964 resultados para design as strategy


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This article addresses Baron of Rio Branco's grand strategy and the role played by the naval reorganization program (1904-1910) in this context. The ensuing case study determined the domestic and international constraints that affected the program, as well as the worldview of the patron of Brazilian diplomacy regarding military power's instrumentality to foreign policy.

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Since the 1990s, alongside China's economic growth, the international community has fostered a general anxiety towards a "China threat." In order to relieve itself from suspicion, China adopted the dual strategies of "harmonious worldview" and "good neighbor policy." The strategies led to the use of soft power in China's foreign policy. China aimed to reduce security concerns implied by the threat theory by supporting an image that caters to international peace and development. This article seeks to explain how China achieves its interests in Southeast Asia through the use of soft power. The authors address the concepts of "harmonious worldview" and "good neighbor policy" and how the twin strategies and soft power have shaped China's foreign policy in recent years. This article aims to provide insights into China's policy options in Southeast Asia in the near future.

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This paper presents experimental results of the communication performance evaluation of a prototype ZigBee-based patient monitoring system commissioned in an in-patient floor of a Portuguese hospital (HPG – Hospital Privado de Guimar~aes). Besides, it revisits relevant problems that affect the performance of nonbeacon-enabled ZigBee networks. Initially, the presence of hidden-nodes and the impact of sensor node mobility are discussed. It was observed, for instance, that the message delivery ratio in a star network consisting of six wireless electrocardiogram sensor devices may decrease from 100% when no hidden-nodes are present to 83.96% when half of the sensor devices are unable to detect the transmissions made by the other half. An additional aspect which affects the communication reliability is a deadlock condition that can occur if routers are unable to process incoming packets during the backoff part of the CSMA-CA mechanism. A simple approach to increase the message delivery ratio in this case is proposed and its effectiveness is verified. The discussion and results presented in this paper aim to contribute to the design of efficient networks,and are valid to other scenarios and environments rather than hospitals.

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By identifying energy waste streams in vehicles fuel consumption and introducing the concept of lean driving systems, a technological gap for reducing fuel consumption was identified. This paper proposes a solution to overcome this gap, through a modular vehicle architecture aligned with driving patterns. It does not address detailed technological solutions; instead it models the potential effects in fuel consumption through a modular concept of a vehicle and quantifies their dependence on vehicle design parameters (manifesting as the vehicle mass) and user behavior parameters (driving patterns manifesting as the use of a modular car in lighter and heavier mode, in urban and highway cycles). Modularity has been functionally applied in automotive industry as manufacture and assembly management strategies; here it is thought as a product development strategy for flexibility in use, driven by environmental concerns and enabled by social behaviors. The authors argue this concept is a step forward in combining technological solutions and social behavior, of which eco-driving is a vivid example, and potentially evolutionary to a lean, more sustainable, driving culture.

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Based on a previously developed mathematical model for fuel consumption of a modular car, here we discuss the cross impacts of engineering scenarios vs. flexibility in use for modular vehicle architectures to achieve the reduction of CO2 emissions targeted by the European Union, in 2009. A systems perspective is adopted in conceptualizing a modular architecture of vehicles. From a theoretical viewpoint, we found modular architecture of vehicles a potential design strategy to minimize fuel inefficiencies and, thus, a strategy for design for environment.

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Nesta comunicação apresentamos as metodologias utilizadas no trabalho de documentação participativa que está a ser desenvolvido no programa Manobras no Porto, no âmbito do projeto de investigação “The Museum of All: Práticas de Comunicação Institucional num Mundo de Redes Participativas”. Numa altura em que nos deparamos com grandes transformações económicas, sociais e culturais nas nossas sociedades, acreditamos que o trabalho de construção de um arquivo documental sobre os aspectos que caracterizam uma determinada cultura local, visando proteger o seu património imaterial, tornar-se-á tão profícuo, quanto maior for o envolvimento dos próprios membros dessa cultura, no processo. No caso de estudo que aqui apresentamos, pretendemos compreender de que modo é que a documentação audiovisual participativa poderá vir a contribuir para o reforço da capacidade coletiva e envolvimento dos cidadãos locais no processo de revitalização social, económica e cultural do Centro Histórico do Porto. Depois de uma primeira fase de trabalho de campo de auscultação, levada a cabo através de um processo de observação participante, iremos implementar novas estratégias de recolha e criação coletiva com o objetivo de proporcionar um processo de documentação mais envolvente e participativo.

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In this paper we present the methodologies and preliminary conclusions of the first phase of the work of construction of audiovisual narratives related to the project “Manobras no Porto”, which will serve as a case study for the main research project entitled: “The Museum of All: Institutional Communication Practices in a Participatory Networked World”. The main objective of this research project is to understand how the use of collective and participatory creation of identities and narratives can contribute to get audiences engaged with cultural institutions and events. We intend to identify the effects and measure the dynamics of participation of audiences in the construction of audiovisual objects, and understand how these may influence the reconfiguration of the missions of the institutions and cultural projects, in the development of societies.

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A função do desenho na metodologia projectual do designer tem merecido o interesse de vários autores. Nessas abordagens está presente a afirmação de que o desenho é essencial no processo de investigação do design para o registo de diversas variantes e de várias soluções ao longo da metodologia projectual (Cross, 2007). As profundas alterações da natureza do Design provocadas pelo contexto histórico actual (Norman, 2011), justificam a pertinência de uma reflexão alargada em torno do papel do desenho nos cursos de design, adaptado a esta nova realidade. Este é um desafio colocado hoje às instituições de ensino e seus intervenientes, na organização de estruturas curriculares e métodos pedagógicos. Conceitos como colaboração ou design multidisciplinar, entre outros, têm sido debatidos como estratégias para o ensino do design (Heller and Talarico, 2011, pp. 82-85). Neste contexto, e enquanto docentes nas áreas do Desenho e do Design, importa-nos abordar as seguintes questões:  de que forma é possível enquadrar métodos do desenho ao ensino do design actual?  de que forma poderá o Desenho ser pensado enquanto prática interdisciplinar?  que contributos podem essas práticas trazer para o processo de ensino/aprendizagem? Com base nestas preocupações, desenvolveu-se um projecto interdisciplinar entre as unidades curriculares de Desenho e de Estética e Teoria do Design no Curso de Design Gráfico na Instituição onde leccionamos. Neste artigo apresentaremos os objectivos e o processo desenvolvido, assim como a análise e conclusões desta experiência pedagógica.

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A função do desenho na metodologia projectual do designer tem merecido o interesse de vários autores. Nessas abordagens está presente a afirmação de que o desenho é essencial no processo de investigação do design para o registo de diversas variantes e de várias soluções ao longo da metodologia projectual (Cross, 2007). As profundas alterações da natureza do Design provocadas pelo contexto histórico actual (Norman, 2011), justificam a pertinência de uma reflexão alargada em torno do papel do desenho nos cursos de design, adaptado a esta nova realidade. Este é um desafio colocado hoje às instituições de ensino e seus intervenientes, na organização de estruturas curriculares e métodos pedagógicos. Conceitos como colaboração ou design multidisciplinar, entre outros, têm sido debatidos como estratégias para o ensino do design (Heller and Talarico, 2011, pp. 82-85). Neste contexto, e enquanto docentes nas áreas do Desenho e do Design, importa-nos abordar as seguintes questões:  de que forma é possível enquadrar métodos do desenho ao ensino do design actual?  de que forma poderá o Desenho ser pensado enquanto prática interdisciplinar?  que contributos podem essas práticas trazer para o processo de ensino/aprendizagem? Com base nestas preocupações, desenvolveu-se um projecto interdisciplinar entre as unidades curriculares de Desenho e de Estética e Teoria do Design no Curso de Design Gráfico, na Instituição onde leccionamos. Neste artigo apresentaremos os objectivos e o processo desenvolvido, assim como a análise e conclusões desta experiência pedagógica.

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Purpose: The aim of this paper is to analyse the development of environmental management practices by Portuguese local entities and their determining factors. Design/methodology/approach: The data were collected by sending a postal questionnaire. In order to measure the degree of development of environmental management practices an index of environmental management practices (EMPI) was developed, which reflects the extent to which a set of 16 environmental management practices have been implemented by the entities included in the sample. Four variables are considered in this study as possible factors that drive the development of environmental management practices by local entities, namely type of entity, size, proactive environmental strategy and Local Agenda 21 Findings: Results indicate the degree of development of environmental management practices in Portuguese local entities is low. Additionally, entity size, the adoption of proactive environmental strategies and the implementation of Local Agenda 21 are explaining factors of the degree of development of such practices. Originality/value: This study adds to the international research on environmental management in public sector by providing empirical data from a country, Portugal, where empirical evidence is still relatively limited.

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Purpose – The purpose of this paper is to analyse the development of environmental management practices by Portuguese local entities and their determining factors. Design/methodology/approach – The data were collected by sending a postal questionnaire. In order to measure the degree of development of environmental management practices, an index of environmental management practices (EMPI) was developed, which reflects the extent to which a set of 16 environmental management practices have been implemented by the entities included in the sample. In total, four variables are considered in this study as possible factors that drive the development of environmental management practices by local entities: type of entity; size; proactive environmental strategy; and Local Agenda 21. Findings – Results indicate the degree of development of environmental management practices in Portuguese local entities is low. Additionally, entity size, the adoption of proactive environmental strategies and the implementation of Local Agenda 21 are explaining factors of the degree of development of such practices. Originality/value – The paper adds to the international research on environmental management in the public sector by providing empirical data from a country, Portugal, where empirical evidence is still relatively limited.

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Innovative Developments in Virtual and Physical Prototyping

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Rapid prototyping (RP) is an approach for automatically building a physical object through solid freeform fabrication. Nowadays, RP has become a vital aspect of most product development processes, due to the significant competitive advantages it offers compared to traditional manual model making. Even in academic environments, it is important to be able to quickly create accurate physical representations of concept solutions. Some of these can be used for simple visual validation, while others can be employed for ergonomic assessment by potential users or even for physical testing. However, the cost of traditional RP methods prevents their use in most academic environments on a regular basis, and even for very preliminary prototypes in many small companies. That results in delaying the first physical prototypes to later stages, or creating very rough mock-ups which are not as useful as they could be. In this paper we propose an approach for rapid and inexpensive model-making, which was developed in an academic context, and which can be employed for a variety of objects.

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Nesta comunicação iremos abordar exemplos da prática do design enquanto processo, como uma metáfora de jogo, em que os intervenientes aceitam voluntariamente as regras e nele participam para atingirem um objectivo comum. Desta forma, interessa-nos explorar o design no contexto que vai para além do discurso forma/função/conteúdo – aquele que inclui elementos performativos, abertos, experienciais e orientados para o processo, numa prática participativa e de colaboração, aplicado ao contexto da educação. Como metodologia de trabalho iremos confrontar perspectivas actuais da teoria e da prática do design que equacionam esta problemática, procurando deste modo contribuir para a reflexão de estratégias metodológicas no ensino do design, no contexto contemporâneo.

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Neste artigo iremos abordar exemplos da prática do design enquanto processo, como uma metáfora de jogo, em que os intervenientes aceitam voluntariamente as regras e nele participam para atingirem um objectivo comum. Desta forma, interessa-nos explorar o design que inclui elementos performativos, abertos, experienciais e orientados para o processo, numa prática participativa e de colaboração. Como metodologia de trabalho iremos confrontar perspetivas atuais da teoria e da prática do design que equacionam esta problemática procurando, deste modo, contribuir para a reflexão de estratégias metodológicas no ensino do design no contexto contemporâneo.