829 resultados para 130306 Educational Technology and Computing
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This document is a survey in the research area of User Modeling (UM) for the specific field of Adaptive Learning. The aims of this document are: To define what it is a User Model; To present existing and well known User Models; To analyze the existent standards related with UM; To compare existing systems. In the scientific area of User Modeling (UM), numerous research and developed systems already seem to promise good results, but some experimentation and implementation are still necessary to conclude about the utility of the UM. That is, the experimentation and implementation of these systems are still very scarce to determine the utility of some of the referred applications. At present, the Student Modeling research goes in the direction to make possible reuse a student model in different systems. The standards are more and more relevant for this effect, allowing systems communicate and to share data, components and structures, at syntax and semantic level, even if most of them still only allow syntax integration.
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Dissertation submitted in partial fulfilment of the requirements for the Degree of Master of Science in Geospatial Technologies
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EEZ International, Summer 2003, p. 43-47
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Thesis submitted to the Universidade Nova de Lisboa, Faculdade de Ciências e Tecnologia, for the degree of Doctor of Philosophy in Biochemistry
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This paper was first presented at the 2012 – EU SPRI Conference “Towards Transformative Governance? - Responses to mission-oriented innovation policy paradigms”, Fraunhofer ISI, June 2012, Karlsruhe
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Trabalho de Projeto apresentado como requisito parcial para obtenção do grau de Mestre em Estatística e Gestão de Informação
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A Work Project, presented as part of the requirements for the Award of a Masters Degree in Management from the NOVA – School of Business and Economics
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This work project focuses on developing new approaches which enhance Portuguese exports towards a defined German industry sector within the information technology and electronics fields. Firstly and foremost, information was collected and a set of expert and top managers’ interviews were performed in order to acknowledge the demand of the German market while identifying compatible Portuguese supply capabilities. Among the main findings, Industry 4.0 presents itself as a valuable opportunity in the German market for Portuguese medium sized companies in the embedded systems area of expertise for machinery and equipment companies. In order to achieve the purpose of the work project, an embedded systems platform targeting machinery and equipment companies was suggested as well as it was developed several recommendations on how to implement it. An alternative approach for this platform was also considered within the German market namely the eHealth sector having the purpose of enhancing the current healthcare service provision.
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In the following text I will develop three major aspects. The first is to draw attention to those who seem to have been the disciplinary fields where, despite everything, the Digital Humanities (in the broad perspective as will be regarded here) have asserted themselves in a more comprehensive manner. I think it is here that I run into greater risks, not only for what I have mentioned above, but certainly because a significant part, perhaps, of the achievements and of the researchers might have escaped the look that I sought to cast upon the past few decades, always influenced by my own experience and the work carried out in the field of History. But this can be considered as a work in progress and it is open to criticism and suggestions. A second point to note is that emphasis will be given to the main lines of development in the relationship between historical research and digital methodologies, resources and tools. Finally, I will try to make a brief analysis of what has been the Digital Humanities discourse appropriation in recent years, with very debatable data and methods for sure, because studies are still scarce and little systematic information is available that would allow to go beyond an introductory reflection.
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This book was produced in the scope of a research project entitled “Navigating with ‘Magalhães’: Study on the Impact of Digital Media in Schoolchildren”. This study was conducted between May 2010 and May 2013 at the Communication and Society Research Centre, University of Minho, Portugal and it was funded by the Portuguese Foundation for Science and Technology (PTDC/CCI-COM/101381/2008).
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(Excerto) In times past, learning to read, write and do arithmetic was to get on course to earn the “writ of emancipation” in society. These skills are still essential today, but are not enough to live in society. Reading and critically understanding the world we live in, with all its complexity, difficulties and challenges, require not only other skills (learning to search for and validate information, reading with new codes and grammar, etc) but, to a certain extent, also metaskills, matrixes and mechanisms that are transversal to the different and new literacies, are necessary. They are needed not just to interpret but equally to communicate and participate in the little worlds that make up our everyday activities as well as, in a broader sense, in the world of the polis, which today is a global world.
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This book was produced in the scope of a research project entitled “Navigating with ‘Magalhães’: Study on the Impact of Digital Media in Schoolchildren”. This study was conducted between May 2010 and May 2013 at the Communication and Society Research Centre, University of Minho, Portugal and it was funded by the Portuguese Foundation for Science and Technology (PTDC/CCI-COM/101381/2008). As we shall explain in more detail later in this book, the main objective of that research project was to analyse the impact of the Portuguese government programme named ´e-escolinha´ launched in 2008 within the Technological Plan for Education. This Plan responds to the principles of the Lisbon Strategy signed in 2000 and rereleased in the Spring European Council of 2005.
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Uno de los temas centrales del proyecto concierne la naturaleza de la ciencia de la computación. La reciente aparición de esta disciplina sumada a su origen híbrido como ciencia formal y disciplina tecnológica hace que su caracterización aún no esté completa y menos aún acordada entre los científicos del área. En el trabajo Three paradigms of Computer Science de A. Eden, se presentan tres posiciones admitidamente exageradas acerca de como entender tanto el objeto de estudio (ontología) como los métodos de trabajo (metodología) y la estructura de la teoría y las justificaciones del conocimiento informático (epistemología): La llamada racionalista, la cual se basa en la idea de que los programas son fórmulas lógicas y que la forma de trabajo es deductiva, la tecnocrática que presenta a la ciencia computacional como una disciplina ingenieril y la ahi llamada científica, la cual asimilaría a la computación a las ciencias empíricas. Algunos de los problemas de ciencia de la computación están relacionados con cuestiones de filosofía de la matemática, en particular la relación entre las entidades abstractas y el mundo. Sin embargo, el carácter prescriptivo de los axiomas y teoremas de las teorías de la programación puede permitir interpretaciones alternativas y cuestionaría fuertemente la posibilidad de pensar a la ciencia de la computación como una ciencia empírica, al menos en el sentido tradicional. Por otro lado, es posible que el tipo de análisis aplicado a las ciencias de la computación propuesto en este proyecto aporte nuevas ideas para pensar problemas de filosofía de la matemática. Un ejemplo de estos posibles aportes puede verse en el trabajo de Arkoudas Computers, Justi?cation, and Mathematical Knowledge el cual echa nueva luz al problema del significado de las demostraciones matemáticas.Los objetivos del proyecto son: Caracterizar el campo de las ciencias de la computación.Evaluar los fundamentos ontológicos, epistemológicos y metodológicos de la ciencia de la computación actual.Analizar las relaciones entre las diferentes perspectivas heurísticas y epistémicas y las practicas de la programación.
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