843 resultados para Ball games
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This paper examines the mitigating effect of social accounts on retaliatory behavior in a miniultimatum game setting. Results from games with 108 German high school students support the hypothesis that an ex ante informational and sensitive message can decrease an individuals’ negative perception of an unfair offer and increase the acceptance of the outcome. Furthermore, the moderating effect of gender on retaliatory behavior is investigated. We show that an informational and sensitive message makes more of a difference for women in accepting unfair distributions than it does for men.
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Objective: Identification of the ventrointermediate thalamic nucleus (Vim) in modern 3T high-field MRI for image-based targeting in deep brain stimulation (DBS) is still challenging. To evaluate the usefulness and reliability of analyzing the connectivity with the cerebellum using Q-ball-calculation we performed a retrospective analysis. Method: 5 patients who underwent bilateral implantation of electrodes in the Vim for treatment of Essential Tremor between 2011 and 2012 received additional preoperative Q-ball imaging. Targeting was performed according to atlas coordinates and standard MRI. Additionally we performed a retrospective identification of the Vim by analyzing the connectivity of the thalamus with the dentate nucleus. The exact position of the active stimulation contact in the postoperative CT was correlated with the Vim as it was identified by Q-ball calculation. Results: Localization of the Vim by analysis of the connectivity between thalamus and cerebellum was successful in all 5 patients on both sides. The average position of the active contacts was 14.6 mm (SD 1.24) lateral, 5.37 mm (SD 0.094 posterior and 2.21 mm (SD 0.69) cranial of MC. The cranial portion of the dentato-rubro-thalamic tract was localized an average of 3.38 mm (SD 1.57) lateral and 1.5 mm (SD 1.22) posterior of the active contact. Conclusions: Connectivity analysis by Q-ball calculation provided direct visualization of the Vim in all cases. Our preliminary results suggest, that the target determined by connectivity analysis is valid and could possibly be used in addition to or even instead of atlas based targeting. Larger prospective calculations are needed to determine the robustness of this method in providing refined information useful for neurosurgical treatment of tremor.
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In 2010 the Nearctic leafhopper Penestragania apicalis (Osb.& Ball) was found for the first time in Europe. Altogether there are now 16 known localities in France, Switzerland, Germany and Austria indicating that the species is well established for a rather long period and more widespread in Europe and perhaps worldwide. As in North America it lives on honeylocust (Gleditsia triacanthos L.), overwinters in the egg stage and probably has one or two generations a year, with adults at least from late June until early October. It is yet unclear if it causes relevant damage to the host plant in Europe.
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Introduction Current empirical findings indicate that the efficiency of decision making (both for experts and near-experts) in simple situations is reduced under increased stress (Wilson, 2008). Explaining the phenomenon, the Attentional Control Theory (ACT, Eysenck et al., 2007) postulates an impairment of attentional processes resulting in a less efficient processing of visual information. From a practitioner’s perspective, it would be highly relevant to know whether this phenomenon can also be found in complex sport situations like in the game of football. Consequently, in the present study, decision making of football players was examined under regular vs. increased anxiety conditions. Methods 22 participants (11 experts and 11 near-experts) viewed 24 complex football situations (counterbalanced) in two anxiety conditions from the perspective of the last defender. They had to decide as fast and accurate as possible on the next action of the player in possession (options: shot on goal, dribble or pass to a designated team member) for equal numbers of trials in a near and far distance condition (based on the position of the player in possession). Anxiety was manipulated via a competitive environment, false feedback as well as ego threats. Decision time and accuracy, gaze behaviour (e.g., fixation duration on different locations) as well as state anxiety and mental effort were used as dependent variables and analysed with 2 (expertise) x 2 (distance) x 2 (anxiety) ANOVAs with repeated measures on the last two factors. Besides expertise differences, it was hypothesised that, based on ACT, increased anxiety reduces performance efficiency and impairs gaze behaviour. Results and Discussion Anxiety was manipulated successfully, indicated by higher ratings of state anxiety, F(1, 20) = 13.13, p < .01, ηp2 = .40. Besides expertise differences in decision making – experts responded faster, F(1, 20) = 11.32, p < .01, ηp2 = .36, and more accurate, F(1,20) = 23.93, p < .01, ηp2 = .55, than near-experts – decision time, F(1, 20) = 9.29, p < .01, ηp2 = .32, and mental effort, F(1, 20) = 7.33, p = .01, ηp2 = .27, increased for both groups in the high anxiety condition. This result confirms the ACT assumption that processing efficiency is reduced when being anxious. Replicating earlier findings, a significant expertise by distance interaction could be observed, F(1, 18) = 18.53, p < .01, ηp2 = .51), with experts fixating longer on the player in possession or the ball in the near distance and longer on other opponents, teammates and free space in the far distance condition. This shows that experts are able to adjust their gaze behaviour to affordances of displayed playing patterns. Additionally, a three way interaction was found, F(1, 18) = 7.37 p = .01, ηp2 = .29, revealing that experts utilised a reduced number of fixations in the far distance condition when being anxious indicating a reduced ability to pick up visual information. Since especially the visual search behaviour of experts was impaired, the ACT prediction that particularly top-down processes are affected by anxiety could be confirmed. Taken together, the results show that sports performance is negatively influenced by anxiety since longer response times, higher mental effort and inefficient visual search behaviour were observed. From a practitioner’s perspective, this finding might suggest preferring (implicit) perceptual cognitive training; however, this recommendation needs to be empirically supported in intervention studies. References: Eysenck, M. W., Derakshan, N., Santos, R., & Calvo, M. G. (2007). Anxiety and cognitive performance: Attentional control theory. Emotion, 7, 336-353. Wilson, M. (2008). From processing efficiency to attentional control: A mechanistic account of the anxiety-performance relationship. Int. Review of Sport and Exercise Psychology, 1, 184-201.
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Objectives Despite many reports on best practises regarding onsite psychological services, little research has attempted to systematically explore the frequency, issues, nature and client groups of onsite sport psychology consultancy at the Olympic Games. The present paper will fill this gap through a systematic analysis of the sport psychology consultancy of the Swiss team for the Olympic Games of 2006 in Turin, 2008 in Beijing and 2010 in Vancouver. Design Descriptive research design. Methods The day reports of the official sport psychologist were analysed. Intervention issues were labelled using categories derived from previous research and divided into the following four intervention-issue dimensions: “general performance”, “specific Olympic performance”, “organisational” and “personal” issues. Data were analysed using descriptive statistics, chi square statistics and odds ratios. Results Across the Olympic Games, between 11% and 25% of the Swiss delegation used the sport psychology services. On average, the sport psychologist provided between 2.1 and 4.6 interventions per day. Around 50% of the interventions were informal interventions. Around 30% of the clients were coaches. The most commonly addressed issues were performance related. An association was observed between previous collaboration, intervention likelihood and intervention theme. Conclusions Sport psychologists working at the Olympic Games are fully engaged with daily interventions and should have developed ideally long-term relationships with clients to truly help athletes with general performance issues. Critical incidents, working with coaches, brief contact interventions and team conflicts are specific features of the onsite consultancy. Practitioners should be trained to deal with these sorts of challenges.
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Einleitung Eine eher unbekannte Art des Mentalen Trainings ist das Training im Klartraum (Erla-cher, Stumbrys & Schredl, 2011-12). Im Klartraum ist sich der Träumende bewusst, dass er träumt, und kann dadurch den fortlaufenden Trauminhalt kontrollieren. Frühere Stu-dien zeigten, dass es möglich ist, motorische Aufgaben im Klartraum zu üben, um dadurch eine verbesserte Leistung im Wachzustand zu erreichen (Erlacher & Schredl, 2010). Jedoch ist wenig über die Prävalenz von Klarträumern im Sport bekannt. Methode Die Stichprobe umfasste 840 deutsche (D: 483 m, 357 w) und 1323 japanische (J: 1000 m, 323 w) Athleten. Das Durchschnittsalter betrug 20,4 Jahre (D: 21,6 J: 19,7). Die Teil-nehmer wurden in verschiedenen Sportarten – von Mannschaftssportarten (z.B. Basket-ball) bis Einzelsportarten (z.B. Leichtathletik) – rekrutiert und füllten einen Fragebogen zum Thema Sport, Schlaf und Traum aus. Die Athleten waren durchschnittlich 9,1 Jahre (D: 11.1, J: 7,9) aktiv und trainierten etwa 14,4 Stunden (D: 11.1, J: 16,7) pro Woche. Der Fragebogen erfasste auf einer 8-stufigen Skala die Klartraumhäufigkeit (Plus Definition: Für ein klares Verständnis von Klarträumen); die Anwendung (z.B. Training) für den Sport und, wenn dies bestätigt wurde, ob sportliche Verbesserungen erlebten wurden. Ergebnisse 47% (D: 57%, J: 41%) der Athleten gaben an, mindesten einen Klartraum erlebt zu ha-ben, 20% (D: 24% J: 18%) sind häufige Klarträumer (mit einem oder mehrere Klarträume pro Monat) und 9% (D 9% , J: 9%) nutzen Klarträume für ihren Sport, davon berichtet die Mehrheit, dass das Klartraumtraining die sportliche Leistung im Wachzustand verbessert. Diskussion Etwa die Hälfte der Athleten kennt das Klarträumen aus eigener Erfahrung, ein Fünftel sind häufige Klarträumer und etwa jeder zehnte Athlet nutzt Klarträume für seinen Sport. Für die deutsche Stichprobe ist die Prävalenzrate der Athleten ähnlich wie in der Bevöl-kerung. Für die japanische Stichprobe liegen keine repräsentativen Bevölkerungsdaten vor, auf der Grundlage der hier vorgestellten Fragebogendaten scheint es jedoch, dass kulturellen Unterschiede eine untergeordnete Rolle spielen. Literatur Erlacher, D. & Schredl, M. (2010). Practicing a motor task in a lucid dream enhances subsequent perfor-mance: A pilot study. The Sport Psychologist, 24(2), 157-167. Erlacher, D., Stumbrys, T. & Schredl, M. (2011-2012). Frequency of lucid dreams and lucid dream practice in German athletes. Imagination, Cognition and Personality, 31(3), 237-246.
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Objectives: In fast ball sports like beach volleyball, decision-making skills are a determining factor for excellent performance. The current investigation aimed to identify factors that influence the decisionmaking process in top-level beach volleyball defense in order to find relevant aspects for further research. For this reason, focused interviews with top players in international beach volleyball were conducted and analyzed with respect to decision-making characteristics. Design: Nineteen world-tour beach volleyball defense players, including seven Olympic or world champions, were interviewed, focusing on decision-making factors, gaze behavior, and interactions between the two. Methods: Verbal data were analyzed by inductive content analysis according to Mayring (2008). This approach allows categories to emerge from the interview material itself instead of forcing data into preset classifications and theoretical concepts. Results: The data analysis showed that, for top-level beach volleyball defense, decision making depends on opponent specifics, external context, situational context, opponent's movements, and intuition. Information on gaze patterns and visual cues revealed general tendencies indicating optimal gaze strategies that support excellent decision making. Furthermore, the analysis highlighted interactions between gaze behavior, visual information, and domain-specific knowledge. Conclusions: The present findings provide information on visual perception, domain-specific knowledge, and interactions between the two that are relevant for decision making in top-level beach volleyball defense. The results can be used to inform sports practice and to further untangle relevant mechanisms underlying decision making in complex game situations.