918 resultados para Contapassi mHealth Android Smartwatch Smartphone SensorFusion Range_Articolari
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In questa tesi inizialmente ci si occupati di definire ed approfondire le caratteristiche della tecnologia Wi-Fi Direct, illustrandone il funzionamento, larchitettura e gli scenari di utilizzo. Successivamente stata sviluppata unapplicazione basata su tale tecnologia, con lo scopo di fornire un servizio di disseminazione di messaggi daiuto in situazioni di emergenza o di catastrofi naturali, nelle quali la rete cellulare viene inevitabilmente meno. In queste occasioni c il bisogno di avere uno strumento che permetta di comunicare in maniera facile, veloce e che sia alla portata di tutti. Caratteristiche e qualit proprie di uno smartphone, dispositivo che oggigiorno presente nelle tasche di ognuno di noi. Lobiettivo finale infatti, sarebbe quello di creare un applicativo che possa idealmente essere preinstallato in ogni nostro dispositivo, un servizio che sia diffuso, compreso ed utilizzabile istantaneamente da tutti, in modo tale da essere una sicurezza e un aiuto di vitale importanza in situazioni di pericolo. Per lo sviluppo di una tale applicazione ci si basati sul sistema operativo Android, che il pi diffuso tra gli utenti di tutto il mondo. Nel primo capitolo ci si occupati di di presentare ed approfondire la tecnologia Wi-Fi Direct, definendone gli ambiti generali di utilizzo e le problematiche che vengono affrontate. Nel secondo capitolo si prosegue con la presentazione della tecnologia in ambiente Android, descrivendo le API fornite da Google per lutilizzo del servizio in questione. Nel terzo capitolo, dopo unanalisi dei progetti che coinvolgono tale tecnologia, viene illustrata lapplicazione creata, le sue funzionalit e caratteristiche ed eventuali casi duso. Nel quarto capitolo stata inserita la parte pi tecnica, dove illustro i problemi incontrati e le modalit di risoluzione degli stessi, insieme alle strutture ed agli oggetti messi a disposizione da Java che sono stati utilizzati. Infine nel capitolo conclusivo stato fatto un riepilogo del lavoro svolto, indicando le difficolt incontrate ed eventuali possibili miglioramenti e sviluppi futuri del mio progetto.
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Este Proyecto Final de Carrera se centra principalmente en el estudio de las tecnologas aplicadas al Hogar Digital (HD) y as poder desarrollar nuevas herramientas aplicadas a este Sector. La primera tecnologa estudiada es LonWorks que se escogi porque en la EUITT se cuenta con un entorno domtico donde se aplica esta tecnologa, materializado como una maqueta de una instalacin LonWorks en un HD. Sobre este entorno se ha desarrollado una nueva forma de gestionar y controlar los elementos de una Red LonWorks mediante la tecnologa Universal Plug & Play (UPnP). Los dispositivos LonWorks han sido recubiertos con una capa con la que se consigue tratar los elementos LonWorks como dispositivos UPnP, pudiendo de esta manera trabajar bajo un mismo formato de dispositivo. Este formato est definido por un documento denominado Descripcin del Dispositivo UPnP. Por tanto, no es necesario conocer el estado de los dispositivos de la Red LonWorks, sino nicamente trabajar bajo una Red UPnP, creando nuevos dispositivos UPnP, puntos de Control y servicios a partir de los elementos LonWorks. Una vez realizado el recubrimiento del sistema LonWorks con UPnP, se ha definido y desarrollado una aplicacin para Android que, permite controlar los elementos de la maqueta del HD desde un Smartphone o una Tablet. El acceso a la Red LonWorks de la maqueta del HD se hace a travs de la interfaz Web Services SOAP/XML del dispositivo iLON100. ABSTRACT. This Final Degree Project is mainly focused on the study of the technologies applied to Digital Home and thus be able to develop new tools applied to this area. The first study is LonWorks technology which was chosen because the EUITT has a domotic environment where this technology is applied, materialized as a demonstrator of a LonWorks installation in HD. With this environment has developed a new way to manage and control the elements of a LonWorks network through technology by Universal Plug & Play (UPnP). LonWorks devices are covered with a layer and it is achieved LonWorks elements treat as UPnP devices. In this way the LonWorks elements can work under one device format. This format is defined by a document called UPnP Device Description. Therefore, it isn't necessary to know the state of the LonWorks network devices, but only work under an UPnP network, creating new UPnP devices, control points and services from LonWorks elements. After backfill of LonWorks system with UPnP, have being defined and developed an Android application that allow controlling the elements of the mockup of HD from Smartphone or a Tablet. The LonWorks network Access of the mockup of HD is done through the Web Interface Services SOAP / XML iLON100 device.
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It is essential to remotely and continuously monitor the movements of individuals in many social areas, for example, taking care of aging people, physical therapy, athletic training etc. Many methods have been used, such as video record, motion analysis or sensor-based methods. Due to the limitations in remote communication, power consumption, portability and so on, most of them are not able to fulfill the requirements. The development of wearable technology and cloud computing provides a new efficient way to achieve this goal. This paper presents an intelligent human movement monitoring system based on a smartwatch, an Android smartphone and a distributed data management engine. This system includes advantages of wide adaptability, remote and long-term monitoring capacity, high portability and flexibility. The structure of the system and its principle are introduced. Four experiments are designed to prove the feasibility of the system. The results of the experiments demonstrate the system is able to detect different actions of individuals with adequate accuracy.
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Hoy en da asistimos a un creciente inters por parte de la sociedad hacia el cuidado de la salud. Esta afirmacin viene apoyada por dos realidades. Por una parte, el aumento de las prcticas saludables (actividad deportiva, cuidado de la alimentacin, etc.). De igual manera, el auge de los dispositivos inteligentes (relojes, mviles o pulseras) capaces de medir distintos parmetros fsicos como el pulso cardaco, el ritmo respiratorio, la distancia recorrida, las caloras consumidas, etc. Combinando ambos factores (inters por el estado de salud y disponibilidad comercial de dispositivos inteligentes) estn surgiendo multitud de aplicaciones capaces no solo de controlar el estado actual de salud, tambin de recomendar al usuario cambios de hbitos que lleven hacia una mejora en su condicin fsica. En este contexto, los llamados dispositivos llevables (weareables) unidos al paradigma de Internet de las cosas (IoT, del ingls Internet of Things) permiten la aparicin de nuevos nichos de mercado para aplicaciones que no solo se centran en la mejora de la condicin fsica, ya que van ms all proponiendo soluciones para el cuidado de pacientes enfermos, la vigilancia de nios o ancianos, la defensa y la seguridad, la monitorizacin de agentes de riesgo (como bomberos o policas) y un largo etctera de aplicaciones por llegar. El paradigma de IoT se puede desarrollar basndose en las existentes redes de sensores inalmbricos (WSN, del ingls Wireless Sensor Network). La conexin de los ya mencionados dispositivos llevables a estas redes puede facilitar la transicin de nuevos usuarios hacia aplicaciones IoT. Pero uno de los problemas intrnsecos a estas redes es su heterogeneidad. En efecto, existen multitud de sistemas operativos, protocolos de comunicacin, plataformas de desarrollo, soluciones propietarias, etc. El principal objetivo de esta tesis es realizar aportaciones significativas para solucionar no solo el problema de la heterogeneidad, sino tambin de dotar de mecanismos de seguridad suficientes para salvaguardad la integridad de los datos intercambiados en este tipo de aplicaciones. Algo de suma importancia ya que los datos mdicos y biomtricos de los usuarios estn protegidos por leyes nacionales y comunitarias. Para lograr dichos objetivos, se comenz con la realizacin de un completo estudio del estado del arte en tecnologas relacionadas con el marco de investigacin (plataformas y estndares para WSNs e IoT, plataformas de implementacin distribuidas, dispositivos llevables y sistemas operativos y lenguajes de programacin). Este estudio sirvi para tomar decisiones de diseo fundamentadas en las tres contribuciones principales de esta tesis: un bus de servicios para dispositivos llevables (WDSB, Wearable Device Service Bus) basado en tecnologas ya existentes tales como ESB, WWBAN, WSN e IoT); un protocolo de comunicaciones inter-dominio para dispositivos llevables (WIDP, Wearable Inter-Domain communication Protocol) que integra en una misma solucin protocolos capaces de ser implementados en dispositivos de bajas capacidades (como lo son los dispositivos llevables y los que forman parte de WSNs); y finalmente, la tercera contribucin relevante es una propuesta de seguridad para WSN basada en la aplicacin de dominios de confianza. Aunque las contribuciones aqu recogidas son de aplicacin genrica, para su validacin se utiliz un escenario concreto de aplicacin: una solucin para control de parmetros fsicos en entornos deportivos, desarrollada dentro del proyecto europeo de investigacin LifeWear. En este escenario se desplegaron todos los elementos necesarios para validar las contribuciones principales de esta tesis y, adems, se realiz una aplicacin para dispositivos mviles por parte de uno de los socios del proyecto (lo que contribuy con una validacin externa de la solucin). En este escenario se usaron dispositivos llevables tales como un reloj inteligente, un telfono mvil con sistema operativo Android y un medidor del ritmo cardaco inalmbrico capaz de obtener distintos parmetros fisiolgicos del deportista. Sobre este escenario se realizaron diversas pruebas de validacin mediante las cuales se obtuvieron resultados satisfactorios. ABSTRACT Nowadays, society is shifting towards a growing interest and concern on health care. This phenomenon can be acknowledged by two facts: first, the increasing number of people practising some kind of healthy activity (sports, balanced diet, etc.). Secondly, the growing number of commercial wearable smart devices (smartwatches or bands) able to measure physiological parameters such as heart rate, breathing rate, distance or consumed calories. A large number of applications combining both facts are appearing. These applications are not only able to monitor the health status of the user, but also to provide recommendations about routines in order to improve the mentioned health status. In this context, wearable devices merged with the Internet of Things (IoT) paradigm enable the proliferation of new market segments for these health wearablebased applications. Furthermore, these applications can provide solutions for the elderly or baby care, in-hospital or in-home patient monitoring, security and defence fields or an unforeseen number of future applications. The introduced IoT paradigm can be developed with the usage of existing Wireless Sensor Networks (WSNs) by connecting the novel wearable devices to them. In this way, the migration of new users and actors to the IoT environment will be eased. However, a major issue appears in this environment: heterogeneity. In fact, there is a large number of operating systems, hardware platforms, communication and application protocols or programming languages, each of them with unique features. The main objective of this thesis is defining and implementing a solution for the intelligent service management in wearable and ubiquitous devices so as to solve the heterogeneity issues that are presented when dealing with interoperability and interconnectivity of devices and software of different nature. Additionally, a security schema based on trust domains is proposed as a solution to the privacy problems arising when private data (e.g., biomedical parameters or user identification) is broadcasted in a wireless network. The proposal has been made after a comprehensive state-of-the-art analysis, and includes the design of a Wearable Device Service Bus (WDSB) including the technologies collected in the requirement analysis (ESB, WWBAN, WSN and IoT). Applications are able to access the WSN services regardless of the platform and operating system where they are running. Besides, this proposal also includes the design of a Wearable Inter-Domain communication Protocols set (WIDP) which integrates lightweight protocols suitable to be used in low-capacities devices (REST, JSON, AMQP, CoAP, etc...). Furthermore, a security solution for service management based on a trustworthy domains model to deploy security services in WSNs has been designed. Although the proposal is a generic framework for applications based on services provided by wearable devices, an application scenario for testing purposes has been included. In this validation scenario it has been presented an autonomous physical condition performance system, based on a WSN, bringing the possibility to include several elements in an IoT scenario: a smartwatch, a physiological monitoring device and a smartphone. In summary, the general objective of this thesis is solving the heterogeneity and security challenges arising when developing applications for WSNs and wearable devices. As it has been presented in the thesis, the solution proposed has been successfully validated in a real scenario and the obtained results were satisfactory.
Resumo:
El presente proyecto sienta las bases para el desarrollo de un helicptero coaxial autnomo. Como principales novedades, se quiere destacar el manejo y control de este. El manejo del helicptero se consigue desplazando el centro de gravedad. Por otro lado, el control se realiza mediante los sensores de un Smartphone a bordo de la aeronave. Este telfono adems, proporcionar una amplia gama de recursos para el desarrollo de futuras aplicaciones, como pueden ser la cmara o GPS. Tambin se desarrolla la aplicacin para enviar rdenes desde el exterior para maniobrar el helicptero. Este trabajo se lleva a cabo conjuntamente con mi compaero Eduardo Ortega Biber (1), quin se enfoca en las tareas de diseo y simulacin. Mientras que el actual proyecto, se centra en el desarrollo de las dos aplicaciones Android de los telfonos.
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Durante este trabajo fin de grado (TFG), se ha hecho uso del mdulo GSR (o mdulo Stress) de la empresa RGB Medical Devices, para crear una aplicacin Android que recoja la informacin enviada por dicho mdulo a travs del Bluetooth del SmartPhone y la muestre en pantalla en tiempo real.
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Este proyecto fin de carrera trata de mejorar los sistemas actuales de control en la visualizacin de diapositivas. La solucin adoptada constar de un sistema con modelo cliente-servidor. El servidor formado por un mini ordenador, en este caso una Raspberry Pi, que estar conectado al proyector de video. Este servidor se mantendr a la espera de recibir una conexin entrante va Bluetooth. Una vez se realice la conexin interpretar los comandos mandados por el cliente a travs de una API con formato JSON y realizar las acciones indicadas para el control de la presentacin. El cliente ser una aplicacin mvil para dispositivos Android. A travs de ella el profesor acceder al servidor escaneando un cdigo QR que ser proyectado y una vez conectado enviar los comandos de control de la presentacin, tales como abrir una presentacin, avanzar y retroceder diapositiva, etc. La solucin final deber ser eficiente, sencilla de utilizar y con un bajo coste para resultar atractiva y ser as til en el mundo real. Para ello se contar con valores aadidos como el poder iniciar la presentacin desde el dispositivo mvil, el mostrar las notas de la diapositiva actual o contar con un temporizador para permitir un mejor control sobre el tiempo disponible para la presentacin. ABSTRACT. This final project pursues the improvement of the current presentation control systems. The solution it provides is based on a server-client architecture. The server will be a mini PC, a Raspberry Pi model in this case, that will be connected to a video projector or a screen monitor. This server will remain idle waiting for an incoming Bluetooth connection. Once the connection is accepted the server will parse the commands sent by the client through a JSON API and will execute them accordingly to control the system. The client we decided to develop is an Android application. The speaker will be able to connect with the server by scanning a QR code that will be generated and displayed into the projector or screen monitor. Once the connection is accepted the client will sent the commands to control the slides, such as opening a presentation, move forward and backwards, etc. The adopted solution must be efficient, easy to use and with low cost to be appealing and useful to the real world. To accomplish the task this project will count with improvements over the current systems, such as the possibility to open a presentation from the smartphone, the visualization of the current slide notes from the mobile phone and a countdown timer to have a better control over the available time for the presentation.
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Negli ultimi decenni, le tecnologie e i prodotti informatici sono diventati pervasivi e sono ora una parte essenziale delle nostre vite. Ogni giorno ci influenzano in maniera pi o meno esplicita, cambiando il nostro modo di vivere e i nostri comportamenti pi o meno intenzionalmente. Tuttavia, i computer non nacquero inizialmente per persuadere: essi furono costruiti per gestire, calcolare, immagazzinare e recuperare dati. Non appena i computer si sono spostati dai laboratori di ricerca alla vita di tutti i giorni, sono per diventati sempre pi persuasivi. Questa area di ricerca chiamata pesuasive technology o captology, anche definita come lo studio dei sistemi informatici interattivi progettati per cambiare le attitudini e le abitudini delle persone. Nonostante il successo crescente delle tecnologie persuasive, sembra esserci una mancanza di framework sia teorici che pratici, che possano aiutare gli sviluppatori di applicazioni mobili a costruire applicazioni in grado di persuadere effettivamente gli utenti finali. Tuttavia, il lavoro condotto dal Professor Helal e dal Professor Lee al Persuasive Laboratory allinterno dellUniversity of Florida tenta di colmare questa lacuna. Infatti, hanno proposto un modello di persuasione semplice ma efficace, il quale pu essere usato in maniera intuitiva da ingegneri o specialisti informatici. Inoltre, il Professor Helal e il Professor Lee hanno anche sviluppato Cicero, un middleware per dispositivi Android basato sul loro precedente modello, il quale pu essere usato in modo molto semplice e veloce dagli sviluppatori per creare applicazioni persuasive. Il mio lavoro al centro di questa tesi progettuale si concentra sullanalisi del middleware appena descritto e, successivamente, sui miglioramenti e ampliamenti portati ad esso. I pi importanti sono una nuova architettura di sensing, una nuova struttura basata sul cloud e un nuovo protocollo che permette di creare applicazioni specifiche per smartwatch.
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Smartphones are increasingly playing a role in healthcare and previous studies assessing medical applications (apps) have raised concerns about lack of expert involvement and low content accuracy. However, there are no such studies in Urology. We reviewed Urology apps with the aim of assessing the level of participation of healthcare professionals (HCP) and scientific Urology associations in their development.
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Dissertao de Mestrado, Engenharia Eltrica e Eletrnica, Especializao em Sistemas de Energia e Controlo, Instituto Superior de Engenharia, Universidade do Algarve, 2014
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In this work, we propose an inexpensive laboratory practice for an introductory physics course laboratory for any grade of science and engineering study. This practice was very well received by our students, where a smartphone (iOS, Android, or Windows) is used together with mini magnets (similar to those used on refrigerator doors), a 20 cm long school rule, a paper, and a free application (app) that needs to be downloaded and installed that measures magnetic fields using the smartphone's magnetic field sensor or magnetometer. The apps we have used are: Magnetometer (iOS), Magnetometer Metal Detector, and Physics Toolbox Magnetometer (Android). Nothing else is needed. Cost of this practice: free. The main purpose of the practice is that students determine the dependence of the component x of the magnetic field produced by different magnets (including ring magnets and sphere magnets). We obtained that the dependency of the magnetic field with the distance is of the form x-3, in total agreement with the theoretical analysis. The secondary objective is to apply the technique of least squares fit to obtain this exponent and the magnetic moment of the magnets, with the corresponding absolute error.
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Recent years observed massive growth in wearable technology, everything can be smart: phones, watches, glasses, shirts, etc. These technologies are prevalent in various fields: from wellness/sports/fitness to the healthcare domain. The spread of this phenomenon led the World-Health-Organization to define the term 'mHealth' as "medical and public health practice supported by mobile devices, such as mobile phones, patient monitoring devices, personal digital assistants, and other wireless devices". Furthermore, mHealth solutions are suitable to perform real-time wearable Biofeedback (BF) systems: sensors in the body area network connected to a processing unit (smartphone) and a feedback device (loudspeaker) to measure human functions and return them to the user as (bio)feedback signal. During the COVID-19 pandemic, this transformation of the healthcare system has been dramatically accelerated by new clinical demands, including the need to prevent hospital surges and to assure continuity of clinical care services, allowing pervasive healthcare. Never as of today, we can say that the integration of mHealth technologies will be the basis of this new era of clinical practice. In this scenario, this PhD thesis's primary goal is to investigate new and innovative mHealth solutions for the Assessment and Rehabilitation of different neuromotor functions and diseases. For the clinical assessment, there is the need to overcome the limitations of subjective clinical scales. Creating new pervasive and self-administrable mHealth solutions, this thesis investigates the possibility of employing innovative systems for objective clinical evaluation. For rehabilitation, we explored the clinical feasibility and effectiveness of mHealth systems. In particular, we developed innovative mHealth solutions with BF capability to allow tailored rehabilitation. The main goal that a mHealth-system should have is improving the person's quality of life, increasing or maintaining his autonomy and independence. To this end, inclusive design principles might be crucial, next to the technical and technological ones, to improve mHealth-systems usability.
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Oggigiorno, grazie al progresso tecnologico nel settore informatico e alla vasta diffusione dei dispositivi mobili all'interno del mercato mondiale, numerose sono le persone che utilizzando questi prodotti all'interno della vita di tutti giorni e.g. smartphone, smartwatch, smartband, auricolari, tablet, ecc. Per poter utilizzare questi dispositivi, spesso necessario l'impiego di applicazioni apposite installate sui cellulari di ultima generazione e collegate ai dispositivi che permettono il controllo, la gestione e la raccolta dei dati relativo all'oggetto in questione. Oltre a facilitare le attivit giornaliere, questi programmi, potrebbero causare dei problemi agli utenti a causa della ridotta o mancata sicurezza, poich le informazioni personali come credenziali d'accesso, dati salutistici oppure quelli inerenti ai metodi di pagamento possono essere soggetti ad attacchi informatici. Questa tesi consiste nell'elaborazione di un software composto da un'applicazione Android, uno script Batch e dall'uso di programmi di terze parti, per poter effettuare la simulazione di un attacco sniffing in modo da poter intercettare i dati trasmessi, quali credenziali di accesso, OTP, tramite la tecnologia Bluetooth Low Energy.
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Introduo: O declnio do equilbrio, da fora dos membros inferiores e o medo de cair so fatores de risco de queda associados ao envelhecimento e a sua avaliao pode ser realizada pelo teste One Leg Standing (OLS), Sit to Stand (STS) e pela Falls Eficacy Scale (FES), respetivamente. As aplicaes para smartphone constituem uma alternativa para a avaliao dos fatores de risco de queda no envelhecimento. Objetivo: Analisar a capacidade de uma aplicao para smartphone na avaliao dos testes STS, OLS e FES. Metodologia: Realizou-se um estudo analtico numa amostra de 27 voluntrios com idade 60 anos. Realizaram-se os testes STS, OLS e a FES (verso iconogrfica, apresentada no smartphone). Os dados foram recolhidos simultaneamente por um smartphone e pelo Qualisys Motion Capture Systems associado a uma plataforma de foras. Foi utilizado o r de Pearson ou Spearman para analisar as possveis correlaes. Resultados: No STS obteve-se uma correlao muito forte (rp=0.97) no nmero de repeties de ciclos Sit Stand Sit (SLS) e forte na durao mdia do SLS (rp=0.85) e das subfases Sit to Stand (rp=0.69) e Stand to Sit (rp=0.778), com p<0.001. As medidas de inclinao do tronco apresentaram correlaes fortes, com exceo do ngulo inicial (p0.05). No OLS, verificou-se uma correlao moderada entre o deslocamento do centro de presso peak to peak mdio-lateral (rs=0.45; p=0.017) e antero-posterior (rs=0.39; p=0.046), root mean square mdio-lateral (rs=0.39; p=0.046) e antero-posterior (rs=0.46; p=0.017) e rea do estatocinesiograma (rs=0.45; p=0.018). Na FES obteve-se uma correlao moderada em trs categorias: tomar banho/duche (rs=0.49; p=0.010), deitar/levantar da cama (rs=0.43; p=0.024) e chegar aos armrios (rs=0.38; p=0.050). Concluso: A aplicao para smartphone parece avaliar corretamente os ciclos e a variao da inclinao do tronco no STS, porm parece necessitar de ser reajustada na FES e na velocidade do deslocamento do centro de presso, no OLS.
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Trabalho Final de Mestrado para a obteno do grau de Mestre em Engenharia Informtica e de Computadores