844 resultados para Computer-supported collaborative learning Visual design process


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Les besoins toujours croissants en terme de transfert de données numériques poussent au développement de nouvelles technologies pour accroître la capacité des réseaux, notamment en ce qui concerne les réseaux de fibre optique. Parmi ces nouvelles technologies, le multiplexage spatial permet de multiplier la capacité des liens optiques actuels. Nous nous intéressons particulièrement à une forme de multiplexage spatial utilisant le moment cinétique orbital de la lumière comme base orthogonale pour séparer un certain nombre de canaux. Nous présentons d’abord les notions d’électromagnétisme et de physique nécessaires à la compréhension des développements ultérieurs. Les équations de Maxwell sont dérivées afin d’expliquer les modes scalaires et vectoriels de la fibre optique. Nous présentons également d’autres propriétés modales, soit la coupure des modes, et les indices de groupe et de dispersion. La notion de moment cinétique orbital est ensuite introduite, avec plus particulièrement ses applications dans le domaine des télécommunications. Dans une seconde partie, nous proposons la carte modale comme un outil pour aider au design des fibres optiques à quelques modes. Nous développons la solution vectorielle des équations de coupure des modes pour les fibres en anneau, puis nous généralisons ces équations pour tous les profils de fibres à trois couches. Enfin, nous donnons quelques exemples d’application de la carte modale. Dans la troisième partie, nous présentons des designs de fibres pour la transmission des modes avec un moment cinétique orbital. Les outils développés dans la seconde partie sont utilisés pour effectuer ces designs. Un premier design de fibre, caractérisé par un centre creux, est étudié et démontré. Puis un second design, une famille de fibres avec un profil en anneau, est étudié. Des mesures d’indice effectif et d’indice de groupe sont effectuées sur ces fibres. Les outils et les fibres développés auront permis une meilleure compréhension de la transmission dans la fibre optique des modes ayant un moment cinétique orbital. Nous espérons que ces avancements aideront à développer prochainement des systèmes de communications performants utilisant le multiplexage spatial.

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Design for behaviour change aims to influence user behaviour, through design, for social or environmental benefit. Understanding and modelling human behaviour has thus come within the scope of designers’work, as in interaction design, service design and user experience design more generally. Diverse approaches to how to model users when seeking to influence behaviour can result in many possible strategies, but a major challenge for the field is matching appropriate design strategies to particular behaviours (Zachrisson & Boks, 2012). In this paper, we introduce and explore behavioural heuristics as a way of framing problem-solution pairs (Dorst & Cross, 2001) in terms of simple rules. These act as a ‘common language’ between insights from user research and design principles and techniques, and draw on ideas from human factors, behavioural economics, and decision research. We introduce the process via a case study on interaction with office heating systems, based on interviews with 16 people. This is followed by worked examples in the ‘other direction’, based on a workshop held at the Interaction ’12 conference, extracting heuristics from existing systems designed to influence user behaviour, to illustrate both ends of a possible design process using heuristics.

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Humanities Computing gave rise to the Digital Humanities, which brought considerations of a wider scope of the digital turn to humanities research. Increasingly, the area is understood to include the field of design, exemplified by definitions that describe the Digital Humanities as a “generative enterprise”. We suggest that design contributes not only to the making of digital artefacts. Design practiced with the aim to generate new knowledge constitues a research method. Design research contributes to the Digital Humanities expertise in addressing complex problems and methods for making the knowledge that is generated during a design process explicit.

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L’émergence du Web 2.0 se matérialise par de nouvelles technologies (API, Ajax…), de nouvelles pratiques (mashup, geotagging…) et de nouveaux outils (wiki, blog…). Il repose principalement sur le principe de participation et de collaboration. Dans cette dynamique, le Web à caractère spatial et cartographique c’est-à-dire, le Web géospatial (ou GéoWeb) connait lui aussi de fortes transformations technologiques et sociales. Le GéoWeb 2.0 participatif se matérialise en particulier par des mashups entre wikis et géobrowsers (ArgooMap, Geowiki, WikiMapia, etc.). Les nouvelles applications nées de ces mashups évoluent vers des formes plus interactives d’intelligence collective. Mais ces applications ne prennent pas en compte les spécificités du travail collaboratif, en particulier la gestion de traçabilité ou l’accès dynamique à l’historique des contributions. Le Geodesign est un nouveau domaine fruit de l’association des SIG et du design, permettant à une équipe multidisciplinaire de travailler ensemble. Compte tenu de son caractère émergent, le Geodesign n’est pas assez défini et il requiert une base théorique innovante, de nouveaux outils, supports, technologies et pratiques afin de s’adapter à ses exigences complexes. Nous proposons dans cette thèse de nouvelles fonctionnalités de type WikiSIG, bâties sur les principes et technologies du GéoWeb 2.0 et visant en particulier à supporter la dimension collaborative du processus de Geodesign. Le WikiSIG est doté de fonctionnalités wiki dédiées à la donnée géospatiale (y compris dans sa composante géométrique : forme et localisation) permettant d’assurer, de manière dynamique, la gestion documentée des versions des objets et l’accès à ces versions (et de leurs métadonnées), facilitant ainsi le travail collaboratif en Geodesign. Nous proposons également la deltification qui consiste en la capacité de comparer et d’afficher les différences entre deux versions de projets. Finalement la pertinence de quelques outils du géotraitement et « sketching » est évoquée. Les principales contributions de cette thèse sont d’une part d’identifier les besoins, les exigences et les contraintes du processus de Geodesign collaboratif, et d’autre part de proposer des nouvelles fonctionnalités WikiSIG répondant au mieux à la dimension collaborative du processus. Pour ce faire, un cadre théorique est dressé où nous avons identifié les exigences du travail collaboratif de Geodesign et proposé certaines fonctionnalités WikiSIG innovantes qui sont par la suite formalisés en diagrammes UML. Une maquette informatique est aussi développée de façon à mettre en oeuvre ces fonctionnalités, lesquelles sont illustrées à partir d’un cas d’étude simulé, traité comme preuve du concept. La pertinence de ces fonctionnalités développées proposées est finalement validée par des experts à travers un questionnaire et des entrevues. En résumé, nous montrons dans cette thèse l’importance de la gestion de la traçabilité et comment accéder dynamiquement à l’historique dans un processus de Geodesign. Nous proposons aussi d’autres fonctionnalités comme la deltification, le volet multimédia supportant l’argumentation, les paramètres qualifiant les données produites, et la prise de décision collective par consensus, etc.

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Dagens dataloggare har många funktioner vilket avspeglas i programvaran som används för att kommunicera med dem. De har fler funktioner än vad enskilda företag och privatpersoner behöver vilket gör programvaran onödigt komplicerad. Genom att minska antalet inställningsmöjligheter kan programvaran göras mindre, snabbare och lättare att lära sig. Arbetet utfördes hos Inventech Europe AB som tillhandahöll dataloggare för temperatur- och fuktighetsmätning. De ville undersöka möjligheterna att utveckla ett program som personer med begränsad datorvana snabbt kunde lära sig att använda. Därför var syftet med detta arbete att utreda hur ett sådant program kunde se ut. Arbetets fokus låg på designprocessen. Genom olika UML-diagram visualiserades de olika momenten i processen. Då projektet var relativt litet valdes en utvecklingsprocess som följer vattenfallsmodellen där de olika stegen (specifikation, design, implementation, test) utförs i följd. Det förutsätter att ett steg är färdigt innan nästa steg påbörjas. Modellen fungerar bäst när projektet är mindre och väldefinierat. Tyvärr ändrades företagets krav på hur programmet skulle fungera flera gånger under arbetets gång. Därmed borde en mer flexibel utvecklingsprocess ha valts för att ge utrymme för förändringar som kunde uppkomma under projektets gång. Slutresultatet blev en funktionsprototyp som var lätt att använda och inte hade fler inställningsmöjligheter än nödvändigt. Funktionsprototyp kan användas som bas för att lägga till egen skräddarsydd funktionalitet. För att visa detta inkluderades ytterligare två funktioner. En av funktionerna var möjligheten att kunna spara insamlad data till en extern databas som sedan kunde användas som källa till andra program vilka exempelvis skulle kunna visualisera data med hjälp av olika grafer. För att lätt kunna identifiera olika inkopplade dataloggare inkluderades även möjligheten att namnge de olika enheterna.

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Building design is an effective way to achieve HVAC energy consumption reduction. However, this potentiality is often neglected by architects due to the lack of references to support design decisions. This works intends to propose architectural design guidelines for energy efficiency and thermal performance of Campus/UFRN buildings. These guidelines are based on computer simulations results using the software DesignBuilder. The definition of simulation models has begun with envelope variables, partially done after a field study of thirteen buildings at UFRN/Campus. This field study indicated some basic envelope patterns that were applied in simulation models. Occupation variables were identified with temperature and energy consumption monitoring procedures and a verification of illumination and equipment power, both developed at the Campus/UFRN administration building. Three simulation models were proposed according to different design phases and decisions. The first model represents early design decisions, simulating the combination of different types of geometry with three levels of envelope thermal performance. The second model, still as a part of early design phase, analyses thermal changes between circulation halls lateral and central and office rooms, as well as the heat fluxes and monthly temperatures in each circulation hall. The third model analyses the influence of middle-design and detail design decisions on energy consumption and thermal performance. In this model, different solutions of roofs, shading devices, walls and external colors were simulated. The results of all simulation models suggest a high influence of thermal loads due to the incidence of solar radiation on windows and surfaces, which highlights the importance of window shading devices, office room orientation and absorptance of roof and walls surfaces

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The assessment of building thermal performance is often carried out using HVAC energy consumption data, when available, or thermal comfort variables measurements, for free-running buildings. Both types of data can be determined by monitoring or computer simulation. The assessment based on thermal comfort variables is the most complex because it depends on the determination of the thermal comfort zone. For these reasons, this master thesis explores methods of building thermal performance assessment using variables of thermal comfort simulated by DesignBuilder software. The main objective is to contribute to the development of methods to support architectural decisions during the design process, and energy and sustainable rating systems. The research method consists on selecting thermal comfort methods, modeling them in electronic sheets with output charts developed to optimize the analyses, which are used to assess the simulation results of low cost house configurations. The house models consist in a base case, which are already built, and changes in thermal transmittance, absorptance, and shading. The simulation results are assessed using each thermal comfort method, to identify the sensitivity of them. The final results show the limitations of the methods, the importance of a method that considers thermal radiance and wind speed, and the contribution of the chart proposed

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Contemporary integrated circuits are designed and manufactured in a globalized environment leading to concerns of piracy, overproduction and counterfeiting. One class of techniques to combat these threats is circuit obfuscation which seeks to modify the gate-level (or structural) description of a circuit without affecting its functionality in order to increase the complexity and cost of reverse engineering. Most of the existing circuit obfuscation methods are based on the insertion of additional logic (called “key gates”) or camouflaging existing gates in order to make it difficult for a malicious user to get the complete layout information without extensive computations to determine key-gate values. However, when the netlist or the circuit layout, although camouflaged, is available to the attacker, he/she can use advanced logic analysis and circuit simulation tools and Boolean SAT solvers to reveal the unknown gate-level information without exhaustively trying all the input vectors, thus bringing down the complexity of reverse engineering. To counter this problem, some ‘provably secure’ logic encryption algorithms that emphasize methodical selection of camouflaged gates have been proposed previously in literature [1,2,3]. The contribution of this paper is the creation and simulation of a new layout obfuscation method that uses don't care conditions. We also present proof-of-concept of a new functional or logic obfuscation technique that not only conceals, but modifies the circuit functionality in addition to the gate-level description, and can be implemented automatically during the design process. Our layout obfuscation technique utilizes don’t care conditions (namely, Observability and Satisfiability Don’t Cares) inherent in the circuit to camouflage selected gates and modify sub-circuit functionality while meeting the overall circuit specification. Here, camouflaging or obfuscating a gate means replacing the candidate gate by a 4X1 Multiplexer which can be configured to perform all possible 2-input/ 1-output functions as proposed by Bao et al. [4]. It is important to emphasize that our approach not only obfuscates but alters sub-circuit level functionality in an attempt to make IP piracy difficult. The choice of gates to obfuscate determines the effort required to reverse engineer or brute force the design. As such, we propose a method of camouflaged gate selection based on the intersection of output logic cones. By choosing these candidate gates methodically, the complexity of reverse engineering can be made exponential, thus making it computationally very expensive to determine the true circuit functionality. We propose several heuristic algorithms to maximize the RE complexity based on don’t care based obfuscation and methodical gate selection. Thus, the goal of protecting the design IP from malicious end-users is achieved. It also makes it significantly harder for rogue elements in the supply chain to use, copy or replicate the same design with a different logic. We analyze the reverse engineering complexity by applying our obfuscation algorithm on ISCAS-85 benchmarks. Our experimental results indicate that significant reverse engineering complexity can be achieved at minimal design overhead (average area overhead for the proposed layout obfuscation methods is 5.51% and average delay overhead is about 7.732%). We discuss the strengths and limitations of our approach and suggest directions that may lead to improved logic encryption algorithms in the future. References: [1] R. Chakraborty and S. Bhunia, “HARPOON: An Obfuscation-Based SoC Design Methodology for Hardware Protection,” IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems, vol. 28, no. 10, pp. 1493–1502, 2009. [2] J. A. Roy, F. Koushanfar, and I. L. Markov, “EPIC: Ending Piracy of Integrated Circuits,” in 2008 Design, Automation and Test in Europe, 2008, pp. 1069–1074. [3] J. Rajendran, M. Sam, O. Sinanoglu, and R. Karri, “Security Analysis of Integrated Circuit Camouflaging,” ACM Conference on Computer Communications and Security, 2013. [4] Bao Liu, Wang, B., "Embedded reconfigurable logic for ASIC design obfuscation against supply chain attacks,"Design, Automation and Test in Europe Conference and Exhibition (DATE), 2014 , vol., no., pp.1,6, 24-28 March 2014.

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As a way to gain greater insights into the operation of online communities, this dissertation applies automated text mining techniques to text-based communication to identify, describe and evaluate underlying social networks among online community members. The main thrust of the study is to automate the discovery of social ties that form between community members, using only the digital footprints left behind in their online forum postings. Currently, one of the most common but time consuming methods for discovering social ties between people is to ask questions about their perceived social ties. However, such a survey is difficult to collect due to the high investment in time associated with data collection and the sensitive nature of the types of questions that may be asked. To overcome these limitations, the dissertation presents a new, content-based method for automated discovery of social networks from threaded discussions, referred to as ‘name network’. As a case study, the proposed automated method is evaluated in the context of online learning communities. The results suggest that the proposed ‘name network’ method for collecting social network data is a viable alternative to costly and time-consuming collection of users’ data using surveys. The study also demonstrates how social networks produced by the ‘name network’ method can be used to study online classes and to look for evidence of collaborative learning in online learning communities. For example, educators can use name networks as a real time diagnostic tool to identify students who might need additional help or students who may provide such help to others. Future research will evaluate the usefulness of the ‘name network’ method in other types of online communities.

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Pretendeu-se com este projecto de investigação estudar a interação didática co-construída por alunos do ensino superior em moldes de aprendizagem colaborativa na aula de Inglês língua estrangeira, com enfoque na dimensão sócio-afetiva da aprendizagem. Na base do quadro teórico encontra-se o pressuposto de que o conhecimento é algo dinâmico e construído colaborativamente, e que é na interação didática que emergem os comportamentos verbais reveladores do Saber―Ser/Estar/Aprender dos sujeitos, nomeadamente através da coconstrução e negociação de sentidos. Subjacente portanto ao estudo está a convicção de que “o trabalho crítico sobre a interação permite entender os modos relacionais entre os sujeitos pedagógicos, as relações interpessoais que se estabelecem e articular o desenvolvimento linguístico-comunicativo com o desenvolvimento pessoal e social dos alunos” (Araújo e Sá & Andrade, 2002, p. 82). Esta investigação centra-se exclusivamente nos aprendentes, na sequência de indicações provenientes da revisão de literatura, as quais apontam para uma lacuna nas investigações efetuadas até à data, referente ao número insuficiente de estudos dedicado à interação didática interpares, já que a grande maioria dos estudos se dirige para a relação professor-aluno (cf. Baker & Clark, 2010; Hellermann, 2008; O'Donnell & King, 2014). Por outro lado, o estado da arte relativo às investigações focalizadas na interacção entre aprendentes permite concluir que a melhor forma de exponenciar esta interação será através da aprendizagem colaborativa (cf. Johnson, Johnson, & Stanne, 2000; Slavin, 2014; Smith, Sheppard, Johnson, & Johnson, 2005). Circunscrevemos o nosso estudo à dimensão sócio-afetiva das estratégias de aprendizagem que ocorrem nessas interações, já que a revisão da literatura fez evidenciar a correlação positiva da aprendizagem colaborativa com as dimensões social e afetiva da interação (cf. Byun et al., 2012): por um lado, a dinâmica de grupo numa aula de língua estrangeira contribui grandemente para uma perceção afetiva favorável do processo de aprendizagem, incrementando igualmente a quantidade e a qualidade da interação (cf. Felder & Brent, 2007); por outro lado, a existência, na aprendizagem colaborativa, dos fenómenos de correção dos pares e de negociação de sentidos estimula a emergência da dimensão sócio-afetiva da aprendizagem de uma língua estrangeira (cf. Campbell & Kryszewska,1992; Hadfield, 1992; Macaro, 2005). É neste enquadramento teórico que se situam as nossas questões e objetivos de investigação. Em primeiro lugar procurámos saber como é que um grupo de aprendentes de Inglês língua estrangeira do ensino superior perceciona as estratégias de aprendizagem sócio-afetivas que utiliza em contexto de sala de aula, no âmbito da aprendizagem colaborativa e nãocolaborativa. Procurámos igualmente indagar quais as estratégias de aprendizagem sócio-afetivas passíveis de serem identificadas neste grupo de aprendentes, em situação de interação didática, em contexto de aprendizagem colaborativa. Finalmente, questionámo-nos sobre a relação entre a perceção que estes alunos possuem das estratégias de aprendizagem sócio-afetivas que empregam nas aulas de Inglês língua estrangeira e as estratégias sócio-afetivas identificadas em situação de interação didática, em contexto de aprendizagem colaborativa. No que respeita à componente empírica do nosso projecto, norteámo-nos pelo paradigma qualitativo, no contexto do qual efetuámos um estudo de caso, a partir de uma abordagem tendencialmente etnográfica, por tal nos parecer mais consentâneo, quer com a nossa problemática, quer com a natureza complexa dos processos interativos em sala de aula. A metodologia quantitativa está igualmente presente, pretendendo-se que tenha adicionado mais dimensionalidade à investigação, contribuindo para a triangulação dos resultados. A investigação, que se desenvolveu ao longo de 18 semanas, teve a sala de aula como local privilegiado para obter grande parte da informação. Os participantes do estudo de caso foram 24 alunos do primeiro ano de uma turma de Inglês Língua Estrangeira de um Instituto Politécnico, sendo a investigadora a docente da disciplina. A informação proveio primordialmente de um corpus de interações didáticas colaborativas audiogravadas e posteriormente transcritas, constituído por 8 sessões com uma duração aproximada de uma hora, e das respostas a um inquérito por questionário − construído a partir da taxonomia de Oxford (1990) − relativo à dimensão sócio-afetiva das estratégias de aprendizagem do Inglês língua estrangeira. O corpus gravado e transcrito foi analisado através da categorização por indicadores, com o objetivo de se detetarem as marcas sócio-afetivas das estratégias de aprendizagem mobilizadas pelos alunos. As respostas ao questionário foram tratadas quantitativamente numa primeira fase, e os resultados foram posteriormente triangulados com os provenientes da análise do corpus de interações. Este estudo permitiu: i) elencar as estratégias de aprendizagem que os aprendentes referem utilizar em situação de aprendizagem colaborativa e não colaborativa, ii) detetar quais destas estratégias são efetivamente utilizadas na aprendizagem colaborativa, iii) e concluir que existe, na maioria dos casos, um desfasamento entre o autoconceito do aluno relativamente ao seu perfil de aprendente de línguas estrangeiras, mais concretamente às dimensões afetiva e social das estratégias de aprendizagem que mobiliza, e a forma como este aprendente recorre a estas mesma estratégias na sala de aula. Concluímos igualmente que, em termos globais, existem diferenças, por vezes significativas, entre as representações que os sujeitos possuem da aprendizagem colaborativa e aquelas que detêm acerca da aprendizagem não colaborativa.

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La planificación curricular (PC) constituye una de las actividades y competencias más importantes de los docentes en los distintos niveles de la educación escolar en general. Por esta razón en el trabajo de maestría que presentamos nos proponemos reflexionar con los participantes sobre los aportes que puede hacer el Análisis Didáctico Matemático (ADM) en general, y el Análisis Didáctico Fenomenológico (ADF) en particular, al desarrollo de los procesos de PC y de formación profesional relativa a la PC por parte de los docentes de matemáticas de EBP. Para esto nos enmarcamos en la propuesta teórica de los organizadores del currículo (Rico, 1998; Castro, 2001; Rico y Segovia, 2001; Bedoya, 2002) y sobre el ADF (Freudenthal, 1983; Puig, 1997). Desde el punto de vista metodológico se trabajó mediante estrategias de investigación y sistematización de experiencias educativas, que articulan en el diseño procesos de investigación acción y estudio de casos. Se llevaron a cabo talleres de formación docente en los que se propuso la planificación de una unidad didáctica (UD) sobre el CME (Conocimiento Matemático Escolar) de estadística descriptiva para grado quinto, a fin de analizarlas a la luz de las nociones conceptuales y concepciones de los maestros sobre el proceso de PC.

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Acompanha: Unidade didática: elementos de astronomia e energia

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This thesis introduces the L1 Adaptive Control Toolbox, a set of tools implemented in Matlab that aid in the design process of an L1 adaptive controller and enable the user to construct simulations of the closed-loop system to verify its performance. Following a brief review of the existing theory on L1 adaptive controllers, the interface of the toolbox is presented, including a description of the functions accessible to the user. Two novel algorithms for determining the required sampling period of a piecewise constant adaptive law are presented and their implementation in the toolbox is discussed. The detailed description of the structure of the toolbox is provided as well as a discussion of the implementation of the creation of simulations. Finally, the graphical user interface is presented and described in detail, including the graphical design tools provided for the development of the filter C(s). The thesis closes with suggestions for further improvement of the toolbox.

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This work aims to analyze and evaluate the Urban furniture designed to public areas according to the Revitalization planning for Rio Grande do Norte coastland, defining visual relations among urban elements in the landscape of revitalized public urban areas with cultural, paisagistic and touristic values and the design process used for developing urban furniture to those areas, observing the incoming consequences use to that process in a specific urban context which alters use, functions, cultural images as well as social values attributed to each particular place. Environmental perceptions, legibility of local cultural references and their representation through the design of urban elements, act in a positive or negative manner over the inhabitants cognition process of some particular revitalized area, determining new use and attributions to those areas. Designs for coastal urban interventions try excessively to standardize technical media, construction materials and planning configurations, creating artificial sceneries that segregates users, imposing new structures and usage, generating, consequently, the so called non-places and burlesque regionalism. The research is divided into 4 chapters: 1) Theoretical support (Industrial design; Urban furniture; Public urban spaces; Urban image and environmental perception; Urban occupation and interventions in coastland areas); 2) Methodological procedures and data collection; 3) Analysis of Rio Grande do Norte coastal areas and their urban interventions; 4) Final considerations and Industrial Design contributions to the subject

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As advances in numerical modelling techniques support the increased confidence in predictions from computer simulations, the need remains to have experimental verification built into the design process. This paper outlines the experimental investigation carried out on a shielded vertical axis turbine in a marine environment. The experiments consist of performance measurements and the use of particle image velocimetry on a small scale device in a marine current flume. The results demonstrate that the performance of the device can be modelled numerically; in particular, the results show that the numerical model used can correctly predict the increase in performance with Reynolds number.