958 resultados para Four-skills
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Background Most entrepreneurial ideas do not appear ready or finished. Any business opportunity needs to be developed and improved throughout the enterprise process. Educational institutions may facilitate the ability of the students in undertaking, identifying and building business opportunities, enhancing their knowledge and formative experiences along the learning process. Objective: Evaluate business influences on the entrepreneurial ability of students of the Polytechnic. Methods Correlational quantitative study, conducted with 1,604 students from 18 institutions of the Polytechnic of Portugal. Data collection took place between July and November/2015, with a questionnaire to assess the entrepreneurial profile, the Carland Entrepreneurship Index (CEI) and sociodemographic variables of students. Results We found four business factors that influence entrepreneurship: "availability of funds" (4:13, SD = .67); "Having stable customers and incentives" (3.99, SD = .58); "Social and economic instability" (3:08, SD = 1.17) and "Opportunities in the sector and area of residence" (3:36, SD = 1.05). On a scale ranging between 1 and 5, we obtained an overall score of 3.86 (SD = .55), for the corporate influences on entrepreneurship. Conclusions For students, entrepreneurial influences are important, with a greater sense of fear with regard to economic instability, reinforcing the need for further training and academic investment in business.
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Este trabajo enfatiza el uso de la literatura en Clases EFL. La literatura es usada como una técnica para enseñar las cuatro destrezas básicas: lectura, habilidad de escuchar, escritura y la producción oral. Provee herramientas para mejorar vocabulario, pronunciación y estructuras gramaticales. El leer literatura provee beneficios enlistados en este documento. Además, algunas desventajas también son presentadas. La falta de: capacitación de profesores, interés por parte de los estudiantes y material propio de lectura, hacen de la literatura una tarea difícil de completar. Seleccionar el material correcto para una Clase EFL es el aspecto más importante para generar el interés por la lectura en los estudiantes. En este caso los adolescentes son el objetivo de este estudio. “The Canterbury Tales” por Geoffrey Chaucer, es la obra en la cual este proyecto está basado. La obra literaria de Geoffrey Chaucer “The Canterbury Tales” le da al lector la oportunidad de imaginar una cultura diferente, el comportamiento de las personas, sentimientos, diversión y moralejas con las que las personas se identifican. Quince planificaciones de clase adaptadas de “The Canterbury Tales” es la mejor herramienta para cultivar el interés por la lectura. Las más importantes sub-destrezas son mostradas en estas planificaciones. Cada una de estas sub-destrezas demuestra actividades sugeridas que pueden ser practicadas dentro del aula. La incorporación de la lectura en una Clase EFL facilita el trabajo del profesor con estudiantes quienes encontraran en la lectura facilidad y diversión.
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The concept of human capital is associated mainly with the Nobel Laureate Gary Becker and, in his usage, has a clear conceptual basis as investment in the costs of formal education. By contrast, this paper suggests that ‘intellectual capital’ is a re-branding of knowledge, skills and experience rather than re-conceptualisation of resource based learning. Becker also chose not to include informal knowledge, skills or experience within his concept of human capital, which remains limited by its constrained premises. This paper submits that both human capital and intellectual capital advocates fail to identify or measure the tacit knowledge and implicit learning which increasingly is recognised as a key to the competitive advantage of organisations. It first focuses on the conceptual basis of claims made for human capital and intellectual capital, outlines limits in their methodology, and contrasts these with insights from theories of tacit knowledge and implicit learning and the central role within them of informal or non-formal skill acquisition. It develops and illustrates instances of interfacing tacit and explicit knowledge before introducing a methodology for profiling the acquisition of knowledge, ability and skills. It does so by introducing the concepts of non-formal learningfrom- work (LfW) and informal learning-from-life (LfL), with evidence from a four country EU case study commissioned within the lifelong learning remit of the Lisbon Agenda.
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Learning a foreign language is a process that entails the development of four basic skills: Listening, Speaking, Reading, and Writing. According to the Common European Framework, such skills can be grouped into productive and receptive. Reading and Listening are categorized as receptive skills, while speaking and writing are productive skills. Students’ and teachers’ experience along with research findings suggest that most learners of English as a foreign language (EFL) find productive skills more difficult to develop than receptive skill, and writing skills the hardest to acquire and improve. Learning to write is a complex process that calls for a wide range of cognitive and linguistic strategies to be used, most of which EFL students are not fully aware of. The purpose of this talk is to help EFL college majors become aware of the factors that make EFL discourse sound stilted and foreign. Good writing results from rational thinking, logical organization, and appropriate use of language. Sample texts will be looked at identify the strengths and weaknesses in each case.
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The pace at which challenges are introduced in a game has long been identified as a key determinant of both the enjoyment and difficulty experienced by game players, and their ability to learn from game play. In order to understand how to best pace challenges in games, there is great value in analysing games already demonstrated as highly engaging. Play-through videos of four puzzle games (Portal, Portal 2 Co-operative mode, Braid and Lemmings), were observed and analysed using metrics derived from a behavioural psychology understanding of how people solve problems. Findings suggest that; 1) the main skills learned in each game are introduced separately, 2) through simple puzzles that require only basic performance of that skill, 3) the player has the opportunity to practice and integrate that skill with previously learned skills, and 4) puzzles increase in complexity until the next new skill is introduced. These data provide practical guidance for designers, support contemporary thinking on the design of learning structures in games, and suggest future directions for empirical research.
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A professional course program like engineering strives to get the maximum number of its students placed through campus interviews. While communication skills have been added in all the engineering courses with the aim to improve their performance in placement, the syllabus mostly concentrates on the development of four language skills. The students are not made aware of the employability skills and their significance. This essay intends to enlist the importance of skills and why students need to be aware of the skills they possess and how they can work on packaging their candidature around a few skills. The discussion starts by addressing the apparent gap between academic programs for engineering students and industry skills requirements. A list of vital employability skills from the standpoint of engineering students follows, with a discussion on how to potentially develop such skills through campus life. The essay stresses the role of academia in filling this gap by acting as facilitators in a three-step process (i.e., awareness, self-analysis, and acquisition). The author concludes that the combination of both employability skills along with an engineering degree should ensure students meet the high expectations of the employers.
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Link to article on publisher site: https://www.press.jhu.edu/journals/portal_libraries_and_the_academy/portal_pre_print/articles/belanger.pdf
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This study developed an individualized proposal to promote, from the family context, the independence of two four-year-old children with motor disabilities. The proposal aimed at helping mothers and fathers to promote different skills within the family context. The results of this study revealed that when the families of children with disabilities are oriented, it is easier for them to start processes that otherwise would be postponed. As a result, it is recommended to create proposals to support the parents and help them to build their own family-growth processes and develop independence living skills in their children with motor disabilities.