966 resultados para Computer sound processing
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Thesis presented in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the subject of Electrical and Computer Engineering
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Trabalho apresentado no âmbito do Mestrado em Engenharia Informática, como requisito parcial para obtenção do grau de Mestre em Engenharia Informática.
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Hyperspectral imaging has become one of the main topics in remote sensing applications, which comprise hundreds of spectral bands at different (almost contiguous) wavelength channels over the same area generating large data volumes comprising several GBs per flight. This high spectral resolution can be used for object detection and for discriminate between different objects based on their spectral characteristics. One of the main problems involved in hyperspectral analysis is the presence of mixed pixels, which arise when the spacial resolution of the sensor is not able to separate spectrally distinct materials. Spectral unmixing is one of the most important task for hyperspectral data exploitation. However, the unmixing algorithms can be computationally very expensive, and even high power consuming, which compromises the use in applications under on-board constraints. In recent years, graphics processing units (GPUs) have evolved into highly parallel and programmable systems. Specifically, several hyperspectral imaging algorithms have shown to be able to benefit from this hardware taking advantage of the extremely high floating-point processing performance, compact size, huge memory bandwidth, and relatively low cost of these units, which make them appealing for onboard data processing. In this paper, we propose a parallel implementation of an augmented Lagragian based method for unsupervised hyperspectral linear unmixing on GPUs using CUDA. The method called simplex identification via split augmented Lagrangian (SISAL) aims to identify the endmembers of a scene, i.e., is able to unmix hyperspectral data sets in which the pure pixel assumption is violated. The efficient implementation of SISAL method presented in this work exploits the GPU architecture at low level, using shared memory and coalesced accesses to memory.
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In this work, plasticizer agents were incorporated in a chitosan based formulation, as a strategy to improve the fragile structure of chitosan based-materials. Three different plasticizers: ethylene glycol, glycerol and sorbitol, were blended with chitosan to prepare 3D dense chitosan specimens. The properties of the obtained structures were assessed for mechanical, microstructural, physical and biocompatibility behavior. The results obtained revealed that from the different specimens prepared, the blend of chitosan with glycerol has superior mechanical properties and good biological behavior, making this chitosan based formulation a good candidate to improve robust chitosan structures for the construction of bioabsorbable orthopedic implants.
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Mestrado em Engenharia Electrotécnica e de Computadores - Ramo de Sistemas Autónomos
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Dissertation presented to obtain the degree of Doctor of Philosophy in Electrical Engineering, speciality on Perceptional Systems, by the Universidade Nova de Lisboa, Faculty of Sciences and Technology
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Dissertation presented to obtain a Ph.D. degree in Engineering and Technology Sciences, Biotechnology at the Instituto de Tecnologia Química e Biológica, Universidade Nova de Lisboa
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Mestrado em Engenharia Informática, Área de Especialização em Tecnologias do Conhecimento e da Decisão
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In this paper we address an order processing optimization problem known as minimization of open stacks (MOSP). We present an integer pro gramming model, based on the existence of a perfect elimination scheme in interval graphs, which finds an optimal sequence for the costumers orders.
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Accumulation of microcystin-LR (MC-LR) in edible aquatic organisms, particularly in bivalves, is widely documented. In this study, the effects of food storage and processing conditions on the free MC-LR concentration in clams (Corbicula fluminea) fed MC-LR-producing Microcystisaeruginosa (1 × 105 cell/mL) for four days, and the bioaccessibility of MC-LR after in vitro proteolytic digestion were investigated. The concentration of free MC-LR in clams decreased sequentially over the time with unrefrigerated and refrigerated storage and increased with freezing storage. Overall, cooking for short periods of time resulted in a significantly higher concentration (P < 0.05) of free MC-LR in clams, specifically microwave (MW) radiation treatment for 0.5 (57.5%) and 1 min (59%) and boiling treatment for 5 (163.4%) and 15 min (213.4%). The bioaccessibility of MC-LR after proteolytic digestion was reduced to 83%, potentially because of MC-LR degradation by pancreatic enzymes. Our results suggest that risk assessment based on direct comparison between MC-LR concentrations determined in raw food products and the tolerable daily intake (TDI) value set for the MC-LR might not be representative of true human exposure.
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PLOS ONE, 4(8):ARTe6820
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Thesis submitted to Faculdade de Ciências e Tecnologia of the Universidade Nova de Lisboa, in partial fulfillment of the requirements for the degree of Master in Computer Science
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Dissertação para obtenção do Grau de Mestre em Engenharia Informática
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A Nonius Software é uma empresa nacional de engenharia na área de telecomunicações, que se dedica ao desenvolvimento de soluções para a gestão de sistemas informáticos e de entretenimento, tendo como finalidade o mercado mundial hoteleiro e hospitalar. A solução de TV interactiva da Nonius oferece uma experiência única ao hóspede, ao disponibilizar várias opções de entretenimento e acesso a conteúdos de elevada qualidade e interesse. O hóspede tem acesso a canais de TV, aluguer de filmes, Internet, jogos, informações, promoções e compras na TV. O objectivo principal desta dissertação foi implementar alguns serviços de entretenimento numa televisão LG Pro: Centric. Este equipamento tem como principal vantagem o facto de conter a set-top-box inserida dentro da própria televisão. Em termos arquitectónicos, o sistema Nonius TV tem dois elementos fundamentais: o backend, responsável pelo processamento e tratamento da informação centralizada e o frontend instalado nos dispositivos com os quais o hóspede contacta directamente. Uma parte significativa do trabalho desenvolvido centrou-se na implementação de funcionalidades no backend. Foram, no entanto, também desenvolvidas algumas funcionalidades nos serviços de frontend. Para o cumprimento dos objectivos estabelecidos, foi utilizada a tecnologia FLASH, tendo como linguagem de programação a segunda versão do ActionScript. Relativamente ao desenvolvimento de backend são utilizados o PHP e o JavaScript.