.^ The distribution of scores suggested that some educators (25%) experienced some overall computer anxiety. There were significant correlations between computer related experience as indicated by self-ranked computer competence and computer based training and computer anxiety. One-way analyses of variance (ANOVA) indicated no significant differences between computer anxiety and/or computer related experiences, and learning style, age, and ethnicity. There were significant differences between educational level, teaching area, school type, and computer anxiety and/or computer related experiences. T-tests indicated significant differences between gender and computer related experiences. However, there was no difference between gender and computer anxiety.^ Analyses of covariance (ANCOVA) were performed for each independent variable on computer anxiety, with computer related experiences (self-ranked computer competence and computer based training) as the respective covariates. There were significant main effects for the educational level and school type on computer anxiety. All other variables were insignificant on computer anxiety. ANCOVA also revealed an effect for learning style varied notably on computer anxiety. All analyses were conducted at the.05 level of significance. ^
Resumo:
This case study presents the general profile of the successful EFL online apprentice in the Colombian public vocational institution, SENA. This profile is described in terms of demographic, academic and cognitive aspects. The demographic profile is composed of features like sex, age, marital status and present job; the academic profile comprises information related to study habits, reasons to study English online, previous English learning experiences and type of ICT tools at home; and the cognitive profile refers to learning styles and EFL learning strategies. Four online surveys addressed to 33 successful online apprentices provide the data, which are also analyzed by means of a basic statistical description supported by Excel. The findings allow the author to conclude that the successful EFL online apprentice in SENA is basically a single person who is unemployed but has access to ICT tools to move forward in his learning process. Additionally, this apprentice has a divergent learning style who prefers the metacognitive, social and memory learning strategies for the EFL online process.
Resumo:
This paper reports the findings of a pilot study aimed at improving learning outcomes from Computer Assisted Instruction (CAI). The study involved second year nursing students at the Queensland University of Technology. Students were assessed for their preferred cognitive style and presented with either matched or mismatched instructional material. The instructional material was developed in accordance with four cognitive styles (Riding & Cheema, 1991). The findings indicate groups that received instructional material which matched their preferred cognitive style, possibly, performed better than groups that received mismatched instructional material. The matched group was particularly better in the explanation and problem solving tasks.
Resumo:
Compared with the ordinary adaptive filter, the variable-length adaptive filter is more efficient (including smaller., lower power consumption and higher computational complexity output SNR) because of its tap-length learning algorithm, which is able to dynamically adapt its tap-length to the optimal tap-length that best balances the complexity and the performance of the adaptive filter. Among existing tap-length algorithms, the LMS-style Variable Tap-Length Algorithm (also called Fractional Tap-Length Algorithm or FT Algorithm) proposed by Y.Gong has the best performance because it has the fastest convergence rates and best stability. However, in some cases its performance deteriorates dramatically. To solve this problem, we first analyze the FT algorithm and point out some of its defects. Second, we propose a new FT algorithm called 'VSLMS' (Variable Step-size LMS) Style Tap-Length Learning Algorithm, which not only uses the concept of FT but also introduces a new concept of adaptive convergence slope. With this improvement the new FT algorithm has even faster convergence rates and better stability. Finally, we offer computer simulations to verify this improvement.
Resumo:
Subjects read and recalled a series of five short stories in one of four plot and style combinations. The stories were written in one of two styles that consisted of opposing clause orders (i.e., independent-dependent vs. dependent-independent), tense forms (i.e., past vs. present), and descriptor forms (modifier modifier vs. modifier as a noun). The subjects incorporated both plot and style characteristics into their recalls. Other subjects, who, after five recalls, either generated a new story or listed the rules that had been followed by the stories read, included the marked forms of the characteristics they learned more often, except for tense. The subjects read and recalled four stories of the same plot and style and then read and recalled a fifth story of the same plot and style or of one of the other three plot/style combinations. Ability to switch style depended on both the characteristic and the markedness.