952 resultados para Heren, Dieter


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Die Zeit, in der sich die Universität durch fachliche Differenzierung und ihre Institutionalisierung in neue Fächer oder Teilgebiete weiterentwickelte, indem das Neue zum Alten hinzu kam, ist offenkundig vorbei; neue Wissensgebiete werden heutzutage auf Kosten bestehender eingerichtet. Auch deshalb ist zu fragen, welche Erwartungen die Gesellschaft heute an das Fach Geschichte hat. Notwendig erscheint ein Höchstmaß an Flexibilität. Es darf keine Europäisierung in Gestalt inhaltlicher Vereinheitlichung geben. Allerdings sind Standards notwendig wie etwa die methodische Schulung in den Grundlagen des Fachs, die bereits Teil der BA-Phase des Studiums sein müssen. Die methodische Schulung soll durch fächerübergreifende Verbindungen befördert werden. Diese Grenzüberschreitung wird das Fach Geschichte nicht schwächen, sondern seine gesellschaftliche Relevanz erhöhen und seine Studierenden auch für geschichtsferne Berufe besser qualifizieren, indem zentrale gesellschaftliche Herausforderungen wie die Europäisierung und Globalisierung deutlicher wahrgenommen werden können.

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This tutorial gives a step by step explanation of how one uses experimental data to construct a biologically realistic multicompartmental model. Special emphasis is given on the many ways that this process can be imprecise. The tutorial is intended for both experimentalists who want to get into computer modeling and for computer scientists who use abstract neural network models but are curious about biological realistic modeling. The tutorial is not dependent on the use of a specific simulation engine, but rather covers the kind of data needed for constructing a model, how they are used, and potential pitfalls in the process.

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In the laboratory of Dr. Dieter Jaeger at Emory University, we use computer simulations to study how the biophysical properties of neurons—including their three-dimensional structure, passive membrane resistance and capacitance, and active membrane conductances generated by ion channels—affect the way that the neurons transfer synaptic inputs into the action potential streams that represent their output. Because our ultimate goal is to understand how neurons process and relay information in a living animal, we try to make our computer simulations as realistic as possible. As such, the computer models reflect the detailed morphology and all of the ion channels known to exist in the particular neuron types being simulated, and the model neurons are tested with synaptic input patterns that are intended to approximate the inputs that real neurons receive in vivo. The purpose of this workshop tutorial was to explain what we mean by ‘in vivo-like’ synaptic input patterns, and how we introduce these input patterns into our computer simulations using the freely available GENESIS software package (http://www.genesis-sim.org/GENESIS). The presentation was divided into four sections: first, an explanation of what we are talking about when we refer to in vivo-like synaptic input patterns

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The paper takes an initial look at how the medial conditions of the screen and the Internet define new constraints for language and style of company websites. The paper first discusses how the impact of bad grammar is enhanced by the salience and universal visibility on the screen. The main part of the paper argues that the language of company websites often represents fossilized rhetorical structures as a paper text hangover from the medial conditions of reading written texts and views this residue as an evolutionary stage of the evolution towards a medially appropriate style.

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