648 resultados para Slowmation Animation


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animation

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Hierarchy v typology of evidence animation

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A gulf has tended to develop between the adoption and usage of information technology by different generations, at the heart of which is different ways of experiencing and relating to the world around us. This research idea is currently being developed following data collection and feedback is sought on ways forward to enable impact. The research focuses on information technology in the form of multimedia. Multimedia meaning ‘media’ and ‘content’ that uses a combination of different content forms; or electronically integrated communication engaging all or most of the senses (e.g. graphic art, sound, animation and full-motion video presented by way of computer or other electronic means) mainly through presentational technologies. Although multimedia is not new, some organization’s particularly those in the non-profit sector do not always have the technical or financial resources to support such systems and consequently may struggle to adopt and support its usage amongst different generations. However non-profit organizations are being forced to pay more attention to the way they communicate with markets and the public due to the professionalism of communication everywhere in society. The case study used for this study is a church circuit comprising of 15 churches in the Midlands region of the United Kingdom which was selected due to the diverse age groups catered for within this type of non-profit organization. Participants in the study also had a range of skills, experiences and backgrounds which adds to the diversity of the population studied. Data gathered focused on the attitudes and opinions of the adoption and use of multimedia amongst different age groups. 395 questionnaires were distributed, comprising of 11 opinion questions and 4 demographic questions. 83% of the questionnaires were returned, representing 35% of the total circuit membership. Three people from each of the following age categories were also interviewed: 1920 – 1946 (Matures); 1947-1964 (Baby Boomers); 1965-1982 (Generation X); 1983-2004 (Net Generation). Results of the questionnaire and comments from the interviews were found not to tally with the widespread assumption that the younger generation is attracted by the use of multimedia in comparison to the older generation. The highest proportion of those who said that they gain more from a service enhanced by multimedia was from the Baby Boomers. Comments from interviews suggested that: ‘we need to embrace multimedia if we are to attract and retain the younger generation’; ‘multimedia often helps children to remain focused and clarifies the objective of the service’. However, because the younger generations’ world tends to be dominated by computer technology the questionnaire showed that they are more likely to have higher standards when it comes to the use of multimedia, such as identifying higher levels of equipment failing to work and annoying use of sounds compared to older age groups. In comparison problems experienced with multimedia for the Matures age group had the highest percentage of difficulty with the size of letters; the colour of letters and background and the sound not loud enough which is to be expected. Since every organization is unique any type of multimedia adopted and used should be specific to their needs, its stakeholders and the physical building in order to enhance that uniqueness and its needs. Giving thought to whether the type of multimedia is the best method for communicating the message to the particular audience alongside how technical and financial resources are best used can assist in accommodating different age groups that need to be catered for.

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Background For decades film has proved to be a powerful form of communication. Whether produced as entertainment, art or documentary, films have the capacity to inform and move us. Films are a highly attractive teaching instrument and an appropriate teaching method in health education. It is a valuable tool for studying situations most transcendental to human beings such as pain, disease and death. Objectives The objectives were to determine how this helps students engage with their role as health care professionals; to determine how they view the personal experience of illness, disease, disability or death; and to determine how this may impact upon their provision of patient care. Design, Setting and Participants The project was underpinned by the film selection determined by considerate review, intensive scrutiny, contemplation and discourse by the research team. 7 films were selected, ranging from animation; foreign, documentary, biopic and Hollywood drama. Each film was shown discretely, in an acoustic lecture theatre projected onto a large screen to pre-registration student nurses (adult, child and mental health) across each year of study from different cohorts (n = 49). Method A mixed qualitative method approach consisted of audio-recorded 5-minute reactions post film screening; coded questionnaires; and focus group. Findings were drawn from the impact of the films through thematic analysis of data sets and subjective text condensation categorised as: new insights looking through patient eyes; evoking emotion in student nurses; spiritual care; going to the moves to learn about the patient experience; self discovery through films; using films to link theory to practice. Results Deeper learning through film as a powerful medium was identified in meeting the objectives of the study. Integration of film into pre registration curriculum, pedagogy, teaching and learning is recommended. Conclusion The teaching potential of film stems from the visual process linked to human emotion and experience. Its impact has the power to not only help in learning the values that underpin nursing, but also for respecting the patient experience of disease, disability, death and its reality.

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Vorgestellt wird ein Ansatz zur objektorientierten Modellierung, Simulation und Animation von Informationssystemen. Es wird ein Vorgehensmodell dargestellt, mit dem unter Verwendung des beschriebenen Ansatzes Anforderungs- oder Systemspezifikationen von Rechnergestützten Informationssystemen erstellt werden können. Der Ansatz basiert auf einem Metamodell zur Beschreibung Rechnergestützter Informationssysteme und verfügt über eine rechnergestützte Modellierungsumgebung. Anhand eines Projektes zur Entwicklung einer Anforderungsspezifikation für ein rechnergestütztes Pflegedokumentations- und -kommunikationssystems wird der Einsatz der Methode beispielhaft illustriert.

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This article considers the animating role that objects play in the theatre of Philippe Quesne and Vivarium Studio (France). The conventional role of object animation is often characterised by the performer manipulating objects and scenic material on the stage, asserting a control over the environment they are implicated in. In Quesne's theatre, this relationship is democratised. The theatrical apparatus, both materially and conceptually, is set up to enable the flow of animation to be interchangeable, affording an equal agency to the objects being used much as that of the performers. This theatre of animation is drawn through the framing concepts of displacement and humility. Displacement is considered as a compositional strategy that makes us aware of the volume of the stage space beyond the proscenium frame as a plane of composition. The introduction of large inflatable objects, real cars or large roles of fake snow foreground the objects material presence allows Quesne to play with moments of equilibrium, tipping, excess and absence. Humility is traced as a philosophy of objects that transcends the choice, handling and use of material items in Quesne's work. Simple objects take on a specific vibrancy because of how they give shape to the human participants on stage, animating moments of recognition that allows the human figure, its ethics, emotions and humour, to appear.

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Acompanha: Sequência didática: trabalhando o conceito e as características dos fungos: pesquisa de campo para identificação dos fungos

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O tema surgiu pela necessidade de saber mais sobre o trabalho do professor bibliotecário, função bastante recente, e compreender aquilo que poderá ser o seu desempenho enquanto animador de leitura. Por outro lado, quisemos verificar se, o espaço da biblioteca escolar estava se constitui num espaço onde se desenvolve adequadamente e consolida hábitos de leitura, não só através do professor bibliotecário mas da parceria deste com outros professores, para que haja interacção necessária no sentido de melhor desenvolver a aprendizagem dos alunos, durante o processo educativo das crianças. Sendo estas algumas das nossas maiores preocupações, um dos aspectos que quisemos conhecer foram as estratégias de dinamização da Hora do Conto desenvolvidas por estes professores. Outro ponto importante, consiste em verificar se a animação da leitura é conduzida para que os alunos se sintam motivados a ouvir uma história, bem como com a preocupação de fazer com que os alunos aprendam a gostar de ler e produzir sentido a partir do que lêem. Assim, apontamos para aspectos importantes acerca da função exercida pelo professor bibliotecário e o professor titular de turma, ora questionando, ora indicando acerca do desempenho, ora tentando compreender o perfil de cada um deles, visto que ocupam lugares simbólicos distintos. Possivelmente, a animação da Hora do Conto, ainda, se constitui como um desafio para os professores de maneira geral e, em especial, para o professor bibliotecário. v Então, consideramos de suma importância a observação da dinamização da Hora do Conto, pois, que é na acção que se pode produzir significados para novas abordagens teóricas. Desta forma, o nosso trabalho consistiu principalmente em tentar perceber como o professor bibliotecário e o professor titular de turma animam o momento da Hora do Conto, isto é, que “alma” emprestam às histórias neste momento que é de formação de leitores. Além disso, consideramos importante observar se os alunos apreciam positivamente a Hora do Conto e se ficam satisfeitos com a dinamização aí realizada, bem como com a leitura proporcionada tanto no contexto de sala de aula como de biblioteca. As nossas bases metodológicas foram sustentadas através de entrevistas, questionários e observação. Para tal, seguimos orientações de autores como, Bardin, Campenhoudt e Quivy, entre outros. Apoiamo-nos teoricamente em alguns dos principais autores contemporâneos que tratam do assunto como Bogdan e Biklen. Finalmente, norteados por alguns autores que se destacam nos estudos acerca da leitura e da pedagogia da leitura, tentamos analisar o que para nós é de fundamental importância, naquilo que se refere à Animação da Hora do Conto, ou seja, como agem o professor titular e o professor bibliotecário quando se propõe a formar leitores, e que formação possuem para dinamizarem a Hora do Conto de forma eficaz, sensível e significativa.

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Dissertação de Mestrado em Ciências da Educação - Especialização em Animação da Leitura, apresentada à Escola Superior de Educação de Paula Frassinetti

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Este trabalho investigou o processo criativo do espetáculo Ethnotron-Ghetto Experiment, do Coletivo paraibano Tribo Éthnos, fundado na década de 1990 e ainda em atividade. A estratégia metodológica se dá através de estudos descritivos, valendo-se da teoria e prática de diversas linguagens artísticas presentes na obra apontada: artes visuais, performance, literatura e histórias em quadrinho; em ações realizadas pelo Coletivo ao longo dos anos, objetivando descrever e analisar o processo de criação do referido espetáculo de dança, através da minuciosa coleta de dados por meio de entrevistas abertas e semiestruturadas, e da pesquisa e captação de materiais audiovisuais. A Tribo Éthnos destaca-se na cena local na cidade de João Pessoa, e estadual, na Paraíba, visto que, nesse longo percurso de existência, além da preocupação em fundir muitas formas artísticas, bem como os artistas da Paraíba, aglutina pessoas que fazem arte em outros países e faz das danças urbanas algo instigante. A Tribo ainda preocupa-se com a troca de saberes através de palestras, oficinas, cursos e intercâmbios. A dissertação investiga o processo de criação dos artistas e, especificamente, dos dançarinos, utilizando-se principalmente do conceito de work in progress, proposto por Renato Cohen, e aplicado ao espetáculo estudado. Apresentam-se descrições dos movimentos coreográficos, do espetáculo de dança paraibano Ethnotron-Ghetto Experiment, de Dança de Rua da Era Funky, especificamente, com estilos como popping, waving, animation, strobing, floatine/ slidini, tiokine, trebing, breaking, waving, sliding, entre outros, visto serem estes parte integrante do processo de criação. Tais estilos remetem ao ilusionismo ou ao mimetismo, sugerindo, em seus movimentos truques, câmeras lentas, flutuações com os pés, entre outros. Segundo Valmir Vaz, o Coletivo, através do espetáculo, busca a integração dos corpos, procura uma libertação individual e sugere uma sensação de querer voar nas coreografias/cenas. Abordam-se os aspectos do processo criativo: o espaço cênico, o trabalho corporal, a sonoplastia e a roupa/indumentária. Trabalha-se o conceito do corpo virtual de José Gil no aspecto do corpo cênico

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The study aims to analyze comic strips on the internet, from three different artists: Carlos Ruas, creator of "Um Sábado Qualquer", André Farias, of "Vida de Suporte," and William Leite, author of "Willtirando". The discussion covers the relationship between comics and technology by analyzing the comic strip and the construction of its meaning. The qualitative reflection is aggregated by quantitative data, through which the work shows possible outcomes for the language of the online comic strips, such as the expansion in the format; increased hybridization with various types of images; and the approach phenomenon between the spheres author/reader in digital format. Productions of a most unusual kind also were discussed: the digital comic strips, that incorporate animated effects on its narrative. At the end of the study, we present an online comic strip prototype from the most popular formats used by the authors, in order to reiterate the nature of the comic strips: a brief narrative whose outcome is unexpected and results in humor.

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Trabalho de Projeto apresentado à Escola Superior de Educação do Instituto Politécnico de Castelo Branco para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Gerontologia Social.

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Exploration empirique et théorique des diverses contraintes sociales agissant sur la pratique de la critique musicale dans les médias montréalais en contexte de compétition marchande. Pour ce faire, une enquête sociologique qualitative fut menée auprès d’un échantillon de dix animateurs et journalistes musicaux de Montréal. L’auteur développe une théorie selon laquelle critiquer esthétiquement consiste à trier et à choisir en fonction du goût au moyen d’un concept appelé « dynamique EGC », soit le processus par lequel les expériences esthétiques sont filtrées par le goût, qui commande une réponse actée sous forme de critique d’art. Sa recherche s’intéresse d’abord aux impératifs (obstacles) du métier d’animateur et de journaliste musical et montre que c’est la compétition marchande qui prédomine dans un tel travail parce qu’elle surplombe tout le reste. Le mémoire s’attarde ensuite à étudier les déterminismes sociaux poussant certains individus à vouloir pratiquer ce métier. Il est montré que les déterminismes particuliers incitant à la pratique du métier d’animateur musical ne sont pas les mêmes que ceux incitant à la pratique du journalisme musical. Les animateurs sont des « conservateurs esthétiques » qui aiment constamment partager implicitement leur passion, tandis que les journalistes sont des « progressistes esthétiques » préférant donner leur avis explicitement lorsque nécessaire, mais pas nécessairement tout le temps. Dans tous les cas, animateurs et journalistes musicaux sont à comprendre comme des « militants esthétiques », des gens qui tentent de convaincre en même temps qu’ils tentent d’acquérir de la notoriété critique.

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Children live at a time when the rapid turnover of information and the ongoing changes in the technological, social, cultural, political and economic spheres make it more difficult for teachers to prepare lessons that enhance students’ interest and motivation. There is so much to be learnt outside of the classroom’s four walls that traditional methods of teaching may not be the most effective way to teach today’s learners. When it comes to classes of Portuguese language, teachers are faced with the challenge of teaching culture, literature, grammar and skills such as reading, writing and speaking in a way that involves students as active participants, that is, in a way that engages while also instructing. It means that several strategies need to be adopted, from games to the use of new technologies or, among others, an interdisciplinary approach with maths, (social) sciences and arts, for instance. In an attempt to motivate gifted and talented children that were attending elementary school in a small town near Viseu, in Portugal, The School of Education of the Polytechnic Institute of Viseu was asked to be part of a project in 2013, in a collaborative partnership that proved successful and that was re-enacted in 2015. It is in light of the above that, in this paper, we aim to: a) describe the support that the School of Education provided to these participants, children who were between six and fourteen, by presenting Portuguese language activities that intended to stimulate creative thinking and artistic production; and b) discuss the results of the project, by analysing the students’ productions across verbal and visual modes (ie. script writing and dubbing an excerpt of an animation film, interviews, news reports, drawings, the creation and recitation of poems…). Future activities are on the table, meaning that the School of Education’s commitment to feeding the students’ creativity has shown promising results. Creativity in Portuguese classes is not a guarantee of success but it certainly is food for thought.

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Cette étude a été réalisée dans le cadre de la création de la Mention Ville et Environnements urbains, labellisée par le Laboratoire d’Excellence Intelligences des Mondes Urbains, conduite par Mathilde Girault (doctorante, UMR Triangle, LabEx IMU) et encadrée par Guillaume Faburel (professeur, UMR Triangle et responsable de l’Axe Etudes urbaines, LabEx IMU et coordinateur de l’Atelier 4 Formations et expérimentations pédagogiques).S’appuyant sur 25 entretiens qualitatifs auprès de praticiens de la région urbaine Lyon-Saint-Etienne et à l’échelle nationale, sur une analyse des référentiels métiers existants et un état de la littérature scientifique sur l’évolution des métiers de l’urbain, cette étude a :- participé à la constitution d’un réseau de praticiens impliqués dans la conception et animation de la Mention (Comité de perfectionnement) ;- dessiné les grands traits de l’évolution des cadres d’action collective, soit une coopération en essor dans la construction d’une vision politique et territoriale de l’urbain (tout particulièrement liée à une prise en responsabilité habitante), et un renouvellement du regard porté à l’espace (décentré du processus métropolitain) ;- fait émerger les attentes des praticiens en termes de formation, orientées vers une interdisciplinarité et intercognitivité pensées comme favorables à une réflexivité et une hybridité des savoirs (situés, vernaculaires, scientifiques…) ;- soulevé une recomposition des savoirs de l’urbain autour de l’individualité des praticiens, de la recherche (universitaire) et de l’environnement ; - point l’émergence de nouveaux métiers aux savoirs construits autour du paradigme de la complexité et de l’incertitude, aux pratiques relevant de la médiation, coopération et improvisation, ainsi qu’aux statuts flous et / ou hybrides revendiqués comme tels. Cette étude a ainsi permis de relever une acception différenciée par certains praticiens de la professionnalisation. Alors qu’elle est historiquement conçue comme la reconnaissance par un tiers – officialisée par une certification, un titre, etc. - d’une capacité à réaliser une fonction définie, la professionnalisation est pensée ici comme une construction in-dividuée (réflexive et singulière) de ses compétences en adéquation avec son métier et son évolutivité, par ses choix de formation (initiale et continue) et d’orientation professionnelle, les activités exercées, les lectures personnelles, les engagements associatifs et convictions… Cela influe sur le contenu des formations, leurs modalités pédagogiques et formations continues proposées.