938 resultados para Network Simulator 3
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Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia Electrotécnica e de Computadores
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A gestão das redes informáticas converteu-se num fator vital para as redes operarem de forma eficiente, produtiva e lucrativa. A gestão envolve a monitorização e o controlo dos sistemas para que estes funcionem como o pretendido. Ações de configuração, monitorização e reconfiguração dos componentes, são essenciais para melhorar o desempenho, diminuir o tempo de inatividade, melhor a segurança e efetuar contabilização. A maioria das aplicações de gestão de Redes assenta no paradigma centralizado cliente-servidor, onde um servidor central coleta e analisa dados provenientes dos diferentes elementos dispersos pela rede. Esses dados de gestão estão armazenados em bases de dados de gestão localizadas nos diversos elementos da rede. No entanto, este paradigma não tem conseguido dar resposta às exigências das redes atuais. Surge assim a necessidade de utilizar novos paradigmas para a gestão das redes. Uma alternativa baseada no paradigma dos agentes móveis já foi estudada, proposta e desenvolvida para a gestão da rede do GECAD-ISEP. Neste trabalho pretende-se propor e adicionar novas capacidades aos agentes móveis existentes, assim como novos agentes. Com vista à validação da solução proposta recorre-se à utilização de um simulador de redes.
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Relatório de projeto de mestrado em Ensino de Informática
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Soil information is needed for managing the agricultural environment. The aim of this study was to apply artificial neural networks (ANNs) for the prediction of soil classes using orbital remote sensing products, terrain attributes derived from a digital elevation model and local geology information as data sources. This approach to digital soil mapping was evaluated in an area with a high degree of lithologic diversity in the Serra do Mar. The neural network simulator used in this study was JavaNNS and the backpropagation learning algorithm. For soil class prediction, different combinations of the selected discriminant variables were tested: elevation, declivity, aspect, curvature, curvature plan, curvature profile, topographic index, solar radiation, LS topographic factor, local geology information, and clay mineral indices, iron oxides and the normalized difference vegetation index (NDVI) derived from an image of a Landsat-7 Enhanced Thematic Mapper Plus (ETM+) sensor. With the tested sets, best results were obtained when all discriminant variables were associated with geological information (overall accuracy 93.2 - 95.6 37;, Kappa index 0.924 - 0.951, for set 13). Excluding the variable profile curvature (set 12), overall accuracy ranged from 93.9 to 95.4 37; and the Kappa index from 0.932 to 0.948. The maps based on the neural network classifier were consistent and similar to conventional soil maps drawn for the study area, although with more spatial details. The results show the potential of ANNs for soil class prediction in mountainous areas with lithological diversity.
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Erilaisten IP-pohjaisten palvelujen käyttö lisääntyy jatkuvasti samalla, kun käyttäjistä tulee yhä liikkuvaisempia. Tästä syystä IP- protokolla tulee väistämättä myös mobiiliverkkoihin. Tässä diplomityössä tutkitaan mobiliteetin IP multcastingiin tuomia ongelmia ja simuloidaan niitä Network Simulatoria käyttäen. Pääpaino on ongelmalla, joka aiheutuu multicast- ryhmänmuodostusviiveestä. Tätä ongelmaa simuloidaan, jotta viiveen, mobiilikäyttäjien palveluunsaapumistaajuuden ja Scalable Reliable Multicast (SRM) protokollan ajastinarvojen asetusten vaikutus repair request- pakettien määrään ja sitä kautta suoritettavien uudelleenlähetysten määrään selviäisi. Eri parametrien vaikutuksen tutkimiseksi esitetään simulaatiotuloksia varioiduilla parametreillä käyttäen CDF- käyriä. Tulosten perusteella merkittävin tekijä uudelleenlähetyspyyntöjen kannalta on protokollan ajastimien arvot ja haluttu palvelun taso, viiveen merkityksen jäädessä vähäiseksi. Työn lopuksi tutkitaan SRM- protokollan soveltuvuutta mobiiliverkkoihin ja pohditaan vaihtoehtoja toiminnan parantamiseksi.
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This thesis studies techniques used for detection of distributed denial of service attacks which during last decade became one of the most serious network security threats. To evaluate different detection algorithms and further improve them we need to test their performance under conditions as close to real-life situations as possible. Currently the only feasible solution for large-scale tests is the simulated environment. The thesis describes implementation of recursive non-parametric CUSUM algorithm for detection of distributed denial of service attacks in ns-2 network simulator – a standard de-facto for network simulation.
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Käytöntuki- ja käytönvalvontajärjestelmät, eli käytönhallintajärjestelmät ovat osana sähköverkkoyhtiöiden arkea ja ilman niiden tuomaa apua sähkön jakelun valvonta ja hallinta olisi hyvin haastava tehtävä. Lisäksi käytönhallintajärjestelmät moitteeton toi-miminen tarjoaa hyvän alustan kehittää tulevaisuuden tärkeitä hankkeita kuten Smart Grid konseptia. Tässä työssä tarkastellaan käytönhallintajärjestelmien käyttöönottoa, kuinka se voidaan toteuttaa ja mitä asioita pitää ottaa huomioon käyttöönoton eri vaiheissa. Käytönhallintajärjestelmien käyttöönotto suoritettiin Lappeenrannan teknillisen yliopiston sähkömarkkinalaboratoriossa sijaitsevalla verkkosimulaattorille, johon asennettiin MicroSCADA SYS 600 9.1 käytönvalvontajärjestelmä sekä DMS 600 4.2 käytöntukijärjestelmä.
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Tässä diplomityössä on suunniteltu konsepti myöhemmin toteutettavaa pelisimulaat-toria varten. Pelisimulaattorista tulee osa öljynjalostamon tuotanto-operaattoreiden höyryjärjestelmän koulutusmoduulia. Työssä höyryjärjestelmän simulaattoriin on laadittu selkeä malli ja rakenne, joka arvioi käyttäjän suoritusta sekä antaa palautteen suorituksen onnistumisesta. Höyryjärjestelmän toiminnan ymmärtäminen on tärkeää, sillä sen avulla höyryntuotantoa voidaan optimoida. Kirjallisuusosassa on käsitelty koulutussimulaattoreita sekä niiden käyttökohteita. Lisäksi on esitetty höyryntuottajat sekä höyrynkuluttajat, jotka huomioitiin pelisimu-laattorikonseptissa. Jokaiselle yksikköprosessille on laadittu toimintakuvaus ja ope-rointiohjeet, joiden perusteella pelaaja saa käsityksen simulaattorin toimintaperiaat-teesta. Soveltavassa osassa on käsitelty kaikkien konseptissa mallinnettujen laitteiden aine- ja energiataseet sekä muut laskennassa tarvittavat teknilliset korrelaatiot. Soveltavas-sa osassa esitettiin myös pelisimulaattorin arviointiperusteet, arviointiin tarvittavien kustannusten korrelaatiot, häiriötilanne sekä esimerkkisimulointi ja suoritusesimerkki häiriön korjaamiseksi. Pelisuorituksen arvioinnin suunnitteluun kiinnitettiin huomiota, jolloin pelisimulaat-tori vastaa mahdollisimman hyvin todellista prosessia sekä säilyttää motivaation si-mulaattoriharjoitteluun.
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In the process of urbanization, natural and semi-natural landscapes are increasingly cherished as open space and recreational resource. Urban rivers are part of this kind of resource and thus play an important role in managing urban resilience and health. Employing the example of Tianjin, this doctoral dissertation research aims at learning to understand how to plan and design for the interface zones between urban water courses and for the land areas adjacent to such water courses. This research also aims at learning how to link waterfront space with other urban space in order to make a recreational space system for the benefit of people. Five questions of this dissertation are: 1) what is the role of rivers in spatial and open space planning? 2) What are the human needs regarding outdoor open space? 3) How do river and water front spatial structures affect people's recreational activities? 4) How to define the recreational service of urban river and waterfront open space? 5) How might answering these question change planning and design of urban open space? Quantitative and qualitative empirical approaches were combined in this study for which literature review and theoretical explorations provide the basis. Empirical investigations were conducted in the city of Tianjin. The quantitative approach includes conducting 267 quantitative interviews, and the qualitative approach includes carrying out field observations and mappings. GIS served to support analysis and visualization of empirical information that was generated through this study. By responding to the five research questions, findings and lessons include the following: 1) In the course of time rivers have gained importance in all levels and scales of spatial planning and decision making. Regarding the development of ecological networks, mainly at national scale, rivers are considered significant linear elements. Regarding regional and comprehensive development, river basins and watersheds are often considered as the structural link for strategic ecological, economic, social and recreational planning. For purposes of urban planning, particularly regarding recreational services in cities, the distribution of urban open spaces often follows the structure of river systems. 2) For the purpose of classifying human recreational needs that relate to outdoor open space Maslow's hierarchy of human needs serves as theoretical basis. The classes include geographical, safety, physiological, social and aesthetic need. These classes serve as references while analyzing river and waterfront open space and other kinds of open space. 3) Regarding the question how river and waterfront spatial structures might affect people's recreational activities, eight different landscape units were identified and compared in the case study area. Considering the thermal conditions of Tianjin, one of these landscape units was identified as affording the optimal spatial arrangement which mostly meets recreational needs. The size and the shape of open space, and the plants present in an open space have been observed as being most relevant regarding recreational activities. 4) Regarding the recreational service of urban river and waterfront open space the results of this research suggest that the recreational service is felt less intensively as the distances between water 183 front and open space user’s places of residence are increasing. As a method for estimating this ‘Service Distance Effect’ the following formula may be used: Y = a*ebx. In this equation Y means the ‘Service Distance’ between homes and open space, and X means the percentage of the people who live within this service distance. Coefficient "a" represents the distance of the residential area nearest to the water front. The coefficient "b" is a comprehensive capability index that refers to the size of the available and suitable recreational area. 5) Answers found to the questions above have implications for the planning and design of urban open space. The results from the quantitative study of recreational services of waterfront open space were applied to the assessment of river-based open space systems. It is recommended that such assessments might be done employing the network analysis function available with any GIS. In addition, several practical planning and designing suggestions are made that would help remedy any insufficient base for satisfying recreational needs. The understanding of recreational need is considered helpful for the proposing planning and designing ideas and for the changing of urban landscapes. In the course of time Tianjin's urban water system has shrunk considerably. At the same time rivers and water courses have shaped Tianjin's urban structure in noticeable ways. In the process of urbanization water has become increasingly important to the citizens and their everyday recreations. Much needs to be changed in order to improve recreational opportunities and to better provide for a livable city, most importantly when considering the increasing number of old people. Suggestions made that are based on results of this study, might be implemented in Tianjin. They are 1) to promote the quality of the waterfront open space and to make all linear waterfront area accessible recreational spaces. Then, 2), it is advisable to advocate the concept of green streets and to combine green streets with river open space in order to form an everyday recreational network. And 3) any sound urban everyday recreational service made cannot rely on only urban rivers; the whole urban structure needs to be improved, including adding small open space and optimize the form of urban communities, finally producing a multi-functional urban recreational network.
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This thesis work concerns about the Performance evolution of peer to peer networks, where we used different distribution technique’s of peer distribution like Weibull, Lognormal and Pareto distribution process. Then we used a network simulator to evaluate the performance of these three distribution techniques.During the last decade the Internet has expanded into a world-wide network connecting millions of hosts and users and providing services for everyone. Many emerging applications are bandwidth-intensive in their nature; the size of downloaded files including music and videos can be huge, from ten megabits to many gigabits. The efficient use of network resources is thus crucial for the survivability of the Internet. Traffic engineering (TE) covers a range of mechanisms for optimizing operational networks from the traffic perspective. The time scale in traffic engineering varies from the short-term network control to network planning over a longer time period.Here in this thesis work we considered the peer distribution technique in-order to minimise the peer arrival and service process with three different techniques, where we calculated the congestion parameters like blocking time for each peer before entering into the service process, waiting time for a peers while the other peer has been served in the service block and the delay time for each peer. Then calculated the average of each process and graphs have been plotted using Matlab to analyse the results
SAM: um sistema adaptativo para transmissão e recepção de sinais multimídia em redes de computadores
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Esta Tese apresenta o SAM (Sistema Adaptativo para Multimídia), que consiste numa ferramenta de transmissão e recepção de sinais multimídia através de redes de computadores. A ferramenta pode ser utilizada para transmissões multimídia gravadas (vídeo sob demanda) ou ao vivo, como aulas a distância síncronas, shows e canais de TV. Seu maior benefício é aumentar o desempenho e a acessibilidade da transmissão, utilizando para isso um sinal codificado em camadas, onde cada camada é transmitida como um grupo multicast separado. O receptor, utilizando a ferramenta, adapta-se de acordo com a sua capacidade de rede e máquina no momento. Assim, por exemplo, um receptor com acesso via modem e outro via rede local podem assistir à transmissão na melhor qualidade possível para os mesmos. O principal foco da Tese é no algoritmo de controle de congestionamento do SAM, que foi denominado ALM (Adaptive Layered Multicast). O algoritmo ALM tem como objetivo inferir o nível de congestionamento existente na rede, determinando a quantidade de camadas que o receptor pode suportar, de forma que a quantidade de banda recebida gere um tráfego na rede que seja eqüitativo com outros tráfegos ALM concorrentes, ou outros tráfegos TCP concorrentes. Como se trata de transmissões multimídia, é desejável que a recepção do sinal seja estável, ou seja, sem muitas variações de qualidade, entretanto, o tráfego TCP concorrente é muito agressivo, dificultando a criação de um algoritmo estável. Dessa forma, desenvolveu-se dois algoritmos que formam o núcleo desta Tese: o ALMP (voltado para redes privativas), e o ALMTF (destinado a concorrer com tráfego TCP). Os elementos internos da rede, tais como os roteadores, não necessitam quaisquer modificações, e o protocolo funciona sobre a Internet atual. Para validar o método, se utilizou o software NS2 (Network Simulator), com modificações no código onde requerido. Além disso, efetuou-se uma implementação inicial para comparar os resultados das simulações com os da implementação real. Em http://www.inf.unisinos.br/~roesler/tese e também no CD anexo a esta Tese, cuja descrição encontra-se no Anexo B, podem ser encontrados todos os programas de apoio desenvolvidos para esta Tese, bem como a maior parte da bibliografia utilizada, o resultado das simulações, o código dos algoritmos no simulador e o código do algoritmo na implementação real.
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A Internet é responsável pelo surgimento de um novo paradigma de televisão – IPTV (Televisão sobre IP). Este serviço distingue-se de outros modelos de televisão, pois permite aos utilizadores um elevado grau de interactividade, com um controlo personalizado sobre os conteúdos a que pretende assistir. Possibilita ainda a oferta de um número ilimitado de canais, bem como o acesso a conteúdos de Vídeo on Demand (VoD). O IPTV apresenta diversas funcionalidades suportadas por uma arquitectura complexa e uma rede convergente que serve de integração a serviços de voz, dados e vídeo. A tecnologia IPTV explora ao máximo as características da Internet, com a utilização de mecanismos de Qualidade de Serviço. Surge ainda como uma revolução dentro do panorama televisivo, abrindo portas a novos investimentos por parte das empresas de telecomunicações. A Internet também permite fazer chamadas telefónicas sobre a rede IP. Este serviço é denominado VoIP (Voz sobre IP) e encontra-se em funcionamento já há algum tempo. Desta forma surge a oportunidade de poder oferecer ao consumidor final, um serviço que inclua os serviços de Internet, de VoIP e de IPTV denominado serviço Triple Play. O serviço Triple Play veio obrigar a revisão de toda a rede de transporte de forma a preparar a mesma para suportar este serviço de uma forma eficiente (QoS), resiliente (recuperação de falhas) e optimizado (Engenharia de tráfego). Em redes de telecomunicações, tanto a quebra de uma ligação como a congestão nas redes pode interferir nos serviços oferecidos aos consumidores finais. Mecanismos de sobrevivência são aplicados de forma a garantir a continuidade do serviço mesmo na ocorrência de uma falha. O objectivo desta dissertação é propor uma solução de uma arquitectura de rede capaz de suportar o serviço Triple Play de uma forma eficiente, resiliente e optimizada através de um encaminhamento óptimo ou quase óptimo. No âmbito deste trabalho, é realizada a análise do impacto das estratégias de encaminhamento que garantem a eficiência, sobrevivência e optimização das redes IP existentes, bem como é determinado o número limite de clientes permitido numa situação de pico de uma dada rede. Neste trabalho foram abordados os conceitos de Serviços Triple Play, Redes de Acesso, Redes Núcleo, Qualidade de Serviço, MPLS (Multi-Protocolo Label Switching), Engenharia de Tráfego e Recuperação de falhas. As conclusões obtidas das simulações efectuadas através do simulador de rede NS-2.33 (Network Simulator versão 2.33) serviram para propor a solução da arquitectura de uma rede capaz de suportar o serviço Triple Play de uma forma eficiente, resiliente e optimizada.
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The monitoring of patients performed in hospitals is usually done either in a manual or semiautomated way, where the members of the healthcare team must constantly visit the patients to ascertain the health condition in which they are. The adoption of this procedure, however, compromises the quality of the monitoring conducted since the shortage of physical and human resources in hospitals tends to overwhelm members of the healthcare team, preventing them from moving to patients with adequate frequency. Given this, many existing works in the literature specify alternatives aimed at improving this monitoring through the use of wireless networks. In these works, the network is only intended for data traffic generated by medical sensors and there is no possibility of it being allocated for the transmission of data from applications present in existing user stations in the hospital. However, in the case of hospital automation environments, this aspect is a negative point, considering that the data generated in such applications can be directly related to the patient monitoring conducted. Thus, this thesis defines Wi-Bio as a communication protocol aimed at the establishment of IEEE 802.11 networks for patient monitoring, capable of enabling the harmonious coexistence among the traffic generated by medical sensors and user stations. The formal specification and verification of Wi-Bio were made through the design and analysis of Petri net models. Its validation was performed through simulations with the Network Simulator 2 (NS2) tool. The simulations of NS2 were designed to portray a real patient monitoring environment corresponding to a floor of the nursing wards sector of the University Hospital Onofre Lopes (HUOL), located at Natal, Rio Grande do Norte. Moreover, in order to verify the feasibility of Wi-Bio in terms of wireless networks standards prevailing in the market, the testing scenario was also simulated under a perspective in which the network elements used the HCCA access mechanism described in the IEEE 802.11e amendment. The results confirmed the validity of the designed Petri nets and showed that Wi-Bio, in addition to presenting a superior performance compared to HCCA on most items analyzed, was also able to promote efficient integration between the data generated by medical sensors and user applications on the same wireless network
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This paper presents the performanee analysis of traffie retransmission algorithms pro¬posed to the HCCA medium aeeess meehanism of IEEE 802.11 e standard applied to industrial environmen1. Due to the nature of this kind of environment, whieh has eleetro¬magnetic interferenee, and the wireless medium of IEEE 802.11 standard, suseeptible to such interferenee, plus the lack of retransmission meehanisms, refers to an impraetieable situation to ensure quality of service for real-time traffic, to whieh the IEEE 802.11 e stan¬dard is proposed and this environment requires. Thus, to solve this problem, this paper proposes a new approach that involves the ereation and evaluation of retransmission al-gorithms in order to ensure a levei of robustness, reliability and quality of serviee to the wireless communication in such environments. Thus, according to this approaeh, if there is a transmission error, the traffie scheduler is able to manage retransmissions to reeo¬ver data 10s1. The evaluation of the proposed approaeh is performed through simulations, where the retransmission algorithms are applied to different seenarios, whieh are abstrae¬tions of an industrial environment, and the results are obtained by using an own-developed network simulator and compared with eaeh other to assess whieh of the algorithms has better performanee in a pre-defined applieation
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This paper presents simulation results of the DNP3 communication protocol over a TCP/IP network, for Smart Grid applications. The simulation was performed using the NS-2 network simulator. This study aimed to use the simulation to verify the performance of the DNP3 protocol in a heterogeneous LAN. Analyzing the results it was possible to verify that the DNP3 over a heterogeneous traffic network, with communication channel capacity between 60 and 85 percent, it works well with low packet loss and low delay, however, with traffic values upper 85 percent, the DNP3 usage becomes unfeasible because the information lost, re-transmissions and latency are significantly increased. © 2013 IEEE.