959 resultados para MULTIMEDIA CONTENT ADAPTATION


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La presse électronique présente certaines caractéristiques de la presse traditionnelle tout en présentant un caractère multimédia. Il est judicieux de se demander si les normes traditionnelles suffisent pour régir efficacement la presse électronique ou s’il y a nécessité de l’intervention de normes modernes. Les concepts de base, tels que le professionnel de la presse et l’entreprise de presse, doivent être analysés à nouveau de façon à savoir s’ils donneraient lieu aux mêmes obligations et avantages légaux qui en découleraient traditionnellement. L’inadéquation entre les principes de base de la presse et le fonctionnement de la presse électronique pose des difficultés d’interprétation et elle soulève des défis législatifs

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Free online training resources on using web 2.0 tools for busy lecturers. - 'Outstanding ICT initiative of the year' winner of the JISC award is commended for 'commitment to open access to online content' A wealth of openly available multimedia content won the JISC/Times Higher Award. Created by University of Westminster lecturer Russell Stannard's websites build upon pioneering work using video to mark students' work. Using screen recording software, Stannard recorded himself walking through various Web 2.0 technologies with a voice-over, which were then uploaded to a website - www.teachertrainingvideos.com. The site quickly proved popular and rapidly built into a bank of over 30 videos.

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Owners and vendors are increasingly publishing their materials in digital form. Because such materials can be exactly copied, a mechanism is required that will protect the legitimate owners of these works, by providing proof of original ownership. Digital watermarking has now become one accepted method of establishing ownership of digital materials. The owner of a work embeds a pattern, called a digital watermark, in the content. This embedded watermark is normally undetectable, but its presence can be demonstrated by the owner of the work or his agent, thereby proving ownership. Digital watermarking has been used for many types of multimedia content, primarily audio, video and flat images. Recently, interest has been shown in applying digital watermarking schemes to 3D surfaces, in various formats. In this paper, we examine a method whereby a digital watermark can be embedded in a Bezier surface. A prototype watermarking method for such surfaces is presented, with some experimental results, and a discussion of directions for future research.

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Watermarking technique enables to hide an imperceptible watermark into a multimedia content for copyright protection. However, in most conventional watermarking schemes, the watermark is embedded solely by the seller, and both the seller and the buyer know the watermarked copy, which causes unsettled dispute at the phase of arbitration. To solve this problem, many watermarking protocols have been proposed using watermarking scheme in the encrypted domain. In this paper, we firstly discuss many security aspects in the encrypted domain, and then propose a new method of homomorphism conversion for probabilistic public key cryptosystem with homomorphic property. Based on our previous work, a new secure watermarking scheme for watermarking protocol is presented using a new embedding strategy in the encrypted domain. We employ an El Gamal variant cryptosystem with additive homomorphic property to reduce the computing overload of watermark embedding in the encrypted domain, and RA code to improve the robustness of the watermarked image against many moderate attacks after decryption. Security analysis and experiment demonstrate that the secure watermarking scheme is more suitable for implementing the existing watermarking protocols.

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This work constitutes the first attempt to extract the important narrative structure, the 3-Act storytelling paradigm in film. Widely prevalent in the domain of film, it forms the foundation and framework in which a film can be made to function as an effective tool for story telling, and its extraction is a vital step in automatic content management for film data. The identification of act boundaries allows for structuralizing film at a level far higher than existing segmentation frameworks, which include shot detection and scene identification, and provides a basis for inferences about the semantic content of dramatic events in film. A novel act boundary likelihood function for Act 1 and 2 is derived using a Bayesian formulation under guidance from film grammar, tested under many configurations and the results are reported for experiments involving 25 full-length movies. The result proves to be a useful tool in both the automatic and semi-interactive setting for semantic analysis of film, with potential application to analogues occuring in many other domains, including news, training video, sitcoms.

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We explore the concept of film pace expressed through audio to analyse the film at a semantic level. We use domain knowledge to derive a number of measures for film audio pace. We then apply the audio pace to examine two semantic concepts: counterpoint and narrative structure. Counterpoint is a method used to highlight a salient event by contrasting the visual and audio aspects of a film. We divide narrative structure into visual narration, action, and audio narration, plot development. We hypothesise that changes in the narrative structure signal a change in the audio pace. We then test this hypothesis using eight films of varying genres. A pattern was established linking the audio pace features, guided by the properties of the audio energy, to the narrative structure. The method was successful in determining the narrative structure for seven of the films, achieving an overall precision of 76.4% and recall of 80.3%.

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The amount of multimedia content available online constantly increases, and this leads to problems for users who search for content or similar communities. Users in Flickr often self-organize in user communities through Flickr Groups. These groups are particularly interesting as they are a natural instantiation of the content + relations social media paradigm. We propose a novel approach to group searching through hypergroup discovery. Starting from roughly 11,000 Flickr groups' content and membership information, we create three different bag-of-word representations for groups, on which we learn probabilistic topic models. Finally, we cast the hypergroup discovery as a clustering problem that is solved via probabilistic affinity propagation. We show that hypergroups so found are generally consistent and can be described through topic-based and similarity-based measures. Our proposed solution could be relatively easily implemented as an application to enrich Flickr's traditional group search.

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Este estudo trata da abordagem macroergonômica participativa para a identificação das demandas ergonômicas dos motoristas de ônibus urbano da cidade de Joinville, com utilização da metodologia participativa da Análise Macroergonômica do Trabalho (AMT) (GUIMARÃES, 2001c) e ferramental proposto no Design Macroergonômico (DM) (FOGLIATTO E GUIMARÃES, 1999). O estudo de caso foi realizado em uma empresa privada de transporte coletivo da cidade de Joinville. A aplicação da metodologia permitiu identificar as demandas ergonômicas prioritárias levantadas pelos motoristas de ônibus urbano da cidade de Joinville e os itens de design do seu posto de trabalho através da fase de apreciação. As demandas ergonômicas, bem como os itens de design foram comparados através do Teste Exato de Fisher com determinadas características da população constatando-se algumas associações significativas entre a satisfação dos motoristas e as variáveis que compõe cada construto. Estes resultados possibilitaram a formulação de recomendações que viabilize, em estudos futuros, a introdução de melhorias para o aumento da qualidade de vida dos motoristas. Os estudos também permitiram identificar uma afinidade da metodologia participativa com os motoristas de ônibus urbano, em que as mudanças podem ocorrer de forma gradativa e experiencial através de protótipos no caso das demandas referentes à posto de trabalho e físico ambiental, ou através de possíveis adaptações no conteúdo da tarefa do motorista no caso das demandas referentes à organização do trabalho. Tudo isto vislumbrando o atendimento, por ordem de importância, dos itens de demanda ergonômica levantados. Por fim, concluiu-se que para os motoristas de Joinville alguns fatores referentes a organização do trabalho estão entre os principais causadores dos constrangimentos aos quais são expostos enquanto executam sua tarefa, seguido por fatores físicos ambientais e posto do trabalho.

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Distributed multimedia systems have highly variable characteristics, resulting in new requirements while new technologies become available or in the need for adequacy in accordance with the amount of available resources. So, these systems should provide support for dynamic adaptations in order to adjust their structures and behaviors at runtime. This paper presents an approach to adaptation model-based and proposes a reflective and component-based framework for construction and support of self-adaptive distributed multimedia systems, providing many facilities for the development and evolution of such systems, such as dynamic adaptation. The propose is to keep one or more models to represent the system at runtime, so some external entity can perform an analysis of these models by identifying problems and trying to solve them. These models integrate the reflective meta-level, acting as a system self-representation. The framework defines a meta-model for description of self-adaptive distributed multimedia applications, which can represent components and their relationships, policies for QoS specification and adaptation actions. Additionally, this paper proposes an ADL and architecture for model-based adaptation. As a case study, this paper presents some scenarios to demonstrate the application of the framework in practice, with and without the use of ADL, as well as check some characteristics related to dynamic adaptation

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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As redes de Veículos Aéreos Não Tripulados (VANTs) têm potencializado o uso de aplicações multimídia devido ao seu elevado grau de mobilidade e versatilidade. Esse crescimento ocorre pela facilidade de acesso e utilização dos VANTs quadricópteros em diversas aplicações civis. As aplicações civis têm como característica principal o uso de dados multimídia, como vídeos, por oferecerem uma perspectiva visual mais detalhada do ambiente. A transmissão desse tipo de dado nas redes VANTs por meio de protocolos geográ cos melhora a taxa de entrega de dados. Entretanto, ela ainda não é su ciente para prover qualidade de experiência (QoE). Isso ocorre devido ao elevado grau de mobilidade dos quadricópteros que ocasiona quebras de enlace durante a transmissão multimídia. Por consequência, ela prejudica a conectividade e induz a altas perdas de pacotes e atrasos. Então, este trabalho propõe um mecanismo, chamado RCRV, com base em técnicas de predição de mobilidade em termos de posicionamento e da estimativa do tempo de enlace para realçar a tomada de decisão de roteamento em protocolos geográ cos. Além disso, ele utiliza critérios que consideram os comportamentos de mobilidade dos VANTs. Assim, o RCRV possibilita o prolongamento da conectividade nas redes VANTs. O RCRV é um mecanismo que complementa as estratégias de roteamento dos protocolos geográ cos. Desse modo, adicionou-se o RCRV ao protocolo GPSR a m de avaliar os ganhos e benefícios do mecanismo em um protocolo de roteamento geográ co. Simulações foram realizadas com diferentes velocidades e números de VANTs. Os resultados mostraram que o RCRV aumenta a conectividade da transmissão, melhorando a entrega do conteúdo multimídia e a qualidade do vídeo observado pelo usuário.

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This study aims to address the significance of co-creation and its importance in the process for competitive advantage among the processes and social changes that have impact on the interests and market needs. For this, was made a case study of the project Jornada Ekos, of Natura, an open network of people who identify with the essence and purpose of the company, through a literature search in the works and records of the Jornada Ekos, such as sites about the study, social networks and search of testimonials. Was analyzed the strategies of the co-creation process used by the company on social networks in 2014. The elements analyzed were content, content generation, multimedia content, multiple platforms, interaction, building bond and innovation. The analysis identified a communication which sought to build strong bonds with those involved on the Jornada Ekos, once the company sought to innovate through co-creation and strengthen the relationship with the public, in addition to strengthening the institutional image of the organization through the dissemination of Jornadas Ekos project on the media

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Pós-graduação em Educação - FFC

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Ubiquitous Computing promises seamless access to a wide range of applications and Internet based services from anywhere, at anytime, and using any device. In this scenario, new challenges for the practice of software development arise: Applications and services must keep a coherent behavior, a proper appearance, and must adapt to a plenty of contextual usage requirements and hardware aspects. Especially, due to its interactive nature, the interface content of Web applications must adapt to a large diversity of devices and contexts. In order to overcome such obstacles, this work introduces an innovative methodology for content adaptation of Web 2.0 interfaces. The basis of our work is to combine static adaption - the implementation of static Web interfaces; and dynamic adaptation - the alteration, during execution time, of static interfaces so as for adapting to different contexts of use. In hybrid fashion, our methodology benefits from the advantages of both adaptation strategies - static and dynamic. In this line, we designed and implemented UbiCon, a framework over which we tested our concepts through a case study and through a development experiment. Our results show that the hybrid methodology over UbiCon leads to broader and more accessible interfaces, and to faster and less costly software development. We believe that the UbiCon hybrid methodology can foster more efficient and accurate interface engineering in the industry and in the academy.