967 resultados para man-machine interface


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在已有的遥操作系统中增加力反馈,通过计算移动机器人与周围障碍物之间的虚拟交互力,并将其映射到操纵杆上变成操作者可以感知的力,这样操作者能感觉到机器人与环境之间的作用力,从而有效地完成操作任务.实验结果表明该方法能够有效控制机器人行走,显示了在非结构性环境下临场感在增强人机交互能力方面的优越性.

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基于虚拟现实技术的人机交互方法为面向任务的机器人远程作业研究提供了新的思想和思路 ,增强了机器人系统的遥控作业能力 .本文对机器人系统中虚拟环境和人机交互方法研究进行了综述 ,对虚拟环境中的示教和遥操作进行了评析 ,并探讨了未来遥操作机器人系统作业的发展趋势

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插件作业 (parts mating)是装配机器人的一项基本作业环节 .本文介绍了以双目立体视觉实现该作业的视觉导引方法 .该方法通过采用人机交互方式 ,借助于人的智慧 ,提高了图像特征提取和匹配的准确性和可靠性、可直观准确地给出插件作业的动作参数 ,克服了自动视觉计算复杂、鲁棒性差的缺点 ,适用于机器人遥操作作业 .实验表明 ,基于人机交互的机器人插件作业在立体视觉导引下是完全可行的

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由于行走监控在移动机器人技术中的独特地位和作用,使得其问题解决路线与最终性能极大地影响着构成系统的实用性及用户接受程度.本文通过剖析行走监控同其他模块的内在联系,深入地讨论了研究此问题的必要性和困难所在.最后,结合一个实际应用系统,给出了行之有效的指导思想、实现策略和关键问题解决途径。

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PASSIM卷接机组原控制系统采用电路板进行逻辑控制,抗干扰性能差,故障率高,造成生产效率降低、原材料消耗增大、维修工作繁重等。为此,设计了一套新型卷接机组电气控制系统。该系统采用PLC进行过程控制,以工控机为上位机完成人机通信,采用交流伺服驱动,并通过高速信号处理专用系统完成重量检测控制及烟支质量检测功能;利用PROFIBUS、CAN及MPI多种总线方式完成各单元间的通讯,实现信号和数据间的传递和共享。改进后的PASSIM机组运行稳定可靠,采样速度快,实时性强,且维修方便。机组的有效作业率由85%左右提高到90%以上,降低了卷烟纸和烟丝等原材料的消耗。

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SIR is a computer system, programmed in the LISP language, which accepts information and answers questions expressed in a restricted form of English. This system demonstrates what can reasonably be called an ability to "understand" semantic information. SIR's semantic and deductive ability is based on the construction of an internal model, which uses word associations and property lists, for the relational information normally conveyed in conversational statements. A format-matching procedure extracts semantic content from English sentences. If an input sentence is declarative, the system adds appropriate information to the model. If an input sentence is a question, the system searches the model until it either finds the answer or determines why it cannot find the answer. In all cases SIR reports its conclusions. The system has some capacity to recognize exceptions to general rules, resolve certain semantic ambiguities, and modify its model structure in order to save computer memory space. Judging from its conversational ability, SIR, is a first step toward intelligent man-machine communication. The author proposes a next step by describing how to construct a more general system which is less complex and yet more powerful than SIR. This proposed system contains a generalized version of the SIR model, a formal logical system called SIR1, and a computer program for testing the truth of SIR1 statements with respect to the generalized model by using partial proof procedures in the predicate calculus. The thesis also describes the formal properties of SIR1 and how they relate to the logical structure of SIR.

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A supervisory control and data acquisition (SCADA) system is an integrated platform that incorporates several components and it has been applied in the field of power systems and several engineering applications to monitor, operate and control a lot of processes. In the future electrical networks, SCADA systems are essential for an intelligent management of resources like distributed generation and demand response, implemented in the smart grid context. This paper presents a SCADA system for a typical residential house. The application is implemented on MOVICON™11 software. The main objective is to manage the residential consumption, reducing or curtailing loads to keep the power consumption in or below a specified setpoint, imposed by the costumer and the generation availability.

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Abstract: The paper describes an auditory interface using directional sound as a possible support for pilots during approach in an instrument landing scenario. Several ways of producing directional sounds are illustrated. One using speaker pairs and controlling power distribution between speakers is evaluated experimentally. Results show, that power alone is insufficient for positioning single isolated sound events, although discrimination in the horizontal plane performs better than in the vertical. Additional sound parameters to compensate for this are proposed.

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The centralised control rooms of large industrial plants have separated people from the processes they should control. Perception is restricted mainly to the visual sense. Only telephone or radio links provide narrow-band voice communication with maintenance personnel down in the plant. Multimedia equipment can perceptionally bring back the operator into the plant while bodily keeping him the comfortable and safe control room. This involves video and audio transmission from process components as well as sights and sounds artificially generated from measurements. Groupware systems support inter-action between operators, engineers, and managers in different plants. With support from the German government, the state of Hessen, and industrial companies the Laboratory for Systems Engineering and Human-Machine Systems at the University of Kassel establishes an Experimental Multimedia Process Control Room. Core of this set-up are two high-performance graphics workstations linked to one of several process or vehicle simulators. Multimedia periphery includes video and teleconferencing equipment and a vibration and sound generation system.

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DIADEM, created by THOMSON-CSF, is a methodology for specifying and developing user interfaces. It improves productivity of the interface development process as well as quality of the interface. The method provides support to user interface development in three aspects. (1) DIADEM defines roles of people involved and their tasks and organises the sequence of activities. (2) It provides graphical formalisms supporting information exchange between people. (3) It offers a basic set of rules for optimum human-machine interfaces. The use of DIADEM in three areas (process control, sales support, and multimedia presentation) was observed and evaluated by our laboratory in the European project DIAMANTA (ESPRIT P20507). The method provides an open procedure that leaves room for adaptation to a specific application and environment. This paper gives an overview of DIADEM and shows how to extend formalisms for developing multimedia interfaces.

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This paper presents the distributed environment for virtual and/or real experiments for underwater robots (DEVRE). This environment is composed of a set of processes running on a local area network composed of three sites: 1) the onboard AUV computer; 2) a surface computer used as human-machine interface (HMI); and 3) a computer used for simulating the vehicle dynamics and representing the virtual world. The HMI can be transparently linked to the real sensors and actuators dealing with a real mission. It can also be linked with virtual sensors and virtual actuators, dealing with a virtual mission. The aim of DEVRE is to assist engineers during the software development and testing in the lab prior to real experiments

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Este proyecto de grado pretende evaluar el comportamiento productivo de la empresa Plaspucol ubicada en la ciudad de Bogotá, identificando las deficiencias en su proceso y generando mecanismo de mejoramiento a través de un previo análisis. Para ello es necesario partir de un marco teórico del plástico como lo es su historia, su evolución, clasificación y su posicionamiento e influencia económica a nivel mundial y vista a su vez desde el ámbito nacional. Para analizar dichas situaciones se usaron herramientas aprendidas en lo largo de nuestra formación profesional como los diagramas de recorrido, diagramas de flujo, diagrama hombre-máquina, diagrama de balanceo, muestreo y un moderno simulador llamado Promodel con el cual se diagnostica a la empresa identificando puntos débiles y cuellos de botella en la producción en la situación actual y se crea una situación futura con propuestas de mejora empleando éste simulador.

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For fifty years, computer chess has pursued an original goal of Artificial Intelligence, to produce a chess-engine to compete at the highest level. The goal has arguably been achieved, but that success has made it harder to answer questions about the relative playing strengths of man and machine. The proposal here is to approach such questions in a counter-intuitive way, handicapping or stopping-down chess engines so that they play less well. The intrinsic lack of man-machine games may be side-stepped by analysing existing games to place computer engines as accurately as possible on the FIDE ELO scale of human play. Move-sequences may also be assessed for likelihood if computer-assisted cheating is suspected.