101 resultados para Childish playfulness


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In this work, is discussed the importance of experimental activities in Education of Physics in Basic Education from the experience of Supervised Stage and the work with the Initiation of Teaching in the Program PIBID CAPES, in this case linked to the Department of Education of the Institute of Biosciences, Campus Rio Claro, São Paulo State, in partnership with three schools of basic education in the city. At first, based on the work of Ferreira with Instrumentation for Teaching Physics, consider the electrostatic theme. The focus is the searching for equipments constructed with low cost materials and easy access. Were developed and promoted strategies of the use of such materials in Physics’ Teaching, with a view to reintroducing experimental teaching activities in Public Basic Education, in the form Workshop Learning and Teaching of Physics, as well as lessons of Laboratory with the help of script and also in the form of an Experiments Library. These experimental activities were critically analyzed with a focus on playfulness. The focus of work in experimental activities for the Physics’ Teaching allowed to redeem, critically, didactic materials. From the standpoint of playfulness, playful moments and interaction of individuals with the knowledge that provides the experimental material when used strategically, they seem to be of great relevance to the Physics’ Teaching in Basic Education. It is possible to use experiments in Physics’ Teaching in public schools

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The aim of this study is to investigate the importance of playfulness and interpersonal relationships at school. The methodology of the study was divided into three phases: the first phase was a survey and analysis of studies in the field of childhood playfulness and interpersonal relationships, from a reference from a multidisciplinary reference, supported in the areas of Educational Psychology and history and sociology of childhood and the second was the realization of an empirical study in a classroom of 1st year of elementary school, in which we use as instruments the use of participant observation, semistructured interviews with six selected students and collected school records and the third phase focused on analysis of data from a qualitative perspective with dialogues between literature in the area and data analysis. Among the main directions of study have the following problematizations: school world not adapted in order to enroll in elementary school, lack of playfulness, interpersonal relations in this context. By analyzing this information and the main results we have the advancement of education in the new environment where playfulness, as the jokes were not taken during the year by the teacher, but remained present in the actions of children, highlighting also the symbolism and sets of rules. Interpersonal relationships were present at all times, between being a friend, share and discuss, through the interactions. Therefore, we consider that there are still challenges to deal with this new child who enters school as it relates to your mood, the play, study or friendship

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This text aims to present some ideas of the philosopher Walter Benjamin, one of the most intriguing intellectuals of our time, trying to outline in his work the relationship that the author establishes between childhood playing and ludic culture, more precisely regarding the memory of playing, childhood, culture, history and memory in contemporary society after the twentieth century. Thus, in order to identify reinterpreted experiments, as places, forms of playing and types of toys made out of this paradigm, we were guided by the notes, essays, translations and articles in which Benjamin identified conceptions of childhood and ludic culture. Benjamin's view of childhood is not childish, simplistic or reductive. His works allow us to discuss and justify the need for a more detailed analysis on the phenomenon of development and teaching practice within the everyday schoolchildren. By revisiting the original ideas, and irreverent criticism of Benjamin, thinking education from his account, we hope to contribute with other studies in the field of education, by elucidating the process of development and teaching practice in relation to the ludic childhood culture, specifically regarding childhood and the places of childhood in the contemporary context.

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This research aimed to investigate, to describe and to reflect on the initial and continuous training playful preschool teachers and their applicability in daily practice. Through a literature search on the official documents and playfulness in the formation of the pedagogue, we see the importance of the uses of games and toys in kindergarten. Therefore, a retrospective of early childhood education and teacher training were conducted by analyzing the knowledge necessary to professor of playing in kindergarten. In order to collect data in the field were used as instruments to direct observation of everyday practice of the teacher and a questionnaire to see if the teachers' planning the use of toys and games, times and spaces intended for recreational actions are recorded and are ensured. With these investigative actions, from the descriptive and interpretative analysis of the data can be verified as occurred playful teacher education early childhood education and its importance in recreational use in the classroom every day

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This work was to study how the playful approach occurs in schools in the cycle of Fundamental Education. Know childhood representations from the rise till the present, the importance of playfulness in the formation and development of the child, also investigated the role of schools in the contribution to the process of human development, in view of the process through which pass the grown up most children of the age group studied. The methodology consisted of bibliographical and documentary research on related topics and field research with participant observation with children six years old in the first year of elementary school and conducting semi-structured interviews with teachers of a public school in the city of Bauru. Also analyzes the concepts of teachers on the playful using semi-open interview as the initial resource. We found that 40% of participants are unaware of such term and work with the playful from time to time in the classroom. The introduction of recreational activities in school had a satisfactory repercussion with the entry of other classes in the course of project development. Students were involved, participated in the whole process. However for the playful become effective in school, there must be enough basic training and also continuous education to teachers to break with paradigms crystallized in their teaching practices. Also and above all that, public policies have to consider the children and the children before they become adults as beings with their own identity

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Pós-graduação em Educação Sexual - FCLAR

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The anticipation of the beginning of Elementary School for six-year-old children, recently imposed by the Brazilian federal law, brought controversies and debates about the organization of the curriculum, routines, contents and activities, spaces and objects, conduct of behavior of teachers and parents, as well as about the policies of teachers’ training, amongst other issues. The present article, supported by advances of scientific production on children formal education, considers the changes in the concepts of children education and, consequently, in curricular practices. For this purpose, games and fun are taken as object of analysis and discussion, and the playfulness is proposed as a central curricular axle in the initial years of Elementary Education.

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This paper seeks to understand the mediation of cultural products devoted to childhood in the children's play culture. This research focused on a dialogue between the TV cartoons, which are foods to playfulness and fantasy that characterize childhood cultures; the ethics, because the questioning of symbolic mediators (ideas, values, norms, rules) are essential to reflect on the society we want to live, and Physical Education as a curriculum component, shall contribute to the critical mediation of the body culture and the sports arising out from the media, which has close relation with the practical and moral problems that arise in the classroom. To analyze the narrative structures of cartoons we have adopted the comprehensive methodology of Joan Ferrés. Such method suggests a hermeneuticphenomenological approach, which allowed to access Paul Ricoeur’s hermeneutics; as one interpretative method, it allows the reflection on our values, and also the values presented by the audiovisual product, and possible changes. Successive readings indicate that the narrative structure of TV cartoons responds to a double moral standard, which are constructed from stereotyped models between good and evil, right and wrong, villain and hero, and propose universal role models of conduct. However, some cartoons, mostly based on animé productions, have broader visions of the human common living experiences. We concluded that the current symbolic production of childhood cultures proposes one challenge to the Physical Education teacher: the critical mediation of values related to the movement body culture. Along with the support of moral philosophy, it can target his/her practice for understanding the different manners of (re)creation of the ways, and the living in society.

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The study addresses self-efficacy in learning acrobatic elements at Gymnastics for All and Brazilian Capoeira. The methodology consisted of descriptive-qualitative method of research. Questionnaires were applied to seven practitioners of modalities (04 capoeira fighters; 02 gymnastic athletes and 01 practitioner of both of them). The answer formed categories of analysis and it was found that sources of mastery and vicarious experiences plus verbal persuasion are relevant and influence the perception of performance. Fear of injury during practice and preparation of educational pre-sports activities to a better understanding of the task influence the choices and also were indicated. The coach needs to merge with playfulness and motivation, with appropriated levels of challenge to carry out the activities, thus optimizing satisfaction, participation and motivation of athletes.

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Having in sight the current inertia found on the school physical environments as well as on the High School learning methods used, digital games appear as a different tool to build the individuals'/students' knowledge and becomes a driving factor for this research. The usage of this media resource tries to rescue a stimulant type of learning focused on the students' experiences while getting them closer to Science, Technology and Society (STS). The usefulness of this method falls short, however, without the capacitated guidance of a teacher. A literature review has been made about the possible schooling that electronic/digital games provide; it also brings the opinions of students and teachers to help comprehend how the insertion of this new tool in the classroom happens, as well as its efficiency and acceptance. Having in sight the relationship between individuals and the preoccupations about the future of mankind, components of humanity's destiny have been evidenced in the teaching of Chemistry. It is possible to conclude that these games can, indeed, help in the teaching process, although it is necessary that they develop a main didactic role, linked to the teaching of concepts and content, or else become only educational for that matter. Using the tools given by digital games it is possible, for example, through playfulness, to teach the theory of many abstract models, mathematical equations and chemical formulas, making it possible then to grab the students' attention, to thrill them and to develop their participation based on the experience they so often already have with cell phones and personal computers

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The play and playfulness as well as school subjects are ways that the teacher has in the classroom to mediate the relationship between knowledge and the students, providing an easier and more enjoyable learning. This paper aims to analyze how teachers in the early years of primary education, the areas of Physical Education, Education, Art and English, assesses the importance of playfulness at school, define concepts such as the playful, playing, their importance for the learning and social life. Field research through interviews with nine teachers was conducted, six Educationalists teachers, an art professor, an English and physical education teacher. The results indicated that most of these teachers mediates learning through playfulness that children have better learning when the pedagogical work occurs through play, and feel more motivated to attend school. Participants have the idea that playfulness is the play and the play and say the school should value the playful, and need support from the school staff and the community. In conclusion, the playful should be part of everyday school life and more than a teaching strategy, should be valued in the integral formation of the individual

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The play and playfulness as well as school subjects are ways that the teacher has in the classroom to mediate the relationship between knowledge and the students, providing an easier and more enjoyable learning. This paper aims to analyze how teachers in the early years of primary education, the areas of Physical Education, Education, Art and English, assesses the importance of playfulness at school, define concepts such as the playful, playing, their importance for the learning and social life. Field research through interviews with nine teachers was conducted, six Educationalists teachers, an art professor, an English and physical education teacher. The results indicated that most of these teachers mediates learning through playfulness that children have better learning when the pedagogical work occurs through play, and feel more motivated to attend school. Participants have the idea that playfulness is the play and the play and say the school should value the playful, and need support from the school staff and the community. In conclusion, the playful should be part of everyday school life and more than a teaching strategy, should be valued in the integral formation of the individual

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This research studies the use of digital games as a playful tool approach of knowledge in architecture heritage. We emphasize the potential of digital games as a tool and importance of digital drawing combined with programming language, the means by which the making of the games became possible. The models developed are based on the properties of historical and cultural interest in the city of São Carlos, Brasil.

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[ES] Concretamente, para el caso de las Matemáticas, encontramos numerosas aplicaciones orientadas al aprendizaje de operaciones básicas: suma, resta, multiplicación, división, pero ninguna que enseñe a los niños a aplicar dichas operaciones para la resolución de problemas.
 Y este es el fin de este Trabajo Fin de Grado; diseñar un prototipo de aplicación orientada a Tabletas, con tecnología Android, para la resolución de problemas matemáticos para alumnos de niños de 5º de primaria, con tres características fundamentales:
 1. La posibilidad de disponer de un espacio, en el cual los alumnos puedan realizar los cálculos necesarios para solucionar los problemas. 2. La posibilidad de incorporar un mecanismo, gracias al cual los usuarios puedan aportar nuevos problemas matemáticos, a modo de feedback con el usuario. 3. La combinación del aspecto lúdico con el académico. El principal objetivo de este Trabajo Fin de Grado es el de : desarrollar un prototipo orientado hacia dispositivos Tablet basados en Android, que permitan el aprendizaje sobre la materia de Matemáticas para un nivel de alumnos de 5º de primaria; y que cumpla con las características fundamentales anteriormente descritas.

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Quelle est la différence entre un flibustier et un pirate ? Ce projet de recherche est basé sur cette question enfantine. En fait, les historiens contemporains, qui ont consacré de nombreuses pages à la « piraterie » et à la « flibuste » de l’âge moderne, n’ont pas réussi à répondre à cette – apparemment – simple question. Les reconstructions et les théories développées, en fait, ont assimilé ces deux phénomènes, en traitant les deux termes comme de simples synonymes. Mais, si cela peut être considéré comme vrai aujourd’hui, il n'était pas au cours des XVIIème et XVIIIème siècles. À l'époque, pirate était équivalent de « hostis humani generis », et comme tel craint et persécuté. Les flibustiers, au contraire, ont été considérés comme l’un des groupes les plus importants dans les premiers établissements des îles de la Mer des Caraïbes. En outre, le terme flibustier, dans la correspondance des gouverneurs français, se réfère à un élément considéré comme essentiel pour la réussite du processus de construction de la colonie, et également cruciale pour la consolidation des établissements américains. C’est donc la relation spéciale entre les flibustiers et le Nouveau Monde est l’objet de cette thèse. En utilisant une approche historico-culturel, on a essayé de contextualiser le phénomène de la flibuste dans le « processus d’américanisation » des premières communautés européennes en Amérique. La relation étroite entre les colons des établissements français de Saint-Domingue (aujourd’hui Haïti) et les nombreux espaces - économique, militaire, diplomatique, social, humain - des Caraïbes a fait des flibustiers un élément fortement « américanisé ». Grâce à la lecture des documents d'archives et les mémoires des années entre 1684 et 1727, on a reconstruit la dynamique de la relation entre ce groupe et le contexte américain, avec une attention particulière à la dynamique culturelle et sociale.