361 resultados para Penalized spline


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[EN]We have recently introduced a new strategy, based on the meccano method [1, 2], to construct a T-spline parameterization of 2D and 3D geometries for the application of iso geometric analysis [3, 4]. The proposed method only demands a boundary representation of the geometry as input data. The algorithm obtains, as a result, high quality parametric transformation between the objects and the parametric domain, i.e. the meccano. The key of the method lies in de_ning an isomorphic transformation between the parametric and physical T-mesh _nding the optimal position of the interior nodes, once the meccano boundary nodes are mapped to the boundary of the physical domain…

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[EN]We present a new method, based on the idea of the meccano method and a novel T-mesh optimization procedure, to construct a T-spline parameterization of 2D geometries for the application of isogeometric analysis. The proposed method only demands a boundary representation of the geometry as input data. The algorithm obtains, as a result, high quality parametric transformation between 2D objects and the parametric domain, the unit square. First, we define a parametric mapping between the input boundary of the object and the boundary of the parametric domain. Then, we build a T-mesh adapted to the geometric singularities of the domain in order to preserve the features of the object boundary with a desired tolerance…

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[EN]We present a new strategy for constructing tensor product spline spaces over quadtree and octree T-meshes. The proposed technique includes some simple rules for inferring local knot vectors to define spline blending functions. These rules allow to obtain for a given T-mesh a set of cubic spline functions that span a space with nice properties: it can reproduce cubic polynomials, the functions are C2-continuous, linearly independent, and spaces spanned by nested T-meshes are also nested. In order to span spaces with these properties applying the proposed rules, the T-mesh should fulfill the only requirement of being a 0-balanced quadtree or octree. ..

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Il contesto della tesi è quello dello sviluppo di applicazioni grafiche interattive. Si parlerà di come si implementano determinate tecniche per la progettazione di un videogioco basato su un motore grafico 3D. La tesi tratterà sia della teoria delle curve, cercando di spiegare come è possibile descrivere dei percorsi nel calcolatore, giustificando per quale motivo sono stati scelti determinati algoritmi, e sia di quali strumenti sono stati utilizzati per la creazione del videogame, soffermandosi sul funzionamento dell’engine (Unity3D) e fornendo informazioni sull’implementazione del codice. Non saranno escluse dalla tesi informazioni riguardanti lo sviluppo dell’idea e del lato artistico di un videogame.

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Questo lavoro di tesi riguarda lo studio e la realizzazione dei principali algoritmi di rappresentazione e modellazione di superfici T-Spline. In particolare si è cercato di determinare i vantaggi e gli svantaggi che queste superfici presentano rispetto alle superfici NURBS, utilizzate nei software CAD.

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In questo elaborato si esplora ed estende la teoria sugli spazi di funzioni spline generalizzate utili nell'ambito della modellazione geometrica. In particolare si è analizzata la vasta letteratura e i diversi frammentati approcci, provenienti da paesi e epoche differenti con lo scopo di definire una teoria unica e completa effettivamente utilizzabile nelle applicazioni, in particolare nell'ambito della modellazione geometrica. In questo ambiente infatti lo spazio spline in cui si decide di lavorare deve necessariamente possedere una base con ben precise proprietà, sulle quali si focalizza la nostra trattazione. Supportati dalla sperimentazione numerica e simbolica, abbiamo dimostrato la proprietà di Variation Diminishing e trovato diversi spazi spline con le caratteristiche volute.

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Questa tesi presenta un metodo generale per la costruzione di curve spline generalizzate di interpolazione locale. Costruiremo quest'ultime miscelando polinomi interpolanti generalizzati a blending function generalizzate. Verrano inoltre verificate sperimentalmente alcune delle proprietà di queste curve.

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2D-3D registration of pre-operative 3D volumetric data with a series of calibrated and undistorted intra-operative 2D projection images has shown great potential in CT-based surgical navigation because it obviates the invasive procedure of the conventional registration methods. In this study, a recently introduced spline-based multi-resolution 2D-3D image registration algorithm has been adapted together with a novel least-squares normalized pattern intensity (LSNPI) similarity measure for image guided minimally invasive spine surgery. A phantom and a cadaver together with their respective ground truths were specially designed to experimentally assess possible factors that may affect the robustness, accuracy, or efficiency of the registration. Our experiments have shown that it is feasible for the assessed 2D-3D registration algorithm to achieve sub-millimeter accuracy in a realistic setup in less than one minute.

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This dissertation develops and explores the methodology for the use of cubic spline functions in assessing time-by-covariate interactions in Cox proportional hazards regression models. These interactions indicate violations of the proportional hazards assumption of the Cox model. Use of cubic spline functions allows for the investigation of the shape of a possible covariate time-dependence without having to specify a particular functional form. Cubic spline functions yield both a graphical method and a formal test for the proportional hazards assumption as well as a test of the nonlinearity of the time-by-covariate interaction. Five existing methods for assessing violations of the proportional hazards assumption are reviewed and applied along with cubic splines to three well known two-sample datasets. An additional dataset with three covariates is used to explore the use of cubic spline functions in a more general setting. ^

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In this paper we present a spline-based hyperelastic model for incompressible transversely isotropic solids. The formulation is based on the Sussman-Bathe model for isotropic hyperelastic materials. We extend this model to transversely isotropic materials following a similar procedure. Our formulation is able to exactly represent the prescribed behavior for isotropic hyperelastic solids, recovering the Sussman-Bathe model, and to exactly or closely approximate the prescribed behavior for transversely isotropic solids. We have employed our formulation to predict, very accurately, the experimental results of Diani et al. for a transversely isotropic hyperelastic nonlinear material.